











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Convenient Digging 1.5.5 Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Cat Point Cap Boost 1.5.5 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome: Orb of Communication 1.3.1 Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 103 / 14% |
Size | gargantuan |
Lifes / Deaths | Killed by Puzzy at level 103 on the 47th Regrowth 123rd year of Ascendancy at 12:16 / 1 |
Primary Stats
Strength | 494 (base 100) |
Dexterity | 271 (base 100) |
Constitution | 464 (base 100) |
Magic | 160 (base 100) |
Willpower | 154 (base 100) |
Cunning | 239 (base 100) |
Resources
Insanity | 99/100 |
Mana | 1132/1132 |
Equilibrium | 70 |
Vim | 608/608 |
Life | 10078/10078 |
Positive | 326/326 |
Stamina | 625/625 |
Psi | 162/162 |
Healing Factor | 2.5 |
Regeneration | 684.52198559645 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +425.36610825425% |
Spell | -1.1102230246252E-14% |
Global | +105% |
Vision
Sight | 10 |
Lite | 67 |
Infravision | 42 |
See Stealth | 300.52624366424 |
See Invisible | 301.52624366424 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, dragon |
Offense: Mainhand
Damage | 2778 |
Accuracy | 179 |
Crit Chance | 479% |
APR | 411 |
Speed | 1.00 |
Offense: Offhand
Damage | 1194 |
Accuracy | 166 |
Crit Chance | 481% |
APR | 445 |
Speed | 1.00 |
Offense: Spell
Spellpower | 279 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 143 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +1410065443% |
Blight | +1410065428% |
Arcane | +1410065456% |
Cold | +1410065434% |
All | +1410065414% |
Mind | +1410065456% |
Lightning | +1410065449% |
Light | +1410065945% |
Temporal | +1410065432% |
Physical | +1410065468% |
Darkness | +1410065443% |
Fire | +1410065991% |
Nature | +1410065429% |
Offense: Damage Penetration
Acid | +34% |
Blight | +10% |
Arcane | +79% |
Cold | +46% |
All | 0% |
Darkness | +15% |
Lightning | +74% |
Temporal | +35% |
Physical | +49% |
Mind | +23% |
Fire | +51% |
Nature | +50% |
Defense: Base
Armour (hardiness) | 235.30286600188 (100%) |
Defense | 87 |
Ranged Defense | 166 |
Fatigue | 0 |
Physical Save | 154 |
Spell Save | 321 |
Mental Save | 92 |
Defense: Resistances
Acid | + 77%( 77%) |
Blight | + 77%( 77%) |
Arcane | + 77%( 77%) |
Cold | + 77%( 77%) |
All | + 76%( 77%) |
Darkness | + 77%( 77%) |
Lightning | + 77%( 77%) |
Temporal | + 77%( 77%) |
Physical | + 77%( 77%) |
Mind | + 77%( 77%) |
Fire | + 77%( 77%) |
Nature | + 77%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 55% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 4000000273.30 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 76600000949.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 900 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cursed / Gloom | 6.20 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Nightfall | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Crusader | 1.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Grave | 1.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Arcane | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Corruption / Torture | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Combat veteran | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Cunning / Shadow magic | 5.00 |
| 30/5 |
| 30/5 |
| 30/5 |
| 30/5 |
Technique / Combat techniques | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Guardian | 1.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Demented / Tentacles | 5.00 |
| 21/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Bloodthirst | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Storm | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 28/5 |
Spell / Air | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Magical combat | 5.00 |
| 30/5 |
| 30/5 |
| 30/5 |
| 30/5 |
Spell / Phantasm | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Sunlight | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Earth | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Demented / Slow death | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Corruption / Heart of Fire | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Cunning / Tactical | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Radiance | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Unarmed training | 5.00 |
| 28/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Combat training | 1.00 |
| 32/5 |
| 20/5 |
| 14/5 |
| 20/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Divination | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Conditioning | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Technique / Thuggery | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Chants | 5.40 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Stone alchemy | 6.60 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Cunning / Scoundrel | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Spell / Conveyance | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Cunning / Survival | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Celestial / Light | 5.00 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Searing Sight |
talent | Dig |
talent | Gloom |
talent | Feather Wind |
talent | Chant of Resistance |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The thrill of combat improves the target's maximum life by 45%, life regeneration by 164.00, and stamina regeneration by 32.80. Bloodbath |
beneficial effect | Countering melee attacks: Has a 98% chance to get an automatic counter attack when avoiding a melee attack. (3.2 counters remaining) Counter Attacking |
beneficial effect | The target's combat attack is improved by 301. Attack |
beneficial effect | The target is under protection, removing one negative effect per turn. Providence |
beneficial effect | The target's spellpower has been increased by 36. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Puzzy. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Puzzy. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 55% of the way to your next Rank. You have killed: 249 Uniques 80 Bosses 74 Elite Bosses 78 Veterans 53 Heroics 29 Legends 19 Destroyers 2 Epics 0 Elders 2 Ancients 5 Immortals 10 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed faerlhing fang. * You've found the needed giant spider spinneret. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of wight ectoplasm. * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed naga tongue. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +4 Mag +4 Wil +10 Cun +16 Con dps ---------- Mov.spd +20% Dmg.mod +18% temporal +8% physical Res.pen +30% temporal On Hit (Melee): * 10% chance to disease * 49% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +7 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue +5% Resists +9% acid Phys.save +25 (+3 eff.) Mind.save +19 (+4 eff.) Silence- +50% Confus- +45% Stun/Frz- +49% ---------- misc Stam/turn +2.10 Max.stam +69.00 Infravis +3 Size +1 Blink to a nearby random location (rad 14) Puts all charms on 2 cooldown A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 181% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Acc +33 Apr +36 Crit +67.0% Capacity 60 Proj.spd +400% Ranged+ +50 fire +33 darkness +8 blight +47 cold +34 mind On Crit.r2 +4 blight +23 fire +12 mind +23 cold On Hit: * 52% chance to inflict 15% damage reduction * 52% chance to cause random gloom * 25% chance to put talents on cooldown * 20% chance to torment the target * 10% chance to create an air burst On Crit: * cripple the target While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +10 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+0 eff.) Dmg.mod +11% mind ----- def ----- Defense +9 (+2 eff.) Phys.save +61 (+7 eff.) Spell.save +15 (+1 eff.) Mind.save +17 (+3 eff.) Max.HP +10.00 HP.reg +1.20 Heal.mod +18% Blind- +38% Confus- +22% ---------- misc Light +12 See.Stealth +13 See.Invis +14 Track: Puts all charms on 2 cooldown Level 25.0 Pwr.cost 2 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 177 for 16 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +20 Str +15 Dex +22 Cun +10 Con dps ---------- Dmg.mod +12% nature +6% arcane Res.pen +35% nature Acc +24 (+3 eff.) Apr +8 Melee Ret 20 physical On Hit (Melee): * Slows global speed by 30% * 43% chance to inflict 15% damage reduction On Melee Ret: * 39% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +23 Defense +38 (+8 eff.) Fatigue +5% Resists +7% arcane +40% cold +24% darkness +14% all Phys.save +26 (+3 eff.) ---------- misc Infravis +8 Breathe water Skullcr.mult +6 Skullcracker: Puts all charms on 1 cooldown Level 15.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1293292246433.1 Physical damage. If the attack hits, the target is confused (48% effect) for 9 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +24 Dex +2 Wil +30 Cun +6 Con dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +14% Crit.mult +14.00% Phys.pwr +34 (+1 eff.) Melee+ 15 acid 14 physical Dmg.mod +9% acid +11% physical +6% darkness Res.pen +20% arcane Acc +43 (+5 eff.) Apr +37 ----- def ----- Armour +13 Resists +10% acid +3% temporal +14% darkness Phys.save +30 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +10 (+2 eff.) Disarm- +71% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +30.00 Infravis +4 Unarmed combat: Power 167% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +42 Apr +35 Crit +32.0% Atk.spd 167% Melee+ +29 physical +29 darkness +8 arcane On Hit.r1 +15 physical On Crit.r2 +11 acid +15 physical On Hit: 10% Acid Breath 5 On Hit: 45% Perfect Strike 5 On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 On Crit: 10% Dominate 5 Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% S.pwr/crit +6 Res.pen +15% arcane +5% temporal Melee Ret 12 temporal ----- def ----- Resists +6% temporal ---------- misc Wards +3 physical +5 mind +3 darkness Talents +10 Telekinetic Blast +1 Ward +10 Silence Cooldown Silence -2 Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 1 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Dex +24 Mag +21 Wil +41 Cun dps ---------- Spell.crit +3% Spell.pwr +48 (+3 eff.) Mind.pwr +14 (+1 eff.) Melee+ 17 bleed Ranged+ 25 bleed Dmg.mod +3% blight Acc +32 (+3 eff.) On Hit (Melee): * 42% chance to corrode armour by 30% * 18% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Defense +20 (+4 eff.) Resists +30% acid +30% fire +30% lightning +29% cold Mind.save +15 (+3 eff.) HP.reg +4.60 Confus- +50% Stun/Frz- +50% ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Max.vim +20.00 Infravis +2 Telepathy Dragon Humanoid/Orc Bleeding Edge: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +10 Dex dps ---------- Phys.pwr +20 (+1 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +20 (+2 eff.) Mov.spd +25% Dmg.mod +20% acid +19% fire +21% arcane +7% all Res.pen +29% arcane +5% nature Acc +30 (+3 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +15 (+3 eff.) Resists +46% acid +38% fire +6% nature +5% arcane Max.HP +288.00 HP.reg +10.40 Heal.mod +83% Stun/Frz- +39% Blinding Speed: Puts all charms on 2 cooldown Level 15.0 Pwr.cost 2 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 102% for 5 turns. Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +1 Str +5 Mag +6 Wil dps ---------- Crit.mult +38.00% Spell.pwr +11 (+1 eff.) Mind.pwr +15 (+2 eff.) S.pwr/crit +6 Dmg.mod +15% lightning +11% blight +15% fire +3% nature +6% mind Res.pen +20% lightning +10% nature +5% mind Acc +10 (+1 eff.) Apr +20 ----- def ----- Armour +8 Defense +11 (+3 eff.) Fatigue -10% Resists +6% lightning +30% fire +23% cold Res.Cap +7% all Phys.save +49 (+6 eff.) Spell.save +25 (+2 eff.) Mind.save +39 (+8 eff.) Die.at -60.00 life HP.reg +3.90 Heal.mod +30% Cut- +80% Confus- +25% ---------- misc Mana/turn +0.60 Max.mana +60.00 Heal: Puts all charms on 2 cooldown Level 3.0 Pwr.cost 2 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 784 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 172% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 temporal On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: Stats +7 Str +1 Mag dps ---------- Phys.crit +57.0% Crit.mult +19.00% Dmg.mod +15% physical Res.pen +34% acid +29% physical +33% cold +31% fire +34% lightning Phasing +30% Acc +37 (+4 eff.) Apr +45 Melee Ret 20 temporal ----- def ----- Armour +4 Resists +9% blight +28% temporal +3% mind Die.at -40.00 life Cut- +10% Pinning- +5% ---------- misc Stam/ret +2.10 Max.vim +20.00 Blunt and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +6 Dex +6 Mag +6 Cun +4 Con dps ---------- Phys.crit +21.0% Mind.crit +13% Crit.mult +15.00% Phys.pwr +18 (+1 eff.) Spell.pwr +6 (+0 eff.) Mind.pwr +22 (+2 eff.) Res.pen +10% mind Apr +1 ----- def ----- Armour +60 Defense +39 (+8 eff.) Resists +15% fire +14% cold Phys.save +98 (+11 eff.) Spell.save +15 (+1 eff.) Mind.save +15 (+3 eff.) Heal/summ +10 ---------- misc Stam/turn +0.80 Mana/turn +0.60 Mana/s.crit +2.00 Max.mana +60.00 Max.stam +15.00 Max.vim +30.00 Size +1 Telepathy Dragon Humanoid/Orc Create a temporary shield that absorbs 410 damage Puts all charms on 2 cooldown A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. The natural wyrm seeks an element. This natural fire should be returned to the wyrm. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Unarmed Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 lightning While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +9 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+1 eff.) All.spd +5% Dmg.mod +20% lightning +20% physical +23% darkness +12% fire +25% mind +20% cold Res.pen +20% lightning +20% physical +15% darkness +20% fire +8% mind +13% cold Melee Ret 20 ice 28 physical 30 lightning 30 fire 10 acid 10 cold ----- def ----- Armour +19 Resists +27% lightning +30% physical +10% acid +6% nature +29% fire +3% mind +30% cold Phys.save +10 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 HP.reg +2.00 Heal.mod +29% Heal/summ +60 Poison- +10% Stun/Frz- +20% Knockbk- +15% Teleport- +10% ---------- misc Equi/ret +2.50 Burrow: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 33 of target armor and 17% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) Mind.pwr +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Mag +7 Wil +2 Cun +6 Con dps ---------- Dmg.mod +15% arcane Res.pen +15% arcane +10% blight Melee Ret 13 light ----- def ----- Armour +48 Defense +9 (+2 eff.) Fatigue +12% Resists +83% acid +38% physical +30% darkness +30% blight +55% cold +25% lightning +26% fire Phys.save +39 (+5 eff.) Max.HP +104.00 Disarm- +40% Stun/Frz- +34% Knockbk- +40% ---------- misc Light +2 Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
![]() 0.0 potion [Plot Item] Nature Permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 20100001373.35 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 21666666972.17 to 65000000916.50 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +4 (+0 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +3% nature Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+2 eff.) Poison- +10% Silence- +5% Teleport- +50% Teleport you randomly (rad 34) Puts all charms on 1 cooldown Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Crit.mult +14.00% Phys.pwr +6 (+0 eff.) Spell.pwr +8 (+0 eff.) Mov.spd +10% Dmg.mod +8% blight +9% fire ----- def ----- Fatigue -14% Resists +12% lightning +3% physical +18% fire +6% arcane +18% cold Crit.dmg- 18.00% Phys.save +75 (+9 eff.) Spell.save +48 (+3 eff.) Mind.save +58 (+11 eff.) HP.reg +3.10 Blind- +10% Knockbk- +10% Teleport- +50% ---------- misc Stam/turn +0.80 Teleport you randomly (rad 44) Puts all charms on 1 cooldown Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +31 Dex +8 Wil +26 Cun +27 Con +18 Lck dps ---------- Mov.spd +30% Dmg.mod +12% darkness Res.pen +5% darkness Acc +20 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +18 (+4 eff.) Fatigue -26% Resists +25% lightning +9% mind Unseen.red 16% HP.reg +3.60 Stun/Frz- +46% ---------- misc Stam/turn +4.10 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +18 Mag +11 Cun +10 Con dps ---------- Spell.crit +12% Crit.mult +5.00% Spell.pwr +11 (+1 eff.) Mind.pwr +2 (+0 eff.) S.pwr/crit +6 Mov.spd +10% Melee+ 12 light 15 darkness Dmg.mod +7% lightning +8% temporal +20% light +8% fire +8% acid +8% physical +6% blight +6% cold +26% darkness Res.pen +5% darkness +27% blight Melee Ret 4 blight On Melee Ret: * 15% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Fatigue -27% HP.reg +10.20 ---------- misc Stam/turn +1.30 Mana/turn +0.60 Max.mana +75.00 Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+0 eff.) Spell.pwr +4 (+0 eff.) S.pwr/crit +6 Dmg.mod +12% darkness Res.pen +10% darkness Melee Ret 12 blight ----- def ----- Resists +24% darkness Spell.save +30 (+2 eff.) Mind.save +5 (+1 eff.) Silence- +25% Confus- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.16 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +15.00% Melee+ 8 bleed Ranged+ 7 bleed Dmg.mod +12% mind +11% fire On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +22% fire Mind.save +5 (+1 eff.) Confus- +25% ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 2 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 91 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7 Mag +19 Wil +14 Cun +4 Con dps ---------- Spell.pwr +10 (+0 eff.) Mind.pwr +19 (+2 eff.) ----- def ----- Fatigue -7% Resists +9% nature +15% mind Phys.save +12 (+1 eff.) Spell.save +41 (+3 eff.) Mind.save +12 (+2 eff.) Max.HP +110.00 HP.reg +1.30 Heal.mod +19% Poison- +10% Disarm- +58% Confus- +5% Pinning- +38% Knockbk- +23% Teleport- +10% ---------- misc Max.enc +32 Max.stam +25.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +12 (+0 eff.) Dmg.mod +21% physical +16% light +21% darkness Res.pen +20% darkness Melee Ret 16 acid ----- def ----- Resists +32% light HP.reg +1.80 Heal.mod +20% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +20 Wil +8 Cun +5 Con dps ---------- Spell.crit +3% Phys.pwr +17 (+1 eff.) Spell.pwr +17 (+1 eff.) Mind.pwr +29 (+3 eff.) Dmg.mod +7% all +18% temporal Acc +18 (+2 eff.) Melee Ret 4 arcane 4 fire ----- def ----- Fatigue -9% Resists +18% temporal Spell.save +18 (+1 eff.) Mind.save +18 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +30 Mana/s.crit +3.00 Max.mana +40.00 Max.stam +34.00 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Str +21 Mag +29 Wil +21 Cun +6 Con dps ---------- Crit.mult +15.00% Phys.pwr +18 (+1 eff.) Spell.pwr +50 (+3 eff.) Mind.pwr +35 (+4 eff.) Melee+ 25 bleed Ranged+ 25 bleed Dmg.mod +20% nature +8% all On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +20 Fatigue -10% Resists +40% nature Spell.save +32 (+2 eff.) Mind.save +20 (+4 eff.) ---------- misc Max.enc +40 Vim/s.crit +3.00 Hate/m.crit +3.00 Max.mana +40.00 Max.stam +28.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() 5.0 T1 staff 1H weapon [Random Unique] Arcane/Master Power 100% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +8 temporal While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Phys.crit +14.0% Spell.crit +8% Crit.mult +63.00% Phys.pwr +7 (+0 eff.) Spell.pwr +45 (+3 eff.) Melee+ 21 arcane 38 fire Dmg.mod +18% fire +10% darkness +18% temporal Acc +7 (+1 eff.) On Hit (Melee): * 8% chance to disease ----- def ----- Armour +15 Hardiness +4% Defense +14 (+3 eff.) Rng.Def +6 (+1 eff.) Crit.dmg- 15.00% Phys.save +31 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) ---------- misc Mana/turn +0.47 Vim/s.crit +6.00 Max.mana +79.00 Max.vim +41.00 Max.N.En +26.00 See.Invis +15 Wards +3 darkness Talents +2 Ward +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Random Unique] Arcane Power 109% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 light While equipped: Stats +2 Str +1 Dex +3 Wil dps ---------- Spell.crit +1% Spell.pwr +10 (+0 eff.) Melee+ 5% confusion Dmg.mod +14% fire Res.pen +10% light Phasing +15% ----- def ----- Defense +12 (+3 eff.) Resists +7% darkness +6% temporal Anom.red +11 Def/telep +7 Res/telep +8% Dur/telep +13% ---------- misc Infravis +3 Telepathy Dragon Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+1 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +3 Mag +3 Wil +1 Cun dps ---------- Spell.crit +11% Spell.pwr +10 (+0 eff.) Dmg.mod +15% darkness +3% fire Res.pen +8% darkness ----- def ----- Armour +6 Defense +6 (+2 eff.) ---------- misc Max.mana +42.00 See.Invis +6 Wards +2 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 darkness While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +29.0% Spell.crit +17% Crit.mult +41.00% Phys.pwr +8 (+0 eff.) Spell.pwr +31 (+2 eff.) Dmg.mod +20% acid +6% darkness Acc +10 (+1 eff.) Melee Ret 16 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ---------- misc Mana/turn +0.21 Light +1 Infravis +1 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 acid On Hit: * 60% chance to inflict 15% damage reduction While equipped: Stats +5 Str +2 Dex +12 Mag +12 Wil +7 Con dps ---------- Phys.crit +38.0% Spell.crit +11% Crit.mult +51.00% Spell.pwr +71 (+5 eff.) S.pwr/crit +9 Dmg.mod +40% acid +25% darkness +25% blight +25% fire +9% mind Res.pen +10% mind +15% acid ----- def ----- Resists +12% blight +12% fire +12% darkness +12% acid Phys.save +13 (+1 eff.) Spell.save +13 (+1 eff.) Mind.save +13 (+3 eff.) HP.reg +1.70 Heal.mod +22% ---------- misc Max.mana +171.00 Infravis +4 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 133983727527.19 to 160780473032.62 acid damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 acid On Hit.r1 +20 acid +4 fire +8 mind On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +14 Con dps ---------- Phys.crit +24.0% Spell.crit +4% Crit.mult +36.00% Spell.pwr +46 (+3 eff.) S.pwr/crit +9 Melee+ 9% confusion Dmg.mod +25% arcane Res.pen +15% fire Phasing +42% On Hit (Melee): * 17% chance to blind ----- def ----- Defense +35 (+7 eff.) Resists +3% mind HP.reg +3.10 Heal.mod +52% ---------- misc Light +4 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 133983727527.19 to 160780473032.62 arcane damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 blight While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +30 (+2 eff.) S.pwr/crit +9 Dmg.mod +25% lightning +6% blight On Hit (Melee): * 17% chance to disease ----- def ----- Armour +24 Hardiness +9% Defense +7 (+2 eff.) Resists +5% arcane Phys.save +10 (+1 eff.) Blind- +15% ---------- misc Vim/s.crit +4.00 Max.mana +84.00 Max.vim +23.00 Wards +2 lightning Talents +3 Ward +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 133983727527.19 to 160780473032.62 lightning damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 144% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 blight On Hit: * 40% chance to disease While equipped: Stats +7 Con dps ---------- Phys.crit +22.0% Spell.crit +7% Crit.mult +28.00% Phys.pwr +13 (+0 eff.) Spell.pwr +43 (+3 eff.) S.pwr/crit +9 Dmg.mod +9% blight +35% cold Res.pen +10% nature Acc +13 (+2 eff.) Melee Ret 16 nature On Hit (Melee): * 23% chance to disease ----- def ----- Resists +13% temporal +13% darkness +6% nature Anom.red +22 HP.reg +1.70 Heal.mod +26% Def/telep +21 Res/telep +17% Dur/telep +38% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 149656576620.21 to 179587891944.25 cold damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 163% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +8 arcane On Crit.r2 +4 arcane +8 blight While equipped: Stats +8 Mag +5 Wil +1 Cun +1 Con dps ---------- Spell.crit +15% Spell.pwr +54 (+3 eff.) Melee+ 11% confusion Dmg.mod +51% arcane Phasing +50% Melee Ret 16 arcane ----- def ----- Armour +12 Defense +37 (+8 eff.) ---------- misc Max.mana +110.00 Light +2 Wards +3 arcane Talents +4 Ward +1 Command Staff Unleash an elemental blastwave, dealing 170718834697.06 to 204862601636.47 arcane damage in a radius 6 around the user Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +8 darkness +8 nature On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +33.0% Spell.crit +22% Crit.mult +67.00% Phys.pwr +30 (+1 eff.) Spell.pwr +77 (+5 eff.) Melee+ 45 arcane 35 fire Dmg.mod +30% cold Res.pen +5% darkness Acc +27 (+3 eff.) Melee Ret 12 darkness On Hit (Melee): * Slows global speed by 15% * 16% chance to blind ----- def ----- Defense +15 (+3 eff.) Resists +3% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +230.00 Light +5 See.Invis +16 Talents +1 Command Staff Unleash an elemental blastwave, dealing 142140081334.30 to 170568097601.16 cold damage in a radius 6 around the user Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex +7 Mag +9 Cun +18 Con dps ---------- Phys.crit +40.0% Spell.crit +17% Crit.mult +156.00% Phys.pwr +15 (+1 eff.) Spell.pwr +61 (+4 eff.) S.pwr/crit +10 Melee+ 65 fire Dmg.mod +30% light Acc +15 (+2 eff.) Apr +4 ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +3% fire Phys.save +15 (+2 eff.) Spell.save +15 (+1 eff.) Mind.save +9 (+2 eff.) Die.at -60.00 life HP.reg +2.10 Heal.mod +26% ---------- misc Vim/s.crit +8.00 Max.vim +44.00 Max.N.En +45.00 See.Invis +40 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 142140081334.30 to 170568097601.16 light damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +7 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +12 Wil +3 Con dps ---------- Phys.crit +50.0% Spell.crit +28% Crit.mult +53.00% Phys.pwr +15 (+1 eff.) Spell.pwr +107 (+7 eff.) Melee+ 11% confusion Dmg.mod +30% light +9% physical Phasing +50% Acc +15 (+2 eff.) ----- def ----- Armour +10 Defense +23 (+5 eff.) Resists +3% fire +3% physical ---------- misc Mana/turn +0.75 Max.mana +313.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +14% Spell.pwr +53 (+3 eff.) Dmg.mod +30% darkness +9% arcane Res.pen +5% arcane Melee Ret 4 arcane On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +17 Hardiness +12% Defense +8 (+2 eff.) Resists +5% arcane +3% nature Phys.save +10 (+1 eff.) ---------- misc Mana/turn +0.69 Max.mana +207.00 Wards +2 darkness Talents +4 Ward +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 acid On Hit: * 63% chance to cause random gloom * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +20.0% Spell.crit +34% Crit.mult +68.00% Phys.pwr +30 (+1 eff.) Spell.pwr +86 (+6 eff.) S.pwr/crit +7 Melee+ 12% confusion 35 fire Dmg.mod +9% acid +30% physical +9% arcane Res.pen +15% arcane Phasing +50% Acc +28 (+3 eff.) On Hit (Melee): * 20% chance to disease * 15% chance to corrode armour by 30% ----- def ----- Defense +24 (+5 eff.) Resists +15% physical +6% temporal Phys.save +15 (+2 eff.) Spell.save +15 (+1 eff.) Mind.save +12 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.40 Vim/s.crit +7.00 Max.vim +40.00 See.Invis +20 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 150% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +3 Wil +10 Cun +10 Con dps ---------- Phys.crit +15.0% Spell.crit +22% Mind.crit +4% Crit.mult +98.00% Spell.pwr +32 (+2 eff.) Melee+ 30 fire Dmg.mod +15% light +40% physical Melee Ret 8 light On Hit (Melee): * 40% chance to disease ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +6% light Heal/summ +10 ---------- misc Mana/turn +0.40 Vim/s.crit +20.00 Max.mana +86.00 Max.vim +105.00 Max.N.En +43.00 See.Invis +19 Wards +3 physical Talents +5 Ward +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 156665850983.47 to 187999021180.16 physical damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 142% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 physical On Hit: * 40% chance to daze at end of turn While equipped: Stats +2 Dex dps ---------- Spell.crit +5% Crit.mult +119.00% Spell.pwr +81 (+5 eff.) Melee+ 103 fire Dmg.mod +34% blight +34% fire +34% darkness +34% acid Res.pen +5% lightning ----- def ----- Armour +8 Hardiness +12% Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Phys.save +12 (+1 eff.) Die.at -100.00 life Heal.mod +5% ---------- misc Stam/turn +0.60 Mana/turn +0.40 See.Invis +56 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight On Hit.r1 +12 fire On Crit.r2 +4 blight While equipped: dps ---------- Phys.crit +10.0% Spell.crit +24% Crit.mult +14.00% Phys.pwr +15 (+1 eff.) Spell.pwr +30 (+2 eff.) S.pwr/crit +20 Dmg.mod +30% darkness +6% fire Res.pen +5% fire Acc +14 (+2 eff.) On Hit (Melee): * 18% chance to blind * 33% chance to daze at end of turn ----- def ----- Armour +11 Defense +24 (+5 eff.) Resists +6% lightning +6% fire +3% blight ---------- misc Light +5 Wards +3 darkness Talents +5 Ward +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 142140081334.30 to 170568097601.16 darkness damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+2 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 arcane +4 mind On Hit.r1 +4 arcane On Crit.r2 +4 darkness While equipped: Stats +2 Cun +4 Wil dps ---------- Phys.crit +10.0% Spell.crit +17% Crit.mult +56.00% Phys.pwr +10 (+0 eff.) Spell.pwr +52 (+3 eff.) Mind.pwr +4 (+0 eff.) S.pwr/crit +10 Melee+ 34 fire Dmg.mod +30% lightning +12% mind +30% cold +30% arcane +30% fire Res.pen +15% lightning +15% cold +15% arcane +15% fire Acc +14 (+2 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Armour +12 Hardiness +12% Resists +6% darkness Phys.save +27 (+3 eff.) Spell.save +11 (+1 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.40 Psi/ret +0.08 Vim/s.crit +6.00 Max.mana +100.00 Max.vim +40.00 See.Invis +17 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 142140081334.30 to 170568097601.16 cold damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +18.00% Spell.pwr +24 (+1 eff.) Dmg.mod +30% lightning ---------- misc Max.mana +104.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 120% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature +10 temporal On Crit.r2 +4 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +25% acid Melee Ret 8 acid ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 170% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +4 darkness On Hit: * 41% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +7 Str +1 Dex +2 Wil +7 Con dps ---------- Phys.pwr +19 (+1 eff.) Dmg.mod +14% physical Res.pen +19% acid +13% physical +10% darkness +20% lightning Acc +33 (+4 eff.) ----- def ----- Defense +17 (+4 eff.) Fatigue -2% HP.reg +3.00 Disarm- +97% ---------- misc Stam/ret +3.00 Infravis +3 Telepathy Humanoid/Orc Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 153% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +48 nature +8 arcane +43 temporal On Crit.r2 +35 ice On Hit: * 34% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +14 Str +6 Dex +6 Mag +6 Wil +6 Cun +15 Con dps ---------- Phys.pwr +19 (+1 eff.) Dmg.mod +9% arcane +57% physical Res.pen +19% lightning +19% cold +19% nature +57% physical Acc +38 (+4 eff.) Apr +36 Melee Ret 4 arcane ----- def ----- Armour +17 Defense +16 (+4 eff.) Resists +7% arcane +6% mind +13% all Spell.save +44 (+3 eff.) Cut- +15% Disarm- +94% Stun/Frz- +25% Knockbk- +5% ---------- misc Stam/ret +3.00 Light +1 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 157% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +70 insidious poison +24 light Against +35% Undead On Hit.r1 +12 acid On Crit.r2 +4 darkness +8 nature On Hit: * 81% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +71.0% Crit.mult +46.00% Phys.pwr +19 (+1 eff.) Dmg.mod +3% acid +12% darkness +6% nature Res.pen +19% mind +19% darkness +10% nature Apr +38 Melee Ret 12 darkness 4 acid On Hit (Melee): * 15% chance to corrode armour by 30% Massive two-handed battleaxes. |
![]() 5.0 T1 greatmaul 2H weapon [Random Unique] Nature/Master Power 115% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Light Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +4 light +10 temporal +9 nature On Hit: * 40% chance to blind On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Res.pen +10% mind +10% physical Acc +10 (+1 eff.) Apr +10 ----- def ----- Resists +12% mind +6% light ---------- misc Light +1 Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 153% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Phasing +20% Melee+ +19 temporal On Hit.r1 +4 blight On Crit.r2 +19 fire While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% All.spd +4% Dmg.mod +6% arcane Res.pen +16% fire +10% mind +32% physical Acc +57 (+6 eff.) Apr +30 Melee Ret 19 temporal ----- def ----- Defense +32 (+7 eff.) Resists +9% blight +16% temporal Spell.save +3 (+0 eff.) Disarm- +95% ---------- misc Mana/turn +0.04 Max.vim +10.00 Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 170% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 lightning +4 mind On Crit.r2 +4 mind On Hit: * 33% chance to corrode armour by 30% * 20% chance to torment the target * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +16% physical +6% darkness +12% mind Res.pen +16% acid +32% physical +16% mind +39% darkness Acc +14 (+2 eff.) Apr +32 ----- def ----- Resists +12% mind +3% darkness HP.reg +2.00 Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 187% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 111% Melee+ +24 acid +24 blight +4 temporal +24 lightning On Crit.r2 +4 mind On Hit: 10% Epidemic 4 On Hit: * 17% chance to inflict 15% damage reduction * 24% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 20% chance to curse the target On Crit: * splashes the target with acid While equipped: Stats +9 Dex +6 Cun dps ---------- Crit.mult +5.00% Mind.pwr +8 (+1 eff.) Res.pen +17% physical Acc +36 (+4 eff.) Apr +17 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disease- +42% Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 206% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +5 Crit +3.0% Atk.spd 100% On Hit.r1 +8 lightning On Crit.r2 +40 ice +47 fire On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target While equipped: Stats +15 Str +2 Con dps ---------- Phys.crit +51.0% Crit.mult +37.00% Phys.pwr +27 (+1 eff.) All.spd +17% Dmg.mod +21% physical Res.pen +19% physical +41% fire +10% arcane +21% cold Acc +76 (+8 eff.) Apr +41 On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +21 Defense +37 (+8 eff.) Disarm- +123% ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego++] Master Power 179% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +20% physical Res.pen +21% physical Acc +41 (+4 eff.) Apr +21 ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 111% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 125% Melee+ +28 insidious poison +12 temporal +8 light +12 nature On Hit.r1 +12 light On Hit: * 57% chance to corrode armour by 30% * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +8 Dex +1 Cun +10 Con dps ---------- Phys.crit +20.0% Crit.mult +17.00% Phys.pwr +20 (+1 eff.) Dmg.mod +6% arcane Res.pen +20% physical +10% mind +10% darkness Acc +40 (+4 eff.) Apr +10 Melee Ret 12 light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +20 (+4 eff.) Resists +7% arcane Mind.save +10 (+2 eff.) Disarm- +113% ---------- misc Telepathy Dragon Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 123% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +25 blight On Hit.r1 +4 temporal On Hit: 10% Epidemic 2 On Hit: * 31% chance to disease While equipped: dps ---------- Dmg.mod +3% arcane +3% temporal Melee Ret 8 arcane ----- def ----- Resists +6% temporal Disease- +17% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 149% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Phasing +10% Melee+ +20 lightning On Hit.r1 +4 arcane +8 physical On Hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target While equipped: Stats +5 Str +1 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +13% physical Res.pen +12% mind +14% darkness Acc +12 (+1 eff.) ----- def ----- HP.reg +0.20 Heal.mod +5% ---------- misc Stam/ret +2.00 Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 157% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 arcane +17 light Against +35% Undead On Hit: * 24% chance to inflict 15% damage reduction * 41% chance to corrode armour by 30% * 20% chance to curse the target While equipped: Stats +7 Mag +9 Wil dps ---------- Phys.crit +17.0% Crit.mult +24.00% Spell.pwr +17 (+1 eff.) Res.pen +10% acid +19% physical +25% arcane Acc +19 (+2 eff.) Apr +31 ----- def ----- Resists +5% arcane +6% acid Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 171% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +79 cold +44 light Against +42% Undead On Hit.r1 +28 fire On Crit.r2 +16 darkness On Hit: * 59% chance to blind * Random elemental explosion * 20% chance to torment the target While equipped: Stats +20 Str dps ---------- Phys.crit +21.0% Crit.mult +28.00% Dmg.mod +9% darkness +59% physical Res.pen +21% acid +58% physical +10% darkness +23% lightning +5% blight +23% fire +20% mind +21% cold Acc +83 (+9 eff.) Apr +84 Melee Ret 12 darkness 4 blight On Hit (Melee): * 44% chance to blind ---------- misc Stam/ret +8.00 Light +1 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 174% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Mind Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% Phasing +30% Melee+ +28 lightning +24 darkness +8 blight Against +28% Living On Hit.r1 +20 fire On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: Stats +10 Dex +9 Con dps ---------- Phys.crit +20.0% Phys.pwr +41 (+2 eff.) S.pwr/crit +6 Res.pen +15% temporal +42% physical Phasing +20% Acc +42 (+4 eff.) Apr +21 Melee Ret 8 mind ----- def ----- Disarm- +49% ---------- misc Mana/s.crit +4.00 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Disrupt/Master Power 170% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 31 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Phys.crit +21.0% Crit.mult +28.00% Apr +21 Massive two-handed swords. |
![]() 3.0 T4 trident 2H weapon [Unique] Nature Power 191% Range: 1.4x Uses 40% Wil, 50% Mag, 140% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+1 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+1 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 3 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 78751707701.65. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T1 longsword 1H weapon [Random Unique] Arcane/Master Power 104% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Temporal Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 111% On Hit.r1 +4 acid +7 fire On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% temporal Res.pen +6% physical Acc +14 (+2 eff.) Apr +6 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 acid +12 darkness On Hit: * Random elemental explosion * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target While equipped: Stats +5 Con dps ---------- Phys.crit +33.0% Phys.pwr +22 (+1 eff.) Res.pen +13% acid +21% physical +15% darkness +13% fire +13% cold +26% nature +13% lightning Acc +19 (+2 eff.) Apr +10 Melee Ret 4 nature ----- def ----- Armour +4 Defense +17 (+4 eff.) Rng.Def +6 (+1 eff.) Resists +9% fire +9% temporal +6% all Spell.save +10 (+1 eff.) Blind- +15% Disarm- +60% Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +50 temporal +21 mind +30 nature On Hit.r1 +4 blight On Hit: * 30% chance to cause random gloom * Projects up to 9 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +6 Str +2 Dex +8 Wil +5 Cun dps ---------- Phys.crit +13.0% Dmg.mod +25% physical Res.pen +13% physical Acc +12 (+1 eff.) Apr +13 Melee Ret 17 temporal ----- def ----- Armour +4 Resists +24% acid +23% temporal +6% lightning Crit.dmg- 10.00% Die.at -60.00 life Disarm- +15% ---------- misc Stam/ret +1.40 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +22 blight On Hit: * 35% chance to corrode armour by 30% * 30% chance to disease * 20% chance to inflict 15% damage reduction While equipped: Stats +14 Mag +14 Wil +7 Con dps ---------- Phys.pwr +11 (+0 eff.) Spell.pwr +24 (+1 eff.) Res.pen +10% acid +24% physical Phasing +30% Acc +14 (+2 eff.) Apr +14 ----- def ----- Spell.save +9 (+1 eff.) HP.reg +2.20 Disarm- +35% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature Power 154% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +53 insidious poison +8 lightning On Crit.r2 +29 ice On Hit: * 35% chance to daze at end of turn While equipped: Stats +4 Str +4 Dex +4 Mag +7 Wil +6 Cun +4 Con dps ---------- Dmg.mod +9% blight Res.pen +15% lightning +12% cold +10% blight ----- def ----- Armour +15 Resists +6% lightning Mind.save +12 (+2 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon [Ego++] Nature/Psionic Power 148% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 17% chance to corrode armour by 30% * 20% chance to torment the target While equipped: dps ---------- Res.pen +13% acid +13% mind +12% darkness ----- def ----- HP.reg +2.10 Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 171% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% Melee+ +15 blight On Hit: 10% Epidemic 4 On Hit: * 14% chance to disease While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Mind.crit +3% Crit.mult +18.00% Res.pen +13% physical Acc +24 (+3 eff.) Apr +22 On Hit (Melee): * 32% chance to corrode armour by 30% ----- def ----- Resists +3% acid Mind.save +10 (+2 eff.) Heal/summ +30 Disease- +29% ---------- misc Psi/ret +0.04 Max.hate +6.00 Telepathy Dragon Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 175% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: Stats +3 Wil +4 Mag dps ---------- Phys.crit +28.0% Spell.crit +5% Crit.mult +5.00% S.pwr/crit +4 Dmg.mod +6% arcane Res.pen +14% acid +30% physical +5% light +5% blight +17% fire +14% cold +17% lightning Acc +56 (+6 eff.) Apr +26 ----- def ----- Defense +30 (+6 eff.) Disarm- +91% ---------- misc Vim/s.crit +1.00 Light +3 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 30% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +13 (+0 eff.) Res.pen +13% acid ----- def ----- HP.reg +2.00 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego] Arcane Power 159% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +30 blight On Hit.r1 +20 fire On Hit: * 30% chance to disease Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 102% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 111% Melee+ +9 cold On Hit: * 40% chance to disease While equipped: Stats +2 Dex dps ---------- Res.pen +10% fire Acc +14 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +12% blight Disarm- +24% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 122% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.5% Atk.spd 100% Melee+ +6 temporal While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+0 eff.) Res.pen +6% physical Apr +2 Melee Ret 6 temporal ----- def ----- Resists +7% temporal Disarm- +13% ---------- misc Stam/turn +0.40 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 117% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 lightning +14 darkness +11 mind +8 fire Against +14% Living On Crit.r2 +4 fire On Hit: * 24% chance to cause random gloom * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: Stats +4 Str +9 Wil +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% fire +21% physical Res.pen +11% physical Acc +10 (+1 eff.) Apr +11 Melee Ret 4 fire ---------- misc Stam/ret +1.20 Telepathy Dragon One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 141% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +48 insidious poison +11 nature +11 temporal On Hit: * 29% chance to corrode armour by 30% * 28% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: Stats +3 Str +6 Dex +3 Mag +4 Wil +4 Cun +6 Con dps ---------- Phys.crit +13.0% Crit.mult +9.00% Phys.pwr +13 (+0 eff.) Dmg.mod +10% physical Res.pen +13% lightning +13% physical +13% acid Apr +14 ----- def ----- Armour +6 Phys.save +6 (+0 eff.) HP.reg +1.70 ---------- misc Stam/turn +1.00 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 139% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+0 eff.) Res.pen +13% physical +13% mind +13% darkness ----- def ----- Disarm- +30% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +9 Crit +7.0% Atk.spd 125% Melee+ +4 physical +13 darkness +21 mind Against +20% Living On Crit.r2 +21 ice On Hit: * 35% chance to cause random gloom On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: Stats +4 Str +14 Dex +7 Wil +7 Cun dps ---------- Phys.crit +44.0% Crit.mult +40.00% Phys.pwr +15 (+1 eff.) Dmg.mod +15% physical Res.pen +15% cold Acc +50 (+5 eff.) Apr +23 On Hit (Melee): * 37% chance to daze at end of turn ----- def ----- Armour +12 Crit.dmg- 15.00% ---------- misc Stam/turn +1.60 Stam/ret +2.40 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 166% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +6 Crit +9.0% Atk.spd 100% Melee+ +20 acid +20 temporal +16 blight +8 lightning On Hit: 10% Epidemic 5 On Hit: * 18% chance to disease On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% lightning Acc +14 (+2 eff.) Melee Ret 17 temporal On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +6% light +16% temporal Die.at -84.00 life Disease- +32% Disarm- +46% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Arcane Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 acid On Crit.r2 +20 fire On Crit: * splashes the target with acid While equipped: Stats +5 Str +3 Dex +7 Wil +4 Con ----- def ----- Defense +18 (+4 eff.) Rng.Def +18 (+2 eff.) Resists +21% acid +15% temporal +15% darkness Phys.save +18 (+2 eff.) Spell.save +12 (+1 eff.) Die.at -60.00 life Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Telepathy Humanoid/Orc One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 blight On Hit: * 24% chance to disease * Random elemental explosion While equipped: dps ---------- Res.pen +17% acid +17% fire +17% lightning +17% cold One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 light Against +26% Undead One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +11 (+0 eff.) Res.pen +15% physical ----- def ----- Disarm- +25% One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 111% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Light Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 lightning On Hit.r1 +4 nature +4 mind On Crit.r2 +4 nature On Hit: * 40% chance to blind * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Res.pen +8% acid +6% darkness +8% cold +8% fire +6% mind +8% lightning On Hit (Melee): * Slows global speed by 15% * 15% chance to blind ----- def ----- Resists +3% mind +3% nature +12% light Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 102% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 insidious poison On Hit.r1 +12 fire While equipped: Stats +2 Str dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +6% physical Acc +7 (+1 eff.) ----- def ----- Armour +4 Resists +9% fire Phys.save +3 (+0 eff.) ---------- misc Stam/ret +0.64 Max.stam +15.00 Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Dex, 60% Mag 45% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 10.0 Pwr.cost 1 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 100145557047.99 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T2 dagger 1H weapon [Ego++] Master Power 106% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +4 Dex dps ---------- Phys.crit +6.0% Acc +8 (+1 eff.) Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 121% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Phasing +50% Melee+ +12 lightning +4 blight +32 insidious poison On Hit.r1 +4 blight On Crit.r2 +13 ice On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target While equipped: Stats +7 Con dps ---------- Phys.crit +35.0% Crit.mult +13.00% Phys.pwr +27 (+1 eff.) Spell.pwr +8 (+0 eff.) Dmg.mod +6% blight +18% physical Res.pen +33% physical +15% arcane +9% cold Apr +27 ----- def ----- Armour +9 Resists +5% arcane +9% darkness Disarm- +36% ---------- misc Vim/s.crit +3.00 Max.vim +20.00 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 139% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Blight Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +16 light On Hit: 20% Netherblast 4 On Hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +10% blight +11% physical Acc +21 (+2 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Resists +6% blight Disarm- +34% ---------- misc Light +3 On Spell Hit: 20% Netherblast 4 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 149% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +36 insidious poison On Hit.r1 +4 mind On Crit.r2 +28 fire On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +42.0% Crit.mult +10.00% Phys.pwr +22 (+1 eff.) Mind.pwr +2 (+0 eff.) All.spd +8% Dmg.mod +3% mind Res.pen +10% temporal +11% darkness +21% fire +16% mind +5% nature Melee Ret 8 mind ----- def ----- Resists +9% nature Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +0.16 Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +40 insidious poison On Crit: * cripple the target While equipped: Stats +4 Str dps ---------- Phys.crit +22.0% Crit.mult +14.00% Dmg.mod +6% light +22% physical Res.pen +21% physical Acc +33 (+4 eff.) Apr +31 ----- def ----- Defense +19 (+4 eff.) Rng.Def +9 (+1 eff.) Resists +6% light +6% blight Crit.dmg- 15.00% Phys.save +10 (+1 eff.) Disarm- +41% Knockbk- +15% ---------- misc Stam/ret +2.00 Light +2 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 125% Melee+ +88 insidious poison +8 fire +8 arcane +12 blight On Crit.r2 +28 fire On Crit: * cripple the target While equipped: Stats +10 Dex dps ---------- Phys.crit +12.0% All.spd +4% Res.pen +11% fire Phasing +10% Acc +24 (+3 eff.) ----- def ----- Resists +3% fire Spell.save +20 (+1 eff.) ---------- misc Max.vim +10.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 160% Range: 1.3x Uses 40% Wil, 45% Str, 50% Mag 45% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness +4 arcane Against +11% Living On Hit.r1 +8 light On Hit: * 20% chance to torment the target While equipped: Stats +1 Dex +3 Con dps ---------- Dmg.mod +9% light Res.pen +9% physical +6% mind +11% darkness Acc +10 (+1 eff.) Apr +12 ---------- misc Telepathy Dragon Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Normal] Power 148% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Master Power 149% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +11 (+0 eff.) Res.pen +11% physical ----- def ----- Disarm- +28% Sharp, short and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 75% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) All.spd +2% Dmg.mod +7% fire Res.pen +8% fire Melee Ret 8 fire ----- def ----- Resists +7% fire Heal.mod +14% Heal/summ +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 84% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +9% lightning +11% fire +9% cold ----- def ----- Resists +3% nature Spell.save +10 (+1 eff.) Heal.mod +13% Heal/summ +18 Blind- +15% Disarm- +20% Confus- +10% ---------- misc Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. Power 84% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +40% While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Mind.crit +8% Crit.mult +10.00% Mind.pwr +13 (+1 eff.) S.pwr/crit +2 Dmg.mod +11% nature +11% mind Res.pen +4% nature ----- def ----- Resists +4% nature +4% blight Mind.save +20 (+4 eff.) Disease- +13% ---------- misc Equi/ret +1.30 Psi/ret +0.08 Max.psi +10.00 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. Power 93% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +5 Con dps ---------- Spell.crit +1% Mind.crit +9% Crit.mult +10.00% Mind.pwr +16 (+2 eff.) Dmg.mod +17% mind +3% darkness Res.pen +5% arcane Melee Ret 5 mind 6 darkness ----- def ----- Spell.save +6 (+0 eff.) ---------- misc Max.vim +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Darkness Mastery Unarmed Mastery Acc uses Wil Apr +20 Crit +2.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +10% darkness ---------- misc Masteries +0.20 Psionic/Nightmare +0.20 Cursed/Fears Waking Nightmare: Level 2.0 Pwr.cost 2 out of 40/40. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 5504121638.47 darkness damage each turn for 6 turns, and has a 45% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature This natural mindstar summons a caller. Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +14 (+1 eff.) Dmg.mod +7% acid ---------- misc Equi/ret +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This mindstar projects psionic energy if enough is absorbed. This natural frost should be returned to the wyrm. This psionic mindstar is wrathful to the hated. This natural fire should be returned to the wyrm. This natural venom should be returned to the wyrm. Power 106% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Unarmed Mastery Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 acid +4 temporal On Hit.r1 +4 acid On Crit.r2 +4 temporal On Hit: * 40% chance to disease While equipped: Stats +7 Cun dps ---------- Mind.crit +24% Crit.mult +20.00% Mind.pwr +8 (+1 eff.) All.spd +5% Dmg.mod +17% acid +12% temporal +18% darkness +20% lightning +20% mind +38% cold +8% nature +38% fire Res.pen +15% acid +13% darkness +17% cold +13% mind +17% fire Melee Ret 16 acid 17 fire 15 ice 16 blight ----- def ----- Armour +9 Resists +15% acid +16% cold +16% fire +14% blight HP.reg +1.70 Disease- +22% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +10.00 Psi/m.crit +10.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Unarmed Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 acid +4 darkness On Hit.r1 +16 acid While equipped: Stats +8 Wil dps ---------- Mind.crit +23% Mind.pwr +15 (+2 eff.) Dmg.mod +6% acid +19% physical +6% darkness +6% fire +25% mind +9% nature Res.pen +20% physical Melee Ret 20 physical ----- def ----- Resists +10% blight +20% physical +22% mind +3% darkness Phys.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Disease- +23% ---------- misc Hate/m.crit +6.00 Psi/m.crit +6.00 Max.psi +33.00 Burrow: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 33 of target armor and 17% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Power 119% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Unarmed Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Mind.crit +16% Mind.pwr +32 (+4 eff.) Dmg.mod +18% lightning +21% fire +23% mind +13% cold Acc +16 (+2 eff.) Apr +1 ----- def ----- Phys.save +20 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -20.00 life HP.reg +0.60 HP.leech%% +11% HP.leech +23% ---------- misc Stam/turn +0.20 Hate/m.crit +5.00 Max.hate +23.00 Max.psi +43.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Unarmed Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +20% acid +10% nature Res.pen +17% acid Melee Ret 16 acid ----- def ----- Resists +15% acid +10% blight HP.reg +1.80 Disease- +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic This mindstar projects psionic energy if enough is absorbed. Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Unarmed Mastery Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +17% lightning +25% fire +10% nature +25% cold On Melee Ret: * Slows global speed by 10% ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Disrupt/Steamtech Power 137% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +66 Melee+ +17 nature On Hit: * 25% chance to remove a magical effect Uses 1.0 Steam While equipped: dps ---------- Melee+ 9 fire Melee Ret 17 fire ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Wards +5 lightning +5 temporal +5 blight +5 fire +5 cold Talents +1 Ward +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+1 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 6344444533.90 to 19033333601.70 lightning damage (based on Magic and Dexterity). Uses 1 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() 4.0 T1 longbow 2H weapon [Random Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +7 On Hit: * 40% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +9 (+0 eff.) Spell.pwr +6 (+0 eff.) Dmg.mod +9% arcane ----- def ----- Resists +9% lightning ---------- misc Mana/turn +0.12 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +41 fire On Hit.r1 +2 acid On Hit: 10% Shoot 1 While equipped: Stats +8 Mag dps ---------- Phys.crit +12.0% Dmg.mod +12% physical +12% temporal +48% fire Res.pen +17% temporal +15% physical Acc +17 (+2 eff.) ----- def ----- Resists +5% arcane Disarm- +10% Knockbk- +5% Def/telep +15 Dur/telep +20% ---------- misc Reload +6 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Atk.spd 167% Range +10 Proj.spd +400% Ranged+ +35 lightning +30 acid While equipped: Stats +12 Dex +11 Mag +1 Wil +1 Cun dps ---------- Dmg.mod +24% lightning +47% physical +33% acid +14% temporal Res.pen +15% temporal +137% physical Phasing +141% ----- def ----- Resists +5% arcane Max.HP +10.00 Res/telep +2% ---------- misc Reload +8 Telepathy Humanoid/Orc Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +10 Wil dps ---------- Ranged+ 30 light Dmg.mod +30% physical ---------- misc Light +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 20% chance to corrode armour by 30% While equipped: Stats +19 Str +8 Con dps ---------- Phys.crit +8.0% Phys.pwr +41 (+2 eff.) Dmg.mod +9% blight +24% physical Res.pen +20% acid Acc +23 (+3 eff.) ----- def ----- Resists +3% nature +3% fire Phys.save +9 (+1 eff.) HP.reg +3.00 Res/telep +10% ---------- misc Light +2 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.30 Wild-gift/Fungus Regenerate 264 life over 5 turns Puts all charms on 1 cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 sling 1H weapon [Unique] Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 1 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() 4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +51 acid On Hit.r1 +4 mind On Crit.r2 +6 nature On Hit: 10% Shoot 1 While equipped: Stats +6 Dex +1 Wil dps ---------- Phys.crit +13.0% Dmg.mod +57% acid +95% physical +9% arcane Res.pen +10% nature +41% physical Phasing +46% Acc +13 (+2 eff.) ----- def ----- Resists +6% nature +5% arcane ---------- misc Max.hate +2.00 Infravis +2 Cooldown Fragmentation Shot -8 Pin Down -4 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 acid +17 cold On Hit.r1 +2 arcane On Crit.r2 +2 light While equipped: Stats +7 Str +11 Mag dps ---------- Phys.pwr +24 (+1 eff.) Dmg.mod +22% acid +19% temporal +14% cold +15% arcane +58% physical Res.pen +20% temporal +55% physical Phasing +51% ----- def ----- Resists +5% arcane ---------- misc Reload +10 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.40 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +2 darkness +4 temporal On Hit: * 20% chance to corrode armour by 30% * 20% chance to daze at end of turn While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +11 Cun +11 Con dps ---------- Dmg.mod +64% physical Res.pen +12% lightning +47% physical +12% acid ----- def ----- Armour +8 Resists +12% light HP.reg +2.50 Teleport- +5% ---------- misc Cooldown Fragmentation Shot -4 Pin Down -2 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 1 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Atk.spd 167% Range +10 Proj.spd +400% On Crit.r2 +6 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 15% chance to corrode armour by 30% While equipped: Stats +7 Str +5 Dex +1 Con dps ---------- Phys.crit +29.0% Crit.mult +10.00% Phys.pwr +13 (+0 eff.) Dmg.mod +6% physical Res.pen +15% acid +24% physical Phasing +60% Acc +30 (+3 eff.) ----- def ----- Resists +1% physical HP.reg +2.50 ---------- misc Stam/turn +0.60 Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 arrow ammo [Random Unique] Arcane/Psionic Power 130% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Mind Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +8 Crit +5.0% Capacity 16 Rld cld 3 Ranged+ +33 physical On Hit: * 10% chance to knock the target back While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T2 arrow ammo [Random Unique] Master/Psionic Power 158% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +25 Crit +12.5% Capacity 18 Proj.spd +200% Ranged+ +29 darkness +28 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown * 20% chance to torment the target While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Random Unique] Nature/Master Power 121% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Acc +12 Apr +7 Crit +1.5% Capacity 18 Ranged+ +14 bleed +12 blight +12 mind +20 fire On Crit.r2 +11 fire On Hit: * 40% chance to cause random gloom * 40% chance to disease On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Random Unique] Master Power 129% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Apr +13 Crit +7.5% Capacity 16 Proj.spd +200% Ranged+ +16 blight +11 bleed On Hit.r1 +8 blight +4 acid On Hit: * 40% chance to cause random gloom On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 184% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Acc +27 Apr +30 Crit +20.0% Capacity 22 Proj.spd +200% Ranged+ +4 acid +48 darkness +20 light +44 cold +55 mind On Hit.r1 +4 light +8 arcane On Crit.r2 +18 cold +8 arcane +4 light On Hit: * 20% chance to blind * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Nature/Master/Psionic Power 180% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.2% crit / acc Acc +38 Apr +36 Crit +3.0% Capacity 47 Rld cld -5 Ranged+ +4 lightning +21 temporal +23 darkness +30 nature +48 cold +30 mind +8 fire On Hit.r1 +4 lightning On Crit.r2 +12 arcane +23 cold On Hit: * 45% chance to daze at end of turn * 20% chance to torment the target * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 165% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +20 acid +45 physical +20 darkness +38 blight +20 nature On Hit.r1 +4 lightning +22 fire On Crit.r2 +4 nature +12 lightning On Hit: 10% Epidemic 5 On Hit: * 18% chance to disease * Slows global speed by 43% * 20% chance to curse the target * 10% chance to knock the target back On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 202% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +30 Crit +59.0% Capacity 21 Rld cld 6 Proj.spd +400% Ranged+ +20 temporal +28 darkness +36 gravity +16 acid +62 physical +22 mind Against +18% Living On Hit.r1 +12 acid On Hit: * 59% chance to daze at end of turn * 34% chance to cause random gloom * 59% chance to corrode armour by 30% * 10% chance to knock the target back * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 181% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +16 acid +20 mind +36 darkness Against +16% Living On Hit.r1 +24 mind On Crit.r2 +12 arcane On Hit: * 20% chance to torment the target * Random elemental explosion On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Master Power 169% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Unarmed Mastery Acc+ +0.1% dam / acc Apr +6 Crit +21.0% Capacity 23 Ranged+ +16 bleed On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing * cripple the target Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T2 shield armor [Random Unique] Arcane/Nature/Master Power 118% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +3.0% Block +159 Melee+ +14 lightning On Crit.r2 +8 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * deal bonus physical damage equal to your armor On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Dex +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +7 (+0 eff.) Dmg.mod +6% acid +6% temporal +18% mind Res.pen +10% temporal Melee Ret 4 mind On Melee Ret: * 14% chance to daze at end of turn ----- def ----- Armour +25 Hardiness +7% Defense +13 (+3 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +14% lightning +14% physical +6% temporal +20% acid Proj.evade +10% Phys.save +9 (+1 eff.) ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 7.0 T3 shield armor [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+1 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Master Power 183% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +330 Melee+ +40 light +20 acid On Crit.r2 +4 fire +80 light +78 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +11 Mag +26 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% mind +6% fire Phasing +30% On Melee Ret: * 74% chance to blind * 20% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +18% acid +67% light +36% fire +30% darkness +60% cold Phys.save +15 (+2 eff.) ---------- misc Mana/s.crit +8.00 Vim/s.crit +1.00 Max.mana +20.00 Wards +5 lightning +6 temporal +6 blight +6 fire +6 cold Talents +1 Ward +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +5 Con dps ---------- Phys.crit +3.0% Apr +3 Melee Ret 37 fire On Melee Ret: * 17% chance to daze at end of turn * 18% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +20% acid +40% fire +39% lightning ---------- misc Max.psi +30.00 Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Nature/Master Power 178% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +300 Melee+ +20 lightning +12 fire +22 light +19 acid On Hit.r1 +8 light While equipped: Stats +5 Dex +5 Mag +13 Con dps ---------- Dmg.mod +27% light +6% fire Melee Ret 8 fire On Melee Ret: * 19% chance to daze at end of turn * 20% chance to corrode armour by 30% * 40% chance to blind ----- def ----- Armour +12 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +30% acid +25% light +19% fire +32% lightning +43% cold ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Nature/Master Power 181% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +314 Melee+ +20 nature On Hit.r1 +38 fire On Crit.r2 +38 light +39 darkness On Hit: * 33% chance to daze at end of turn * deal bonus physical damage equal to your armor While equipped: Stats +3 Mag +7 Con dps ---------- Melee+ 10 lightning 19 fire Dmg.mod +3% temporal Melee Ret 30 lightning 39 fire 20 nature ----- def ----- Armour +26 Hardiness +9% Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +30% lightning +20% physical +15% light +19% blight +30% cold +35% nature +14% darkness Phys.save +15 (+2 eff.) Max.HP +110.00 Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Telepathy Humanoid/Orc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T5 shield armor [Unique] Arcane Power 164% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Darkness Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% Resists +0% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T5 shield armor [Random Unique] Master While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +19 (+1 eff.) Melee Ret 12 fire On Melee Ret: * 48% chance to disease * 39% chance to inflict 15% damage reduction ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +30% fire +9% nature +3% temporal ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 20 nature ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +20% blight +30% fire +16% nature Max.HP +110.00 ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Arcane Power 186% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Unarmed Mastery Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 Melee+ +20 light While equipped: Stats +6 Mag +7 Con dps ---------- On Melee Ret: * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +20% light ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 2.0 T1 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil +1 Con dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +6% physical +7% temporal +8% all Res.pen +7% temporal +6% physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue -8% Crit.dmg- 10.00% Phys.save +17 (+2 eff.) Anom.red +10 ---------- misc See.Invis +12 Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T1 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +16 (+1 eff.) Dmg.mod +9% acid Res.pen +15% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +12% nature ---------- misc Mana/turn +0.25 Psi/turn +0.15 Max.mana +46.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +8% nature ----- def ----- Poison- +26% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Dmg.mod +5% mind ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +20% cold Mind.save +10 (+2 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
![]() 2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Cun +7 Mag dps ---------- Crit.mult +18.00% Spell.pwr +18 (+1 eff.) Dmg.mod +18% lightning +20% temporal +18% darkness +13% fire +17% all +13% acid +30% physical +11% blight +13% cold +18% mind +3% arcane Res.pen +10% lightning +13% temporal +5% arcane +13% physical On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +18% acid +18% physical +27% darkness +15% lightning +11% blight +17% cold +18% mind +18% fire Anom.red +15 ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +1 Dex +32 Mag +12 Wil +19 Cun dps ---------- Spell.crit +28% Mind.crit +9% Spell.pwr +68 (+4 eff.) Mind.pwr +6 (+0 eff.) S.pwr/crit +13 Dmg.mod +15% acid +20% temporal +66% light +58% darkness +16% blight +15% cold +15% fire +35% physical Res.pen +15% temporal +13% physical Acc +8 (+1 eff.) ----- def ----- Armour +12 Defense +17 (+4 eff.) Resists +19% acid +19% physical +12% light +16% blight +26% fire +13% darkness +20% cold Crit.dmg- 15.00% Phys.save +29 (+3 eff.) Mind.save +30 (+6 eff.) Anom.red +16 Die.at -80.00 life Max.HP +69.00 Heal.mod +10% Silence- +94% Knockbk- +15% ---------- misc Stam/turn +0.20 Max.psi +20.00 Light +4 Telepathy Demon/Minor Demon/Major Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil +6 Cun dps ---------- Spell.crit +24% Spell.pwr +60 (+4 eff.) Dmg.mod +6% lightning +17% darkness +15% fire +12% all +15% acid +15% physical +15% cold +18% mind +39% light Res.pen +5% acid +5% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +5 (+1 eff.) Resists +27% acid +18% physical +30% light +19% cold +18% fire +42% mind +30% darkness Phys.save +17 (+2 eff.) Spell.save +19 (+1 eff.) Mind.save +40 (+8 eff.) ---------- misc Mana/turn +0.80 Psi/turn +0.40 Max.mana +97.00 Cooldown Refit Golem -5 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +20 (+1 eff.) S.pwr/crit +7 ----- def ----- Defense +5 (+1 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +1 Mag +3 Con dps ---------- Res.pen +5% light ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +15% mind +18% fire Crit.dmg- 15.00% Mind.save +13 (+3 eff.) Max.HP +83.00 HP.reg +6.80 Heal.mod +25% ---------- misc Infravis +2 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue +6% Resists +18% acid A suit of armour made of leather. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +22.00% Phys.pwr +6 (+0 eff.) Melee+ 6 fire Ranged+ 6 fire Dmg.mod +3% mind Res.pen +5% lightning +15% mind ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +7% Resists +3% lightning +14% fire +16% physical Mind.save +6 (+1 eff.) ---------- misc Hate/m.crit +1.00 A suit of armour made of leather. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% darkness +21% blight Melee Ret 7 light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +40% acid +23% darkness +27% blight +19% cold +5% arcane +41% lightning ---------- misc Light +2 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +10 Dex +9 Wil +12 Cun dps ---------- Phys.crit +5.0% Mind.crit +1% Crit.mult +18.00% Phys.pwr +10 (+0 eff.) Mind.pwr +2 (+0 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% blight +6% mind Res.pen +10% mind On Hit (Melee): * 21% chance to disease ----- def ----- Armour +18 Defense +29 (+6 eff.) Fatigue +8% Resists +12% blight +9% physical Phys.save +44 (+5 eff.) Mind.save +48 (+9 eff.) Max.HP +100.00 HP.reg +3.30 Heal.mod +27% Heal/summ +20 ---------- misc Max.hate +4.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +9 Dex +6 Wil +23 Cun dps ---------- Melee+ 23 acid 23 fire Dmg.mod +6% arcane +9% acid Res.pen +20% arcane Melee Ret 36 acid 16 fire 20 physical ----- def ----- Armour +26 Defense +28 (+6 eff.) Fatigue +8% Resists +27% acid +10% physical +20% light +60% fire +5% arcane +38% darkness Mind.save +48 (+9 eff.) ---------- misc Light +2 Track: Puts all charms on 2 cooldown Level 10.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 114 for 10 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +31 Str +41 Dex +7 Mag +20 Wil +32 Cun +7 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+0 eff.) Mov.spd +40% ----- def ----- Armour +27 Defense +65 (+13 eff.) Rng.Def +28 (+3 eff.) Fatigue +8% Resists +13% physical +40% darkness +9% fire +25% cold +19% light Phys.save +20 (+2 eff.) Mind.save +45 (+9 eff.) Max.HP +55.00 ---------- misc Light +5 Infravis +3 Telepathy Humanoid/Orc Track: Puts all charms on 2 cooldown Level 10.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 114 for 10 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +20% light +20% darkness Max.HP +62.00 HP.reg +1.80 Heal.mod +30% A suit of armour made of leather. |
![]() 14.0 T1 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Dmg.mod +6% physical ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +7% Resists +18% lightning +4% physical Phys.save +7 (+1 eff.) Max.HP +80.00 HP.reg +1.40 Heal.mod +14% ---------- misc Max.stam +5.00 A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +2 Wil +2 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Spell.pwr +2 (+0 eff.) Mind.pwr +2 (+0 eff.) S.pwr/crit +4 Phasing +10% Melee Ret 6 light 12 physical ----- def ----- Armour +11 Defense +9 (+2 eff.) Fatigue +12% Resists +7% acid +7% physical +26% darkness +14% blight +7% cold +6% mind Mind.save +26 (+5 eff.) ---------- misc Mana/turn +0.12 Light +4 Telepathy Demon/Minor Humanoid/Orc Demon/Major Breathe water Track: Puts all charms on 2 cooldown Level 10.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 114 for 10 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +18 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +55 Defense +4 (+1 eff.) Fatigue +8% Resists +26% blight +6% temporal +38% darkness +3% acid Phys.save +13 (+1 eff.) Mind.save +50 (+10 eff.) Silence- +15% Disarm- +5% ---------- misc Light +2 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 20 acid 17 fire Melee Ret 15 acid 15 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +26% acid +22% fire Max.HP +88.00 HP.reg +3.40 Heal.mod +19% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +15 Wil +9 Cun dps ---------- Res.pen +15% acid Melee Ret 14 light On Hit (Melee): * 40% chance to inflict 15% damage reduction ----- def ----- Armour +32 Defense +5 (+1 eff.) Fatigue +6% Resists +43% acid +28% physical +60% darkness +30% blight +69% cold +3% lightning +6% light Phys.save +15 (+2 eff.) Mind.save +25 (+5 eff.) HP.reg +8.00 Poison- +5% Disease- +15% Cut- +5% Silence- +5% Pinning- +5% Knockbk- +10% ---------- misc Stam/turn +2.40 Light +5 Breathe water Track: Puts all charms on 2 cooldown Level 10.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 114 for 10 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+1 eff.) Res.pen +10% nature ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +21% acid +19% fire Max.HP +36.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +19 Str +10 Mag +10 Wil +6 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+1 eff.) Spell.pwr +24 (+1 eff.) Mind.pwr +23 (+3 eff.) Melee+ 46 acid 41 fire Dmg.mod +9% acid Apr +1 Melee Ret 31 acid 32 fire ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +16% Resists +71% acid +20% light +9% blight +115% fire +20% lightning +16% darkness Max.HP +100.00 HP.reg +0.60 Heal.mod +10% A suit of armour made of mail. |
![]() 17.0 T1 massive armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +4 Wil dps ---------- Dmg.mod +9% lightning +12% fire Res.pen +15% acid +5% fire On Hit (Melee): * 30% chance to daze at end of turn * 31% chance to corrode armour by 30% ----- def ----- Armour +16 Defense +17 (+4 eff.) Fatigue +20% Resists +6% lightning Mind.save +38 (+8 eff.) Max.HP +80.00 HP.reg +1.50 Heal.mod +14% A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +20% Resists +7% acid +7% physical +6% blight +6% fire +6% lightning +15% cold Max.HP +22.00 Blind- +5% Cut- +5% A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +6% acid +18% cold +18% fire Max.HP +25.00 A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +5% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +22 Defense +7 (+2 eff.) Fatigue +26% Resists +71% lightning +27% physical +6% darkness +24% fire +23% cold +9% mind +30% acid Max.HP +88.00 HP.reg +3.40 Heal.mod +26% Disarm- +29% Confus- +15% Stun/Frz- +36% Knockbk- +31% Teleport- +5% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Mag +8 Wil +10 Con dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +5% Phys.pwr +24 (+1 eff.) Spell.pwr +25 (+1 eff.) Mind.pwr +25 (+3 eff.) Melee+ 23 acid 22 fire Res.pen +20% light Phasing +40% Melee Ret 15 acid 15 fire 16 light 20 physical ----- def ----- Armour +25 Defense +9 (+2 eff.) Fatigue +29% Resists +19% lightning -3% light +45% fire +28% acid +32% darkness Phys.save +21 (+2 eff.) Spell.save +42 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.08 Max.vim +30.00 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +5 Cun +4 Con dps ---------- Spell.crit +1% Crit.mult +15.00% Spell.pwr +4 (+0 eff.) S.pwr/crit +4 Res.pen +15% lightning Phasing +20% ----- def ----- Armour +24 Defense +24 (+5 eff.) Fatigue +26% Resists +12% acid +23% physical +26% temporal +11% fire +15% lightning +13% cold Phys.save +25 (+3 eff.) Mind.save +20 (+4 eff.) Disarm- +36% Stun/Frz- +35% Knockbk- +35% ---------- misc Mana/s.crit +1.00 Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Arcane/Master While equipped: Stats +10 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +41% Resists +30% cold +13% fire +15% darkness -20% light Phys.save +10 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +10 (+2 eff.) A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +25 Defense +9 (+2 eff.) Fatigue +26% Resists +13% acid +13% physical +13% lightning +20% blight +12% fire +20% nature +13% cold D.Red.from +15% Unnatural A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +20% arcane Melee Ret 4 arcane ----- def ----- Armour +29 Defense +9 (+2 eff.) Fatigue +19% Resists +8% acid +12% mind +38% cold +5% arcane +24% fire Phys.save +14 (+1 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +1 Dex +3 Wil +6 Cun +2 Con dps ---------- Dmg.mod +15% blight Melee Ret 16 darkness 20 physical ----- def ----- Armour +32 Defense +22 (+5 eff.) Fatigue +20% Resists +75% acid +10% physical +6% blight +13% cold +9% mind +54% lightning Phys.save +25 (+3 eff.) Mind.save +49 (+9 eff.) ---------- misc Infravis +1 Breathe water A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag dps ---------- Crit.mult +15.00% Mind.pwr +4 (+0 eff.) Dmg.mod +6% mind +8% physical Res.pen +7% physical Phasing +10% ----- def ----- Phys.save +7 (+1 eff.) Spell.save +20 (+1 eff.) Mind.save +9 (+2 eff.) ---------- misc Mana/turn +0.20 Max.mana +22.00 Max.vim +10.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +3% lightning +7% physical +9% mind Res.pen +7% physical Melee Ret 4 mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% mind +12% lightning Mind.save +6 (+1 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +2 Mag dps ---------- Dmg.mod +12% mind Res.pen +10% mind Melee Ret 8 mind ----- def ----- Resists +6% fire +6% cold ---------- misc Mana/turn +0.11 Max.mana +27.00 Max.psi +20.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Mag +13 Cun +6 Lck dps ---------- Spell.pwr +4 (+0 eff.) Res.pen +20% nature +15% arcane ----- def ----- Armour +14 Defense +14 (+3 eff.) Resists +7% lightning +7% temporal +7% fire +6% cold D.Red.from +20% Summoned Phys.save +26 (+3 eff.) Stealth +7 ---------- misc T.Disarm +9 Mana/turn +0.12 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +8 Cun +12 Lck dps ---------- Phys.pwr +4 (+0 eff.) Mind.pwr +4 (+0 eff.) Dmg.mod +3% acid Res.pen +20% nature +20% acid Melee Ret 12 acid On Hit (Melee): * Slows global speed by 34% * 34% chance to corrode armour by 30% ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +12% acid +7% temporal +6% cold +6% fire +3% nature +13% lightning Phys.save +20 (+2 eff.) Spell.save +7 (+1 eff.) Stealth +14 ---------- misc T.Disarm +18 Infravis +8 Size +1 A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Phys.pwr +8 (+0 eff.) ----- def ----- Armour +23 Defense +22 (+5 eff.) Fatigue -7% Resists +9% lightning +1% physical +6% darkness +14% fire +20% cold Phys.save +34 (+4 eff.) Spell.save +10 (+1 eff.) Anom.red +16 Stealth +11 Die.at -60.00 life Max.HP +98.00 Blind- +10% Confus- +10% ---------- misc T.Disarm +20 Max.enc +44 Max.mana +59.00 Max.stam +43.00 Max.hate +15.00 Max.psi +31.00 Max.vim +32.00 Max.P.En +32.00 Max.N.En +32.00 Infravis +5 Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Dex +6 Mag +5 Wil +12 Cun +10 Lck dps ---------- Phys.crit +26.0% Mind.crit +14% Crit.mult +29.00% Phys.pwr +12 (+0 eff.) Dmg.mod +9% darkness +12% fire Melee Ret 23 fire On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Resists +6% temporal +13% light +24% darkness Mind.save +15 (+3 eff.) Anom.red +20 Stealth +15 Max.HP +239.00 ---------- misc T.Disarm +21 Mana/turn +0.60 Max.mana +131.00 Max.stam +50.00 Max.hate +19.00 Max.psi +39.00 Max.vim +40.00 Max.P.En +40.00 Max.N.En +36.00 Infravis +4 Create a temporary shield that absorbs 335 damage Puts all charms on 2 cooldown A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Mag +2 Wil +2 Con dps ---------- Dmg.mod +3% darkness +9% fire Res.pen +15% fire Melee Ret 8 fire ----- def ----- Defense +1 (+1 eff.) Resists +9% darkness +3% fire Spell.save +7 (+1 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +17 Wil +10 Cun dps ---------- Spell.crit +7% Mind.crit +14% On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +14 Defense +2 (+1 eff.) Resists +22% cold Phys.save +16 (+2 eff.) Spell.save +11 (+1 eff.) Mind.save +11 (+2 eff.) Confus- +10% Knockbk- +5% Def/telep +17 Res/telep +17% Dur/telep +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +19 Dex +10 Mag +6 Wil +22 Cun +9 Con dps ---------- Spell.crit +6% Mind.crit +8% Dmg.mod +9% blight +17% darkness +6% arcane Res.pen +20% darkness Acc +17 (+2 eff.) Apr +18 ----- def ----- Armour +9 Defense +18 (+4 eff.) Resists +9% acid +25% darkness +10% lightning +54% blight +10% cold +40% nature +10% fire Phys.save +35 (+4 eff.) Spell.save -5 (+0 eff.) Mind.save +38 (+8 eff.) Stealth +21 Die.at -50.00 life HP.reg +5.90 Heal.mod +51% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.40 Mana/turn -0.48 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +13 Cun +13 Dex dps ---------- Crit.mult +30.00% Dmg.mod +6% arcane Res.pen +15% blight +10% arcane Acc +18 (+2 eff.) Apr +22 Melee Ret 20 arcane ----- def ----- Armour +20 Defense +18 (+4 eff.) Resists +18% acid +8% lightning +32% blight +10% fire +20% nature +39% cold Phys.save +25 (+3 eff.) Spell.save +25 (+2 eff.) Mind.save +25 (+5 eff.) Stealth +15 HP.reg +2.40 Heal.mod +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +12 Dex +14 Mag +12 Wil +12 Cun dps ---------- S.pwr/crit +12 Dmg.mod +3% blight +21% darkness +15% nature +6% arcane Res.pen +20% darkness +10% arcane Phasing +40% Acc +18 (+2 eff.) Apr +16 ----- def ----- Armour +10 Defense +48 (+10 eff.) Resists +16% darkness Phys.save +55 (+6 eff.) Spell.save +82 (+5 eff.) Mind.save +22 (+4 eff.) Stealth +25 Max.HP +60.00 ---------- misc Max.mana +163.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Wil +2 Cun dps ---------- Spell.pwr +4 (+0 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +9% nature ---------- misc Mana/turn +0.12 Max.mana +40.00 Disengage: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Spell.crit +7% S.pwr/crit +10 ----- def ----- Armour +1 Fatigue -4% Resists +7% lightning +6% temporal Phys.save +6 (+0 eff.) ---------- misc Max.enc +21 Mana/turn +0.08 Max.mana +20.00 Disengage: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Mov.spd +10% Dmg.mod +6% physical ----- def ----- Armour +1 Fatigue -5% Max.HP +36.00 ---------- misc Stam/turn +0.30 Size +1 Heave: Puts all charms on 1 cooldown Level 2.0 Pwr.cost 1 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +0% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +3 Wil +6 Cun +6 Con dps ---------- Spell.pwr +5 (+0 eff.) Mov.spd +10% Dmg.mod +9% lightning +3% fire Res.pen +10% fire +19% temporal +10% arcane +19% darkness Melee Ret 12 fire On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Armour +14 Fatigue -5% Resists +9% lightning +30% temporal +23% darkness +12% fire +5% arcane Phys.save +25 (+3 eff.) Mind.save +22 (+4 eff.) Max.HP +60.00 Def/telep +25 Res/telep +20% Dur/telep +25% ---------- misc Stam/turn +0.50 Infravis +2 Blink to a nearby random location (rad 14) Puts all charms on 2 cooldown A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +8 Dex +12 Mag +10 Wil +9 Con +15 Lck dps ---------- Spell.pwr +15 (+1 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +9% acid +3% fire +12% light +9% blight Res.pen +20% fire +9% physical Melee Ret 8 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +15% temporal +3% fire Stealth +13 Disease- +50% Blink to a nearby random location (rad 14) Puts all charms on 2 cooldown A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Fatigue +2% Resists +12% lightning +12% temporal +3% mind ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Cun +8 Con dps ---------- Mov.spd +10% Res.pen +5% arcane ----- def ----- Armour +4 Defense +5 (+1 eff.) Rng.Def +7 (+1 eff.) Fatigue -4% Resists +17% lightning +17% temporal +9% darkness +3% mind +3% nature Phys.save +24 (+3 eff.) Mind.save +19 (+4 eff.) Max.HP +48.00 Poison- +5% Stun/Frz- +10% ---------- misc Stam/turn +0.40 Rush: Puts all charms on 2 cooldown Level 10.0 Pwr.cost 2 out of 25/25. Range 12 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +14 (+1 eff.) Mind.pwr +5 (+0 eff.) Res.pen +7% physical Apr +6 ----- def ----- Armour +11 Defense +19 (+4 eff.) Fatigue +3% Resists +10% lightning +9% temporal Die.at -20.00 life Max.HP +30.00 ---------- misc Infravis +2 Blindside: Puts all charms on 2 cooldown Level 2.0 Pwr.cost 2 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 93 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +9 Wil +6 Con dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +9% nature +6% fire Res.pen +10% physical ----- def ----- Armour +32 Fatigue +4% Resists +30% acid +29% fire +28% cold +9% nature +39% lightning Mind.save +20 (+4 eff.) Silence- +54% Confus- +47% Stun/Frz- +25% Teleport- +15% ---------- misc Infravis +3 Blink to a nearby random location (rad 12) Puts all charms on 2 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +8 Mag +8 Wil +3 Cun +16 Con dps ---------- Phys.crit +11.0% Spell.crit +3% Phys.pwr +12 (+0 eff.) Mind.pwr +9 (+1 eff.) Res.pen +22% physical +20% darkness +20% temporal Apr +13 ----- def ----- Armour +13 Defense +10 (+2 eff.) Rng.Def +8 (+1 eff.) Fatigue +4% Resists +26% temporal +30% darkness +3% light +10% fire +3% nature +15% cold Phys.save +41 (+5 eff.) Mind.save +25 (+5 eff.) HP.reg +5.50 Heal.mod +30% Poison- +5% Cut- +5% Disarm- +10% Stun/Frz- +5% Knockbk- +20% Teleport- +5% Def/telep +23 Res/telep +20% Dur/telep +25% ---------- misc Mana/turn +0.45 Max.mana +60.00 Blindside: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 72 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +3 Mag +6 Wil +7 Cun +4 Con dps ---------- Spell.crit +5% Mov.spd +20% Dmg.mod +6% darkness ----- def ----- Armour +5 Fatigue +4% Resists +3% acid +3% mind +14% cold +6% nature +15% fire Phys.save +19 (+2 eff.) Spell.save +30 (+2 eff.) Poison- +15% Cut- +10% ---------- misc Mana/turn +0.54 Max.mana +56.00 Telepathy Dragon Disengage: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Spell.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +4% Disengage: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 1 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 16270080426.62 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 167% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.0 T1 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7 Dex +8 Mag +8 Wil +4 Cun dps ---------- Melee+ 5 acid 11 lightning 4 fire 7 arcane 4 cold Dmg.mod +5% lightning +12% mind +3% acid Res.pen +5% nature Acc +23 (+3 eff.) Apr +7 Melee Ret 4 acid ----- def ----- Armour +1 Resists +6% lightning +5% arcane +3% acid Phys.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Disarm- +26% Unarmed combat: Power 97% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +18 Apr +7 Crit +7.0% Atk.spd 167% Melee+ +7 ice +7 lightning +8 nature +9 fire +6 arcane +7 acid On Hit.r1 +12 nature On Crit.r2 +7 lightning +8 nature On Hit: 15% Perfect Strike 1 On Hit: 10% Perfect Control 1 On Hit: 10% Lightning Breath 1 On Hit: 10% Manathrust 3 Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 2 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 86565322805.68 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 T3 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% ----- def ----- Armour +2 Unarmed combat: Power 127% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +12.0% Atk.spd 167% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +21 Str +16 Mag +15 Wil +8 Con dps ---------- Phys.pwr +44 (+2 eff.) Mind.pwr +10 (+1 eff.) Melee+ 40 darkness 17 arcane 37 mind Dmg.mod +11% arcane Melee Ret 8 nature On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +9 Resists +10% arcane Crit.dmg- 10.00% Phys.save +22 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +5 (+1 eff.) Heal.mod +20% Silence- +15% Disarm- +91% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 157% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +9.0% Atk.spd 167% Melee+ +37 arcane +28 physical On Crit.r2 +15 arcane On Hit: 10% Reproach 5 On Hit: 10% Disarm 5 On Hit: 10% Juggernaut 1 On Hit: 10% Manathrust 3 Ruined Earth: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +11 Mag +5 Wil +6 Cun +9 Con dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 10 acid 16 temporal 33 darkness 9 cold 10 fire 35 mind 24 lightning Ranged+ 17 temporal Dmg.mod +11% lightning +9% temporal +12% nature Acc +10 (+1 eff.) On Hit (Melee): * 19% chance to cause random gloom ----- def ----- Armour +3 Resists +9% lightning +15% temporal +10% light +16% darkness Phys.save +60 (+7 eff.) Spell.save +20 (+1 eff.) Mind.save +54 (+10 eff.) Disarm- +159% Pinning- +15% Stun/Frz- +10% ---------- misc Infravis +2 Unarmed combat: Power 130% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +5.0% Atk.spd 167% Melee+ +16 ice +58 physical +21 acid +28 fire +29 lightning On Crit.r2 +15 lightning +49 light +50 darkness On Hit: 10% Reproach 5 On Hit: 10% Perfect Control 5 On Hit: 20% Juggernaut 2 On Hit: 10% Lightning Breath 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) * 40% chance to corrode armour by 30% Juggernaut: (Instant) Puts all charms on 2 cooldown Level 2.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Str +5 Dex +11 Mag +15 Wil +5 Cun +11 Con dps ---------- Phys.pwr +20 (+1 eff.) Melee+ 19 arcane 20 temporal Ranged+ 20 temporal Dmg.mod +11% temporal ----- def ----- Armour +22 Resists +6% cold +15% temporal +9% nature +10% arcane Phys.save +44 (+5 eff.) Spell.save +9 (+1 eff.) Mind.save +40 (+8 eff.) Max.HP +142.00 HP.reg +3.70 Poison- +35% Disarm- +100% ---------- misc Stam/turn +2.00 Mana/s.crit +5.00 Max.stam +40.00 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 169% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +30 Apr +5 Crit +19.0% Atk.spd 167% Melee+ +22 physical +18 arcane On Hit: 10% Disarm 5 On Hit: 10% Set Up 5 On Hit: 20% Battle Shout 5 On Hit: 10% Slumber 5 On Hit: 10% Juggernaut 1 On Hit: 10% Manathrust 3 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Disperse Magic: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +9 Mag +5 Wil +6 Cun +7 Con dps ---------- Melee+ 7 arcane 7 darkness Dmg.mod +5% darkness Res.pen +10% mind Acc +26 (+3 eff.) Melee Ret 8 darkness ----- def ----- Armour +12 Hardiness +7% Resists +5% arcane +9% physical +12% light +26% darkness Phys.save +21 (+2 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Silence- +10% Disarm- +25% Confus- +35% ---------- misc Infravis +6 Unarmed combat: Power 106% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +18 Apr +3 Crit +13.0% Atk.spd 125% Melee+ +9 darkness +7 arcane On Crit.r2 +36 light +33 darkness On Hit: 10% Perfect Control 1 On Hit: 5% Stone Touch 1 On Hit: 10% Manathrust 3 On Crit: 10% Dominate 1 On Hit: * 7% chance to inflict 15% damage reduction Starfall: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 25365610545.06 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+0 eff.) Unarmed combat: Power 107% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 125% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 1.5 T1 hands armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +1 Unarmed combat: Power 99% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +2.0% Atk.spd 125% On Hit: 15% Perfect Strike 1 Steady Shot: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Dex +8 Mag +4 Wil +7 Cun dps ---------- Melee+ 6 acid 5 lightning 6 cold 9 mind 6 fire Dmg.mod +6% mind Acc +8 (+1 eff.) ----- def ----- Armour +2 Resists +8% light +20% darkness +7% mind Phys.save +19 (+2 eff.) Spell.save +6 (+0 eff.) Mind.save +17 (+3 eff.) Poison- +20% Disarm- +36% Confus- +15% Knockbk- +10% ---------- misc Infravis +2 Cooldown Double Strike -1 Unarmed combat: Power 124% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +17 Apr +9 Crit +15.0% Atk.spd 125% Melee+ +9 ice +17 fire +19 acid +9 lightning On Crit.r2 +27 light +34 darkness +10 mind On Hit: 10% Perfect Control 3 On Hit: 20% Psychic Lobotomy 3 On Hit: 10% Set Up 3 Starfall: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 25365610545.06 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +11 Mag +13 Wil +10 Cun +8 Con dps ---------- S.pwr/crit +4 Melee+ 8 arcane 14 temporal Ranged+ 14 temporal Dmg.mod +5% temporal Res.pen +27% blight ----- def ----- Armour +2 Resists +8% light +11% temporal +8% darkness +8% arcane Phys.save +49 (+6 eff.) Spell.save +14 (+1 eff.) Mind.save +14 (+3 eff.) Disarm- +74% ---------- misc Mana/turn +0.08 Infravis +2 Telepathy Demon/Minor Demon/Major Cooldown Double Strike -1 Unarmed combat: Power 123% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +9 Crit +18.0% Atk.spd 125% Melee+ +34 physical +13 arcane On Crit.r2 +34 light +29 darkness On Hit: 10% Set Up 3 On Hit: 20% Juggernaut 2 On Hit: 10% Manathrust 3 On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Juggernaut: (Instant) Puts all charms on 2 cooldown Level 2.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +3 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+0 eff.) Mind.save +20 (+4 eff.) ---------- misc Psi/turn +0.14 Psi/ret +0.12 Max.hate +4.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +10 Wil +22 Cun +5 Con dps ---------- Mind.crit +8% Dmg.mod +3% acid +15% temporal +15% light +14% physical +12% darkness Res.pen +20% mind On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +3 (+1 eff.) Shield.pwr +10% Spell.save +15 (+1 eff.) Mind.save +45 (+9 eff.) HP.reg +6.00 Confus- -20% Fear- -20% ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Max.hate +8.00 Max.psi +20.00 Stone Wall: Puts all charms on 4 cooldown Level 5.0 Pwr.cost 4 out of 80/80. Range 7 Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 25 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 80576269365.52 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +20 Mag +10 Wil +10 Cun +16 Con dps ---------- Spell.crit +6% Mind.crit +18% Spell.pwr +6 (+0 eff.) Mind.pwr +16 (+2 eff.) Dmg.mod +20% acid +15% fire +33% arcane +15% cold +38% mind +15% lightning Res.pen +33% temporal On Hit (Melee): * 40% chance to blind * 15% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +15% acid +15% temporal +38% mind Shield.pwr +15% Phys.save +15 (+2 eff.) Spell.save +15 (+1 eff.) Mind.save +50 (+10 eff.) HP.reg +5.90 Confus- -20% Fear- -20% ---------- misc Mana/turn +0.40 Psi/turn +0.40 Max.psi +38.00 Hateful Whisper: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 244130220 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 9919482697.40 to 29758448092.21 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
![]() 2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +14 Wil +7 Cun +6 Con dps ---------- Mind.crit +11% Mind.pwr +8 (+1 eff.) Dmg.mod +14% lightning +14% darkness +11% fire +11% acid +14% physical +16% blight +11% cold +25% arcane +16% light Res.pen +15% acid ----- def ----- Defense +2 (+1 eff.) Fatigue -2% Resists +15% physical +13% darkness +16% blight +3% fire +12% nature +24% light Shield.pwr +22% Phys.save +11 (+1 eff.) Mind.save +19 (+4 eff.) HP.reg +8.40 Blind- +10% Disease- +20% Disarm- +10% Confus- -20% Pinning- +10% Fear- -20% ---------- misc Max.hate +11.00 Hateful Whisper: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2037764313 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +18 Str +7 Dex +3 Mag +29 Wil +18 Cun +5 Con dps ---------- Phys.pwr +12 (+0 eff.) Dmg.mod +3% nature Acc +9 (+1 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +15% lightning +15% physical -40% light +13% blight +15% nature +15% temporal Crit.dmg- 17.00% Phys.save +40 (+5 eff.) Spell.save +9 (+1 eff.) Mind.save +29 (+6 eff.) Max.HP +95.00 HP.reg +8.00 Heal.mod +29% ---------- misc Light +2 Telepathy Demon/Minor Demon/Major A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +35 Str +9 Dex +11 Wil +5 Cun +19 Con dps ---------- Phys.pwr +12 (+0 eff.) Mind.pwr +6 (+0 eff.) Phasing +30% ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +14% temporal +6% darkness +9% cold Spell.save +20 (+1 eff.) Mind.save +15 (+3 eff.) Blind- +15% Silence- +10% Stun/Frz- +20% ---------- misc Mana/s.crit +4.00 Vim/s.crit +4.00 Light +2 Skullcr.mult +1 A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Skullcr.mult +3 A cap made of leather. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +21 Str +14 Dex +12 Wil +14 Cun dps ---------- Phys.pwr +12 (+0 eff.) Acc +12 (+1 eff.) Apr +7 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +12 (+3 eff.) Fatigue +5% Resists +3% lightning +15% physical +12% cold Phys.save +40 (+5 eff.) Spell.save +34 (+2 eff.) Mind.save +15 (+3 eff.) Disease- +10% Cut- +15% Confus- +10% Pinning- +5% Teleport- +10% ---------- misc Light +2 Infravis +4 Skullcr.mult +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +24 Str +19 Dex +9 Con dps ---------- Phys.pwr +12 (+0 eff.) Dmg.mod +6% light Res.pen +28% light +10% nature Melee Ret 22 nature 10 physical ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +6% light +13% fire +15% cold +5% arcane +15% lightning ---------- misc Light +2 Skullcr.mult +6 Skullcracker: Puts all charms on 1 cooldown Level 15.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1293292246433.1 Physical damage. If the attack hits, the target is confused (48% effect) for 9 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Melee Ret 4 blight 12 fire ----- def ----- Resists +6% fire Spell.save +3 (+0 eff.) ---------- misc Mana/s.crit +4.00 Hate/m.crit +4.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Spell.crit +5% Mind.crit +9% Spell.pwr +5 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +11% mind +15% nature Melee Ret 22 fire ----- def ----- Resists +8% temporal +10% darkness +11% blight +8% cold +9% mind +8% fire Crit.dmg- 10.00% Phys.save +9 (+1 eff.) Spell.save +20 (+1 eff.) Mind.save +20 (+4 eff.) Blind- +10% Silence- +20% Teleport- +15% Def/telep +16 Res/telep +16% Dur/telep +22% ---------- misc Light -7 Infravis +11 See.Stealth +17 See.Invis +28 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 2 cooldown Level 1.0 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 924947608 blight damage or heals 143 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Cun +6 Wil dps ---------- Mind.crit +25% Crit.mult +10.00% Mind.pwr +21 (+2 eff.) Dmg.mod +12% lightning +28% darkness +15% mind Res.pen +15% all Apr +15 Melee Ret 28 fire 8 temporal ----- def ----- Defense +28 (+6 eff.) Resists +21% fire +30% light +6% darkness Affinity +10% darkness Phys.save +40 (+5 eff.) Spell.save +40 (+2 eff.) Mind.save +72 (+13 eff.) Blind- +30% ---------- misc Light +5 Infravis +18 Telepathy Humanoid/Orc Moonlight Ray: Puts all charms on 1 cooldown Level 4.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 68785125565.08 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (185 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 4 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +7 Cun dps ---------- Dmg.mod +24% fire +36% mind +15% nature Acc +9 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +10% physical +14% darkness +21% nature Affinity +15% darkness Mind.save +36 (+7 eff.) ---------- misc Max.psi +20.00 Infravis +17 Telepathy Dragon Demon/Major Demon/Minor While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +19 Str +3 Mag +2 Cun +4 Con dps ---------- Crit.mult +19.00% Phys.pwr +8 (+0 eff.) Dmg.mod +9% nature +18% blight Res.pen +20% mind Apr +22 On Hit (Melee): * 28% chance to disease ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue -10% Resists +10% physical +20% darkness +3% blight +20% fire +13% nature Crit.dmg- 15.00% Max.HP +112.00 ---------- misc Max.stam +79.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 2 cooldown Level 20.0 Pwr.cost 2 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +257 accuracy and allowing you to attack creatures you cannot see without penalty for the next 13 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 1 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 9 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 12 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Wards +1 acid +2 nature +2 light Talents +1 Ward Remove up to 1 poisons or diseases from a target within range 11 (based on Willpower) Puts all charms on 1 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +1% physical HP.reg +0.60 ---------- misc Max.stam +35.00 Wards +5 acid +5 nature +5 light Talents +2 Ward Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 1 cooldown 100% to regenerate 6 equilibrium. 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% light +6% darkness On Hit (Melee): * 34% chance to blind * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning ---------- misc Light +3 Wards +3 acid +5 nature +5 light Talents +2 Invoke Tentacle +1 Ward +10 Lay Web Cooldown Invoke Tentacle +10 Lay Web -2 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 1 cooldown 100% to regenerate 17 equilibrium. 100% to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% blight +15% fire On Hit (Melee): * 10% chance to disease ----- def ----- Resists +18% blight +3% fire ---------- misc Talents +2 Invoke Tentacle +8 Rushing Claws Cooldown Invoke Tentacle +10 Rushing Claws -2 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 1 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Mag dps ---------- Spell.pwr +4 (+0 eff.) Dmg.mod +9% blight ----- def ----- Fatigue -6% Resists +6% temporal Crit.dmg- 5.00% ---------- misc Mana/turn +0.04 Max.mana +80.00 Light +1 Talents +9 Lay Web +4 Rushing Claws Cooldown Lay Web -2 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 88 and armour hardiness by 70% Puts all charms on 1 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Wards +5 acid +5 nature +5 light Talents +1 Ward Heal a target within range 11 (based on Willpower) for 237 Puts all charms on 1 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag +3 Con ----- def ----- Armour +2 Resists +5% arcane +6% temporal Confus- +5% ---------- misc Max.vim +13.00 Wards +6 lightning +8 temporal +9 blight +6 fire +7 cold Telepathy Humanoid/Orc Talents +2 Ward Fire a bolt of a random element with (base) damage 204 to 409 Puts all charms on 1 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +15% mind Melee Ret 20 blight 4 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Resists +3% blight +9% temporal Mind.save +10 (+2 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Max.vim +20.00 Wards +14 lightning +15 temporal +15 blight +15 fire +15 cold Telepathy Humanoid/Orc Talents +10 Void Blast +3 Ward +5 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 2140264126 fire damage overall) Puts all charms on 1 cooldown 100% to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 1 cooldown 100% to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Puzzy the Skeleton Adventurer level 47
60th Dusk 122nd year of Ascendancy at 16:12 see stats
By Puzzy the Skeleton Adventurer level 31
19th Dusk 122nd year of Ascendancy at 12:48 see stats
By Puzzy the Skeleton Adventurer level 43
41st Dusk 122nd year of Ascendancy at 17:05 see stats
By Puzzy the Skeleton Adventurer level 92
28th Regrowth 123rd year of Ascendancy at 21:56 see stats
By Puzzy the Skeleton Adventurer level 68
63rd Haze 122nd year of Ascendancy at 10:52 see stats
By Puzzy the Skeleton Adventurer level 100
44th Regrowth 123rd year of Ascendancy at 21:52 see stats
By Puzzy the Skeleton Adventurer level 46
49th Dusk 122nd year of Ascendancy at 05:51 see stats
By Puzzy the Skeleton Adventurer level 82
1st Regrowth 123rd year of Ascendancy at 01:49 see stats
By Puzzy the Skeleton Adventurer level 67
50th Haze 122nd year of Ascendancy at 23:21 see stats
By Puzzy the Skeleton Adventurer level 40
40th Dusk 122nd year of Ascendancy at 05:14 see stats
By Puzzy the Skeleton Adventurer level 50
77th Dusk 122nd year of Ascendancy at 14:57 see stats
By Puzzy the Skeleton Adventurer level 35
33rd Dusk 122nd year of Ascendancy at 07:24 see stats
By Puzzy the Skeleton Adventurer level 18
1st Summertide 122nd year of Ascendancy at 22:43 see stats
By Puzzy the Skeleton Adventurer level 44
46th Dusk 122nd year of Ascendancy at 11:27 see stats
By Puzzy the Skeleton Adventurer level 93
41st Regrowth 123rd year of Ascendancy at 05:53 see stats
By Puzzy the Skeleton Adventurer level 31
19th Dusk 122nd year of Ascendancy at 12:03 see stats
By Puzzy the Skeleton Adventurer level 92
28th Regrowth 123rd year of Ascendancy at 22:05 see stats
By Puzzy the Skeleton Adventurer level 47
55th Dusk 122nd year of Ascendancy at 06:08 see stats
By Puzzy the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Puzzy the Skeleton Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 11:44 see stats
By Puzzy the Skeleton Adventurer level 30
18th Dusk 122nd year of Ascendancy at 11:18 see stats
By Puzzy the Skeleton Adventurer level 40
36th Dusk 122nd year of Ascendancy at 21:44 see stats
By Puzzy the Skeleton Adventurer level 50
77th Dusk 122nd year of Ascendancy at 09:57 see stats
By Puzzy the Skeleton Adventurer level 90
27th Regrowth 123rd year of Ascendancy at 20:02 see stats
By Puzzy the Skeleton Adventurer level 12
4th Mirth 122nd year of Ascendancy at 11:20 see stats
By Puzzy the Skeleton Adventurer level 46
48th Dusk 122nd year of Ascendancy at 15:34 see stats
By Puzzy the Skeleton Adventurer level 103
47th Regrowth 123rd year of Ascendancy at 12:16 see stats
By Puzzy the Skeleton Adventurer level 12
74th Pyre 122nd year of Ascendancy at 13:16 see stats
By Puzzy the Skeleton Adventurer level 12
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Puzzy the Skeleton Adventurer level 67
50th Haze 122nd year of Ascendancy at 23:54 see stats
By Puzzy the Skeleton Adventurer level 102
47th Regrowth 123rd year of Ascendancy at 12:14 see stats
By Puzzy the Skeleton Adventurer level 103
47th Regrowth 123rd year of Ascendancy at 12:16 see stats
By Puzzy the Skeleton Adventurer level 31
19th Dusk 122nd year of Ascendancy at 12:48 see stats
By Puzzy the Skeleton Adventurer level 31
19th Dusk 122nd year of Ascendancy at 12:48 see stats
By Puzzy the Skeleton Adventurer level 12
4th Mirth 122nd year of Ascendancy at 11:20 see stats
By Puzzy the Skeleton Adventurer level 16
6th Mirth 122nd year of Ascendancy at 20:42 see stats
By Puzzy the Skeleton Adventurer level 29
17th Dusk 122nd year of Ascendancy at 18:53 see stats
By Puzzy the Skeleton Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 19:10 see stats
By Puzzy the Skeleton Adventurer level 43
41st Dusk 122nd year of Ascendancy at 13:19 see stats
Log
Puzzy performs a melee critical strike against Argoniel!
Argoniel shrugs off the critical damage!
Argoniel is afflicted by a crippling illness!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Madness (Roguelike) difficulty) (Uniques)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 103 [Puzzy].
Puzzy has 5160 stat point(s), 2346 class talent point(s), 3482 generic talent point(s), 4653 category point(s), 481 prodigies point(s) to spend. Press p to use them.
Puzzy's spell attains critical power!
Puzzy's spell attains critical power!
Argoniel receives 273 healing.
Puzzy hits Argoniel for (1241560851 to bones), 0 physical, (700000009 to bones), 0 temporal, (138833336 to bones), 0 physical, (510000007 to bones), 0 acid, (686000011 to bones), 0 physical, (1848066121 to bones), 0 fire, (-248940510 to bones), 0 fire, (-843294562 to bones), 0 nature, (592000008 to bones), 0 lightning, (138833336 to bones), 0 physical, (510000007 to bones), 0 acid, (686000011 to bones), 0 physical, (1254283971 to bones), 0 fire, (-23432252 to bones), 0 fire, (525917645 to bones), 0 physical, (435000006 to bones), 0 darkness, (1421000023 to bones), 0 physical, (632000009 to bones), 0 arcane, (138833336 to bones), 0 physical, 510000007 acid (510000007 total damage).
Puzzy killed Argoniel!
Puzzy is free from the acid.
New Achievement: Take you with me (Madness (Roguelike) difficulty) (Uniques)!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Madness (Roguelike) difficulty) (Uniques)!
Saving done.
Puzzy aims less carefully.
Puzzy deactivates Feather Wind.
Puzzy deactivates Chant of Resistance.
Puzzy no longer revels in blood quite so much.
Puzzy deactivates Gloom.
Puzzy deactivates Searing Sight.
Puzzy is no longer surging arcane power.
Puzzy deactivates Dig.
Puzzy deactivates Arcane Feed.