








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: 剑圣Mod 汉化包 (Swordsmaster Class Chinese Langauge Pack) 1.7.2请注意,本插件不是ToME4的汉化补丁,ToME4的汉化将会随游戏自动更新。 This addon contains Chinese language support for Swordsmaster Class. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Skirmisher |
Level / Exp | 3 / 26% |
Size | 中等 |
Lifes / Deaths | Killed by skeleton magus at level 3 on the 75 派尔月 122 year of Ascendancy at 15:01 0 / 3Killed by skeleton magus at level 3 on the 75 派尔月 122 year of Ascendancy at 15:41 Killed by skeleton magus at level 3 on the 75 派尔月 122 year of Ascendancy at 16:24 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 20 (base 20) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 11 (base 11) |
Cunning | 16 (base 16) |
Resources
Life | -64/123 |
Stamina | 98/108 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 30.915571422826 |
See Invisible | 30.915571422826 |
Offense: Mainhand
Damage | 25 |
Accuracy | 26 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
自然 | +11% |
Defense: Base
Armour (hardiness) | 7 (59.007671158813%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 7 |
Mental Save | 9 |
Defense: Resistances
寒冷 | + 16%( 70%) |
自然 | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:传送使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活这个符文随机传送 36 码范围内位置,至少传送 15 码以外。 效果随你的魔力属性提升。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:19 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 30 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的体质属性提升。 |
Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 61 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的体质属性提升。 |
Class Talents
格斗 / 盾牌训练 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 不倦战斗 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / 毒素 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / 精准射击 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 散兵-投石索 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
灵巧 / 街头格斗 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 移动 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
在头上 | ![]() 装备力量来源 奥术力量 装备力量来源 自然力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 抗性改变:+16%自然 伤害加成:+11%自然 每回合法力回复:+0.10 法术强度:+2(+2有效值) 法术暴击率:+2% 一顶法师风格的尖帽子…… |
主护甲 | ![]() 装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+1有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
弹药袋 | ![]() 装备需求: - 敏捷 11 3.00 负重。 类型:弹药/子弹 ; 材质等级 1 基础伤害:12.0-14.4 使用属性: 50%灵巧, 70%敏捷 伤害类型:物理 武器精通类型:投石索精通 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:15 子弹是配合投石索投掷敌人用的。 |
在主手 | ![]() 装备需求: - 敏捷 11 - 技能 射击 4.00 负重。 类型:武器/投石索 ; 材质等级 1 武器精通类型:投石索精通 命中加成:+0.2% 基础伤害(最大20%) 攻击速度:100% 攻击距离:+6 投石索用来向敌人投掷石质或金属子弹。 |
在副手 | ![]() 装备需求: - 盾牌使用训练 - 灵巧 11 装备力量来源 自然力量 装备制造者 某位大师 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:9.5-11.4 使用属性: 100%力量 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+20 当使用或装备时: 护甲值:+2 疲劳值:+8% 近战附加伤害:5闪电 近战反击伤害:2闪电 抗性改变:+16%寒冷 获得技能: +1 格挡 手持防护装备。 |
光源 | ![]() 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 心灵的移动纹身 (433% 加速 ; 18 冷却) 装备力量来源 自然力量 0.10 负重。 类型:卷轴/纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 433% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的意志属性提升。 它可以用于纹刻到你的身上。 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 铁质巨锤 (18-27 伤害, 1 护甲穿透) 装备需求: - 力量 11 5.00 负重。 类型:武器/巨锤 ; 材质等级 1 你必须使用双手装备。 基础伤害:18.0-27.0 使用属性: 120%力量 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+1 暴击率:+0.5% 攻击速度:100% 沉重的双手巨锤。 |
![]() 屠杀之平衡的钢剑 (21-29 伤害, 3 护甲穿透) 装备需求: - 力量 16 装备制造者 某位大师 3.00 负重。 类型:武器/长剑 ; 材质等级 2 基础伤害:21.0-29.4 使用属性: 100%力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+3 暴击率:+3.0% 攻击速度:100% 当使用或装备时: 命中:+5(+3有效值) 闪避:+5(+2有效值) 缴械免疫:+20% 锋利,长而致命。 |
![]() 照明之榆木元素法杖 (10-12 伤害, 2 护甲穿透, 寒冷 伤害) 装备需求: - 魔力 11 装备力量来源 自然力量 5.00 负重。 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 基础伤害:10.0-12.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 闪避:+5(+2有效值) 伤害加成:+10%寒冷 获得技能: +1 法杖掌控 法术强度:+3(+3有效值) 法术暴击率:+1% 光照范围:+2 它可以用于触发技能照明术,将所有其他物品置入6回合冷却: 有效技能等级:2.0 能量消耗:6,总计6/6. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 51.11 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
![]() 铁斧 (12-17 伤害, 2 护甲穿透) 装备需求: - 力量 11 3.00 负重。 类型:武器/战斧 ; 材质等级 1 基础伤害:12.0-16.8 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 单手战斧。 |
![]() 铁斧 (12-16 伤害, 2 护甲穿透) 装备需求: - 力量 11 3.00 负重。 类型:武器/战斧 ; 材质等级 1 基础伤害:11.5-16.1 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 单手战斧。 |
![]() 铁斧 (12-16 伤害, 2 护甲穿透) 装备需求: - 力量 11 3.00 负重。 类型:武器/战斧 ; 材质等级 1 基础伤害:11.5-16.1 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 单手战斧。 |
![]() 装备需求: - 重甲训练 装备制造者 某位大师 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 命中:+10(+5有效值) 护甲值:+1 疲劳值:+1% 属性变化:+2敏捷 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
![]() 粗制皮帽 (0 闪避, 1 护甲) 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 一顶皮帽。 |
![]() 清除的火焰抗性之粗制皮甲 (3 闪避, 2 护甲) 装备需求: - 力量 10 装备力量来源 反魔法力量 装备制造者 某位大师 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+1有效值) 疲劳值:+6% 抗性改变:+10%枯萎/+16%火焰/+10%自然 一套用皮革制成的皮甲。 |
![]() 装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 装备需求: - 宝石相关技能 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 闪避:+10(+5有效值) 当被用来强化装备时: 闪避:+10(+5有效值) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 装备需求: - 宝石相关技能 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+10 当被用来强化装备时: 护甲值:+10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
0]休息了10回合 (停止原因:所有资源和生命值已恢复满)。
0]你不能自动探索这一层
0]Paega启用了涂毒。
1]自动探索了2回合(中断原因:有趣的角色)
1]你被传送回现实世界!
1]Paega射击!
2]Paega的射击击中骷髅魔导师造成28 物理伤害。
2]骷髅魔导师未命中Paega。
1]Paega使用了格挡.
2]骷髅魔导师施放了奥术射线.
3]骷髅魔导师击中Paega造成(20 被格挡), 84 奥术 (84合计伤害).
1]Paega射击!
2]Paega的射击击中骷髅魔导师造成28 物理伤害。
2]骷髅魔导师未命中Paega。
1]Paega射击!
2]骷髅魔导师抵抗了邪恶毒素!
2]Paega的射击击中骷髅魔导师造成27 物理伤害。
2]骷髅魔导师未命中Paega。
1]Paega射击!
2]Paega的射击击中骷髅魔导师造成24 物理伤害。
2]骷髅魔导师施放了奥术射线.
2]骷髅魔导师击中Paega造成104 奥术伤害。
2]玩家Paega等级3科纳克人散兵被诅咒而死,杀死他(她)的是一个骷髅魔导师,死在第1层,倒塌的塔。