













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Instant Projectiles 1.5.5 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Escorts Enhanced CN 1.5.10Escorts Enhanced Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Female |
Race | Faerie |
Class | Necromancer |
Level / Exp | 69 / 55% |
Size | small |
Lifes / Deaths | Killed by Islitha the copperhead snake at level 12 on the 3rd Mirth 122nd year of Ascendancy at 08:47 / 184Killed by Salygath the rattlesnake at level 13 on the 3rd Mirth 122nd year of Ascendancy at 11:57 Killed by Layythra the rattlesnake at level 16 on the 4th Mirth 122nd year of Ascendancy at 22:11 Killed by ritch flamespitter at level 16 on the 5th Mirth 122nd year of Ascendancy at 08:18 Killed by Beluleta the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 09:31 Killed by Beluleta the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 10:35 Killed by Beluleta the warg at level 16 on the 5th Mirth 122nd year of Ascendancy at 11:45 Killed by wretchling at level 17 on the 6th Mirth 122nd year of Ascendancy at 03:33 Killed by shadow at level 18 on the 6th Mirth 122nd year of Ascendancy at 11:46 Killed by Norgos, the Frozen at level 18 on the 6th Mirth 122nd year of Ascendancy at 13:01 Killed by Nerurithra the shivgoroth at level 18 on the 6th Mirth 122nd year of Ascendancy at 14:18 Killed by ritch flamespitter at level 18 on the 6th Mirth 122nd year of Ascendancy at 16:40 Killed by Isildathra the white worm mass at level 18 on the 6th Mirth 122nd year of Ascendancy at 18:02 Killed by Nerurithra the shivgoroth at level 18 on the 6th Mirth 122nd year of Ascendancy at 19:11 Killed by ritch flamespitter at level 18 on the 6th Mirth 122nd year of Ascendancy at 21:24 Killed by war hound at level 19 on the 6th Mirth 122nd year of Ascendancy at 22:40 Killed by war hound at level 19 on the 6th Mirth 122nd year of Ascendancy at 23:45 Killed by Adotta the king cobra at level 19 on the 7th Mirth 122nd year of Ascendancy at 00:57 Killed by ritch flamespitter at level 19 on the 7th Mirth 122nd year of Ascendancy at 02:08 Killed by war hound at level 19 on the 7th Mirth 122nd year of Ascendancy at 03:20 Killed by elven cultist at level 26 on the 6th Flare 122nd year of Ascendancy at 07:43 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 09:09 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 10:26 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 12:06 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 13:13 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 14:43 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 15:50 Killed by elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 16:56 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 18:02 Killed by elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 19:11 Killed by elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 20:19 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 21:26 Killed by Polodhenne the elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 22:31 Killed by elven blood mage at level 26 on the 6th Flare 122nd year of Ascendancy at 23:38 Killed by Polodhenne the elven blood mage at level 26 on the 7th Flare 122nd year of Ascendancy at 00:42 Killed by mean looking elven guard at level 27 on the 7th Flare 122nd year of Ascendancy at 01:51 Killed by mean looking elven guard at level 27 on the 7th Flare 122nd year of Ascendancy at 03:07 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 04:28 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 05:34 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 06:45 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 07:52 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 08:58 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 10:01 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 11:07 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 12:13 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 13:16 Killed by rimebark at level 27 on the 7th Flare 122nd year of Ascendancy at 14:21 Killed by war hound at level 27 on the 7th Flare 122nd year of Ascendancy at 15:25 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 16:29 Killed by ritch flamespitter at level 27 on the 7th Flare 122nd year of Ascendancy at 17:37 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 18:42 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 19:47 Killed by ritch flamespitter at level 27 on the 7th Flare 122nd year of Ascendancy at 20:51 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 21:55 Killed by Islota the elven cultist at level 27 on the 7th Flare 122nd year of Ascendancy at 22:59 Killed by war hound at level 27 on the 8th Flare 122nd year of Ascendancy at 00:05 Killed by Islota the elven cultist at level 27 on the 8th Flare 122nd year of Ascendancy at 01:08 Killed by Islota the elven cultist at level 27 on the 8th Flare 122nd year of Ascendancy at 02:13 Killed by Islota the elven cultist at level 27 on the 8th Flare 122nd year of Ascendancy at 03:17 Killed by Islota the elven cultist at level 27 on the 8th Flare 122nd year of Ascendancy at 04:22 Killed by ritch flamespitter at level 27 on the 8th Flare 122nd year of Ascendancy at 04:36 Killed by elven blood mage at level 27 on the 8th Flare 122nd year of Ascendancy at 05:28 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 06:39 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 07:47 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 08:53 Killed by Lisikira the elven mage at level 27 on the 8th Flare 122nd year of Ascendancy at 10:00 Killed by Lisikira the elven mage at level 27 on the 8th Flare 122nd year of Ascendancy at 11:07 Killed by Lisikira the elven mage at level 27 on the 8th Flare 122nd year of Ascendancy at 12:12 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 13:18 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 14:26 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 15:36 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 16:43 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 17:51 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 18:59 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 20:12 Killed by Zoaumzu the quasit at level 27 on the 8th Flare 122nd year of Ascendancy at 21:20 Killed by Lisikira the elven mage at level 27 on the 8th Flare 122nd year of Ascendancy at 22:27 Killed by Lisikira the elven mage at level 27 on the 8th Flare 122nd year of Ascendancy at 23:35 Killed by Lisikira the elven mage at level 27 on the 9th Flare 122nd year of Ascendancy at 00:44 Killed by elven corruptor at level 27 on the 9th Flare 122nd year of Ascendancy at 01:54 Killed by Lisikira the elven mage at level 27 on the 9th Flare 122nd year of Ascendancy at 03:03 Killed by Lisikira the elven mage at level 27 on the 9th Flare 122nd year of Ascendancy at 04:10 Killed by elven corruptor at level 27 on the 9th Flare 122nd year of Ascendancy at 05:17 Killed by Lisikira the elven mage at level 27 on the 9th Flare 122nd year of Ascendancy at 06:27 Killed by elven corruptor at level 27 on the 9th Flare 122nd year of Ascendancy at 07:36 Killed by elven blood mage at level 28 on the 9th Flare 122nd year of Ascendancy at 09:12 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 10:45 Killed by elven blood mage at level 28 on the 9th Flare 122nd year of Ascendancy at 11:58 Killed by elven corruptor at level 28 on the 9th Flare 122nd year of Ascendancy at 13:10 Killed by elven blood mage at level 28 on the 9th Flare 122nd year of Ascendancy at 14:25 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 15:36 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 16:54 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 17:59 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 19:34 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 20:44 Killed by Velylraba the ogre guard at level 28 on the 9th Flare 122nd year of Ascendancy at 21:59 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 00:18 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 01:30 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 02:47 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 05:30 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 09:32 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 12:02 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 15:00 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 17:22 Killed by Zoaumzu the quasit at level 28 on the 10th Flare 122nd year of Ascendancy at 18:36 Killed by Zoaumzu the quasit at level 30 on the 10th Flare 122nd year of Ascendancy at 20:13 Killed by elven tempest at level 30 on the 10th Flare 122nd year of Ascendancy at 23:35 Killed by Forgery of Haze (FaeNecro) at level 30 on the 1st Dusk 122nd year of Ascendancy at 01:14 Killed by Emelymira the elven guard at level 30 on the 1st Dusk 122nd year of Ascendancy at 03:23 Killed by Emelymira the elven guard at level 31 on the 1st Dusk 122nd year of Ascendancy at 05:38 Killed by war hound at level 31 on the 1st Dusk 122nd year of Ascendancy at 07:24 Killed by elven cultist at level 32 on the 1st Dusk 122nd year of Ascendancy at 08:46 Killed by Forgery of Haze (FaeNecro) at level 32 on the 1st Dusk 122nd year of Ascendancy at 10:05 Killed by Velerin the elven warrior at level 32 on the 1st Dusk 122nd year of Ascendancy at 11:51 Killed by Adavena the elven mage at level 32 on the 1st Dusk 122nd year of Ascendancy at 19:29 Killed by Forgery of Haze (FaeNecro) at level 32 on the 1st Dusk 122nd year of Ascendancy at 20:46 Killed by Adavena the elven mage at level 33 on the 1st Dusk 122nd year of Ascendancy at 22:10 Killed by Forgery of Haze (FaeNecro) at level 33 on the 1st Dusk 122nd year of Ascendancy at 23:27 Killed by war hound at level 34 on the 2nd Dusk 122nd year of Ascendancy at 05:29 Killed by elven mage at level 34 on the 2nd Dusk 122nd year of Ascendancy at 09:14 Killed by wretchling at level 34 on the 2nd Dusk 122nd year of Ascendancy at 10:33 Killed by Isusethra the elven tempest at level 34 on the 2nd Dusk 122nd year of Ascendancy at 17:30 Killed by Yvethra the elven warrior at level 34 on the 2nd Dusk 122nd year of Ascendancy at 18:47 Killed by Isusethra the elven tempest at level 34 on the 2nd Dusk 122nd year of Ascendancy at 20:02 Killed by Yvethra the elven warrior at level 35 on the 2nd Dusk 122nd year of Ascendancy at 21:43 Killed by Yvethra the elven warrior at level 35 on the 2nd Dusk 122nd year of Ascendancy at 22:56 Killed by Yvethra the elven warrior at level 35 on the 3rd Dusk 122nd year of Ascendancy at 00:38 Killed by Isirina the elven tempest at level 35 on the 3rd Dusk 122nd year of Ascendancy at 01:50 Killed by Forgery of Haze (FaeNecro) at level 35 on the 3rd Dusk 122nd year of Ascendancy at 03:07 Killed by Isirina the elven tempest at level 35 on the 3rd Dusk 122nd year of Ascendancy at 04:55 Killed by Forgery of Haze (FaeNecro) at level 35 on the 3rd Dusk 122nd year of Ascendancy at 06:12 Killed by Polemina the mean looking elven guard at level 35 on the 3rd Dusk 122nd year of Ascendancy at 06:34 Killed by Kryl-Feijan at level 37 on the 3rd Dusk 122nd year of Ascendancy at 14:56 Killed by elven blood mage at level 37 on the 3rd Dusk 122nd year of Ascendancy at 17:07 Killed by Kryl-Feijan at level 37 on the 3rd Dusk 122nd year of Ascendancy at 18:51 Killed by Kryl-Feijan at level 37 on the 3rd Dusk 122nd year of Ascendancy at 21:31 Killed by wretchling at level 39 on the 4th Dusk 122nd year of Ascendancy at 01:56 Killed by elven cultist at level 40 on the 4th Dusk 122nd year of Ascendancy at 06:45 Killed by Ivywen the elven guard at level 40 on the 4th Dusk 122nd year of Ascendancy at 12:37 Killed by Ivywen the elven guard at level 41 on the 4th Dusk 122nd year of Ascendancy at 14:37 Killed by Kabdi the shalore at level 41 on the 11st Dusk 122nd year of Ascendancy at 06:50 Killed by Kabdi the shalore at level 41 on the 11st Dusk 122nd year of Ascendancy at 08:18 Killed by Kabdi the shalore at level 41 on the 11st Dusk 122nd year of Ascendancy at 09:43 Killed by herald of oblivion at level 41 on the 11st Dusk 122nd year of Ascendancy at 11:30 Killed by Kabdi the shalore at level 41 on the 11st Dusk 122nd year of Ascendancy at 12:49 Killed by Kabdi the shalore at level 41 on the 11st Dusk 122nd year of Ascendancy at 14:17 Killed by Kabdi the shalore at level 42 on the 11st Dusk 122nd year of Ascendancy at 15:40 Killed by FaeNecro at level 42 on the 11st Dusk 122nd year of Ascendancy at 17:12 Killed by Kabdi the shalore at level 42 on the 11st Dusk 122nd year of Ascendancy at 18:57 Killed by Kabdi the shalore at level 42 on the 11st Dusk 122nd year of Ascendancy at 20:27 Killed by Zubetira the corrupted protoplasmic controller at level 42 on the 52nd Dusk 122nd year of Ascendancy at 06:52 Killed by Isubrewen the corrupted mastocytic feeder at level 42 on the 52nd Dusk 122nd year of Ascendancy at 17:11 Killed by Isubrewen the corrupted mastocytic feeder at level 42 on the 53rd Dusk 122nd year of Ascendancy at 00:50 Killed by FaeNecro at level 42 on the 53rd Dusk 122nd year of Ascendancy at 12:52 Killed by FaeNecro at level 42 on the 53rd Dusk 122nd year of Ascendancy at 14:41 Killed by Isubrewen the corrupted mastocytic feeder at level 42 on the 53rd Dusk 122nd year of Ascendancy at 16:46 Killed by Isubrewen the corrupted mastocytic feeder at level 42 on the 53rd Dusk 122nd year of Ascendancy at 21:04 Killed by Isubrewen the corrupted mastocytic feeder at level 42 on the 54th Dusk 122nd year of Ascendancy at 01:11 Killed by Aerasewe the corrupted protosentient globula at level 42 on the 54th Dusk 122nd year of Ascendancy at 04:17 Killed by Layara the corrupted mastocytic feeder at level 42 on the 54th Dusk 122nd year of Ascendancy at 06:53 Killed by FaeNecro at level 43 on the 54th Dusk 122nd year of Ascendancy at 08:38 Killed by Porimina the corrupted mastocytic feeder at level 43 on the 54th Dusk 122nd year of Ascendancy at 11:09 Killed by Gabremina the corrupted mastocytic feeder at level 43 on the 54th Dusk 122nd year of Ascendancy at 12:45 Killed by Gabremina the corrupted mastocytic feeder at level 44 on the 54th Dusk 122nd year of Ascendancy at 14:25 Killed by shadow at level 45 on the 54th Dusk 122nd year of Ascendancy at 20:16 Killed by FaeNecro at level 45 on the 54th Dusk 122nd year of Ascendancy at 21:44 Killed by FaeNecro at level 45 on the 54th Dusk 122nd year of Ascendancy at 23:32 Killed by shadow at level 45 on the 55th Dusk 122nd year of Ascendancy at 04:49 Killed by shadow at level 45 on the 55th Dusk 122nd year of Ascendancy at 06:56 Killed by shadow at level 45 on the 55th Dusk 122nd year of Ascendancy at 08:23 Killed by Adulle the corrupted protoplasmic controller at level 45 on the 55th Dusk 122nd year of Ascendancy at 10:30 Killed by Isubrewen the corrupted mastocytic feeder at level 45 on the 55th Dusk 122nd year of Ascendancy at 12:19 Killed by FaeNecro at level 46 on the 55th Dusk 122nd year of Ascendancy at 14:07 Killed by Isubrewen the corrupted mastocytic feeder at level 46 on the 55th Dusk 122nd year of Ascendancy at 15:42 Killed by Adulle the corrupted protoplasmic controller at level 46 on the 55th Dusk 122nd year of Ascendancy at 17:44 Killed by Isubrewen the corrupted mastocytic feeder at level 47 on the 55th Dusk 122nd year of Ascendancy at 19:59 Killed by FaeNecro at level 47 on the 56th Dusk 122nd year of Ascendancy at 03:09 Killed by Glawe the corrupted mastocytic feeder at level 47 on the 56th Dusk 122nd year of Ascendancy at 08:38 Killed by Glawe the corrupted mastocytic feeder at level 48 on the 56th Dusk 122nd year of Ascendancy at 11:10 Killed by Isubrewen the corrupted mastocytic feeder at level 48 on the 56th Dusk 122nd year of Ascendancy at 13:34 Killed by Grel the halfling at level 51 on the 68th Dusk 122nd year of Ascendancy at 07:15 Killed by FaeNecro at level 51 on the 68th Dusk 122nd year of Ascendancy at 09:09 Killed by Maegabo the krog at level 51 on the 70th Dusk 122nd year of Ascendancy at 15:54 Killed by Famiomb the thalore at level 69 on the 26th Haze 122nd year of Ascendancy at 23:53 |
Primary Stats
Strength | 178 (base 103) |
Dexterity | 136 (base 97) |
Constitution | 121 (base 103) |
Magic | 147 (base 103) |
Willpower | 135 (base 103) |
Cunning | 131 (base 103) |
Resources
Mana | 39/1250 |
Life | -802/1201 |
Steam | 125/125 |
Stamina | 573/616 |
Soul | 14/19 |
Healing Factor | 1.25 |
Regeneration | 177.1125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +270.81111015144% |
Spell | 0% |
Global | +100.00000000001% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 10 |
See Stealth | 95.094604229945 |
See Invisible | 95.094604229943 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 377 |
Accuracy | 88 |
Crit Chance | 69% |
APR | 14 |
Speed | 0.70 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 66% |
Speed | 1 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +35% |
Physical | +63% |
Mind | +6% |
All | 0% |
Darkness | +16% |
Light | +38% |
Temporal | +6% |
Fire | +38% |
Lightning | +11% |
Offense: Damage Penetration
Acid | +5% |
Blight | +5% |
Arcane | +20% |
Mind | +20% |
All | 0% |
Darkness | +20% |
Light | +10% |
Temporal | +25% |
Fire | +5% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 124.5 (100%) |
Defense | 104 |
Ranged Defense | 104 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 73 |
Mental Save | 85 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 53%( 85%) |
Arcane | + 27%( 70%) |
Cold | + 61%( 70%) |
All | + 15%( 70%) |
Darkness | + 50%( 70%) |
Light | + 18%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 40%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 55%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 80% |
Confusion Resistance | 45% |
Stun Resistance | 38% |
Instadeath Resistance | 100% |
Silence Resistance | 28% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.8 steam per turn. Can be activated for an instant burst of 99 steam. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1419% for 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1425% for 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 677 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 835 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Ice | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Gunner training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Faerie | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Range Amplification Device |
talent | Chant of Resistance |
talent | Through The Crowd |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +271% Defense: +150 Avoidance of some traps. |
beneficial effect | The target's spellpower has been increased by 8. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 135.44 life per turn. Regeneration |
beneficial effect | All damage reduced by 121. Subcutaneous Metallisation |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | You have 207 fungal energies stored. Release them to heal by using the Fungal Blood prodigy. Fungal Blood |
detrimental effect | Damage reduced by 49%. To The Arms |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Your body is cauterizing, burning for 236.09 damage each turn. Cauterize |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Trollmire. Escort: lost tinker (level 1 of Trollmire) | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed red crystal shard. * You've found the needed bear paw. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +1% Changes stats: +4 Wil / +4 Mag Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Grants telepathy: Humanoid/Orc Silence immunity: +28% Confusion immunity: +45% Stun/Freeze immunity: +38% Mana each turn: +0.38 Maximum mana: +49.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 155% Range: 1.4x Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Arcane Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 Damage (Ranged): +75 insidious poison / +28 mind / +16 arcane Burst (radius 1) on hit: +24 arcane Burst (radius 2) on crit: +4 arcane / +4 mind Arrows are used with bows to pierce your foes to death. |
Light source | Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+3 eff.) Changes stats: +5 Dex / +5 Mag Changes resistances: +25% blight Changes resistances cap: +15% blight Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag Changes resistances: +20% blight Changes resistances penetration: +5% blight Changes damage: +35% blight / +6% mind Grants telepathy: Humanoid/Orc Spell save: +8 (+2 eff.) Life regen: +6.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +5 Dex Changes resistances: +9% darkness Changes damage: +33% physical Only die when reaching: -91.00 life It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +7 Str / +6 Mag / +8 Cun / +9 Con Changes resistances: +32% darkness / +3% temporal Changes resistances penetration: +25% temporal Changes damage: +16% darkness / +6% temporal Spellpower: +13 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +12 Fatigue: -16% Changes stats: +14 Str / +10 Mag / +3 Cun Changes resistances: +9% acid Light radius: +3 Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +10 Dex / +8 Cun / +8 Con / +8 Lck Changes resistances penetration: +20% mind Reduces incoming crit damage: 17.00% Trap disarming bonus: +20 Stealth bonus: +9 Mental save: +34 (+7 eff.) Light radius: +3 Infravision radius: +5 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +14 Effects on melee hit: * 20% chance to disease Damage (Melee): 10 lightning / 16 arcane Changes stats: +9 Wil / +9 Mag Changes resistances: +9% lightning / +9% arcane Changes resistances penetration: +10% light Changes damage: +11% lightning Mental save: +15 (+3 eff.) Only die when reaching: -20.00 life Maximum life: +68.00 When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +13 arcane / +8 blight Burst (radius 2) on crit: +15 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +33 Defense: +20 (+4 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 8 fire Changes stats: +6 Cun Changes resistances: +30% physical / +28% fire Mental save: +25 (+5 eff.) A suit of armour made of leather. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +3% acid / +12% lightning Changes resistances penetration: +15% lightning / +20% darkness / +5% acid Changes damage: +6% acid Talent mastery: +0.30 Technique / Combat training Physical save: +15 (+3 eff.) Spell save: -30 (-7 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -50.00 life Maximum life: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +9 Wil Changes resistances: +31% fire / +3% light / +28% cold Changes resistances penetration: +5% fire Changes damage: +12% light / +12% fire Cut immunity: +80% Light radius: +1 Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 19 cooldown : Effective talent level: 1.0 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 484 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature / 23 lightning Changes stats: +9 Dex Changes resistances: +6% lightning / +12% temporal Changes resistances penetration: +15% lightning Changes damage: +18% nature / +12% lightning Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances penetration: +5% light Changes damage: +6% mind / +18% light Light radius: +3 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Changes resistances penetration: +15% acid / +15% physical Changes damage: +6% acid / +12% fire / +9% physical Life regen: +2.10 Maximum life: +60.00 Healing mod.: +16% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Changes damage: +6% temporal Maximum encumbrance: +20 Mental save: +6 (+1 eff.) Confusion immunity: +22% Spellpower: +5 (+1 eff.) Mindpower: +6 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag Changes resistances: +28% darkness Changes damage: +14% darkness Spell save: +16 (+4 eff.) Rings can have magical properties. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +4 Armour: +6 Defense: +20 (+4 eff.) Changes resistances: +5% arcane Disarm immunity: +70% Stun/Freeze immunity: +15% Life regen: +0.60 Massive two-handed battleaxes. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 2) on crit: +12 light When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +21 Fatigue: -6% Changes stats: +4 Wil / +6 Mag Changes resistances: +9% light Changes resistances penetration: +20% physical Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +26 cold Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +13 Physical crit. chance: +14.0% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances penetration: +20% darkness Changes damage: +9% mind Critical mult.: +23.00% Massive two-handed battleaxes. |
![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 arcane Burst (radius 1) on hit: +16 fire When wielded/worn: Changes stats: +2 Mag Changes resistances: +9% nature / +12% temporal Disease immunity: +10% Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Maximum mana: +60.00 Spell crit. chance: +13% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 40% Wil, 50% Mag, 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 40% Wil, 45% Str, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +16 Changes stats: +10 Str Changes resistances: +9% nature Changes damage: +21% physical Physical save: +15 (+3 eff.) Blindness immunity: +25% Disease immunity: +10% Knockback immunity: +15% Stamina when hit: +4.00 Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +3.0% Changes stats: +3 Con Changes resistances penetration: +15% physical Changes damage: +20% physical / +3% fire Talent mastery: +0.30 Wild-gift / Fungus Light radius: +1 It can be used to regenerate 92 life over 5 turns, putting all charms on cooldown for 11 turns. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Ranged): +8 fire When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +3 Str Changes resistances: +3% darkness Changes resistances penetration: +5% acid Changes damage: +15% fire / +14% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +0% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 122% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +6 darkness / +11 insidious poison Damage against: +7% Living When wielded/worn: Changes resistances: +3% darkness / +18% fire Blunt and deadly. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 17% chance to daze at end of turn On weapon crit: * silences the target Damage (Ranged): +9 nature Burst (radius 1) on hit: +6 lightning When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +3% acid Changes resistances penetration: +9% lightning / +13% nature / +10% acid Changes damage: +6% lightning Stamina each turn: +1.20 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Arcane Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour by 30% Burst (radius 2) on crit: +2 lightning When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +13.0% Changes stats: +1 Cun / +1 Wil Changes resistances penetration: +15% acid / +21% physical / +10% lightning Changes damage: +22% physical Grants telepathy: Demon/Minor Demon/Major Life regen: +2.20 Infravision radius: +2 See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to blind Damage (Melee): +12 light / +28 nature Burst (radius 1) on hit: +12 darkness When wielded/worn: Defense: +12 (+2 eff.) Effects on melee hit: * 50% chance to blind Changes damage: +30% blight / +15% darkness Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +8 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 50.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stats: 160% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +23.0% Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes resistances: +3% nature Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +35.00% Cut immunity: +5% Stun/Freeze immunity: +10% Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +10 fire Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +17% physical Changes damage: +15% fire Damage Shield penetration: +43% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +15.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 148% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +90 On weapon hit: * 40% chance to blind Damage (Melee): +54 insidious poison Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +5 Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +6 Wil Changes resistances: +4% physical Changes damage: +15% physical Talent granted: +3 Block Physical save: +20 (+5 eff.) Life regen: +0.40 Only die when reaching: -60.00 life Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 126% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 8 blight Changes stats: +2 Wil Changes resistances: +16% cold Talent granted: +1 Block Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Deflect projectiles away: +7% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 151% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +99 On weapon hit: * 25% chance to put talents on cooldown Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 19% chance to corrode armour by 30% Changes stats: +6 Con Changes resistances: +20% acid Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 43 power out of 80/80) : Effective talent level: 1.0 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.39 cold damage and 13.67 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +9 temporal / +6 nature Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +7 Changes resistances penetration: +20% lightning / +5% cold / +10% arcane One-handed war axes. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 122% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +14 insidious poison / +6 temporal / +8 nature Burst (radius 2) on crit: +4 mind When wielded/worn: Changes resistances penetration: +5% temporal Mental save: +30 (+6 eff.) Hate when firing a critical mind attack: +2.00 One-handed war axes. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 154% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal Burst (radius 1) on hit: +8 mind When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 12 fire Changes stats: +3 Con Changes resistances penetration: +7% physical / +15% fire Disarm immunity: +14% One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to disease * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +33 acid / +8 blight When wielded/worn: Armour penetration: +13 Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +6% acid Changes resistances penetration: +30% acid / +13% physical / +15% blight / +17% fire / +14% lightning / +17% cold Changes damage: +9% physical One-handed war axes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+1 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 22.27 to 66.80 lightning damage (based on Magic and Dexterity), costing 6 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +4 Cun Changes resistances penetration: +10% mind Changes damage: +9% mind Spell save: +6 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +8 Mag Changes resistances: +28% darkness / +28% mind / +5% arcane / +25% nature Changes resistances penetration: +11% physical / +5% temporal Changes damage: +17% temporal / +17% nature / +17% physical Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +44 (+9 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +20 Reduces paradox anomalies(equivalent to willpower): +15 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 58.60 to 73.25 physical damage (based on Willpower and Cunning) with knockback, costing 6 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +13% blight Changes resistances penetration: +16% mind Changes damage: +17% mind Life regen: +6.00 Psi each turn: +0.96 Maximum life: +89.00 Maximum psi: +40.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +5% Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +6 (+1 eff.) Spell save: +15 (+4 eff.) Mental save: +6 (+1 eff.) Disease immunity: +10% Pinning immunity: +15% Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 acid Changes stats: +14 Lck / +7 Dex Changes resistances: +6% blight / +6% acid Changes resistances penetration: +10% blight / +10% arcane Changes damage: +3% arcane / +9% acid Stealth bonus: +15 Stamina each turn: +0.90 Maximum stamina: +40.00 Spellpower: +5 (+1 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Wil / +4 Mag Silence immunity: +44% Confusion immunity: +35% Stun/Freeze immunity: +50% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 14 turns. A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Spell save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% When used to modify unarmed attacks: Power: 117% Range: 1.4x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +8 Crit. chance: +6.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 2). Damage (Melee): +12 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Power: 117% Range: 1.1x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 13 power out of 24/24) : Effective talent level: 2.0 Power cost: 13 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 230.23 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +9 Damage when hit (Melee): 4 physical Changes stats: +3 Mag / +6 Cun / +2 Con Changes resistances: +9% light / +9% darkness Changes damage: +3% nature Critical mult.: +9.00% Physical save: +10 (+2 eff.) Mental save: +23 (+4 eff.) Disarm immunity: +41% Maximum life: +80.00 Maximum stamina: +10.00 Infravision radius: +2 When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). Burst (radius 2) on crit: +8 physical / +50 light / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 11 cooldown : Effective talent level: 1.0 Power cost: 11 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 40.14 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +12 Defense: +11 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Cun Changes resistances: +12% blight Reduces incoming crit damage: 15.00% Confusion immunity: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +9% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 32 power out of 60/60) : Effective talent level: 2.0 Power cost: 32 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+1 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Cun / +8 Wil Changes resistances: +17% acid / +13% physical / +13% fire / +43% cold / +15% nature / +13% lightning Changes resistances penetration: +25% nature Mental save: +20 (+4 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +8% Effects on melee hit: * 36% chance to blind Changes resistances: +9% lightning / +9% physical Physical save: +20 (+5 eff.) Blindness immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +45% Light radius: +3 A suit of armour made of leather. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+2 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +13 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +3 Dex / +6 Wil / +9 Cun Changes resistances penetration: +15% light Talent granted: +4 Block Handheld deflection devices. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Str Changes resistances: +31% nature / +3% fire Changes resistances penetration: +10% fire Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 43 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 8 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.73 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.73 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 143.32 darkness damage (based on Mindpower and charge), costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 5 power out of 9/9) : Effective talent level: 2.0 Power cost: 5 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.70 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 197% of the healing done. This effect scales with your Magic stat., costing 40 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 121% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +12 fire Burst (radius 1) on hit: +12 fire Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 124% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +9.5% Capacity: 23 On weapon hit: * 40% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +20 lightning / +13 temporal / +18 nature Burst (radius 1) on hit: +8 lightning Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +3% darkness Changes damage: +3% darkness It can be used to teleport randomly (rad 27), putting all charms on cooldown for 16 turns. When used: 100% chance to regenerate 3 psi. 100% chance to regenerate 3 hate. 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes damage: +12% acid Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +5 Lay Web Spell save: +12 (+3 eff.) Confusion immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By FaeNecro the Faerie Necromancer level 51
69th Dusk 122nd year of Ascendancy at 11:26 see stats
By FaeNecro the Faerie Necromancer level 64
25th Haze 122nd year of Ascendancy at 04:21 see stats
By FaeNecro the Faerie Necromancer level 37
3rd Dusk 122nd year of Ascendancy at 22:43 see stats
By FaeNecro the Faerie Necromancer level 61
25th Haze 122nd year of Ascendancy at 02:03 see stats
By FaeNecro the Faerie Necromancer level 45
55th Dusk 122nd year of Ascendancy at 10:21 see stats
By FaeNecro the Faerie Necromancer level 10
76th Pyre 122nd year of Ascendancy at 06:39 see stats
By FaeNecro the Faerie Necromancer level 20
7th Mirth 122nd year of Ascendancy at 04:53 see stats
By FaeNecro the Faerie Necromancer level 30
10th Flare 122nd year of Ascendancy at 20:13 see stats
By FaeNecro the Faerie Necromancer level 40
4th Dusk 122nd year of Ascendancy at 03:15 see stats
By FaeNecro the Faerie Necromancer level 50
56th Dusk 122nd year of Ascendancy at 14:51 see stats
By FaeNecro the Faerie Necromancer level 32
1st Dusk 122nd year of Ascendancy at 10:05 see stats
By FaeNecro the Faerie Necromancer level 30
1st Dusk 122nd year of Ascendancy at 01:14 see stats
By FaeNecro the Faerie Necromancer level 51
56th Dusk 122nd year of Ascendancy at 14:56 see stats
By FaeNecro the Faerie Necromancer level 3
74th Pyre 122nd year of Ascendancy at 14:09 see stats
By FaeNecro the Faerie Necromancer level 12
79th Pyre 122nd year of Ascendancy at 11:08 see stats
By FaeNecro the Faerie Necromancer level 57
77th Dusk 122nd year of Ascendancy at 05:40 see stats
By FaeNecro the Faerie Necromancer level 42
32nd Dusk 122nd year of Ascendancy at 03:02 see stats
By FaeNecro the Faerie Necromancer level 59
9th Haze 122nd year of Ascendancy at 10:20 see stats
By FaeNecro the Faerie Necromancer level 30
10th Flare 122nd year of Ascendancy at 22:49 see stats
Log
Famiomb the thalore uses Block.
Famiomb the thalore's mind surges with critical power!
Famiomb the thalore is invigorated by the attack!
Famiomb the thalore recovers sight.
Siraj the krog is not silenced anymore.
Insidious Poison from FaeNecro hits Famiomb the thalore for 0 nature damage.
Player used:T_ATTACK
--------------------------------
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog is afflicted by a crippling illness!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
Siraj the krog's mind surges with critical power!
Siraj the krog is invigorated by the attack!
Siraj the krog is invigorated by the attack!
FaeNecro hits Siraj the krog for 15 physical, 2 blight, 2 arcane, 2 lightning, 3 arcane, 2 fire, 13 physical, 2 blight, 2 arcane, 2 lightning, 3 arcane, 2 fire (50 total damage).
Siraj the krog uses Shattering Shout.
Siraj the krog hits Famiomb the thalore for (96 blocked), 96 physical (96 total damage).
Siraj the krog hits FaeNecro for (80 resist armour), 262 physical (262 total damage).
FaeNecro is not silenced anymore.
Talent Irresistible Sun is ready to use.
Talent Volley of Arrows is ready to use.
Cauterize hits FaeNecro for 237 fire damage.
Famiomb the thalore performs a melee critical strike against FaeNecro!