










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Artificer |
| Level / Exp | 18 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 18 on the 80th Haze 122nd year of Ascendancy at 10:18 / 1 |
Primary Stats
| Strength | 31 (base 11) |
| Dexterity | 21 (base 16) |
| Constitution | 39 (base 11) |
| Magic | 21 (base 11) |
| Willpower | 22 (base 11) |
| Cunning | 53 (base 46) |
Resources
| Life | -176/426 |
| Healing Factor | 1.3462543368031 |
| Regeneration | 3.029072257807 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +13% |
| Physical | +11% |
| Cold | +52% |
| All | 0% |
| Crit. mult. | +153% |
| Lightning | +12% |
| Light | +12% |
| Fire | +6% |
| Darkness | +23% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +10% |
| Blight | +10% |
| Physical | +5% |
| Cold | +18% |
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 6.0000000000004 (35.65183292883%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 27 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 13%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 13%( 70%) |
| Crit. shrug | +3% |
| Cold | + 70%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 11% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.82 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Power user | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Armorsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Imbuing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Inventory management | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.42 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by random cum pun. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Charm Bandolier 2 | yew wand of thaumaturgy (bandolier 2) [power 196] (6/9 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Fire a magical 3-wide beam dealing 298 cold damage Puts Talent Bandolier Slot 2 on 9 turn cooldown Augment level: 1.3 Crafted by: random cum pun Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | Yvyda the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Ignore resists +5% mind +5% physical defense ------ Armor +1 Fatigue -4% Resistance +3% mind +2% physical Physical save +7 (+2 eff.) Unlife -20.00 life other ------- Encumbrance +23 Stamina/turn +2.00 A pair of boots made of leather. |
| Charm Bandolier 3 | dwarven-steel torque of mindblast (bandolier 3) [power 220] (7/9 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 220 mind damage and silencing them for 4 turns Puts Talent Bandolier Slot 3 on 9 turn cooldown Crafted by: random cum pun Torques are made by powerful psionics to store psionic powers. |
| Around neck | Baredunarim the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Wil offense ------ Mindpower +6 (+3 eff.) Ignore resists +10% blight defense ------ Fatigue -5% Mind save +6 (+3 eff.) Life Regen +2.00 Confus Resist +11% other ------- Mana-on-crit +2.00 Max mana +40.00 Max psi +10.00 Masteries +0.12 Steamtech/Blacksmith Amulets make your neck look great! |
| Main armor | focusing linen robe of currents of blight of darkness (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +13% blight +10% cold +11% darkness Ignore resists +8% cold When Hit 10 cold defense ------ Resistance +13% blight +15% cold +16% darkness +7% all other ------- Mana/turn +0.12 Psi/turn +0.13 Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 Crafted by: random cum pun A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Gomira the Sootqueen1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +12% darkness +6% fire Ignore resists +10% cold +20% fire When Hit 8 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Physical save +9 (+3 eff.) Healmod +13% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Urthestir' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex +1 Wil +3 Cun offense ------ Damage +11% physical defense ------ Defense +1 (+0 eff.) Resistance +11% physical Physical save +12 (+4 eff.) Unlife -20.00 life other ------- Light +1 Infravision +1 A pointy cloth hat, very wizardly... |
| Charm Bandolier 1 | dwarven-steel torque of gale force (bandolier 1) [power 210] (4/9 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 233 physical damage Puts Talent Bandolier Slot 1 on 9 turn cooldown Crafted by: random cum pun Torques are made by powerful psionics to store psionic powers. |
| Tool | Isothra the yew wand of lightning storm [power 266] (5/9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +3 Dex offense ------ Accuracy +30 (+10 eff.) defense ------ Armor +4 Defense +5 (+2 eff.) Physical save +3 (+1 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (297 total damage) Puts all charms on 9 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.65 cold and 11.43 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 33 power out of 7/60 This azure ring seems to be always moist to the touch. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +1 Con offense ------ Damage +3% light +17% cold defense ------ Defense +6 (+3 eff.) Resistance +34% cold Spell save +10 (+5 eff.) other ------- Max stamina +24.00 Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Daireneg the Splendourraven1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) Damage +9% light +12% lightning Ignore resists +5% light defense ------ Physical save +5 (+2 eff.) other ------- Light +1 A belt that goes around your waist. |
| In main hand | River's Fury (125% power, 8 apr)3.0 Encumbrance T1 trident 2H weapon [Unique] Arcane Weapon Damage 126% Range: 1.0x-1.4x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% On-hit +15 cold While equipped: offense ------ Spellpower +10 (+5 eff.) Move Speed +10% Damage +10% cold Accuracy +10 (+3 eff.) defense ------ Resistance +10% cold On Spell Hit: 20% Glacial Vapour level 1 Tidal Wave: Effective talent level: 1.3 Power cost 44 out of 4/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.16 cold damage and 8.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
| On hands | creative fungal iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Psionic While equipped: Stats +1 Cun +1 Con offense ------ Critical power +3.00% defense ------ Armor +1 Fatigue +1% other ------- Masteries +0.03 Wild-gift/Fungus Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Regenerate 54 life over 5 turns Puts all charms on 11 turn cooldown Crafted by: random cum pun Metal gloves protecting the hands up to the middle of the lower arm. |
| Charm Bandolier 4 | dwarven-steel torque of psionic shield (bandolier 4) [power 77] (2/14 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts Talent Bandolier Slot 4 on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| Cloak | Zubata (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +1 (+0 eff.) Resistance +6% blight +3% temporal Spell save +6 (+3 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Charm Bandolier 5 | steel torque of gale force (bandolier 5) [power 165] (4/9 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 183 physical damage Puts Talent Bandolier Slot 5 on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Inventory
wild infusion of the sneak (res 27%; mental; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 15; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 52; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 66; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
blazing component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 17 fire Burst on crit (radius 2): 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
hateful component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
2 psychokinetic component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
storming component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
thought-forged component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 22 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
component of magic (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! |
component of mastery (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
serendipitous component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
2 stabilizing component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component of the giants (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
insulating component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
3 component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
3 component of command (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of natural resilience (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
2 component of spell shielding (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of stability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of the dragon (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +8% acid * +8% physical * +11% cold * +8% fire * +6% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +28% Stun/Freeze immunity: +25% Knockback immunity: +28% Affinity: body Components can be used to enhance items being crafted! |
hardened component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% cold * +5% - +13% fire * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
2 impenetrable component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
3 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
2 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
focusing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
quick component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
soothing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
component of endurance (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
dream-smith's component (digger)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% mind * +5% - +15% fire Mental save: +5 - +15 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
miner's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
2 component of speed (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of strife (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 insulating component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
3 miner's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
stealthy component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
brawler's component (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
cinder component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
corrosive component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
restful component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
sand component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
spellstreaming component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
temporal component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
2 clarifying component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
component of fire (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of frost (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! |
component of light (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
grounding component (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
insulating component (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
bladed component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
3 component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
2 component of the depths (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
2 grounding component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
prismatic component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +12 Affinity: head Components can be used to enhance items being crafted! |
component of fearscape walking (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Fearscape Shift level 2 Costs 25/25 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
bright component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
2 component of focus (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
4 component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
component of the zealot (lite)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! |
scorching component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
2 survivor's component (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Healing mod.: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
component of genocide (melee)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Orc While equipped: Reduced damage from: * +15% Orc Telepathy: humanoid/orc Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of shattering (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 acidic component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 arcing component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
caustic component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
chilling component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
component of corruption (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
3 component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of enduring (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
4 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
3 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
4 component of paradox (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of phasing (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
component of projection (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
2 elemental component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 41 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 flaming component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
4 hateful component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
2 stormbringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
3 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 22 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
2 truestriking component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
warbringer's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
component of winter (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
2 blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
caller's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
component of flames (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
2 nature's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
component of corpses (ranged)0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Cyst Burst (25% chance). Talent on hit: Epidemic (25% chance). While equipped: Damage (ranged): 20 blight Effects on ranged hit: * 30% chance to reduce strength, dexterity, and constitution by 15 Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of acid (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of dampening (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of dexterity (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
2 component of fire (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
component of lightning (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
2 component of piercing (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
2 fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
runic component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of clarity (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +7 Confusion immunity: +21% Affinity: ring Components can be used to enhance items being crafted! |
component of frost (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! |
marksman's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
2 psionicist's component (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
warrior's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
2 component of frost (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
stargazer's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Con Changes damage: * +9% nature Poison immunity: +23% Disease immunity: +24% Affinity: robes Components can be used to enhance items being crafted! |
component of arcane resistance (shield)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Affinity: shield Components can be used to enhance items being crafted! |
component of cold resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
component of physical resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
component of purity (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
component of resistance (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of shrapnel (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 119 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
shocking component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
swashbuckler's component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
windwalling component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 60 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of Kor (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Masteries: * +0.1 Corruption / Bone Use talent when activated: Bone Spear level 3 Costs 6/6 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
2 component of breaching (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of fate (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
2 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of protection (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of wizardry (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
infernal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
lifebinding component (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
magelord's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
2 potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
shimmering component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
component of gale force (torque)0.0 Encumbrance Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of stinging (totem)0.0 Encumbrance Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of summon tentacle (totem)0.0 Encumbrance Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of thorny skin (totem)0.0 Encumbrance Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of shielding (wand)0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
bonus component (def, immune cut, resist mind, see invisible, psi on hit, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Changes stats: * +2 Str Changes resistances: * +9% mind Cut immunity: +10% Psi when hit: +0.04 See invisible: +3 Components can be used to enhance items being crafted! |
bonus component (immune stun, resist acid, resists pen cold, stat wil)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Wil Changes resistances: * +9% acid Changes resistances penetration: * +5% cold Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, resist acid, lightning retribution, resist darkness, resists pen acid, dark retribution)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 lightning, 2 darkness Changes resistances: * +3% acid * +9% darkness Changes resistances penetration: * +5% acid Changes damage: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (life regeneration, resist acid, immune blind, armor, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +12 Changes resistances: * +3% acid Spell save: +6 Blindness immunity: +10% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (lite radius, light melee, cold burst (crit), inc damage cold, resist light, inc damage light)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 light Burst on crit (radius 2): 8 cold While equipped: Changes resistances: * +3% light Changes damage: * +3% light * +18% cold Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (stat con, ignore crit, inc damage mind, stat wil, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Str * +2 Wil * +2 Con Changes damage: * +3% mind Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By random cum pun the Cornac Artificer level 8
30th Haze 122nd year of Ascendancy at 11:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By random cum pun the Cornac Artificer level 10
47th Haze 122nd year of Ascendancy at 07:34 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By random cum pun the Cornac Artificer level 17
79th Haze 122nd year of Ascendancy at 10:54 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By random cum pun the Cornac Artificer level 14
64th Haze 122nd year of Ascendancy at 20:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By random cum pun the Cornac Artificer level 7
14th Haze 122nd year of Ascendancy at 06:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By random cum pun the Cornac Artificer level 7
58th Dusk 122nd year of Ascendancy at 12:27 see stats
Log
A wave of icy water erupts from the ground!
Minotaur of the Labyrinth uses Warshout.
Talent Fuse Items is ready to use.
Minotaur of the Labyrinth resists the wave!
Minotaur of the Labyrinth resists the wave!
Random cum pun's tidal wave hits Minotaur of the Labyrinth for 4 cold, 3 physical (6 total damage).
Random cum pun's cold repulsion area effect hits Minotaur of the Labyrinth for 2 cold, 1 physical (3 total damage).
--------------------------------
You are unable to move!
random cum pun hits Minotaur of the Labyrinth for 0 physical, 5 cold (6 total damage).
Minotaur of the Labyrinth uses Infusion: Wild.
Minotaur of the Labyrinth is cured!
Minotaur of the Labyrinth lessens the pain.
Minotaur of the Labyrinth uses Stunning Blow.
Random cum pun is not dazed anymore.
Talent Charm Bandolier is ready to use.
Melee retaliation hits Minotaur of the Labyrinth for 6 cold, 3 darkness, 5 cold, 3 darkness (17 total damage).
Minotaur of the Labyrinth hits random cum pun for 58 physical, (3 armor), 6 light, (2 armor), 4 cold, 55 physical, (3 armor), 6 light, (2 armor), 4 cold (133 total damage).
Minotaur of the Labyrinth resists the wave!
Minotaur of the Labyrinth resists the wave!
Random cum pun's tidal wave hits Minotaur of the Labyrinth for 5 cold, 3 physical (8 total damage).
Random cum pun's cold repulsion area effect hits Minotaur of the Labyrinth for 3 cold, 2 physical (4 total damage).
--------------------------------
Random cum pun is confused and fails to use Attack.
Minotaur of the Labyrinth uses Stunning Blow.
Melee retaliation hits Minotaur of the Labyrinth for 5 cold, 3 darkness (8 total damage).
Minotaur of the Labyrinth hits random cum pun for 191 physical damage.
random cum pun the level 18 cornac artificer was bled to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.
=====================
Damage dealt
=====================
77,256 cold
48,819 physical
17,280 mind
6,153 lightning
2,424 fire
1,402 arcane
107 darkness
=====================
Damage taken
=====================
12,066 physical
3,369 nature
2,224 fire
1,461 lightning
1,101 cold
599 light
524 blight
516 acid
411 darkness
355 mind
132 temporal
89 arcane






































