Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Hulk! 1.4.8 Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Hulk |
Class | Adventurer |
Level / Exp | 114 / 70% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1037 (base 22) |
Dexterity | 1030 (base 21) |
Constitution | 1034 (base 14) |
Magic | 1046 (base 13) |
Willpower | 1036 (base 12) |
Cunning | 1036 (base 13) |
Resources
Life | 2990513/2990513 |
Stamina | 4995/4995 |
Healing Factor | 2.2757475083056 |
Regeneration | 23526.677740864 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +565% |
Spell | +200% |
Global | +765% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 1001 |
Accuracy | 251 |
Crit Chance | 620% |
APR | 331 |
Speed | 0.33 |
Offense: Spell
Spellpower | 227 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 220.35 |
Offense: Mind
Mindpower | 233 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +237% |
Blight | +226% |
Arcane | +244% |
Cold | +226% |
All | 0% |
Mind | +244% |
Lightning | +229% |
Light | +242% |
Temporal | +241% |
Physical | +250% |
Darkness | +268% |
Fire | +238% |
Nature | +244% |
Offense: Damage Penetration
Acid | +226% |
Blight | +236% |
Arcane | +241% |
Cold | +226% |
All | 0% |
Mind | +226% |
Lightning | +246% |
Light | +226% |
Temporal | +236% |
Physical | +265% |
Darkness | +236% |
Fire | +226% |
Nature | +251% |
Defense: Base
Armour (hardiness) | 292 (100%) |
Defense | 196 |
Ranged Defense | 196 |
Fatigue | 3 |
Physical Save | 315 |
Spell Save | 313 |
Mental Save | 312 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | +226%(100%) |
Mind | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Physical | +100%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Disarm Resistance | 60% |
Silence Resistance | 10% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Exploit Weakness |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
beneficial effect | The target is surrounded by a magical shield, absorbing 4577/9999 damage before it crumbles. Damage Shield |
beneficial effect | Infinite Dungeon Challenge: Mirror Match (Level 60) Challenge |
beneficial effect | Countering melee attacks: Has a 89% chance to get an automatic counter attack when avoiding a melee attack. (6.3 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 10 of Infinite Dungeon. Escort: injured seer (level 10 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 13 of Infinite Dungeon. Escort: injured seer (level 13 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by Emasewe the black mamba. Escort: lost sun paladin (level 38 of Infinite Dungeon) | failed |
You failed to protect the lost warrior from death by Bethosemille the orc corruptor. Escort: lost warrior (level 28 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 31 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by Beluvea the thief. Escort: repented thief (level 18 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by ritch flamespitter. Escort: repented thief (level 29 of Infinite Dungeon) | failed |
You abandoned repented thief to death. Escort: repented thief (level 30 of Infinite Dungeon) | failed |
You failed to protect the temporal explorer from death by elven blood mage. Escort: temporal explorer (level 8 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 39) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 32) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 33) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 44) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 60) | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 15) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 23)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 34) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6) | failed |
Leave the level in less than 120 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (120) (Level 21)Turns left: 113 You completed the challenge and received: Random Artifact: Gleamtorrent | done |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 41)Turns left: 93 You completed the challenge and received: Random Artifact: Airbane (62-99.2 power, 4 apr) | done |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 36)Turns left: 66 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 423 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (423) (Level 55)Turns left: 378 You completed the challenge and received: Random Artifact: Pusnail (0 def, 8 armour) | done |
Leave the level in less than 495 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (495) (Level 52)Turns left: 461 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 51 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (51) (Level 14)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Cyryda (0 def, 5 armour) Cyryda (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 31% chance to corrode armour by 30% Changes stats: +7 Mag / +6 Wil / +4 Cun / +4 Con Changes resistances: +9% acid Physical save: +19 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +25 (+1 eff.) Stamina each turn: +0.70 Mana each turn: +0.60 Maximum mana: +60.00 Maximum stamina: +25.00 Spell crit. chance: +4% A pair of boots made of leather. |
Quiver | Prismbloom the pouch of voratun shots (24/24, 58-69.6 power, 6 apr) Prismbloom the pouch of voratun shots (24/24, 58-69.6 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 58.0 - 69.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 40% chance to disease * 40% chance to cause random gloom * 20% chance to curse the target * 25% chance to put talents on cooldown Damage (Ranged): +19 blight / +20 darkness Burst (radius 1) on hit: +12 blight / +4 physical / +25 fire Burst (radius 2) on crit: +8 light / +8 physical When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
On hands | corrosive drakeskin leather gloves of the juggernaut (0 def, 3 armour) corrosive drakeskin leather gloves of the juggernaut (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 acid Changes stats: +6 Con Changes resistances: +10% acid Changes damage: +11% acid Physical save: +26 (+2 eff.) Spell save: +7 (+0 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +50% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Velyta the Darkobsidian (3 def, 0 armour) Velyta the Darkobsidian (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 darkness / 8 arcane Changes stats: +7 Mag / +7 Wil Changes resistances: +18% mind / +9% nature Changes resistances penetration: +10% darkness Changes damage: +15% temporal / +13% light / +6% arcane / +3% nature / +15% physical / +18% mind / +32% darkness Spellpower: +5 (+0 eff.) A pointy cloth hat, very wizardly... |
Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Duredan the voratun ring Duredan the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Fatigue: -10% Changes stats: +10 Str / +11 Mag / +8 Cun / +8 Con Changes resistances: +12% mind / +1% physical Changes resistances penetration: +10% blight Maximum encumbrance: +40 Silence immunity: +10% Maximum vim: +30.00 Spellpower: +15 (+1 eff.) Damage Shield penetration: +20% Rings can have magical properties. |
On fingers | steel ring 'Growthvagrant' steel ring 'Growthvagrant'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Str / +4 Dex / +5 Mag / +6 Wil / +6 Cun / +3 Con Changes resistances: +7% arcane Changes resistances penetration: +25% nature Changes damage: +15% nature Grants telepathy: Demon/Minor Demon/Major Mindpower: +9 (+1 eff.) Light radius: +4 Infravision radius: +4 See invisible: +9 Rings can have magical properties. |
Around neck | clarifying stralite amulet clarifying stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +25% mind Confusion immunity: +44% Amulets can have magical properties. |
In main hand | Airbane (62-99.2 power, 4 apr) Airbane (62-99.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +84 insidious poison / +4 temporal / +8 lightning Burst (radius 1) on hit: +20 lightning / +4 temporal Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +21 (+1 eff.) Armour penetration: +41 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 45% * 30% chance to blind Damage when hit (Melee): 12 lightning / 8 temporal / 8 light Changes resistances: +6% lightning / +3% nature Changes resistances penetration: +20% lightning / +10% temporal / +39% physical Changes damage: +3% lightning / +19% physical / +3% light Massive two-handed swords. |
Main armor | drakeskin leather armour 'Zubukira' (5 def, 8 armour) drakeskin leather armour 'Zubukira' (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 (+1 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +6 Wil Changes resistances: +27% blight / +27% fire / +23% darkness / +12% acid Critical mult.: +19.00% Blindness immunity: +5% Cut immunity: +10% Disarm immunity: +10% Maximum stamina: +10.00 Light radius: +2 A suit of armour made of leather. |
Cloak | Brandcrack the elven-silk cloak (28 def, 0 armour) Brandcrack the elven-silk cloak (28 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Defense: +28 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Cun / +6 Dex Changes resistances: +32% fire / +25% light / +15% mind Changes resistances penetration: +15% arcane Changes damage: +12% arcane / +12% fire Stealth bonus: +15 Physical save: +12 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
yew magestaff 'Stormzeal' (20-24 power, 4 apr, fire element) yew magestaff 'Stormzeal' (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 66% chance to disease Damage Shield penetration (this weapon only): +30% Damage (Melee): +24 lightning When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% lightning Changes damage: +20% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Mana each turn: +0.28 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +72.00 Maximum hate: +8.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe 'Shockreaper' (22.5-33.75 power, 2 apr) steel battleaxe 'Shockreaper' (22.5-33.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 60% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning / +20 blight Burst (radius 1) on hit: +8 lightning / +12 mind / +12 blight Burst (radius 2) on crit: +16 lightning When wielded/worn: Effects on melee hit: * 45% chance to daze at end of turn Damage when hit (Melee): 30 blight Changes resistances: +15% lightning Massive two-handed battleaxes. |
voratun battleaxe 'Duskwither' (57.5-86.25 power, 4 apr) voratun battleaxe 'Duskwither' (57.5-86.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 83% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +29 acid Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +4 acid When wielded/worn: Physical crit. chance: +20.0% Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Changes stats: +1 Cun / +2 Con Massive two-handed battleaxes. |
Deepsarc (25.5-40.8 power, 2 apr) Deepsarc (25.5-40.8 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 darkness / +12 arcane Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +16 arcane Damage against: +16% Living When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% lightning / +12% cold Changes resistances penetration: +15% mind Cut immunity: +15% Teleport immunity: +10% Maximum hate: +4.00 Mental crit. chance: +9% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+1 eff.) Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 60/60) : Effective talent level: 2.0 Power cost: 40 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 11 turns and dealing 679.0 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Rotvalor (51.5-82.4 power, 16 apr) Rotvalor (51.5-82.4 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +19 (+1 eff.) Armour penetration: +21 Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +10 Str Changes resistances: +9% acid Changes resistances penetration: +15% acid / +19% physical / +15% nature Changes damage: +3% acid / +40% physical / +3% arcane Stamina when hit: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Sepsisslice (53.5-85.6 power, 16 apr) Sepsisslice (53.5-85.6 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +4 nature When wielded/worn: Armour penetration: +20 Physical crit. chance: +59.0% Damage when hit (Melee): 12 nature Changes resistances penetration: +10% nature / +15% mind Changes damage: +3% mind / +3% fire Critical mult.: +38.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Olaneg the dwarven-steel mace (35.5-49.7 power, 4 apr) Olaneg the dwarven-steel mace (35.5-49.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +4.0% Armour: +9 Defense: +13 (+2 eff.) Ranged Defense: +13 (+2 eff.) Changes stats: +3 Con Changes damage: +15% arcane Mana each turn: +0.52 Damage Shield penetration: +60% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Blunt and deadly. |
Isylethra the Biletaint (4.5-4.95 power, 18 apr, mind damage) Isylethra the Biletaint (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +8 temporal When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes stats: +3 Cun Changes damage: +5% lightning / +3% darkness / +3% mind / +7% cold / +3% nature / +6% fire Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Critical mult.: +5.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Nimbushash' (16.5-18.15 power, 40 apr, nature damage) living mindstar 'Nimbushash' (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% * 20% chance to corrode armour by 30% Damage (Melee): +4 lightning Burst (radius 1) on hit: +4 lightning / +8 temporal / +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 47% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Wil Changes resistances: +3% temporal Changes resistances penetration: +5% lightning Changes damage: +3% temporal Physical save: +10 (+1 eff.) Mindpower: +14 (+2 eff.) Mental crit. chance: +11% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivesema the pair of drakeskin leather boots (0 def, 14 armour) Ivesema the pair of drakeskin leather boots (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -5% Changes stats: +7 Dex / +1 Wil / +12 Lck Changes resistances: +15% acid / +3% blight / +15% fire / +13% cold / +18% lightning Changes resistances penetration: +20% mind Stealth bonus: +15 Maximum encumbrance: +33 Physical save: +11 (+1 eff.) Spell save: +3 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +50 A pair of boots made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
388 alchemist agate 388 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By freq_infinite the Hulk Adventurer level 9
75th Pyre 122nd year of Ascendancy at 03:45 see stats
By freq_infinite the Hulk Adventurer level 53
3rd Mirth 122nd year of Ascendancy at 01:35 see stats
By freq_infinite the Hulk Adventurer level 38
79th Pyre 122nd year of Ascendancy at 14:28 see stats
By freq_infinite the Hulk Adventurer level 59
3rd Mirth 122nd year of Ascendancy at 13:24 see stats
By freq_infinite the Hulk Adventurer level 80
5th Mirth 122nd year of Ascendancy at 18:35 see stats
By freq_infinite the Hulk Adventurer level 96
9th Mirth 122nd year of Ascendancy at 10:47 see stats
By freq_infinite the Hulk Adventurer level 106
10th Mirth 122nd year of Ascendancy at 22:52 see stats
By freq_infinite the Hulk Adventurer level 114
2nd Summertide 122nd year of Ascendancy at 04:12 see stats
By freq_infinite the Hulk Adventurer level 54
3rd Mirth 122nd year of Ascendancy at 03:40 see stats
By freq_infinite the Hulk Adventurer level 10
75th Pyre 122nd year of Ascendancy at 03:50 see stats
By freq_infinite the Hulk Adventurer level 20
76th Pyre 122nd year of Ascendancy at 15:38 see stats
By freq_infinite the Hulk Adventurer level 30
77th Pyre 122nd year of Ascendancy at 22:46 see stats
By freq_infinite the Hulk Adventurer level 40
79th Pyre 122nd year of Ascendancy at 22:37 see stats
By freq_infinite the Hulk Adventurer level 50
2nd Mirth 122nd year of Ascendancy at 11:02 see stats
By freq_infinite the Hulk Adventurer level 46
1st Mirth 122nd year of Ascendancy at 20:41 see stats
By freq_infinite the Hulk Adventurer level 43
1st Mirth 122nd year of Ascendancy at 13:44 see stats
By freq_infinite the Hulk Adventurer level 3
74th Pyre 122nd year of Ascendancy at 17:46 see stats
By freq_infinite the Hulk Adventurer level 45
1st Mirth 122nd year of Ascendancy at 20:40 see stats
By freq_infinite the Hulk Adventurer level 4
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By freq_infinite the Hulk Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 3.11 gold from the transmogrification of prismatic dwarven-steel helm of knowledge (0 def, 4 armour).
You gain 5.73 gold from the transmogrification of reinforced pair of voratun boots of uncanny dodging (10 def, 15 armour).
You gain 25.00 gold from the transmogrification of Porydhelaith the elven-silk cloak (3 def, 6 armour).
You gain 7.62 gold from the transmogrification of reinforced drakeskin leather belt of dampening.
You gain 6.35 gold from the transmogrification of silk robe of life (3 def, 0 armour).
You gain 1.35 gold from the transmogrification of spellwoven linen robe of light (+18%) (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of voratun shield 'Starwarden' (12 def, 3 armour, 207.5 block).
You gain 3.25 gold from the transmogrification of elemental quiver of yew arrows of crippling (16/16, 32-44.8 power, 10 apr).
You gain 4.49 gold from the transmogrification of nature's living mindstar of balance (17-18.7 power, 40 apr, mind damage).
You gain 4.73 gold from the transmogrification of truestriking steel dagger of purging (13-16.9 power, 6 apr).
You gain 6.75 gold from the transmogrification of caustic steel dagger of nature (12-15.6 power, 6 apr).
You gain 5.37 gold from the transmogrification of truestriking dwarven-steel longsword of purging (21.5-30.1 power, 4 apr).
You gain 11.10 gold from the transmogrification of insidious orichalcum trident of evisceration (53-84.8 power, 16 apr).
You gain 10.18 gold from the transmogrification of caustic orite trident of nature (40-64 power, 13 apr).
You gain 7.23 gold from the transmogrification of inquisitor's voratun greatsword of erosion (61.5-98.4 power, 4 apr).
You gain 8.69 gold from the transmogrification of thunderous steel greatsword of massacre (38-60.8 power, 2 apr).
You gain 6.28 gold from the transmogrification of blazebringer's iron greatsword of shearing (16.5-26.4 power, 1 apr).
You gain 9.18 gold from the transmogrification of caustic dwarven-steel battleaxe of shearing (31.5-47.25 power, 2 apr).
You gain 13.32 gold from the transmogrification of magelord's elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element).
You gain 9.10 gold from the transmogrification of lifebinding elven-wood starstaff of breaching (25-30 power, 5 apr, physical element).
You gain 5.15 gold from the transmogrification of pixie's stralite ring of corrosion (+34%).
You gain 2.90 gold from the transmogrification of insidious poison infusion (156 nature damage, 62% healing reduction).
New Achievement: Infinite x60 (Madness (Roguelike) difficulty)!
Accepted quest 'Infinite Dungeon Challenge: Mirror Match (Level 60)'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Freq_infinite deactivates Exploit Weakness.
The shield around freq_infinite crumbles.