Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Tier 5 starting weapons 1.3.1Start with tier 5 weapons (no egos) Following classes are not affected by this addon: - Ashes of Urh'Rok classes and Stone warden - other addon classes - adventurer Note: stat requirements are not removed. You may need 'QuickTome: Remove Stat Requirements' to equip tier 5 weapons. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Bladebender 1.5.6 Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Random Adventurer 1.5.5Adds the Random Adventurer class. Changelog1.0.0: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 72 / 8% |
Size | big |
Lifes / Deaths | Killed by Emyrenn the elven warrior at level 34 on the 10th Mirth 122nd year of Ascendancy at 02:07 0 / 8Killed by elven tempest at level 34 on the 10th Mirth 122nd year of Ascendancy at 02:58 Killed by shadow at level 35 on the 10th Mirth 122nd year of Ascendancy at 15:20 Killed by skeleton mage at level 45 on the 5th Flare 122nd year of Ascendancy at 15:11 Killed by Mayoldama the water imp at level 60 on the 7th Flare 122nd year of Ascendancy at 22:43 Killed by Betuseba the broken golem at level 64 on the 10th Dusk 122nd year of Ascendancy at 11:09 Killed by Aerubrevena the snow giant at level 70 on the 21st Dusk 122nd year of Ascendancy at 08:43 Killed by Mayewen the giant acid ant at level 72 on the 21st Dusk 122nd year of Ascendancy at 10:30 |
Primary Stats
Strength | 135 (base 68) |
Dexterity | 69 (base 60) |
Constitution | 72 (base 63) |
Magic | 15 (base 10) |
Willpower | 51 (base 20) |
Cunning | 53 (base 30) |
Resources
Life | -114/2433 |
Positive | 14/284 |
Stamina | 423/466 |
Healing Factor | 1.8342975206612 |
Regeneration | 32.479501346289 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 64.4385857167 |
See Invisible | 64.4385857167 |
Offense: Mainhand
Damage | 343 |
Accuracy | 88 |
Crit Chance | 105% |
APR | 71 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Physical | +44% |
Cold | +33% |
All | 0% |
Darkness | +3% |
Light | +20% |
Temporal | +6% |
Lightning | +9% |
Fire | +20% |
Nature | +11% |
Offense: Damage Penetration
Mind | +25% |
Darkness | +5% |
Light | +20% |
Temporal | +10% |
Fire | +20% |
Physical | +31% |
Cold | +31% |
Nature | +46% |
Defense: Base
Armour (hardiness) | 100.61355857536 (94.814814814815%) |
Defense | 49 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 71 |
Mental Save | 57 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 64%( 70%) |
Cold | + 70%( 70%) |
All | + 30%( 70%) |
Lightning | + 44%( 70%) |
Light | + 41%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 45%( 70%) |
Fire | + 48%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Pinning Resistance | 64% |
Confusion Resistance | 10% |
Silence Resistance | 10% |
Stun Resistance | 57% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Berserker's strength | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 6/5 |
| 6/5 |
| 7/5 |
| 6/5 |
Technique / Combat veteran | 1.50 |
| 6/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Technique / Combat techniques | 1.30 |
| 7/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 45%. Berserker Rage |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | The target is confused, acting randomly (chance 40%) and unable to perform complex actions. Confused |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Alesor the wretchling. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by ragnarok. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by Gwelgoroth. Escort: temporal explorer (level 1 of Daikara) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 37% of the way to your next Rank. You have killed: 27 Uniques 10 Bosses 3 Elite Bosses 3 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | Hathilen the pair of drakeskin leather boots (18 def, 14 armour) Hathilen the pair of drakeskin leather boots (18 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +3 Con +9 Lck dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight Res.pen +10% temporal On Hit (Melee): * 20% chance to disease ----- def ----- Armour +14 Defense +18 (+6 eff.) Fatigue +5% Resists +15% blight +6% temporal Stealth +10 ---------- misc Infravis +2 Rush: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 167 cold damage (based on your Magic). Uses 16 power out of 12/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Earegazilarab (12 def, 5 armour) Earegazilarab (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +13 Cun +16 Lck dps ---------- Phys.crit +8.0% Spell.crit +13% Mind.crit +8% Mind.pwr +4 (+1 eff.) Dmg.mod +6% temporal Acc +8 (+1 eff.) Melee Ret 8 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% Resists +15% acid +3% temporal +27% cold +14% lightning +26% fire Spell.save +31 (+8 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +2.70 Equi/ret +3.00 Max.mana +20.00 A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | stralite ring 'Hurinarifast' stralite ring 'Hurinarifast'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +18% cold Acc +15 (+3 eff.) Apr +16 ----- def ----- Defense +15 (+5 eff.) Fatigue -8% Resists +36% cold Phys.save +22 (+6 eff.) Spell.save +22 (+5 eff.) Mind.save +16 (+4 eff.) Max.HP +88.00 HP.reg +5.70 Heal.mod +22% Blind- +10% Stun/Frz- +49% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +35 Max.stam +40.00 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Xyssra the Healmortal Xyssra the Healmortal0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Dmg.mod +11% nature Res.pen +25% nature Acc +4 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +22% nature Phys.save +20 (+5 eff.) Mind.save +6 (+2 eff.) Max.HP +47.00 HP.reg +0.70 Heal.mod +13% Rings can have magical properties. |
Around waist | Darkqueen Darkqueen1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Dmg.mod +3% darkness Res.pen +5% darkness Melee Ret 20 darkness 4 blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% blight Anom.red +12 Max.HP +61.00 ---------- misc Mana/turn +0.12 Max.mana +65.00 Max.stam +31.00 Max.hate +12.00 Max.psi +23.00 Max.vim +22.00 Max.P.En +21.00 Max.N.En +23.00 A belt that goes around your waist. |
In main hand | Gugassra the voratun greatsword (99-158.4 power, 4 apr) Gugassra the voratun greatsword (99-158.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 99.0 - 158.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +30 mind On Crit.r2 +42 ice On Hit: * 35% chance to cause random gloom On Crit: * wounds the target for 7 turns: 25 bleeding, 76% reduced healing While equipped: Stats +10 Cun +10 Wil dps ---------- Phys.crit +21.0% Phys.pwr +21 (+4 eff.) Dmg.mod +20% physical Res.pen +31% physical +21% cold +25% mind +21% nature Acc +19 (+3 eff.) Apr +33 Melee Ret 4 arcane ----- def ----- Armour +21 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +3% blight +15% light +13% all Mind.save +30 (+8 eff.) Silence- +10% Confus- +10% Massive two-handed swords. |
On hands | Phoenix Talons (0 def, 5 armour) Phoenix Talons (0 def, 5 armour)1.5 T5 hands armor [Unique] Arcane You cannot dive upon your foes without a pair of wings. While equipped: Stats +5 Str +5 Wil dps ---------- Spell.crit +10% Crit.mult +35.00% Dmg.mod +20% light +20% fire Res.pen +20% light +20% fire ----- def ----- Armour +5 Affinity +30% light +15% fire Blind- +20% All Regeneration effects upon you have their durations increased by two rounds. A pair of gauntlets styled to seem covered with red, orange, white, and golden feathers, with sharp talons on the fingers, these gloves were worn by Ardain Eagleheart in the Age of Dusk. They were said to be able to convert ambient light to healing energy. After Ardain passed away, the gloves were worn by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm. |
Main armor | Chargenull (3 def, 28 armour) Chargenull (3 def, 28 armour)14.0 T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% lightning +24% physical Apr +3 Melee Ret 9 light ----- def ----- Armour +28 Defense +3 (+1 eff.) Fatigue +1% Resists +34% acid +21% darkness +21% blight +11% cold +8% mind +6% lightning Phys.save +28 (+7 eff.) Spell.save +9 (+2 eff.) Mind.save +19 (+5 eff.) Heal.mod +10% ---------- misc Mana/s.crit +4.00 Light +2 Breathe water A suit of armour made of mail. |
Cloak | spellcowled cashmere cloak of backstabbing (2 def, 0 armour) spellcowled cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Wil +3 Mag dps ---------- Crit.mult +22.00% Acc +11 (+2 eff.) Apr +10 ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+2 eff.) Stealth +10 ---------- misc Max.mana +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.6 Pwr.cost 24 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion (heal 360 over 5 turns) regeneration infusion (heal 360 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+25 for 10 turns, die at -667) heroism infusion of the warrior (+25 for 10 turns, die at -667)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 10 turns. While Heroism is active, you will only die when reaching -667 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (278 acid damage; disarm 5 turns with power 76) acid wave rune of the warrior (278 acid damage; disarm 5 turns with power 76)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 277.95 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 76 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
elemental iron greatmaul of crippling (18-27 power, 1 apr) elemental iron greatmaul of crippling (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Arcane/Master Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Res.pen +13% acid +12% fire +13% cold +13% lightning Massive two-handed mauls. |
Chargevein the voratun helm (0 def, 5 armour) Chargevein the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +12 Dex +15 Wil +13 Cun +15 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Mind.pwr +18 (+6 eff.) Melee Ret 8 lightning 12 physical ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +24% cold HP.reg +0.40 ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2) Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 303/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By ragnarok the Cornac Berserker level 62
8th Flare 122nd year of Ascendancy at 06:48 see stats
By ragnarok the Cornac Berserker level 12
75th Pyre 122nd year of Ascendancy at 05:33 see stats
By ragnarok the Cornac Berserker level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By ragnarok the Cornac Berserker level 20
1st Mirth 122nd year of Ascendancy at 03:42 see stats
By ragnarok the Cornac Berserker level 30
9th Mirth 122nd year of Ascendancy at 16:23 see stats
By ragnarok the Cornac Berserker level 40
5th Flare 122nd year of Ascendancy at 06:20 see stats
By ragnarok the Cornac Berserker level 50
5th Flare 122nd year of Ascendancy at 23:43 see stats
By ragnarok the Cornac Berserker level 52
6th Flare 122nd year of Ascendancy at 06:00 see stats
By ragnarok the Cornac Berserker level 27
2nd Mirth 122nd year of Ascendancy at 07:27 see stats
By ragnarok the Cornac Berserker level 63
10th Dusk 122nd year of Ascendancy at 09:34 see stats
By ragnarok the Cornac Berserker level 27
3rd Mirth 122nd year of Ascendancy at 10:08 see stats
By ragnarok the Cornac Berserker level 69
17th Dusk 122nd year of Ascendancy at 02:12 see stats
By ragnarok the Cornac Berserker level 52
6th Flare 122nd year of Ascendancy at 12:17 see stats
Log
Mayydhevea the ultimate faeros's spell attains critical power!
Mayydhevea the ultimate faeros's spell attains critical power!
Mayydhevea the ultimate faeros casts Erosion Bolt.
Mayydhevea the ultimate faeros hits ragnarok for 33 nature, 18 cold (50 total damage).
Mayydhevea the ultimate faeros receives 83 healing.
Voltaic Storm hits ragnarok for 38 lightning damage.
Snow giant boulder thrower receives 133 healing from Voltaic Storm.
Umber hulk receives 71 healing from Voltaic Storm.
Mayewen the giant acid ant receives 167 healing from Voltaic Storm.
Aerubrevena the snow giant receives 83 healing from Voltaic Storm.
Copperhead snake receives 54 healing from Voltaic Storm.
Xerolle the umber hulk receives 23 healing (73 psi heal) from Voltaic Storm.
ragnarok performs a melee critical strike against Mayydhevea the ultimate faeros!
Mayydhevea the ultimate faeros resists the mind attack!
Mayydhevea the ultimate faeros shrugs off the effect 'Numbing Darkness'!
Greater faeros resists!
Umber hulk is encased in ice!
ragnarok HEALS from fire damage!
ragnarok HEALS from light damage!
ragnarok hits Mayydhevea the ultimate faeros for 727 physical, 8 mind, 38 cold (773 total damage).
ragnarok hits Gwelgoroth for 47 cold damage.
ragnarok hits Snow giant for 31 cold damage.
ragnarok hits Greater faeros for 31 cold damage.
ragnarok hits Aerubrevena the snow giant for 23 cold damage.
ragnarok hits Gwelgoroth for 47 cold damage.
ragnarok hits Umber hulk for 47 cold damage.
Mayydhevea the ultimate faeros hits ragnarok for 67 light, 62 healing, 23 fire, 12 healing (90 total damage) [75 healing].
Mayewen the giant acid ant casts Mana Bolt.
Saving game...