Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Infinite Dungeon Challenges Every Level 1.6.5 Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Draconians 1.3.1Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Items Vault 1.6.0Donators/Buyers bonus! Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. TK Mindstars Are Weapons 1.5.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 18 / 36% |
Size | medium |
Lifes / Deaths | Killed by Glorussra the fox at level 9 on the 7th Dusk 122nd year of Ascendancy at 07:31 0 / 6Killed by Bill the Stone Troll at level 11 on the 17th Dusk 122nd year of Ascendancy at 10:43 Killed by Islora the copperhead snake at level 12 on the 47th Dusk 122nd year of Ascendancy at 13:27 Killed by orc corruptor at level 16 on the 41st Haze 122nd year of Ascendancy at 18:41 Killed by elven corruptor at level 18 on the 55th Haze 122nd year of Ascendancy at 07:45 Killed by Zubylrata the elven guard at level 18 on the 55th Haze 122nd year of Ascendancy at 16:06 |
Antimagic | Follower |
Primary Stats
Strength | 26 (base 14) |
Dexterity | 36 (base 14) |
Constitution | 16 (base 14) |
Magic | 12 (base 10) |
Willpower | 52 (base 46) |
Cunning | 48.945634676662 (base 44) |
Resources
Life | -13/558 |
Psi | 32/106 |
Stamina | 4/276 |
Equilibrium | 18 |
Healing Factor | 0.79838709677415 |
Regeneration | 19.231791737613 |
Speed
Mental | +9.2573377126218% |
Attack | +9.2573377126218% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 47.298743729499 |
See Invisible | 47.298743729499 |
Offense: Mainhand
Damage | 63 |
Accuracy | 50 |
Crit Chance | 17% |
APR | 41 |
Speed | 0.92 |
Offense: Offhand
Damage | 51 |
Accuracy | 50 |
Crit Chance | 18% |
APR | 23 |
Speed | 0.92 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 22% |
Speed | 0.91527033418139 |
Offense: Damage Bonus
Acid | -17% |
Light | -16% |
Lightning | -23% |
Nature | +5% |
Physical | -1% |
Mind | -16% |
All | -26% |
Offense: Damage Penetration
Lightning | +10% |
All | 0% |
Physical | +21% |
Cold | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 42.335093952971 (48.103448275862%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 11 |
Physical Save | -33 |
Spell Save | -39 |
Mental Save | -22 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 16%( 70%) |
Physical | + 10%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Lightning | + 36%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 10%( 70%) |
Fire | + 9%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 38% |
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Pinning Resistance | 56% |
Poison Resistance | 0% |
Knockback Resistance | 49% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Agile Combatant | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Fending | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Kinetic Shield |
talent | Augmentation |
talent | Charged Shield |
talent | Thermal Aura |
talent | Charged Aura |
talent | Psiblades |
talent | Aura of Protection |
talent | Beyond the Flesh |
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
detrimental effect | The target is hexed, granting it 23% chance each turn to be dazed for 3 turns. Pacification Hex |
detrimental effect | The target is cursed, reducing defence and all saves by 61. Curse of Defenselessness |
beneficial effect | You gain 16% resistance against blight. Resolve |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target has 15 increased life regeneration. Recovery |
detrimental effect | The target is cursed, reducing all damage done by 26%. Curse of Impotence |
detrimental effect | Huge cut that bleeds, doing 54.75 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 113% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | hardened leather gloves 'Hanugas' (0 def, 9 armour) hardened leather gloves 'Hanugas' (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature While equipped: dps ---------- Melee+ 16 acid 8 physical Dmg.mod +6% acid +6% physical ----- def ----- Armour +9 Resists +13% acid +9% lightning Max.HP +20.00 Pinning- +10% Unarmed combat: Power 15.5 - 17.1 Physical Uses 35% Wil, 75% Cun Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +16 acid +7 physical On Hit: 20% Corrosive Breath 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Xanileta (1 def, 0 armour) Xanileta (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Phys.pwr +20 (+7 eff.) Dmg.mod +11% nature Res.pen +5% physical ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +9% fire +16% nature A pointy cloth hat, very wizardly... |
On feet | Hurodar the Tempestbringer (0 def, 3 armour) Hurodar the Tempestbringer (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +9% physical Res.pen +10% lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Arobretha the Cobraburst [power 26] (20 cooldown) Arobretha the Cobraburst [power 26] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% nature Harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Cystclash Cystclash0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid +10% mind +9% nature Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +10% mind Rings can have magical properties. |
On fingers | copper ring 'Icestreak' copper ring 'Icestreak'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Wil dps ---------- Res.pen +10% cold ----- def ----- Crit.dmg- 15.00% Max.HP +24.00 Disarm- +22% Pinning- +23% Knockbk- +26% Rings can have magical properties. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | creative pulsing mindstar of clarity (13.5-14.85 power, 41 apr, nature damage) creative pulsing mindstar of clarity (13.5-14.85 power, 41 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 94% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +41 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Crit.mult +8.00% Mind.pwr +12 (+4 eff.) ----- def ----- Mind.save +4 (+4 eff.) ---------- misc Max.psi +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt 'Beirab' rough leather belt 'Beirab'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +4 (+1 eff.) Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Phys.save +7 (+7 eff.) ---------- misc Max.stam +20.00 A belt that goes around your waist. |
In off hand | Kinetic Focus (6-6.6 power, 23 apr, physical damage) Kinetic Focus (6-6.6 power, 23 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 94% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +23 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +12 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+6 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Cloak | Blast's kiss (1 def, 6 armour) Blast's kiss (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Mag +2 Wil dps ---------- Dmg.mod +3% lightning Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Loamzeal the dwarven-steel mail armour (3 def, 16 armour) Loamzeal the dwarven-steel mail armour (3 def, 16 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +16 Defense +3 (+0 eff.) Fatigue +12% Resists +15% lightning +6% nature Max.HP +34.00 HP.reg +4.00 Heal.mod +15% ---------- misc Light +3 A suit of armour made of mail. |
Inventory
5 infusion patches of clearing 5 infusion patches of clearing0.1 T1 infusion-patch scroll [Normal] Nature Cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
6 infusion patches of light healing 6 infusion patches of light healing0.1 T1 infusion-patch scroll [Normal] Nature Heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
stralite longsword 'Aerolasta' (33.5-46.9 power, 5 apr) stralite longsword 'Aerolasta' (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Nature/Master Power 33.5 - 46.9 Physical Uses 88% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +7 nature On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex +9 Wil +11 Con dps ---------- Phys.crit +10.0% Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +50.00 ---------- misc See.Invis +6 Sharp, long, and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 64% Wil, 38% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 33 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Icereaper the linen cloak (1 def, 0 armour) Icereaper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +1 Mag dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Defense +1 (+0 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating iron helm of the depths (0 def, 3 armour) insulating iron helm of the depths (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quiver of elm arrows 'Rainstreaker' (15/15, 11-15.4 power, 5 apr) quiver of elm arrows 'Rainstreaker' (15/15, 11-15.4 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 11.0 - 15.4 Physical Uses 44% Wil, 61% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Proj.spd +200% Phasing +30% On Hit.r1 +8 blight On Crit.r2 +20 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 150 physical damage Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+0 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zanagrim Zanagrim2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Light +6 Infravis +3 See.Stealth +5 See.Invis +16 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of detect monster (1/1) rod of detect monster (1/1)2.0 rod charm [Normal] Unknown Detect monster in a radius of 25. Uses 10 power out of 10/10 A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast 'Airworm' [power 150] (15 cooldown) steel torque of mindblast 'Airworm' [power 150] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Blast the opponent's mind dealing 107 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to heal for 51. Torques are made by powerful psionics to store psionic powers. |
Aerytha the Shadefame [power 122] (15 cooldown) Aerytha the Shadefame [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag +1 Wil +4 Con dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to reduce damage dealt by 25% ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Elita the Cornac Adventurer level 16
41st Haze 122nd year of Ascendancy at 19:59 see stats
By Elita the Cornac Adventurer level 11
34th Dusk 122nd year of Ascendancy at 08:17 see stats
By Elita the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 19:10 see stats
By Elita the Cornac Adventurer level 9
6th Dusk 122nd year of Ascendancy at 06:36 see stats
Log
Velita the elven guard activates a prepared device.
Yvotta the mean looking elven guard spits acid!
Elita is disarmed!
Yvotta the mean looking elven guard hits Elita for (64 to psi shield), 104 acid (104 total damage).
Mean looking elven guard stops bleeding.
Zubylrata the elven guard's Beyond the Flesh performs a melee critical strike against Elita!
Elita is cut deeply.
Melee retaliation hits Zubylrata the elven guard for (0 to psi shield), 0 temporal (0 total damage).
Bleeding from Elita hits Zubylrata the elven guard for (8 to psi shield), 11 physical (11 total damage).
Zubylrata the elven guard's Beyond the Flesh hits Elita for (22 to psi shield), 34 physical, (3 deflected), 7 cold, 20 fire (60 total damage).
Elita is free from the decrepitude disease.
Elita is free from the weakness disease.
Elita's Beyond the Flesh performs a melee critical strike against Zubylrata the elven guard!
Zubylrata the elven guard slows down.
Zubylrata the elven guard's Brain Storm is disrupted by his wounds!
Talent Prismatic Slash is ready to use.
Talent Resonance Field is ready to use.
Talent Venomous Breath is ready to use.
Elita receives 4 healing.
Elita's Beyond the Flesh hits Zubylrata the elven guard for (41 to psi shield), 61 physical, 23 light, 19 darkness, (3 to psi shield), 5 acid, (2 to psi shield), 3 physical, 7 light, 2 mind, 6 fire, 8 lightning (134 total damage).
Elita's Beyond the Flesh hits Yvotta the mean looking elven guard for 8 light damage.
Deep Wound from Zubylrata the elven guard hits Elita for (17 to psi shield), 25 physical (25 total damage).
Elita gains 0% of a turn from Ancestral Life.
Rhaloren Inquisitor casts Curse of Defenselessness.
Elita is cursed.
Bone Spike hits Elita for (7 to psi shield), (3 deflected), 7 physical (7 total damage).
Zubylrata the elven guard uses Telekinetic Smash.
Zubylrata the elven guard performs a melee critical strike against Elita!
Saving game...