Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Infinite Dungeon Challenges Every Level 1.6.5 Delete Alternate Sandworm Lair 1.6.6Deletes alt SWL from the game. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Race: Blessed 1.6.0Blessed is a human subrace with no racial talents, but a blessing of some kind that grants them an additional stat point every level. I just made this since sometimes i just don't want to pick any race and cornacs are just a little too much of a race for that side of me. I doubt this is balanced. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Items Vault 1.6.0Donators/Buyers bonus! Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Draconians 1.3.1Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
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If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Male |
Race | Prismatic Golem |
Class | Adventurer |
Level / Exp | 40 / 88% |
Size | medium |
Lifes / Deaths | Killed by Dozing Cyrowyn at level 40 on the 10th Dusk 122nd year of Ascendancy at 10:17 7 / 1 |
Primary Stats
Strength | 56 (base 28) |
Dexterity | 78 (base 34) |
Constitution | 28 (base 19) |
Magic | 125 (base 60) |
Willpower | 93 (base 60) |
Cunning | 106 (base 37) |
Resources
Mana | 278/379 |
Psi | 169/183 |
Life | -130/1237 |
Positive | 147/147 |
Stamina | 17/340 |
Healing Factor | 1.4863636363636 |
Regeneration | 61.798879198145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +58.181053733966% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 60.486250818143 |
See Invisible | 73.320114919101 |
Offense: Barehand
Damage | 203 |
Accuracy | 79 |
Crit Chance | 69% |
APR | 52 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Blight | +24% |
Arcane | +50% |
Mind | +29% |
All | +12% |
Lightning | +39% |
Light | +26% |
Temporal | +19% |
Cold | +22% |
Fire | +19% |
Nature | +18% |
Offense: Damage Penetration
All | 0% |
Blight | +35% |
Physical | +30% |
Cold | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 35 (38.377358490566%) |
Defense | 75 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 54 |
Mental Save | 67 |
Defense: Resistances
Blight | + 23%( 70%) |
Cold | + 65%( 70%) |
All | + 17%( 70%) |
Lightning | + 44%( 70%) |
Light | + 34%( 70%) |
Temporal | + 42%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 51%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Stoning Resistance | 0% |
Silence Resistance | 50% |
Stun Resistance | 75% |
Poison Resistance | 100% |
Knockback Resistance | 33% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 351 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 198 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Agile Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Black Belt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Martial Arts | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Mending | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Rending | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Aura of Protection |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Arcane Shield |
talent | Daunting Presence |
talent | Thunderstorm |
talent | Fiery Hands |
talent | Measured Blows |
talent | Feather Wind |
talent | Shock Hands |
talent | Premonition |
talent | Shielding |
talent | Beyond the Flesh |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | Increases defense by 15. Mobile Defense |
beneficial effect | The target's mind has been warded, increasing mind save by 32. Warded Mind |
beneficial effect | The target has adopted a defensive posture, preparing to counter melee attacks. Defense is increased by 38 and each time the target avoids a melee blow, they will strike the attacker for 123% damage and attempt to knock it back 3 tiles and daze it for 3 turns. Blink Counter |
beneficial effect | Reduces fire damage received by 24%. Premonition Shield |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
beneficial effect | The target has 31 increased life regeneration. Recovery |
beneficial effect | The target's spellpower has been increased by 21. Spellsurge |
beneficial effect | Infinite Dungeon Challenge (Level 36): Exterminator Challenge |
Quests
You successfully escorted the injured seer to the recall portal on level 33 of Infinite Dungeon. Escort: injured seer (level 33 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 17 of Infinite Dungeon. Escort: lost warrior (level 17 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Infinite Dungeon. Escort: lost warrior (level 5 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 14 of Infinite Dungeon. Escort: repented thief (level 14 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 22 of Infinite Dungeon. Escort: repented thief (level 22 of Infinite Dungeon)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Infinite Dungeon. Escort: repented thief (level 8 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (134)Turns left: 55 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 21): Headhunter2 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 26): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Mayalaith the dreaming horror'. Infinite Dungeon Challenge (Level 32): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 34): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorFoes left: 33 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (290)Turns left: 126 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Salanne (20-24 power, 4 apr, arcane element) Salanne (20-24 power, 4 apr, arcane element)5.0 T3 staff 1H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Mag +7 Wil +8 Cun dps ---------- Spell.crit +3% Phys.pwr +15 (+3 eff.) Spell.pwr +20 (+4 eff.) S.pwr/crit +7 Dmg.mod +20% arcane ----- def ----- Armour +4 Hardiness +3% Phys.save +4 (+1 eff.) HP.reg +2.00 Knockbk- +10% ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Light source | Duvublek Duvublek1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil +5 Cun +4 Con dps ---------- Phys.crit +2.0% Mind.crit +3% Dmg.mod +5% mind Apr +8 ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +3 Str +5 Mag +8 Wil +3 Cun dps ---------- Spell.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +9% blight +8% arcane Res.pen +15% blight Melee Ret 10 vim draining blight ----- def ----- Resists +6% temporal ---------- misc Max.vim +25.00 Light +2 Vimsense: Level 2.6 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23% and all saves by 38, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Crystal-imbued Gem | Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Tool | powerful yew totem of healing [power 230] (15 cooldown) powerful yew totem of healing [power 230] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | pixie's stralite ring of luminosity pixie's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +8 Mag dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 12 light Ranged+ 18 light Dmg.mod +14% light Rings can have magical properties. |
On fingers | steel ring 'Zubera' steel ring 'Zubera'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Mag +3 Cun +1 Con dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Dmg.mod +12% mind ----- def ----- Defense +6 (+1 eff.) ---------- misc Light +1 Rings can have magical properties. |
Around waist | Chalirerath Chalirerath1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Crit.mult +10.00% Melee Ret 4 arcane ----- def ----- Resists +7% blight +7% cold +7% fire Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.21 Max.mana +20.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
On feet | pair of hardened leather boots 'Toxinpiercer' (0 def, 3 armour) pair of hardened leather boots 'Toxinpiercer' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +7 Wil +8 Lck dps ---------- Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +3 Stealth +8 ---------- misc Light +3 Blink to a nearby random location (rad 32) Puts all charms on 25 cooldown A pair of boots made of leather. |
On hands | Getirothad the voratun gauntlets (0 def, 3 armour) Getirothad the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Melee+ 12 cold 16 temporal Ranged+ 11 temporal Dmg.mod +3% blight +10% cold +7% temporal Res.pen +20% blight Acc +9 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +10% darkness +9% temporal ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Infravis +2 Unarmed combat: Power 29.5 - 41.3 Physical Uses 103% Wil, 43% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +18.0% Atk.spd 100% Melee+ +11 darkness On Crit.r2 +10 ice On Hit: 10% Ice Breath 5 On Crit: 10% Dominate 5 On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Track: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | Glorytira the Frozenrage (3 def, 8 armour) Glorytira the Frozenrage (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +1 Dex dps ---------- Res.pen +5% cold Acc +7 (+1 eff.) Apr +3 Melee Ret 2 cold ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +3% lightning +35% cold +18% darkness +15% temporal Def/telep +23 Res/telep +14% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Wretchcut' steel amulet 'Wretchcut'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +6 Mag +1 Wil +2 Con ----- def ----- Resists +6% nature ---------- misc Light +1 Amulets can have magical properties. |
Inventory
healing infusion (heal 57; cd 13) healing infusion (heal 57; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 57 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 15) movement infusion (speed 400%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 2; cd 14) wild infusion (res 19%; magical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
infusion patch of clearing infusion patch of clearing0.1 T1 infusion-patch scroll [Normal] Nature Cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
biting gale rune (damage 88; dur 4; cd 18) biting gale rune (damage 88; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 87.84 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 32; resist 27%; move 56%; dur 5; cd 21) ethereal rune of the sneak (power 32; resist 27%; move 56%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 56% faster, and you are invisible (power 32). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 617% over 10 turns; mana 31; cd 16) manasurge rune (regen 617% over 10 turns; mana 31; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 617% for 10 turns (372 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 71; cd 16) shatter afflictions rune (absorb 71; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
scroll of controlled phase door scroll of controlled phase door0.1 T4 scroll [Normal] Arcane Teleport in a semi-controlled fashion in a range of 10. Magical scrolls can have wildly different effects! |
6 scrolls of phase door 6 scrolls of phase door0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! |
7 scrolls of teleportation 7 scrolls of teleportation0.1 T2 scroll [Normal] Arcane Teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 290 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fiery Choker Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod -5% cold +10% fire ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
stralite amulet of manastreaming stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.29 Max.mana +28.00 Amulets can have magical properties. |
warmaker's stralite amulet of healing warmaker's stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Dex +7 Wil ----- def ----- Heal.mod +10% Cut- +70% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Berurablek Berurablek0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Acc +10 (+2 eff.) ----- def ----- Resists +22% lightning +3% temporal +3% blight Phys.save +9 (+3 eff.) ---------- misc Max.hate +2.00 Rings can have magical properties. |
voratun battleaxe 'Thunderrock' (55.5-83.25 power, 4 apr) voratun battleaxe 'Thunderrock' (55.5-83.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 55.5 - 83.3 Physical Uses 129% Wil Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 nature On Hit.r1 +20 acid On Hit: * 27 arcane resource burn While equipped: dps ---------- Res.pen +16% physical Acc +19 (+4 eff.) Apr +16 On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +15% lightning Massive two-handed battleaxes. |
Bloomusher (41.5-53.95 power, 9 apr) Bloomusher (41.5-53.95 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 41.5 - 54.0 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 blight On Hit: * 20% chance to slow global speed by 62% * 20% chance to reduce strength, dexterity, and constitution by 36 While equipped: dps ---------- Res.pen +15% blight +25% nature Melee Ret 10 nature Sharp, short and deadly. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 48% Wil, 48% Cun, 10% Mag Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.9 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 256.85 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing stralite dagger of massacre (35.5-46.15 power, 9 apr) arcing stralite dagger of massacre (35.5-46.15 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 35.5 - 46.1 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 136 damage Sharp, short and deadly. |
balanced stralite dagger of massacre (36.5-47.45 power, 9 apr) balanced stralite dagger of massacre (36.5-47.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 36.5 - 47.5 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +32% Sharp, short and deadly. |
balanced stralite dagger of massacre (34-44.2 power, 9 apr) balanced stralite dagger of massacre (34-44.2 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 34.0 - 44.2 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
truestriking stralite dagger of massacre (35-45.5 power, 9 apr) truestriking stralite dagger of massacre (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 35.0 - 45.5 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +10 Sharp, short and deadly. |
Kilnbright (38.5-57.75 power, 2 apr) Kilnbright (38.5-57.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 38.5 - 57.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 fire On Hit.r1 +22 fire On Crit.r2 +16 fire While equipped: Stats +5 Dex +13 Wil +14 Con dps ---------- Phys.spd +10% Dmg.mod +6% arcane Acc +16 (+3 eff.) ----- def ----- Resists +5% arcane Max.HP +45.00 Massive two-handed mauls. |
Kindlekarma the stralite greatmaul (52.5-78.75 power, 3 apr) Kindlekarma the stralite greatmaul (52.5-78.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 52.5 - 78.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +20 acid On Crit.r2 +16 acid +16 fire +20 arcane On Hit: * 20% chance to reduce armor by 47% On Crit: * Splash the target with acid dealing 227 damage over 5 turns and reducing armor and accuracy by 29 While equipped: dps ---------- Res.pen +10% acid Melee Ret 10 acid Massive two-handed mauls. |
Radhidrastir the Gloomworth (42.5-63.75 power, 2 apr) Radhidrastir the Gloomworth (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 42.5 - 63.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 mind On Hit.r1 +16 darkness On Hit: * 26% chance to reduce all saves and defense by 34 While equipped: Stats +2 Cun +5 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +6% temporal Mind.save +18 (+4 eff.) Massive two-handed mauls. |
chilling stralite greatmaul of amnesia (52.5-78.75 power, 3 apr) chilling stralite greatmaul of amnesia (52.5-78.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 52.5 - 78.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
plaguebringer's stralite greatmaul of massacre (71-106.5 power, 3 apr) plaguebringer's stralite greatmaul of massacre (71-106.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 71.0 - 106.5 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 36 While equipped: ----- def ----- Disease- +14% Massive two-handed mauls. |
warbringer's stralite greatmaul of massacre (66.5-99.75 power, 3 apr) warbringer's stralite greatmaul of massacre (66.5-99.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 66.5 - 99.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +20% Massive two-handed mauls. |
balanced stralite greatsword of rage (48-76.8 power, 3 apr) balanced stralite greatsword of rage (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 48.0 - 76.8 Physical Uses 129% Wil Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +14% physical Acc +24 (+5 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +42% Massive two-handed swords. |
swiftstrike elven-wood longbow of fire swiftstrike elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +12 fire While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Dmg.mod +27% fire Longbows are used to shoot arrows at your foes. |
Eclipsequarry the stralite longsword (34.5-48.3 power, 5 apr) Eclipsequarry the stralite longsword (34.5-48.3 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 34.5 - 48.3 Physical Uses 108% Wil Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 darkness +12 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str +7 Dex +7 Mag +6 Wil +8 Cun +7 Con dps ---------- Res.pen +15% darkness Acc +9 (+2 eff.) Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Defense +9 (+2 eff.) Disarm- +25% Sharp, long, and deadly. |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 108% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+9 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Tempestoath (12.5-13.75 power, 32 apr, nature damage) Tempestoath (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +16 lightning While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+3 eff.) Dmg.mod +4% mind Res.pen +4% mind ----- def ----- Resists +6% mind Dmg.Resnn +13% Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.20 Psi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adenn Adenn4.0 T4 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +3 Dex +6 Wil dps ---------- Mind.pwr +15 (+4 eff.) Res.pen +17% physical ----- def ----- Armour +8 Phys.save +9 (+3 eff.) ---------- misc Reload +2 Hate/m.crit +5.00 Slings are used to hurl stones or metal shots at your foes. |
Dairudunalach the reinforced leather sling Dairudunalach the reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Dmg.mod +9% physical +7% temporal Res.pen +5% physical +7% temporal +25% mind +25% arcane ---------- misc Reload +2 Mana/turn +0.24 Mana/s.crit +2.00 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of piercing drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +9% all Acc +14 (+3 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Siliranor' hardened leather sling 'Siliranor'4.0 T3 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Wil dps ---------- Phys.crit +2.0% Dmg.mod +12% temporal Phasing +30% Acc +7 (+1 eff.) Melee Ret 8 temporal ---------- misc Max.mana +80.00 Slings are used to hurl stones or metal shots at your foes. |
Cholar (25-30 power, 5 apr, arcane element) Cholar (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +16 (+3 eff.) Dmg.mod +6% acid +25% arcane +18% mind Res.pen +15% mind +15% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +6 Hardiness +2% Phys.save +4 (+1 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
earthen elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element) earthen elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% lightning Res.pen +12% lightning ----- def ----- Armour +7 Hardiness +6% Phys.save +4 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Arigalle' (33-39.6 power, 5 apr, acid element) elven-wood vilestaff 'Arigalle' (33-39.6 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Rare] Arcane Power 33.0 - 39.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+3 eff.) Dmg.mod +33% acid +3% temporal +15% blight Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +12% blight Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element) elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) Dmg.mod +25% blight ---------- misc Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of invocation (25-30 power, 5 apr, cold element) infernal elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +22.00% Spell.pwr +23 (+5 eff.) S.pwr/crit +8 Melee+ 25 fire Dmg.mod +25% cold ---------- misc See.Invis +13 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 118.16 to 141.79 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Chillwalker' (20-24 power, 4 apr, lightning element) yew magestaff 'Chillwalker' (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +13.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +15% cold +15% nature Melee Ret 10 cold On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +9% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick stralite waraxe of erosion (32.5-45.5 power, 5 apr) quick stralite waraxe of erosion (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 32.5 - 45.5 Physical Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+1 eff.) One-handed war axes. |
stralite waraxe 'Phoenixbile' (32-44.8 power, 5 apr) stralite waraxe 'Phoenixbile' (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +9 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +6% nature +15% fire +15% darkness +9% mind Die.at -60.00 life Heal.mod +15% One-handed war axes. |
warbringer's stralite waraxe (32.5-45.5 power, 5 apr) warbringer's stralite waraxe (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 32.5 - 45.5 Physical Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +18% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Radhigen Radhigen1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% mind +2% physical +5% arcane +12% cold Spell.save +6 (+2 eff.) Max.HP +80.00 Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
Turalar the Blazereek Turalar the Blazereek1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +24% mind Res.pen +10% mind Melee Ret 6 light On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +6% darkness +12% light Max.HP +47.00 A belt that goes around your waist. |
grounding rough leather belt of recklessness grounding rough leather belt of recklessness1.0 T1 belt armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
linen cloak 'Mayita' (1 def, 0 armour) linen cloak 'Mayita' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Mag +1 Con dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak (3 def, 0 armour) marshal's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +3 (+0 eff.) Phys.save +12 (+4 eff.) Max.HP +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient cashmere robe of blight (+17%) (0 def, 0 armour) ancient cashmere robe of blight (+17%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +17% blight +7% temporal +10% physical Res.pen +8% physical +8% temporal ----- def ----- Resists +17% blight +11% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of Linaniil (0 def, 0 armour) cashmere robe of Linaniil (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +17 (+4 eff.) ----- def ----- Resists +11% all ---------- misc Mana/turn +0.15 Max.mana +43.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of lightning (+19%) (0 def, 0 armour) mindwoven linen robe of lightning (+19%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +13% lightning ----- def ----- Resists +19% lightning +7% all Mind.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of Angolwen (0 def, 0 armour) spellwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) S.pwr/crit +2 ----- def ----- Resists +13% all Spell.save +24 (+8 eff.) Silence- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerebreda (0 def, 3 armour) Nerebreda (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +7 Lck dps ---------- Mind.crit +1% Crit.mult +15.00% Res.pen +10% mind ----- def ----- Armour +3 Stealth +5 ---------- misc Stam/turn +0.50 Hate/m.crit +1.00 Max.stam +10.00 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Salyrawyn the Hellstooth (9 def, 3 armour) Salyrawyn the Hellstooth (9 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +3 Mag +7 Wil +4 Cun dps ---------- Spell.crit +3% Dmg.mod +3% fire +15% cold Res.pen +10% lightning +20% fire Melee Ret 8 fire ----- def ----- Armour +3 Defense +9 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+2 eff.) ---------- misc Mana/turn +0.31 Max.mana +39.00 A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 103% Wil, 43% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.2 Pwr.cost 16 out of 24/24. Range 7 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
alchemist's voratun gauntlets of the starseeker (0 def, 3 armour) alchemist's voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +3 Wil +3 Cun dps ---------- Melee+ 7 acid 5 fire 6 lightning 6 cold ----- def ----- Armour +3 Fatigue +5% Resists +8% light +7% darkness ---------- misc Infravis +1 Unarmed combat: Power 32.5 - 45.5 Physical Uses 103% Wil, 43% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% Melee+ +9 ice +7 fire +12 lightning +27 acid On Crit.r2 +33 light +13 darkness Starfall: Puts all charms on 20 cooldown Level 1.3 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 115.31 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine hands (15 def, 2 armour) aquamarine hands (15 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane While equipped: Stats +2 Str +2 Dex +7 Mag +6 Wil +2 Cun +2 Con dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 6 blight 6 arcane 6 darkness Dmg.mod +5% blight +11% arcane +5% darkness +4% all ----- def ----- Armour +2 Defense +15 (+3 eff.) Fatigue +3% Resists +6% blight +6% temporal +4% arcane +5% darkness Unarmed combat: Power 17.0 - 23.8 Physical Uses 103% Wil, 43% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +8 blight On Hit: 20% Moonlight Ray 3 On Hit: 20% Soul Rot 3 On Hit: 10% Manathrust 3 On Hit: * 6% chance to reduce damage dealt by 28% Metal gloves protecting the hands up to the middle of the lower arm. |
Polamikira (1 def, 0 armour) Polamikira (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Crit.mult +10.00% Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of ire (0 def, 5 armour) bladed drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +12 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +5 (+1 eff.) Mind.save +5 (+1 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 206.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
bladed voratun helm of ire (0 def, 5 armour) bladed voratun helm of ire (0 def, 5 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +9 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +5 (+1 eff.) Mind.save +9 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Gloriwen' (2 def, 0 armour) cashmere wizard hat 'Gloriwen' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +1 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +12% arcane Melee Ret 6 mind ----- def ----- Defense +2 (+0 eff.) Resists +6% temporal Mind.save +5 (+1 eff.) ---------- misc Mana/turn +0.18 Psi/ret +0.08 Max.mana +49.00 A pointy cloth hat, very wizardly... |
mindcaging dwarven-steel helm of the bounder (0 def, 4 armour) mindcaging dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +4 Fatigue +4% Resists +11% mind Mind.save +10 (+2 eff.) Confus- +20% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 206.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing cashmere wizard hat of the Brotherhood (2 def, 0 armour) stabilizing cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil +4 Con dps ---------- Dmg.mod +10% arcane ----- def ----- Defense +2 (+0 eff.) Phys.save +6 (+2 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour) enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +14 Defense +3 (+0 eff.) Fatigue +6% Phys.save +8 (+2 eff.) Mind.save +12 (+3 eff.) A suit of armour made of mail. |
radiant stralite mail armour (4 def, 8 armour) radiant stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +13% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
stralite mail armour 'Burnbane' (4 def, 8 armour) stralite mail armour 'Burnbane' (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% fire +3% physical Melee Ret 4 acid ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +22% acid +5% physical Phys.save +6 (+2 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 A suit of armour made of mail. |
stralite mail armour 'Flameterror' (4 def, 8 armour) stralite mail armour 'Flameterror' (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +4 Mag +3 Wil +2 Con dps ---------- Dmg.mod +15% fire Res.pen +25% fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +21% lightning +5% physical +6% fire Phys.save +18 (+6 eff.) A suit of armour made of mail. |
Tempestsmash (20 def, 16 armour) Tempestsmash (20 def, 16 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Dmg.mod +15% physical Res.pen +25% lightning Acc +10 (+2 eff.) Melee Ret 10 lightning ----- def ----- Armour +16 Defense +20 (+5 eff.) Fatigue +8% Mind.save +14 (+3 eff.) ---------- misc Max.stam +30.00 A suit of armour made of leather. |
duelist's drakeskin leather armour of spell shielding (30 def, 14 armour) duelist's drakeskin leather armour of spell shielding (30 def, 14 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +14 Defense +30 (+7 eff.) Fatigue +8% Resists +7% arcane Spell.save +16 (+6 eff.) A suit of armour made of leather. |
enlightening reinforced leather armour of Toknor (12 def, 7 armour) enlightening reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Mind.save +20 (+5 eff.) A suit of armour made of leather. |
nimble cured leather armour of acid resistance (8 def, 4 armour) nimble cured leather armour of acid resistance (8 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +7% Resists +19% acid A suit of armour made of leather. |
prismatic reinforced leather armour of acid resistance (12 def, 7 armour) prismatic reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +19% acid +14% light +14% darkness A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings of fire (+2%) (5 def, 2 armour) mummy wrappings of fire (+2%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% darkness +15% cold +15% arcane +18% fire ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +2% fire Decaying mummy wrappings. |
mummy wrappings of protection (8 def, 5 armour) mummy wrappings of protection (8 def, 5 armour)6.0 T4 mummy armor [Ego] Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +2% Resists -25% fire Phys.save +26 (+8 eff.) Decaying mummy wrappings. |
timebroken mummy wrappings of time (+19%) (5 def, 2 armour) timebroken mummy wrappings of time (+19%) (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +13 (+3 eff.) Dmg.mod +15% darkness +15% cold +26% arcane +32% temporal ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire +19% temporal ---------- misc Max.mana +18.00 Decaying mummy wrappings. |
Unsetting Sun (16 def, 20 armour, 280 block) Unsetting Sun (16 def, 20 armour, 280 block)7.0 T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+3 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
reinforced stralite shield of mind resistance (+14%) (0 def, 14 armour, 206.5 block) reinforced stralite shield of mind resistance (+14%) (0 def, 14 armour, 206.5 block)7.0 T4 shield armor [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +14 Fatigue +8% Resists +14% mind ---------- misc Talents +1 Block Handheld deflection devices. |
shocking stralite shield of crushing (0 def, 8 armour, 143.5 block) shocking stralite shield of crushing (0 def, 8 armour, 143.5 block)7.0 T4 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Melee+ 17 lightning Melee Ret 7 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of resilience (0 def, 10 armour, 205.5 block) swashbuckler's voratun shield of resilience (0 def, 10 armour, 205.5 block)7.0 T5 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Dex dps ---------- Acc +18 (+4 eff.) ----- def ----- Armour +10 Fatigue +8% Max.HP +58.00 ---------- misc Talents +1 Block Handheld deflection devices. |
sentry's quiver of elven-wood arrows of amnesia (58/58, 51.5-72.1 power, 23 apr) sentry's quiver of elven-wood arrows of amnesia (58/58, 51.5-72.1 power, 23 apr)3.0 T4 arrow ammo [Ego++] Arcane/Psionic Power 51.5 - 72.1 Physical Uses 54% Wil, 75% Cun Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +2.5% Capacity 58 Rld cld 1 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
477 alchemist agate 477 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beotir the Gloomshine (dig speed 28 turns) Beotir the Gloomshine (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +6 Str +2 Dex +6 Mag +1 Cun dps ---------- Dmg.mod +7% nature On Hit (Melee): * 20% chance to reduce damage dealt by 28% * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +12% nature +3% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +25.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+5 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+6 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 515 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(145 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of stralite shots of accuracy (13/18, 44-52.8 power, 5 apr) flaming pouch of stralite shots of accuracy (13/18, 44-52.8 power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Master Power 44.0 - 52.8 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +5 Crit +5.5% Capacity 18 On Hit.r1 +9 fire Shots are used with slings to pummel your foes to death. |
4 geode 4 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
5 large geode 5 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
quick stralite torque of gale force [power 245] (10 cooldown) quick stralite torque of gale force [power 245] (10 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 274 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of clear mind [power 4] (30 cooldown) supercharged stralite torque of clear mind [power 4] (30 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Xanudabreth' [power 116] (15 cooldown) elm totem of healing 'Xanudabreth' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% temporal Melee Ret 4 temporal ----- def ----- Resists +1% physical Die.at -40.00 life ---------- misc Stam/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Camyndur' [power 320] (15 cooldown) elven-wood totem of stinging 'Camyndur' [power 320] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +9 Wil dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Acc +15 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +20 (+5 eff.) ---------- misc Infravis +3 Sting an enemy dealing 378 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 290] (15 cooldown) innervating elven-wood totem of healing [power 290] (15 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 15 cooldown 100% to reduce fatigue by 33% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of thorny skin [power 103] (28 cooldown) overpowered elven-wood totem of thorny skin [power 103] (28 cooldown)2.0 T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 103 and armour hardiness by 60% Puts all charms on 28 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of stinging [power 362] (15 cooldown) piercing elven-wood totem of stinging [power 362] (15 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 427 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Nightfoe the yew wand of shielding [power 260] (20 cooldown) Nightfoe the yew wand of shielding [power 260] (20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% fire Melee Ret 4 darkness ----- def ----- Resists +9% darkness ---------- misc Wards +3 blight +3 cold +3 darkness +3 lightning Talents +1 Ward Create a shield absorbing up to 419 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Pitchvalor' [power 386] (20 cooldown) dragonbone wand of shielding 'Pitchvalor' [power 386] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% arcane +15% acid Res.pen +15% darkness Melee Ret 10 darkness ----- def ----- Resists +5% arcane Create a shield absorbing up to 622 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 34% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 moonstone 2 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 tiger's eye 8 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lelodunahor the Prismatic Golem Adventurer level 18
2nd Mirth 122nd year of Ascendancy at 17:21 see stats
By Lelodunahor the Prismatic Golem Adventurer level 29
4th Flare 122nd year of Ascendancy at 19:18 see stats
By Lelodunahor the Prismatic Golem Adventurer level 40
9th Dusk 122nd year of Ascendancy at 14:22 see stats
By Lelodunahor the Prismatic Golem Adventurer level 20
6th Mirth 122nd year of Ascendancy at 04:01 see stats
By Lelodunahor the Prismatic Golem Adventurer level 26
2nd Flare 122nd year of Ascendancy at 01:47 see stats
By Lelodunahor the Prismatic Golem Adventurer level 36
5th Dusk 122nd year of Ascendancy at 07:00 see stats
By Lelodunahor the Prismatic Golem Adventurer level 10
78th Pyre 122nd year of Ascendancy at 00:09 see stats
By Lelodunahor the Prismatic Golem Adventurer level 20
4th Mirth 122nd year of Ascendancy at 20:15 see stats
By Lelodunahor the Prismatic Golem Adventurer level 30
5th Flare 122nd year of Ascendancy at 18:24 see stats
By Lelodunahor the Prismatic Golem Adventurer level 40
9th Dusk 122nd year of Ascendancy at 08:12 see stats
By Lelodunahor the Prismatic Golem Adventurer level 33
2nd Dusk 122nd year of Ascendancy at 17:14 see stats
By Lelodunahor the Prismatic Golem Adventurer level 22
8th Mirth 122nd year of Ascendancy at 10:27 see stats
By Lelodunahor the Prismatic Golem Adventurer level 36
5th Dusk 122nd year of Ascendancy at 07:00 see stats
By Lelodunahor the Prismatic Golem Adventurer level 23
10th Mirth 122nd year of Ascendancy at 11:15 see stats
Log
Melee retaliation hits Lelodunahor for (9 flat reduction), 0 fire (0 total damage).
Lelodunahor hits Dozing Cyrowyn for 173 physical, 8 darkness, 12 temporal, 10 light, 4 lightning, 6 fire, 15 physical, 9 cold, 143 lightning (380 total damage).
Dozing Cyrowyn uses Stunning Blow.
Lelodunahor resists the stunning blow!
Dozing Cyrowyn misses Lelodunahor.
Dozing Cyrowyn is dazed!
Dozing Cyrowyn hits Lelodunahor for (18 flat reduction), (44 deflected), (87 absorbed), 0 physical, (6 flat reduction), 0 light, (4 flat reduction), 0 darkness (0 total damage).
Melee retaliation hits Lelodunahor for (9 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Dozing Cyrowyn for 21 light, 9 blight, 1 cold, 18 arcane (50 total damage).
Blink Counter hits Dozing Cyrowyn for 222 physical, 8 darkness, 12 temporal, 10 light, 4 lightning, 6 fire, 15 physical, 9 cold (287 total damage).
The protective shield of Lelodunahor disappears.
Lelodunahor's Beyond the Flesh performs a melee critical strike against Dozing Cyrowyn!
Dozing Cyrowyn is not dazed anymore.
Lelodunahor casts Lightning.
Lelodunahor's spell attains critical power!
Dozing Cyrowyn shrugs off the critical damage!
Lelodunahor casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Dozing Cyrowyn's energy is sapped!
Lelodunahor's spell attains critical power!
Talent Stealth is ready to use.
Melee retaliation hits Lelodunahor for (8 flat reduction), 0 fire (0 total damage).
Lelodunahor's Beyond the Flesh hits Dozing Cyrowyn for 125 physical, 31 temporal, 24 light, 11 lightning, 16 fire, 38 physical, 22 cold, 255 lightning, 279 arcane (801 total damage).
Thunderstorm hits Dozing Cyrowyn for 38 lightning damage.
Dozing Cyrowyn is less vulnerable to physical.
Dozing Cyrowyn recovers their energy.
Dozing Cyrowyn has recovered!
Dozing Cyrowyn uses Prismatic Slash.
Your shield crumbles under the damage!
The shield around Lelodunahor crumbles.