Zeref the level 8 Bloodruned Bulwark by Kenpachitheswagman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceBloodruned
ClassBulwark
Level / Exp8 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 30)
Dexterity20 (base 18)
Constitution17 (base 12)
Magic14 (base 10)
Willpower21 (base 13)
Cunning10 (base 10)

Resources

Life302/306
Stamina111/118
Healing Factor1.0561497326203
Regeneration5.5567172308804

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage50
Accuracy33
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower7
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+5%

Defense: Base

Armour (hardiness)33.887797495636 (81.030927835052%)
Defense23
Ranged Defense25
Fatigue32
Physical Save22
Spell Save24
Mental Save20

Defense: Resistances

Blight+ 16%( 70%)
Nature+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance44%
Instadeath Resistance100%
Disarm Resistance24%
Poison Resistance22%
Knockback Resistance44%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Combat veteran1.30
1/5
2/5
1/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Bloodruned1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Zeref the Bloodruned Bulwark level 5
20th Voratun 122nd year of Ascendancy at 17:04
see stats

Log

Space around you starts to dissolve...

Zeref wears (replacing
grounding steel amulet of mastery (0.12 Technique / Combat techniques)): cleansing copper amulet of strength (+3).

You gain 1.69 gold from the transmogrification of
grounding steel amulet of mastery (0.12 Technique / Combat techniques).
Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.85 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.12 gold from the transmogrification of
acidic iron dagger of massacre (14-18.2 power, 5 apr).
You gain 1.12 gold from the transmogrification of
acidic iron mace of massacre (19-26.6 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.83 gold from the transmogrification of
starlit copper amulet of cunning (+2).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Zeref deactivates Shield Wall.

Zeref activates Shield Wall.

Zeref deactivates Shield Wall.