











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Quick Drown NPCs AOE 1.5.10 Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 25 / 6% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:16 0 / 8Killed by rogue at level 15 on the 5th Haze 122nd year of Ascendancy at 04:56 Killed by Xerann the cold drake at level 19 on the 15th Regrowth 123rd year of Ascendancy at 05:19 Killed by Urkis, the High Tempest at level 22 on the 39th Regrowth 123rd year of Ascendancy at 05:25 Killed by dredgling at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 22:55 Killed by worm that walks (servant of worm on a string) at level 24 on the 47th Regrowth 123rd year of Ascendancy at 10:20 Killed by Xerabeth the skeleton assassin at level 24 on the 68th Regrowth 123rd year of Ascendancy at 23:33 Killed by Polutira the icy orc wyrmic at level 25 on the 69th Regrowth 123rd year of Ascendancy at 11:58 |
Primary Stats
| Strength | 62 (base 47) |
| Dexterity | 16 (base 10) |
| Constitution | 24 (base 14) |
| Magic | 62 (base 55) |
| Willpower | 26 (base 11) |
| Cunning | 28 (base 10) |
Resources
| Life | -14/749 |
| Insanity | 60/100 |
| Healing Factor | 1.3582474226803 |
| Regeneration | 128.56898453607 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 27.954798521522 |
| See Invisible | 27.954798521522 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 31 |
| Crit Chance | 28% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +55% |
| Darkness | +35% |
| Light | +41% |
| Temporal | +37% |
| Blight | +42% |
| Mind | +50% |
| Fire | +40% |
| All | +31% |
Offense: Damage Penetration
| Arcane | +15% |
| Lightning | +5% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 25 |
| Physical Save | 25 |
| Spell Save | 35 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 60%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 43% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -555 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1119 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Constrict |
| detrimental effect | The target is on fire, taking 45.82 fire damage per turn. Burning |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| beneficial effect | A flow of life spins around the target, regenerating 94.41 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by cold drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed iron helm of knowledge (0 def, 3 armour)3.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 209.9 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Rimeravager0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% lightning +10% cold Acc +10 (+4 eff.) Apr +10 On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +9 (+5 eff.) Resists +6% lightning +9% cold Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | gold ring 'Salatta'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +4 Wil +4 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Light +2 Infravis +3 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Kheleziladublek the stralite greatsword (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 48.0 - 76.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +10 light Against +14% Undead On Hit.r1 +4 mind +4 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 21 * 25% chance for lightning to strike from the target to a second target dealing 69 damage On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +19 (+3 eff.) Dmg.mod +12% mind Massive two-handed swords. |
| On hands | Unrigund the Hellbutcher (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 11 blight 12 temporal 10 mind Ranged+ 13 temporal Dmg.mod +7% blight +6% temporal +7% mind +9% fire Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +5% Resists +11% temporal +10% blight +9% fire +7% mind +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | volcanic hardened leather armour of the deep (9 def, 15 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +15 Defense +9 (+5 eff.) Fatigue +8% Resists +7% acid +7% cold +14% fire +13% physical ---------- misc Breathe water A suit of armour made of leather. |
| Cloak | Gunelarab the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Res.pen +15% arcane Phasing +30% Melee Ret 6 physical ----- def ----- Defense +2 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (140). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
regeneration infusion of the warrior (heal 334; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the titan (range 5; phase 15; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 8; phase 26; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 97; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 97 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold amulet 'Flowerflash'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- S.pwr/crit +4 On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 Mana/s.crit +1.00 Amulets can have magical properties. |
Blazestinger the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Dmg.mod +3% lightning ----- def ----- Fatigue -5% Resists +3% lightning ---------- misc Max.enc +20 Stam/turn +2.00 Rings can have magical properties. |
Eleneharagazor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +2 Mag dps ---------- Dmg.mod +17% acid ----- def ----- Resists +22% acid ---------- misc See.Invis +9 Rings can have magical properties. |
Urugas0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature +12% blight ---------- misc Infravis +1 See.Invis +6 Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.11 cold and 14.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings can have magical properties. |
steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+4 eff.) Confus- +26% Rings can have magical properties. |
Penitence (15-18 power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+6 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+7 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
plaguebringer's steel battleaxe of vileness (20.5-30.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane Power 20.5 - 30.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +23 blight On Hit: 20% Epidemic 2 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 21 While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
steel battleaxe 'Airlore' (30.5-45.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 30.5 - 45.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +12 light While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +20% lightning +10% temporal +5% light ----- def ----- Resists +6% lightning Massive two-handed battleaxes. |
arcing iron greatsword of massacre (24-38.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 24.0 - 38.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Massive two-handed swords. |
elemental steel mace of rage (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Master Power 14.0 - 19.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 69 lightning damage (1/turn) While equipped: Stats +2 Str dps ---------- Dmg.mod +5% lightning +6% physical Res.pen +7% lightning Acc +7 (+2 eff.) Blunt and deadly. |
steel waraxe 'Lavashaper' (23.5-32.9 power, 10 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 23.5 - 32.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +4.0% Atk.spd 100% Phasing +10% While equipped: dps ---------- Res.pen +15% cold ----- def ----- Resists +9% fire One-handed war axes. |
steel waraxe 'Vorulrana' (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 12.0 - 16.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+3 eff.) Disarm- +20% One-handed war axes. |
steel waraxe of massacre (22.5-31.5 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 22.5 - 31.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Branayahek (14-18.2 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 14.0 - 18.2 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +16 mind +16 physical While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Dmg.mod +12% physical Res.pen +8% all Acc +12 (+4 eff.) Apr +9 ----- def ----- Defense +20 (+10 eff.) ---------- misc Max.stam +20.00 Sharp, short and deadly. |
Furnacepanic the steel dagger (11.5-14.95 power, 8 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 11.5 - 15.0 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +5.0% Atk.spd 100% On Hit.r1 +20 physical On Crit.r2 +16 physical While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+1 eff.) Acc +8 (+3 eff.) ----- def ----- Defense +19 (+10 eff.) Resists +12% fire Phys.save +6 (+3 eff.) Disarm- +30% Sharp, short and deadly. |
Radiancelady the steel dagger (18.5-24.05 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 18.5 - 24.1 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 physical On Hit.r1 +20 light On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +12.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +16 Sharp, short and deadly. |
flaming steel dagger of corruption (13.5-17.55 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 13.5 - 17.6 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire On Hit: 20% Curse of Impotence 2 Sharp, short and deadly. |
Sulfurspawn the dwarven-steel dagger (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +10 fire On Hit: * 20% chance to slow global speed by 41% While equipped: dps ---------- Dmg.mod +27% arcane Res.pen +10% arcane ----- def ----- Resists +5% arcane +3% nature Sharp, short and deadly. |
Mayisemira the cured leather armour (9 def, 11 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +11 Defense +9 (+5 eff.) Fatigue +7% Resists +23% acid +3% lightning +6% cold +6% nature +6% fire ---------- misc Breathe water A suit of armour made of leather. |
Galebright the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +15% lightning Melee Ret 8 lightning ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +13% blight +13% darkness +18% lightning Crit.dmg- 15.00% ---------- misc Light +4 A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Elewyn'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Defense +11 (+6 eff.) Crit.dmg- 15.00% Stealth +6 ---------- misc Max.hate +4.00 Light +1 See.Invis +3 A belt that goes around your waist. |
rough leather belt 'Ravennoon'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +12% darkness ----- def ----- Resists +9% lightning +6% cold +6% darkness Max.HP +36.00 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Singewinnow (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Res.pen +15% fire ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +1% physical +20% blight +18% nature +3% lightning HP.reg +2.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +1 Mag +3 Wil +3 Cun dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +12% temporal +13% darkness +14% cold Def/telep +12 Res/telep +11% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Resists +7% lightning +7% temporal A pair of boots made of leather. |
Blizzardtrial (3 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% cold Res.pen +25% light ----- def ----- Armour +4 Defense +3 (+2 eff.) Fatigue +3% Resists +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 42.42 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
hardened leather gloves 'Snowstone' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 lightning Dmg.mod +6% lightning +18% cold +12% temporal Res.pen +20% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +8% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 T2 hands armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Melee+ 5 acid 4 fire 4 cold 5 lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% light +8% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 71.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding hardened leather cap of dexterity (+2) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal A cap made of leather. |
insulating dwarven-steel helm of strength (+2) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blizzardripper the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Dmg.mod +3% arcane +9% cold Melee Ret 6 cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +5% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shockspawn the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind Res.pen +20% lightning Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% mind +3% light ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (1/1)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 25 power out of 25/25 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing elm totem of stinging [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 144 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Gilysus the ash totem of summon tentacle [power 175] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Apr +7 ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +5% arcane ---------- misc Max.stam +30.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 421 Base Damage: 202 Armor: 14 All Resist: 10 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By worm on a string the Ogre Writhing One level 18
35th Haze 122nd year of Ascendancy at 01:18 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By worm on a string the Ogre Writhing One level 20
16th Regrowth 123rd year of Ascendancy at 10:42 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By worm on a string the Ogre Writhing One level 19
15th Regrowth 123rd year of Ascendancy at 17:01 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By worm on a string the Ogre Writhing One level 22
39th Regrowth 123rd year of Ascendancy at 23:26 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By worm on a string the Ogre Writhing One level 10
7th Mirth 122nd year of Ascendancy at 01:34 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By worm on a string the Ogre Writhing One level 20
16th Regrowth 123rd year of Ascendancy at 00:41 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By worm on a string the Ogre Writhing One level 19
15th Regrowth 123rd year of Ascendancy at 10:41 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By worm on a string the Ogre Writhing One level 21
38th Regrowth 123rd year of Ascendancy at 11:41 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By worm on a string the Ogre Writhing One level 18
1st Wintertide 123rd year of Ascendancy at 03:55 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By worm on a string the Ogre Writhing One level 17
25th Haze 122nd year of Ascendancy at 13:31 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By worm on a string the Ogre Writhing One level 20
16th Regrowth 123rd year of Ascendancy at 07:29 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By worm on a string the Ogre Writhing One level 24
68th Regrowth 123rd year of Ascendancy at 23:33 see stats
Log
--------------------------------
Talent Infusion: Healing is ready to use.
Talent Blindside is ready to use.
--------------------------------
Carrion worm mass's wormblight area effect hits Iceblock for 10 blight damage.
worm that walks (servant of worm on a string) receives 3 healing from Carrion worm mass's wormblight area effect.
Polutira the icy orc wyrmic stops bleeding.
Polutira the icy orc wyrmic is no longer inspired.
Rotting Disease from Worm on a string hits Polutira the icy orc wyrmic for 8 blight damage.
--------------------------------
Polutira the icy orc wyrmic resists the effect 'Pinned to the ground'!
Polutira the icy orc wyrmic resists being teleported by Bone Grab!
worm that walks (servant of worm on a string) hits Polutira the icy orc wyrmic for 10 physical damage.
Polutira the icy orc wyrmic casts Flame.
Polutira the icy orc wyrmic's spell attains critical power!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 34.
Your hatred grows even as your life fades! (+35 hate)
Polutira the icy orc wyrmic roars triumphantly.
Character control switched to worm on a string.
Carrion worm mass's wormblight area effect hits Iceblock for 10 blight damage.
Polutira the icy orc wyrmic hits Worm that walks (servant of worm on a string) for 332 fire damage.
worm on a string the level 25 ogre writhing one was fried to death by Polutira the icy orc wyrmic on level 2 of Haneruimnir.
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Worm on a string calms down.
Worm on a string stops burning.
Worm on a string stops regenerating health quickly.
Worm on a string deactivates Constrict.
Worm on a string deactivates Chaos Orbs.

















































































































