










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 30 / 21% |
Size | big |
Lifes / Deaths | Killed by Glemille the forest troll at level 14 on the 8th Mirth 122nd year of Ascendancy at 21:40 0 / 7Killed by Bethysetha the wolf at level 23 on the 3rd Dusk 122nd year of Ascendancy at 21:13 Killed by Bethysetha the wolf at level 23 on the 3rd Dusk 122nd year of Ascendancy at 22:59 Killed by Aerodherin the shadowblade at level 27 on the 17th Dusk 122nd year of Ascendancy at 18:14 Killed by Emelolelle the skeleton magus at level 29 on the 31st Dusk 122nd year of Ascendancy at 01:08 Killed by Layovena the gigantic gravity worm at level 30 on the 59th Dusk 122nd year of Ascendancy at 15:15 Killed by Emelolelle the skeleton magus at level 30 on the 70th Dusk 122nd year of Ascendancy at 00:04 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 10 (base 10) |
Magic | 77 (base 60) |
Willpower | 72 (base 57) |
Cunning | 39 (base 15) |
Resources
Life | -34/496 |
Mana | 182/663 |
Healing Factor | 1.2000003099961 |
Regeneration | 2.2200005734929 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 31 |
Accuracy | 19 |
Crit Chance | 14% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 44 |
Crit Chance | 13% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Blight | +19% |
Arcane | +28% |
Cold | +40% |
All | 0% |
Lightning | +61% |
Light | +12% |
Temporal | +5% |
Physical | +14% |
Mind | +15% |
Fire | +7% |
Nature | +9% |
Offense: Damage Penetration
Darkness | +5% |
Light | +15% |
Lightning | +25% |
Mind | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 51 |
Mental Save | 36 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 65%( 70%) |
All | + 9%( 70%) |
Lightning | + 46%( 70%) |
Physical | + 20%( 70%) |
Fire | + 30%( 70%) |
Darkness | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 10% |
Teleport Resistance | 20% |
Blind Resistance | 20% |
Disarm Resistance | 20% |
Bleed Resistance | 50% |
Pinning Resistance | 18% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1129% for 10 turns (60 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Thaumaturgy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Nerovea the large white snake. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Xanyrenne the snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +1 Resists +6% fire +6% cold Crit.chn- 5.00% Spell.save +3 (+1 eff.) Heal.mod +5% Teleport- +20% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 22% ---------- misc Max.psi +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 59.42 to 178.27 lightning damage (118.85 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 6 arcane 7 blight Dmg.mod +5% arcane +5% blight Res.pen +5% mind ----- def ----- Armour +2 Resists +3% arcane +6% blight HP.reg +1.00 ---------- misc Stam/turn +0.70 Mana/turn +0.04 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Spell.pwr +25 (+6 eff.) Dmg.mod +3% arcane +3% cold Phasing +10% ---------- misc Max.mana +20.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +20% Confus- +10% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +6 Mag +7 Cun dps ---------- Dmg.mod +14% cold ----- def ----- Resists +28% cold ---------- misc Infravis +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Resists +20% lightning Phys.save +13 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+5 eff.) Heal.mod +15% Cut- +50% Stun/Frz- +22% ---------- misc Hate/m.crit +3.00 Max.hate +2.00 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 286 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 1.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +18.00% Spell.pwr +12 (+3 eff.) Dmg.mod +24% lightning ----- def ----- Resists +1% physical Spell.save +3 (+1 eff.) Blind- +20% Silence- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +4 Cun +6 Lck dps ---------- Dmg.mod +15% arcane Res.pen +25% lightning Phasing +30% ----- def ----- Resists +6% lightning Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 83% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning +5% cold +6% light +6% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +8 (+4 eff.) Mind.save +3 (+2 eff.) Max.HP +15.00 HP.reg +0.60 Pinning- +18% ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +9% nature Res.pen +5% darkness +5% nature Melee Ret 8 nature ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +6% darkness +7% fire +7% cold +5% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +4 Wil +3 Cun dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +5% acid +8% physical +6% light +5% temporal +14% blight +8% cold +5% arcane +7% fire ----- def ----- Resists +12% acid +12% physical +14% blight +11% cold +11% fire +9% all ---------- misc Psi/ret +0.08 Max.mana +30.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +3% Res.pen +10% mind Acc +5 (+2 eff.) ----- def ----- Armour +8 Defense +10 (+5 eff.) Phys.save +6 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
![]() 3.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +4.0% Spell.crit +2% Crit.mult +5.00% Spell.pwr +9 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Defense +6 (+3 eff.) Resists +3% cold HP.reg +0.50 Heal.mod +12% ---------- misc Max.stam +20.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 149.55 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 staff 1H weapon [Random Unique] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +14 (+3 eff.) S.pwr/crit +6 Melee+ 20 fire Dmg.mod +9% acid +20% physical Res.pen +10% acid +15% nature On Hit (Melee): * 10% chance to slow global speed by 54% ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 8 lightning ----- def ----- Resists +6% blight +3% nature +7% all Max.HP +42.00 HP.reg +1.90 Heal.mod +11% ---------- misc Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +11% mind +9% all Phys.save +11 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +5 Wil +2 Con dps ---------- Dmg.mod +7% nature Melee Ret 4 mind ----- def ----- Resists +6% blight +6% temporal +9% all Max.HP +59.00 HP.reg +1.60 Heal.mod +10% Poison- +21% Disease- +23% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.15 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +11 Dex +4 Mag +3 Wil +10 Cun ----- def ----- Armour +8 Defense +12 (+6 eff.) Fatigue +8% Max.HP +36.00 A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Resists +3% blight Phys.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +10% Phys.pwr +4 (+4 eff.) Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Resists +7% acid +7% fire +6% cold +6% mind +6% lightning Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Wil +2 Con dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +12% nature Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag dps ---------- Res.pen +5% light ----- def ----- Resists +3% light ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 42.62 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +7 Str +1 Dex ----- def ----- Resists +6% darkness +6% fire ---------- misc Mana/turn +0.08 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Madbeiehi the Ogre Archmage level 30
59th Dusk 122nd year of Ascendancy at 07:34 see stats
By Madbeiehi the Ogre Archmage level 10
78th Pyre 122nd year of Ascendancy at 21:21 see stats
By Madbeiehi the Ogre Archmage level 20
8th Flare 122nd year of Ascendancy at 18:30 see stats
By Madbeiehi the Ogre Archmage level 30
59th Dusk 122nd year of Ascendancy at 02:35 see stats
By Madbeiehi the Ogre Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:19 see stats
By Madbeiehi the Ogre Archmage level 24
13rd Dusk 122nd year of Ascendancy at 19:56 see stats
By Madbeiehi the Ogre Archmage level 21
1st Dusk 122nd year of Ascendancy at 17:46 see stats
By Madbeiehi the Ogre Archmage level 8
76th Pyre 122nd year of Ascendancy at 13:36 see stats
By Madbeiehi the Ogre Archmage level 27
19th Dusk 122nd year of Ascendancy at 01:27 see stats
By Madbeiehi the Ogre Archmage level 19
8th Flare 122nd year of Ascendancy at 18:04 see stats
Log
Emelolelle the skeleton magus casts Searing Light.
Emelolelle the skeleton magus hits Madbeiehi for (138 absorbed), 0 light (0 total damage).
Emelolelle the skeleton magus's light area effect hits Madbeiehi for (69 absorbed), (8 mana), 0 light (0 total damage).
Burning from Madbeiehi hits Emelolelle the skeleton magus for 46 light, 36 darkness, 35 lightning, 3 lightning, 0 light, 3 lightning, 0 darkness, 1 fire (128 total damage).
Shield of Light hits Emelolelle the skeleton magus for 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing (0 total damage) [127 healing].
Madbeiehi's spell attains critical power!
Talent Manathrust is ready to use.
Shrouded in Darklight from Emelolelle the skeleton magus hits Madbeiehi for (37 absorbed), (37 mana), 0 light, (35 absorbed), (35 mana), 0 darkness (0 total damage).
Thunderstorm hits Emelolelle the skeleton magus for 15 lightning, 1 light, 17 lightning, 0 darkness, 12 lightning (48 total damage).
Madbeiehi receives 58 healing from Temporal Restoration Field.
Shield of Light hits Emelolelle the skeleton magus for 15 healing, 15 healing, 15 healing, 15 healing, 15 healing (0 total damage) [80 healing].
Madbeiehi casts Manathrust.
Madbeiehi casts Manathrust.
Emelolelle the skeleton magus casts Wave of Power.
Madbeiehi deactivates Disruption Shield.
Madbeiehi's disruption shield collapses and then explodes in a powerful manastorm!
Madbeiehi's Disruption Shield has been deactivated!
Madbeiehi's spell attains critical power!
Emelolelle the skeleton magus's spell attains critical power!
Shield of Light performs a melee critical strike against Madbeiehi!
Emelolelle the skeleton magusstrikes twice with Wave of Power!
Melee retaliation hits Emelolelle the skeleton magus for 3 light, 2 darkness, 2 lightning, 0 lightning, 0 light, 0 lightning, 0 darkness, 0 nature, 3 light, 2 darkness, 2 lightning, 0 lightning, 0 light, 0 lightning, 0 darkness, 0 nature, 3 light, 2 darkness, 2 lightning, 0 lightning, 0 light, 0 lightning, 0 darkness, 0 nature (31 total damage).
Phantasmal Shield hits Emelolelle the skeleton magus for 74 light, 57 darkness, 56 lightning, 6 lightning, 0 light, 6 lightning, 0 darkness, 3 light (205 total damage).
Madbeiehi hits Emelolelle the skeleton magus for 67 light, 52 darkness, 50 lightning, 5 lightning, 0 light, 5 lightning, 0 darkness, 2 arcane, 44 light, 34 darkness, 33 lightning, 3 lightning, 0 light, 3 lightning, 0 darkness, 1 arcane (306 total damage).
Emelolelle the skeleton magus hits Madbeiehi for 330 physical, 37 light (368 total damage).
Shield of Light hits Madbeiehi for 85 light, 77 light (163 total damage).
Shield of Light hits Emelolelle the skeleton magus for 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 15 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing (0 total damage) [1018 healing].
Madbeiehi the level 30 ogre archmage was sun baked to death by Emelolelle the skeleton magus on level 3 of Dreadfell.
The furious lightning storm around Madbeiehi calms down and disappears.