










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 27 / 33% |
Size | big |
Lifes / Deaths | Killed by white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:46 / 56Killed by Salumira the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:36 Killed by Salumira the rattlesnake at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:28 Killed by Mayiyawyn the giant yellow ant at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:33 Killed by Glunne the king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:48 Killed by Glunne the king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:20 Killed by crimson crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:27 Killed by black crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:15 Killed by Glann the wolf at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:35 Killed by Neretta the king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:15 Killed by Glunne the king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:55 Killed by Glunne the king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:20 Killed by Glann the wolf at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:56 Killed by Mayiyawyn the giant yellow ant at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:30 Killed by Neretta the king cobra at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:02 Killed by Glunne the king cobra at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:11 Killed by Glunne the king cobra at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:43 Killed by ritch flamespitter at level 8 on the 9th Mirth 122nd year of Ascendancy at 07:42 Killed by Salylratira the gloomy white wolf at level 16 on the 74th Dusk 122nd year of Ascendancy at 05:20 Killed by Layureta the elven guard at level 17 on the 3rd Haze 122nd year of Ascendancy at 07:26 Killed by Sain's Inner Demon at level 17 on the 3rd Haze 122nd year of Ascendancy at 22:42 Killed by Eilinanne the brecklorn at level 18 on the 13rd Haze 122nd year of Ascendancy at 17:12 Killed by ritch flamespitter at level 18 on the 13rd Haze 122nd year of Ascendancy at 19:21 Killed by Zubinn the snow giant thunderer at level 18 on the 14th Haze 122nd year of Ascendancy at 03:24 Killed by Lisuramira the green mold at level 19 on the 15th Haze 122nd year of Ascendancy at 06:43 Killed by Aruvena the red ooze at level 19 on the 16th Haze 122nd year of Ascendancy at 16:36 Killed by Bethevea the dredgling at level 20 on the 18th Haze 122nd year of Ascendancy at 20:11 Killed by Salyreda the rogue at level 20 on the 19th Haze 122nd year of Ascendancy at 03:25 Killed by Porubreba the cutpurse at level 22 on the 56th Haze 122nd year of Ascendancy at 04:03 Killed by Isyrenn the shadowblade at level 22 on the 56th Haze 122nd year of Ascendancy at 06:00 Killed by rogue at level 22 on the 56th Haze 122nd year of Ascendancy at 07:56 Killed by Polywen the cold drake hatchling at level 23 on the 73rd Haze 122nd year of Ascendancy at 16:00 Killed by Glylrassra the cold drake hatchling at level 24 on the 75th Haze 122nd year of Ascendancy at 04:47 Killed by Glylrassra the cold drake hatchling at level 24 on the 75th Haze 122nd year of Ascendancy at 06:00 Killed by Gloryriawe the cold drake at level 24 on the 75th Haze 122nd year of Ascendancy at 07:31 Killed by Xerothra the cold drake hatchling at level 24 on the 75th Haze 122nd year of Ascendancy at 08:59 Killed by Glylrassra the cold drake hatchling at level 24 on the 75th Haze 122nd year of Ascendancy at 10:30 Killed by Islibrenor the cold drake at level 24 on the 75th Haze 122nd year of Ascendancy at 14:09 Killed by Eletha the cold drake's temporal clone at level 24 on the 75th Haze 122nd year of Ascendancy at 15:40 Killed by Islibrenor the cold drake at level 24 on the 75th Haze 122nd year of Ascendancy at 17:12 Killed by cold drake at level 24 on the 75th Haze 122nd year of Ascendancy at 18:41 Killed by ritch flamespitter at level 24 on the 75th Haze 122nd year of Ascendancy at 20:12 Killed by Eletha the cold drake's temporal clone at level 24 on the 75th Haze 122nd year of Ascendancy at 22:06 Killed by Eletha the cold drake at level 24 on the 75th Haze 122nd year of Ascendancy at 23:03 Killed by Islibrenor the cold drake at level 24 on the 76th Haze 122nd year of Ascendancy at 00:27 Killed by Eletha the cold drake at level 24 on the 76th Haze 122nd year of Ascendancy at 01:50 Killed by Eletha the cold drake at level 24 on the 76th Haze 122nd year of Ascendancy at 03:25 Killed by Yvomira the cold drake hatchling at level 24 on the 76th Haze 122nd year of Ascendancy at 05:01 Killed by ritch flamespitter at level 24 on the 76th Haze 122nd year of Ascendancy at 06:19 Killed by Silomitha the cold drake hatchling at level 24 on the 76th Haze 122nd year of Ascendancy at 13:18 Killed by Polusewyn the snow giant at level 24 on the 77th Haze 122nd year of Ascendancy at 19:41 Killed by Ce'Notira the wolf at level 24 on the 78th Haze 122nd year of Ascendancy at 07:18 Killed by Polida the snow giant boulder thrower at level 26 on the 1st Decay 122nd year of Ascendancy at 08:51 Killed by shadow at level 26 on the 6th Decay 122nd year of Ascendancy at 00:14 Killed by Yvuramira the elven cultist at level 27 on the 6th Decay 122nd year of Ascendancy at 06:53 Killed by elven corruptor at level 27 on the 6th Decay 122nd year of Ascendancy at 10:39 |
Primary Stats
Strength | 70 (base 58) |
Dexterity | 10 (base 11) |
Constitution | 64 (base 54) |
Magic | 19 (base 10) |
Willpower | 21 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 1021/1021 |
Stamina | 220/220 |
Healing Factor | 1.3461538461538 |
Regeneration | 1.6826923076922 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
Offense: Mainhand
Damage | 165 |
Accuracy | 39 |
Crit Chance | 57% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 39 |
Crit Chance | 52% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Temporal | +18% |
Physical | +15% |
Nature | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
Acid | +15% |
Fire | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 40.08934837382 (96.030927835052%) |
Defense | 35 |
Ranged Defense | 45 |
Fatigue | 20 |
Physical Save | 44 |
Spell Save | 28 |
Mental Save | 44 |
Defense: Resistances
Acid | + 37%( 70%) |
Nature | + 30%( 70%) |
Physical | + 25%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Poison Resistance | 10% |
Disarm Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 509 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Chant of Fortress |
talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% physical Res.pen +10% physical ----- def ----- Armour +3 Fatigue +1% Phys.save +12 (+4 eff.) Spell.save +3 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc Mana/s.crit +4.00 Max.stam +10.00 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +10% fire Acc +6 (+2 eff.) ----- def ----- Max.HP +57.00 HP.reg +1.00 ---------- misc Max.stam +25.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +12% physical ----- def ----- Armour +2 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Fatigue +1% Max.HP +20.00 ---------- misc Stam/turn +0.20 Infravis +1 A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +14 (+5 eff.) ----- def ----- Armour +1 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +1% physical Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +7 Mag +11 Wil +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+3 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid ---------- misc Vim/s.crit +2.00 Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Max.vim +10.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Crit.mult +20.00% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Infravis +3 Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 acid +12 mind On Crit.r2 +4 mind On Crit: * splashes the target with acid * cripple the target * wounds the target for 7 turns: 21 bleeding, 68% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +13 (+3 eff.) ---------- misc Psi/ret +0.16 Max.hate +4.00 Massive two-handed swords. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Spell.pwr +2 (+1 eff.) Dmg.mod +3% acid +18% temporal Res.pen +15% acid ----- def ----- D.Red.from +23% Summoned Mind.save +10 (+3 eff.) A belt that goes around your waist. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +2 Defense +11 (+5 eff.) Rng.Def +9 (+3 eff.) Fatigue -4% Resists +2% physical +5% arcane +12% nature Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Armour +18 Defense +18 (+8 eff.) Fatigue +22% Resists +6% nature +15% cold Mind.save +23 (+7 eff.) A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 7 turns. While Heroism is active, you will only die when reaching -537 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 276.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 45% Dex, 10% Mag, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 72.62 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 9.0 T2 light armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.crit +6.0% Crit.mult +6.00% Melee Ret 12 physical ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +9% acid +9% cold +6% blight Max.HP +20.00 ---------- misc Breathe water A suit of armour made of leather. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +9% mind Spell.save +7 (+4 eff.) Heal/summ +50 ---------- misc Size +1 Telepathy Humanoid/Orc A belt that goes around your waist. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +3 Fatigue -3% Phys.save +19 (+7 eff.) Heal.mod +10% ---------- misc Max.enc +26 Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Spell.pwr +5 (+2 eff.) Apr +6 Melee Ret 4 blight 8 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +4 Fatigue +3% Resists +12% nature Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str +1 Cun dps ---------- Phys.pwr +9 (+2 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +2 ---------- misc Hate/m.crit +1.00 Infravis +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 9 mind Dmg.mod +6% mind +15% acid Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +7% mind HP.reg +0.40 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.crit +11.0% Spell.crit +14% Mind.crit +5% Crit.mult +24.00% Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue -2% Resists +6% light +6% darkness Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +28% ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 40.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +9 Con dps ---------- Phys.pwr +19 (+4 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +9 Fatigue +3% Die.at -60.00 life Heal.mod +10% ---------- misc Max.stam +15.00 A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +10 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Fatigue -5% Max.HP +20.00 HP.reg +0.80 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Mag dps ---------- Spell.crit +12% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Apr +6 ----- def ----- Resists +6% temporal Silence- +20% Disarm- +15% ---------- misc Max.mana +53.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 43 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Sain the Ogre Berserker level 15
33rd Dusk 122nd year of Ascendancy at 04:35 see stats
By Sain the Ogre Berserker level 19
16th Haze 122nd year of Ascendancy at 05:13 see stats
By Sain the Ogre Berserker level 10
10th Mirth 122nd year of Ascendancy at 07:31 see stats
By Sain the Ogre Berserker level 20
17th Haze 122nd year of Ascendancy at 13:35 see stats
By Sain the Ogre Berserker level 16
51st Dusk 122nd year of Ascendancy at 06:50 see stats
By Sain the Ogre Berserker level 19
16th Haze 122nd year of Ascendancy at 06:15 see stats
By Sain the Ogre Berserker level 24
75th Haze 122nd year of Ascendancy at 04:42 see stats
By Sain the Ogre Berserker level 10
2nd Dusk 122nd year of Ascendancy at 10:09 see stats
By Sain the Ogre Berserker level 16
68th Dusk 122nd year of Ascendancy at 05:20 see stats
By Sain the Ogre Berserker level 21
27th Haze 122nd year of Ascendancy at 08:11 see stats
By Sain the Ogre Berserker level 15
50th Dusk 122nd year of Ascendancy at 05:52 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 0.45 gold from the transmogrification of bright elven-wood wand of conjuration [power 409] (10 cooldown).
You gain 1.08 gold from the transmogrification of silk robe of lightning (+19%) (3 def, 0 armour).
You gain 2.45 gold from the transmogrification of shimmering silk robe of light (+18%) (3 def, 0 armour).
You gain 5.96 gold from the transmogrification of corrosive stralite shield of acid resistance (+41%) (10 def, 2 armour, 145 block).
You gain 24.47 gold from the transmogrification of Mayylle the Flashstalker (19/19, 167% power, 5 apr).
You gain 1.25 gold from the transmogrification of elven-wood longbow.
You gain 1.65 gold from the transmogrification of gifted pulsing mindstar (107% power, 32 apr, mind damage).
You gain 1.90 gold from the transmogrification of thorny mindstar of life (97% power, 24 apr, nature damage).
You gain 2.27 gold from the transmogrification of nature's thorny mindstar of clarity (97% power, 24 apr, nature damage).
You gain 1.25 gold from the transmogrification of stralite waraxe (139% power, 5 apr).
You gain 1.25 gold from the transmogrification of stralite waraxe (140% power, 5 apr).
You gain 1.25 gold from the transmogrification of stralite waraxe (140% power, 5 apr).
You gain 25.00 gold from the transmogrification of Pushunger the stralite longsword (140% power, 5 apr).
You gain 1.61 gold from the transmogrification of flaming dwarven-steel greatsword (144% power, 2 apr).
You gain 25.00 gold from the transmogrification of stralite battleaxe 'Eladhema' (150% power, 3 apr).
You gain 22.73 gold from the transmogrification of dragonbone vilestaff 'Shockquill' (136% power, 6 apr, blight element).
You gain 6.76 gold from the transmogrification of elven-wood magestaff of invocation (129% power, 5 apr, arcane element).
You gain 3.78 gold from the transmogrification of short yew magestaff of might (120% power, 4 apr, cold element).
You gain 1.53 gold from the transmogrification of shielding rune (absorb 178 for 6 turns).
You gain 1.12 gold from the transmogrification of healing infusion of the sneak (heal 105).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Sain deactivates Chant of Fortress.
Sain deactivates Berserker Rage.