










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Proper Possession 1.5.0
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Schrödinger's Lore 1.3.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. NOTE: This addon is officially deprecated in favor of Schrödinger's Lore (Mark 2). Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Yeeks can survive a win 1.4.8With this, the die-or-die situation is Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cat Point Cap Boost 1.5.5 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Shadowblade |
Level / Exp | 50 / 625875% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 212.34 (base 100) |
Dexterity | 223 (base 100) |
Constitution | 262.34 (base 100) |
Magic | 213 (base 100) |
Willpower | 260.34 (base 100) |
Cunning | 231 (base 100) |
Resources
Life | 1717/1717 |
Mana | 664/666 |
Stamina | 543/543 |
Healing Factor | 2.3723105967976 |
Regeneration | 1180.4534910925 |
Speed
Mental | +1032.1990807562% |
Attack | 0% |
Movement | +208.51703505799% |
Spell | +95.09274215424% |
Global | +445% |
Vision
Sight | 26 |
Lite | -992 |
Infravision | 87 |
See Stealth | 650.67362570718 |
See Invisible | 996.76339457027 |
Stealth | 248.05845377776 |
ESP Range | 15 |
ESP Kinds | humanoid/orc, immovable/molds |
Offense: Mainhand
Damage | 585 |
Accuracy | 1302 |
Crit Chance | 30158% |
APR | 94 |
Speed | 0.09 |
Offense: Offhand
Damage | 521 |
Accuracy | 1302 |
Crit Chance | 30158% |
APR | 91 |
Speed | 0.09 |
Offense: Spell
Spellpower | 162 |
Crit Chance | 100% |
Speed | 0.51257673092185 |
Offense: Mind
Mindpower | 117 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +30% |
Defense: Base
Armour (hardiness) | 21 (68.311688311688%) |
Defense | 1307 |
Ranged Defense | 1307 |
Fatigue | 0 |
Physical Save | 832 |
Spell Save | 960 |
Mental Save | 831 |
Defense: Resistances
Lightning | + 44%( 70%) |
Acid | + 47%( 70%) |
Light | + 31%( 70%) |
Darkness | + 36%( 70%) |
Cold | + 70%( 70%) |
Arcane | + 70%( 70%) |
Fire | + 63%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 12% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (6/6)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (51% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 44 for 13 turns. While Heroism is active, you will only die when reaching -1779 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 76.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 100.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 100.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 21.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 100.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Ambush | 31.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Lethality | 100.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 100.15 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Higher | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 100.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Blade Flurry |
talent | Stealth |
talent | Keen Senses |
talent | Trained Reactions |
talent | Essence of Speed |
talent | Premonition |
talent | Shadow Combat |
talent | Invisibility |
beneficial effect | All stats increased by 106. Pain Enhancement System |
beneficial effect | Detects creatures of type immovable/molds in radius 15. Overseer of Nations |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 211.4 and stamina regeneration by 26.9. Soothing Darkness |
beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
beneficial effect | A flow of life spins around the target, regenerating 82.17 life per turn. Regeneration |
beneficial effect | Reduces cold damage received by 473%. Premonition Shield |
beneficial effect | The target is rampaging! (+209% movement speed, +33% attack speed) Rampaging |
beneficial effect | You have 194 fungal energies stored. Release them to heal by using the Fungal Blood prodigy. Fungal Blood |
beneficial effect | The target is using talents without consuming resources. Highborn's Bloom |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases defense by 35. Mobile Defense |
beneficial effect | The target is able to make actions and attacks while remaining stealthed. Shadow Dance |
beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 75 damage from the next 3.8 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | The target is surrounded by a time distortion, absorbing 676/684 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 50%. Time Shield |
beneficial effect | Increases your three highest stats by 25 and keeps you from dying even if your life drops to -1227. Heroism |
beneficial effect | Increases the effectiveness of all healing the target receives by 50%. Empowered Healing |
beneficial effect | The target's combat attack is improved by 2721. Attack |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 3174 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Psionic While equipped: Stats +10 Con dps ---------- Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +9% acid Crit.dmg- 18.00% Phys.save +15 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +12 (+0 eff.) ---------- misc See.Invis +3 Telepathy All A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +12% ---------- misc Light +5 See.Stealth +5 See.Invis +6 Track: Puts all charms on 1 cooldown Level 300.0 Pwr.cost 1 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 593 for 56 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Ego++] Master While equipped: Stats +5 Str +10 Dex +5 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Dex +3 Mag +4 Wil +2 Cun dps ---------- Melee+ 4 arcane ----- def ----- Armour +1 Resists +4% arcane Phys.save +6 (+0 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 92% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +3 Apr +1 Crit +5.0% Atk.spd 100% Melee+ +4 arcane On Hit: 10% Set Up 1 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +3 Mag +7 Wil dps ---------- Res.pen +15% mind ----- def ----- Fatigue -14% ---------- misc Light +3 Infravis +3 Teleport randomly (rad 66) Puts all charms on 1 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Cun +7 Con dps ---------- Melee+ 19 bleed Ranged+ 17 bleed On Hit (Melee): * 19% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Phys.save +14 (+0 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +13 (+1 eff.) ----- def ----- Resists +19% acid +22% fire +24% lightning +26% cold Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Lck dps ---------- Acc +8 (+0 eff.) ----- def ----- Defense +5 (+0 eff.) Unseen.red 11% ---------- misc Masteries +0.15 Spell/Phantasm Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+0 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% (cooling down: 0 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | ![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +7 Str +4 Dex +7 Wil +6 Cun dps ---------- Crit.mult +9.00% Phys.pwr +4 (+0 eff.) On Hit (Melee): * 36% chance to corrode armour by 30% ----- def ----- Armour +10 Crit.dmg- 18.00% Phys.save +19 (+0 eff.) Spell.save +17 (+0 eff.) Mind.save +20 (+1 eff.) ---------- misc Stam/turn +0.80 Telepathy Humanoid/Orc A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +45 insidious poison On Crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+1 eff.) Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +12 (+0 eff.) Resists +10% acid +19% light +34% fire +10% lightning +10% cold Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T1 cloth armor [Unique] While equipped: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 838 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 100% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +12.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Phys.save +6 (+0 eff.) Spell.save +5 (+0 eff.) Mind.save +5 (+0 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+4 eff.) Dmg.mod +30% fire ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +23 (+3 eff.) Melee+ 29 fire Dmg.mod +30% blight ----- def ----- Resists +15% blight ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 180% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +20% nature ----- def ----- Resists +12% all Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Psionic Power 174% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +34 cold On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 173% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +42 ice On Crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +19 (+2 eff.) Res.pen +20% cold ----- def ----- Armour +20 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +16 (+1 eff.) Res.pen +13% physical Acc +21 (+0 eff.) Apr +21 Massive two-handed swords. |
![]() 3.0 T5 longsword 1H weapon [Ego++] Disrupt/Master Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 111% Against +30% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +7 Dex dps ---------- Acc +15 (+0 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Psionic Power 154% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 temporal On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +30% arcane ----- def ----- Defense +11 (+0 eff.) Rng.Def +11 (+0 eff.) Crit.dmg- 15.00% Spell.save +18 (+0 eff.) Mind.save +9 (+0 eff.) Confus- +15% Knockbk- +45% Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Nature/Disrupt Power 159% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +27 ice On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +13% cold ----- def ----- Armour +12 Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +15% physical Res.pen +15% physical Apr +13 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% nature ----- def ----- Resists +8% all One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+0 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 160% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 darkness Against +14% Living Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Master Power 149% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +11% physical Apr +11 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Master Power 149% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +12% physical ----- def ----- Disarm- +25% Sharp, short and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 119.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+3 eff.) ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+0 eff.) ---------- misc Equi/ret +2.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 116% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +21 (+3 eff.) Dmg.mod +18% physical Res.pen +16% physical Melee Ret 20 physical ----- def ----- Resists +11% physical Burrow: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 29 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 116% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% physical Res.pen +8% physical ----- def ----- Resists +10% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * Slows global speed by 20% * 17% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +9 (+0 eff.) ---------- misc Equi/ret +2.50 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +11% Mind.pwr +22 (+3 eff.) Dmg.mod +18% lightning Res.pen +20% lightning Melee Ret 15 lightning ----- def ----- Resists +20% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Master/Steamtech Power 151% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 On Hit: * Random elemental explosion Uses 1.0 Steam While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+1 eff.) Res.pen +14% acid +17% fire +17% lightning +17% cold ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 151% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +90 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% Resists +13% acid +13% fire +11% lightning +9% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +38 lightning +21 fire While equipped: dps ---------- All.spd +6% Dmg.mod +33% lightning Res.pen +18% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Psionic/Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 mind Uses 2.0 Steam While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +22% mind Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 arrow ammo [Rare] Master Power 162% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Blight Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +4 darkness +12 blight +30 bleed On Hit.r1 +8 darkness +8 blight On Crit.r2 +12 blight +8 darkness On Hit: * 49% chance to cause random gloom * 49% chance to disease * 49% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego+] Arcane Power 165% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 On Hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo [Ego] Arcane/Master Power 162% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +25 Apr +6 Crit +7.0% Capacity 24 Ranged+ +15 acid On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego] Arcane/Master Power 167% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +16 light +20 bleed Against +21% Undead On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor [Ego] Nature/Psionic While equipped: dps ---------- Melee+ 10 cold Melee Ret 19 ice ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+0 eff.) Fatigue +14% Resists +18% mind ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +14 Con dps ---------- On Melee Ret: * 40% chance to blind ----- def ----- Armour +15 Defense +12 (+0 eff.) Rng.Def +12 (+0 eff.) Fatigue +14% Resists +18% light Phys.save +9 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego++] Nature While equipped: dps ---------- Melee Ret 19 nature ----- def ----- Armour +18 Hardiness +9% Defense +12 (+0 eff.) Rng.Def +12 (+0 eff.) Fatigue +14% Resists +20% blight +18% physical +15% nature Max.HP +107.00 ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+0 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +20.00% Dmg.mod +20% nature +9% light ----- def ----- Armour +5 Defense +10 (+0 eff.) Resists +6% acid +9% cold +30% nature +9% lightning Phys.save +28 (+0 eff.) Spell.save +20 (+0 eff.) ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+3 eff.) Dmg.mod +20% all ----- def ----- Defense +5 (+0 eff.) Spell.save +27 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire Res.pen +25% acid Melee Ret 16 fire ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +22% mind +12% light Phys.save +36 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +22 (+1 eff.) Blind- +45% Stun/Frz- +10% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+0 eff.) Fatigue +8% Resists +15% acid +15% cold ---------- misc Breathe water A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego++] Master While equipped: Stats +10 Cun +8 Dex dps ---------- Phys.crit +10.0% Apr +20 ----- def ----- Armour +14 Defense +30 (+0 eff.) Fatigue +8% ---------- misc Stam/turn +1.50 Second Wind: (Instant) Puts all charms on 1 cooldown Level 5.0 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 624 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Melee+ 10 darkness Ranged+ 10 darkness ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +26% darkness +30% temporal Mind.save +25 (+1 eff.) Def/telep +30 Res/telep +30% Dur/telep +19% Blink to a nearby random location (rad 15) Puts all charms on 1 cooldown A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Melee Ret 9 light ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +28% blight +30% darkness ---------- misc Light +2 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +20% nature +17% blight D.Red.from +15% Unnatural A suit of armour made of leather. |
![]() 14.0 T5 heavy armor [Ego+] Psionic While equipped: Stats +8 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +16% Mind.save +22 (+1 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +9 Str +10 Mag +18 Wil +9 Cun dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +10% Phys.pwr +25 (+2 eff.) Spell.pwr +23 (+3 eff.) Mind.pwr +24 (+3 eff.) ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +16% Resists +20% lightning Mind.save +14 (+1 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Fatigue +6% Phys.save +15 (+0 eff.) A suit of armour made of mail. |
![]() 17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +36 Defense +9 (+0 eff.) Fatigue +26% Resists +26% acid A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Ego+] Nature While equipped: Stats +6 Wil dps ---------- Melee Ret 11 light ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +26% Resists +25% blight +27% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +5% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +9 (+1 eff.) ----- def ----- Mind.save +14 (+1 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +15 Resists +15% fire +15% cold Create a temporary shield that absorbs 410 damage Puts all charms on 1 cooldown A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +16% nature +20% blight HP.reg +1.90 Heal.mod +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+1 eff.) Res.pen +15% physical Apr +13 ----- def ----- Armour +5 Fatigue +5% A pair of boots made of leather. |
![]() 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+0 eff.) Mind.save +10 (+0 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 1 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +18.00% Res.pen +10% nature Acc +6 (+0 eff.) ----- def ----- Armour +15 Defense +11 (+0 eff.) Rng.Def +11 (+0 eff.) Fatigue +4% Resists +12% mind +9% blight Max.HP +40.00 Blind- +15% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T5 hands armor [Ego++] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +13 (+2 eff.) ----- def ----- Armour +3 Resists +9% light +10% darkness ---------- misc Mana/turn +0.40 Infravis +2 Unarmed combat: Power 131% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +12 arcane On Crit.r2 +42 light +44 darkness On Hit: 10% Elemental Bolt 5 Starfall: Puts all charms on 1 cooldown Level 1.0 Pwr.cost 1 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 46.20 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +11 Con dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% ----- def ----- Armour +20 Hardiness +9% Resists +12% physical Unarmed combat: Power 147% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +19.0% Atk.spd 100% On Hit: 5% Stone Touch 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 100% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +10% Spell.pwr +16 (+2 eff.) Mind.pwr +10 (+1 eff.) Melee+ 33 mind 40 darkness On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Mind.save -7 (+0 eff.) ---------- misc Mana/turn +0.37 Unarmed combat: Power 139% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +18 arcane On Hit: 10% Reproach 5 On Hit: 10% Elemental Bolt 5 Ruined Earth: Puts all charms on 1 cooldown Level 3.0 Pwr.cost 1 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego++] Arcane While equipped: Stats +10 Mag +10 Con dps ---------- Dmg.mod +20% arcane ----- def ----- Defense +3 (+0 eff.) Shield.pwr +15% HP.reg +5.90 Arcane Eye: (Instant) Puts all charms on 1 cooldown Level 500.0 Pwr.cost 1 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 1510 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 74 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +10 (+1 eff.) Dmg.mod +20% light +15% temporal Res.pen +15% mind ----- def ----- Defense +3 (+0 eff.) Resists +30% light +18% mind Heal/summ +61 ---------- misc Hate/m.crit +3.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% blight +15% darkness +18% mind Res.pen +10% blight +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +14% fire +15% lightning +15% cold Phys.save +25 (+0 eff.) ---------- misc Stam/ret +3.00 Equi/ret +2.30 A cap made of leather. |
![]() 3.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Con ----- def ----- Resists +14% blight +3% all Spell.save +13 (+0 eff.) HP.reg +5.30 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 3 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Fortuna the Higher Shadowblade level 50
75th Pyre 122nd year of Ascendancy at 03:08 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 21:30 see stats
By Fortuna the Higher Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By Fortuna the Higher Shadowblade level 20
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By Fortuna the Higher Shadowblade level 30
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By Fortuna the Higher Shadowblade level 40
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 20:25 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 19:40 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 18:00 see stats
By Fortuna the Higher Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 20:19 see stats
By Fortuna the Higher Shadowblade level 50
76th Pyre 122nd year of Ascendancy at 12:31 see stats
By Fortuna the Higher Shadowblade level 50
75th Pyre 122nd year of Ascendancy at 03:08 see stats
By Fortuna the Higher Shadowblade level 50
75th Pyre 122nd year of Ascendancy at 03:08 see stats
Log
Fortuna deactivates Invisibility.
Fortuna stops regenerating health quickly.
Fortuna deactivates Blade Flurry.
Fortuna no longer feels strong.
Fortuna deactivates Trained Reactions.
Fortuna deactivates Shadow Combat.
Fortuna deactivates Essence of Speed.
Fortuna deactivates Premonition.
Fortuna is no longer attracting creatures.
Fortuna aims less carefully.
Fortuna is no longer rampaging.
The protective shield of Fortuna disappears.
Fortuna deactivates Stealth.
Fortuna deactivates Keen Senses.
Fortuna is no longer evading attacks.
Fortuna deactivates Shadow Feed.