











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Talent Gambits 1.7.1Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 66 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:28 2 / 5Killed by snow giant boulder thrower at level 24 on the 39th Regrowth 123rd year of Ascendancy at 19:13 Killed by armoured skeleton warrior at level 31 on the 16th Pyre 123rd year of Ascendancy at 03:50 Killed by elder vampire at level 31 on the 16th Pyre 123rd year of Ascendancy at 05:20 Killed by Corrupted Oozemancer at level 42 on the 52nd Haze 123rd year of Ascendancy at 04:58 |
Primary Stats
| Strength | 157 (base 76) |
| Dexterity | 152 (base 76) |
| Constitution | 124 (base 76) |
| Magic | 49 (base 16) |
| Willpower | 57 (base 16) |
| Cunning | 137 (base 71) |
Resources
| Life | 2847/2847 |
| Stamina | 538/538 |
| Equilibrium | 0 |
| Healing Factor | 2.155 |
| Regeneration | 106.68710936496 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
| See Stealth | 47.397866056132 |
| See Invisible | 56.397866056132 |
Offense: Mainhand
| Damage | 231 |
| Accuracy | 101 |
| Crit Chance | 67% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +15% |
| Arcane | +30% |
| Cold | +21% |
| All | +9% |
| Light | +45% |
| Physical | +38% |
| Fire | +21% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +60% |
| Temporal | +65% |
| Fire | +60% |
| Mind | +70% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 200.34171004824 (100%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 28 |
| Physical Save | 100 |
| Spell Save | 78 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 56%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 47%( 70%) |
| Lightning | + 59%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Silence Resistance | 20% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 818 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -921 life. The duration and life will increase by 1% for every 1% life you have lost (currently 921 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 740 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1058% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 163 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Shield offense | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Shattering Impact |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by ghoul. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2033. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Abyssstreak' (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Res.pen +15% fire Acc +15 (+3 eff.) ----- def ----- Armour +10 Fatigue +3% Resists +9% acid +10% fire +24% lightning +8% cold ---------- misc Stam/turn +0.70 Max.stam +22.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Hailcut1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% cold Res.pen +20% temporal +30% all Apr +29 Melee Ret 6 temporal 4 cold ----- def ----- Resists +15% blight +12% cold Max.HP +65.00 HP.reg +16.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Blizzardravage' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +26 Dex +10 Wil +14 Cun +9 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% cold +6% physical Apr +11 ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +12% cold Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Frostbreacher the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +5 Dex +1 Mag +8 Cun dps ---------- Melee+ 15 nature 15 acid Dmg.mod +8% acid +11% nature +6% blight Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +5% Resists +10% nature +10% acid Phys.save +13 (+2 eff.) HP.reg +9.00 ---------- misc Stam/turn +2.00 Max.stam +40.00 Light +2 See.Invis +9 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Manarolar the Frozenviper (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +6 Dex +6 Mag +10 Wil dps ---------- Phys.crit +15.0% Spell.crit +7% Mind.crit +15% Phys.pwr +10 (+2 eff.) Mov.spd +10% Melee Ret 4 cold ----- def ----- Resists +6% light Spell.save +12 (+3 eff.) Blind- +20% Silence- +20% ---------- misc Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+7 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Silewen the Kindleoblivion0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +16 Dex +9 Mag +8 Wil +8 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +27% light ----- def ----- Fatigue -8% Resists +9% light HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
| In main hand | voratun waraxe 'Starobeisance' (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 55.5 - 77.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 nature On Hit.r1 +24 mind While equipped: Stats +11 Str dps ---------- Dmg.mod +9% light +15% physical Res.pen +25% mind +15% darkness +15% all Acc +48 (+8 eff.) Apr +15 ---------- misc Light +3 One-handed war axes. |
| Around waist | Torchwell the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Mag +3 Wil +6 Cun +10 Lck dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +12% arcane +12% fire ----- def ----- Resists +9% acid +10% fire +10% lightning +10% cold Phys.save +15 (+2 eff.) Stealth +15 HP.reg +3.50 Heal.mod +30% ---------- misc T.Disarm +24 Max.mana +40.00 Infravis +6 A belt that goes around your waist. |
| In off hand | coruscating voratun shield (0 def, 10 armour, 62-74 power, 209.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 62.0 - 74.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +17 fire While equipped: Stats +5 Str dps ---------- Melee Ret 31 fire ----- def ----- Armour +10 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Getarab' (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% arcane Acc +10 (+2 eff.) Melee Ret 2 arcane 6 physical ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +16% temporal +13% darkness +22% cold Spell.save +8 (+2 eff.) Mind.save +10 (+3 eff.) Def/telep +19 Res/telep +12% Dur/telep +20% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+7 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 72.01 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 20 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+18 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Skeletal Claw (55-61 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Phys.spd +10% ----- def ----- Defense +12 (+3 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 103.21 physical damage, and inflicting bleeding for another 51.60 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+8 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+7 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 338/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 475.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Frozenonslaught the voratun torque of psionic shield [power 131] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 6 physical ----- def ----- Armour +10 Resists +9% cold ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 49% for 2 turns. 100% to increase all damage penetration by 22% for 2 turns. 100% to heal for 93. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rosheaug the Cornac Bulwark level 33
30th Pyre 123rd year of Ascendancy at 02:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rosheaug the Cornac Bulwark level 27
71st Regrowth 123rd year of Ascendancy at 03:03 see stats
Against all odds
Killed Ukruk in the ambush.By Rosheaug the Cornac Bulwark level 32
18th Pyre 123rd year of Ascendancy at 02:39 see stats
Arachnophobia
Destroyed the spydric menace.By Rosheaug the Cornac Bulwark level 38
1st Summertide 123rd year of Ascendancy at 06:38 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rosheaug the Cornac Bulwark level 44
67th Haze 123rd year of Ascendancy at 17:56 see stats
Brave new world
Went to the Far East and took part in the war.By Rosheaug the Cornac Bulwark level 37
7th Mirth 123rd year of Ascendancy at 20:50 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rosheaug the Cornac Bulwark level 36
71st Pyre 123rd year of Ascendancy at 02:55 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Rosheaug the Cornac Bulwark level 33
34th Pyre 123rd year of Ascendancy at 00:05 see stats
Clone War
Destroyed your own Shade.By Rosheaug the Cornac Bulwark level 44
75th Haze 123rd year of Ascendancy at 10:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rosheaug the Cornac Bulwark level 14
53rd Haze 122nd year of Ascendancy at 08:57 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Rosheaug the Cornac Bulwark level 48
15th Regrowth 124th year of Ascendancy at 21:04 see stats
Destroyer of the creation
Killed Slasul.By Rosheaug the Cornac Bulwark level 45
7th Allure 124th year of Ascendancy at 23:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rosheaug the Cornac Bulwark level 36
72nd Pyre 123rd year of Ascendancy at 08:08 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Rosheaug the Cornac Bulwark level 34
46th Pyre 123rd year of Ascendancy at 21:24 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rosheaug the Cornac Bulwark level 36
72nd Pyre 123rd year of Ascendancy at 03:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Rosheaug the Cornac Bulwark level 66
8th Pyre 124th year of Ascendancy at 17:59 see stats
Exterminator
Killed 1000 creatures.By Rosheaug the Cornac Bulwark level 18
76th Haze 122nd year of Ascendancy at 13:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rosheaug the Cornac Bulwark level 24
40th Regrowth 123rd year of Ascendancy at 21:58 see stats
Fear me not!
Survived the Fearscape!By Rosheaug the Cornac Bulwark level 26
56th Regrowth 123rd year of Ascendancy at 04:52 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Rosheaug the Cornac Bulwark level 56
71st Regrowth 124th year of Ascendancy at 18:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rosheaug the Cornac Bulwark level 25
47th Regrowth 123rd year of Ascendancy at 01:23 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rosheaug the Cornac Bulwark level 33
22nd Pyre 123rd year of Ascendancy at 08:15 see stats
Level 10
Got a character to level 10.By Rosheaug the Cornac Bulwark level 10
17th Haze 122nd year of Ascendancy at 13:45 see stats
Level 20
Got a character to level 20.By Rosheaug the Cornac Bulwark level 20
5th Decay 122nd year of Ascendancy at 20:02 see stats
Level 30
Got a character to level 30.By Rosheaug the Cornac Bulwark level 30
12nd Pyre 123rd year of Ascendancy at 16:51 see stats
Level 40
Got a character to level 40.By Rosheaug the Cornac Bulwark level 40
73rd Dusk 123rd year of Ascendancy at 10:42 see stats
Level 50
Got a character to level 50.By Rosheaug the Cornac Bulwark level 50
36th Regrowth 124th year of Ascendancy at 16:57 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Rosheaug the Cornac Bulwark level 39
58th Dusk 123rd year of Ascendancy at 12:11 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Rosheaug the Cornac Bulwark level 42
52nd Haze 123rd year of Ascendancy at 06:25 see stats
Orcrist
Killed the leaders of the Orc Pride.By Rosheaug the Cornac Bulwark level 55
66th Regrowth 124th year of Ascendancy at 18:13 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rosheaug the Cornac Bulwark level 49
16th Regrowth 124th year of Ascendancy at 22:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rosheaug the Cornac Bulwark level 21
5th Allure 123rd year of Ascendancy at 03:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rosheaug the Cornac Bulwark level 26
49th Regrowth 123rd year of Ascendancy at 18:20 see stats
Size is everything
Did over 1500 damage in one attack.By Rosheaug the Cornac Bulwark level 58
1st Pyre 124th year of Ascendancy at 09:13 see stats
Size matters
Did over 600 damage in one attack.By Rosheaug the Cornac Bulwark level 26
49th Regrowth 123rd year of Ascendancy at 01:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rosheaug the Cornac Bulwark level 37
72nd Pyre 123rd year of Ascendancy at 12:57 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Rosheaug the Cornac Bulwark level 63
8th Pyre 124th year of Ascendancy at 17:57 see stats
That was close
Killed your target while having only 1 life left.By Rosheaug the Cornac Bulwark level 42
52nd Haze 123rd year of Ascendancy at 04:50 see stats
The Arena
Unlocked Arena mode.By Rosheaug the Cornac Bulwark level 12
29th Haze 122nd year of Ascendancy at 05:09 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Rosheaug the Cornac Bulwark level 27
71st Regrowth 123rd year of Ascendancy at 03:03 see stats
The Sun Still Shines
Aeryn survived the last battle.By Rosheaug the Cornac Bulwark level 66
8th Pyre 124th year of Ascendancy at 17:59 see stats
The secret city
Discovered the truth about mages.By Rosheaug the Cornac Bulwark level 24
38th Regrowth 123rd year of Ascendancy at 05:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rosheaug the Cornac Bulwark level 39
57th Dusk 123rd year of Ascendancy at 23:38 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Rosheaug the Cornac Bulwark level 20
2nd Allure 123rd year of Ascendancy at 23:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rosheaug the Cornac Bulwark level 25
46th Regrowth 123rd year of Ascendancy at 21:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rosheaug the Cornac Bulwark level 15
62nd Haze 122nd year of Ascendancy at 07:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rosheaug the Cornac Bulwark level 31
16th Pyre 123rd year of Ascendancy at 08:45 see stats
Log
You gain 7.43 gold from the transmogrification of restful voratun amulet of vision.
You gain 1.51 gold from the transmogrification of stormshield rune of the wizard (threshold 77; blocks 6; dur 4; cd 13).
You gain 2.05 gold from the transmogrification of shielding rune (absorb 353; dur 6; cd 16).
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462; dur 8; cd 17).
You gain 0.68 gold from the transmogrification of shatter afflictions rune (absorb 62; cd 21).
You gain 0.82 gold from the transmogrification of shatter afflictions rune (absorb 109; cd 21).
You gain 1.53 gold from the transmogrification of movement infusion (speed 761%; cd 12).
You gain 6.94 gold from the transmogrification of heroism infusion (die at -494; dur 9; cd 33).
You gain 0.81 gold from the transmogrification of healing infusion (heal 104; cd 10).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Space around you starts to dissolve...
Saving done.
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Ran for 6 turns (stop reason: interesting character).
Saving done.

























































































