










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Infinite Cat Points 1.4.0One Cat Point per level. Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Berserker |
| Level / Exp | 1000 / 1480478% |
| Size | big |
| Lifes / Deaths | Killed by Cainora at level 1000 on the 63rd Haze 122nd year of Ascendancy at 05:27 / 1 |
Primary Stats
| Strength | 379 (base 300) |
| Dexterity | 521 (base 300) |
| Constitution | 527 (base 300) |
| Magic | 504 (base 300) |
| Willpower | 514 (base 300) |
| Cunning | 521 (base 300) |
Resources
| Life | 101188177/117922151 |
| Stamina | 605769/633089 |
| Equilibrium | 0 |
| Healing Factor | 2.11262553802 |
| Regeneration | 40079.824497873 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 33 |
| Lite | 4 |
| Infravision | 482 |
| See Stealth | 1249.9863803375 |
| See Invisible | 1249.9863803375 |
| ESP Range | 25 |
| ESP Kinds | vermin/oozes |
Offense: Mainhand
| Damage | 62372 |
| Accuracy | 1075 |
| Crit Chance | 1471% |
| APR | 10902 |
| Speed | 0.30 |
Offense: Spell
| Spellpower | 132 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 169 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +10% |
| Nature | +3% |
| Darkness | +15% |
| Arcane | +9% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Darkness | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 2887.8249382138 (100%) |
| Defense | 132 |
| Ranged Defense | 136 |
| Fatigue | 0 |
| Physical Save | 175 |
| Spell Save | 2843 |
| Mental Save | 142 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 89%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Darkness | + 53%( 80%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2620 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 63% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| Technique / Two-handed assault | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 201.70 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 201.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 201.30 |
| 1/5 |
| 100/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 1/5 |
| Technique / Archery training | 201.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Agility | 201.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 200.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Duelist | 201.20 |
| 100/5 |
| 100/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 201.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 201.20 |
| 1/5 |
| 100/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Reflexes | 201.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 201.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 1/5 |
| Technique / Superiority | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 201.20 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 201.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 201.60 |
| 51/5 |
| 18/5 |
| 20/5 |
| 100/5 |
| 61/5 |
| 76/5 |
| Wild-gift / Harmony | 201.80 |
| 1/5 |
| 100/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 201.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Mobility | 201.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Scoundrel | 200.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Staff combat | 200.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 201.00 |
| 1/5 |
| 100/5 |
| Technique / Thuggery | 201.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Acrobatics | 1.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Race / Higher | 201.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | All stats increased by 189. Pain Enhancement System |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 1889.08, and stamina regeneration by 377.82. Bloodbath |
| beneficial effect | Increases maximum life and stamina by 50%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | Detects creatures of type vermin/oozes in radius 15. Overseer of Nations |
| beneficial effect | Has 4 throwing knives prepared: 4 KnivesRange: 9 Net Damage: 85400 - 119560 Accuracy: 1095 (knife) APR: 10969 Crit Chance: +2867% Crit mult: 15376% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (4.6 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Halimnir' (3 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +8 Defense: +3 (+0 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +3% Changes resistances: +7% fire / +5% cold Physical save: +3 (+1 eff.) Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Arcoozer the dwarven lanternPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 24 fire Changes stats: +2 Str Changes resistances: +3% lightning / +8% fire / +11% light Changes damage: +12% darkness Damage affinity(heal): +5% darkness Critical mult.: +9.00% Mental save: +7 (+1 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +8% Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 383.33 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On fingers | savage's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+0 eff.) Maximum stamina: +23.00 Rings can have magical properties. |
| On fingers | FogsliceInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+0 eff.) Effects on melee hit: * Slows global speed by 30% * 14% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +8 Str / +6 Cun / +6 Con Changes resistances: +28% lightning / +9% nature / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +14% lightning / +3% darkness Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 603.6 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 869% weapon damage. If the attack hits, the target will bleed for 1518% weapon damage over 7 turns, and all healing will be reduced by 149%. Rings can have magical properties. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 1 power out of 30/30) : Effective talent level: 805.2 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 8574 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Camyziladradil the voratun battleaxe (54.5-81.75 power, 20 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +40% Damage (Melee): +14 lightning / +16 blight When wielded/worn: Accuracy: +13 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Dex / +2 Wil Changes damage: +9% arcane Spell save: +20 (+0 eff.) Mana when firing critical spell: +1.00 Massive two-handed battleaxes. |
| On hands | heroic dwarven-steel gauntlets of the starseeker (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Mental save: +8 (+1 eff.) Maximum life: +52.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). Burst (radius 2) on crit: +26 light / +12 darkness It can be used to activate talent Starfall, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 148.12 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Bokadunahad (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +35% Changes stats: +5 Str / +12 Con Changes resistances: +23% acid / +8% fire / -16% light / +10% darkness Changes resistances penetration: +15% arcane Physical save: +8 (+1 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +74.00 Spell crit. chance: +4% Damage Shield penetration: +20% A suit of armour made of metal plates. |
| Cloak | Xanywen (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +17 Defense: +3 (+0 eff.) Changes stats: +2 Str / +4 Dex / +2 Mag / +3 Wil / +3 Cun Changes damage: +12% mind Critical mult.: +30.00% Stealth bonus: +9 Stamina each turn: +0.60 Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Squalorwish the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -12% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 temporal Changes resistances: +6% temporal Changes resistances penetration: +15% nature Changes damage: +3% nature Teleport immunity: +50% Life regen: +5.80 It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 1 turns. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.heat beam rune (225 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 225.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.infernal ash starstaff of fate (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +25.00% Physical save: +9 (+1 eff.) Spell save: +9 (+0 eff.) Mental save: +9 (+1 eff.) Spellpower: +12 (+1 eff.) Spell crit. chance: +7% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, fire element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 150% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% fire Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+4 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.2 zircon 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level.Glariwen the Duskrazor [power 131] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +6 Cun Changes resistances: +12% fire / +15% arcane / +6% darkness Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +25% arcane / +10% fire / +20% mind / +30% darkness Changes damage: +9% temporal / +6% darkness / +6% fire / +9% mind / +6% arcane Grants telepathy: All Talents granted: +4 Telekinetic Blast +1 Ward Critical mult.: +50.00% Mental save: +6 (+1 eff.) Equilibrium when hit: +0.16 Mindpower: +14 (+1 eff.) Mental crit. chance: +3% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 131 for 7 turns, putting all charms on cooldown for 1 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Cainora the Superhuman Berserker level 1000
3rd Mirth 122nd year of Ascendancy at 19:35 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cainora the Superhuman Berserker level 1000
18th Haze 122nd year of Ascendancy at 23:26 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Cainora the Superhuman Berserker level 1000
18th Haze 122nd year of Ascendancy at 23:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cainora the Superhuman Berserker level 10
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cainora the Superhuman Berserker level 20
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cainora the Superhuman Berserker level 30
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Cainora the Superhuman Berserker level 40
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Cainora the Superhuman Berserker level 50
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Cainora the Superhuman Berserker level 1000
74th Pyre 122nd year of Ascendancy at 13:51 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Cainora the Superhuman Berserker level 1000
8th Flare 122nd year of Ascendancy at 21:06 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cainora the Superhuman Berserker level 1000
78th Pyre 122nd year of Ascendancy at 10:29 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Cainora the Superhuman Berserker level 1000
74th Pyre 122nd year of Ascendancy at 13:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cainora the Superhuman Berserker level 1000
74th Pyre 122nd year of Ascendancy at 13:51 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Cainora the Superhuman Berserker level 1000
74th Pyre 122nd year of Ascendancy at 13:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cainora the Superhuman Berserker level 1000
78th Pyre 122nd year of Ascendancy at 05:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cainora the Superhuman Berserker level 1000
78th Pyre 122nd year of Ascendancy at 01:12 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Cainora the Superhuman Berserker level 1000
3rd Mirth 122nd year of Ascendancy at 11:45 see stats
Log
Shadow is poisoned!
Ce'Nugavena the sandworm destroyer is poisoned!
Ce'Nugavena the sandworm destroyer is magically poisoned!
Deadly Poison from Cainora hits Brittle clear ooze for 24277 nature damage.
Deadly Poison from Cainora hits Brittle clear ooze for 24277 nature damage.
Vulnerability Poison from Cainora hits Brittle clear ooze for 129 arcane damage.
Cainora performs a melee critical strike against Shadow!
Shadow shrugs off the critical damage!
Shadow resists the terror!
Cainora performs a melee critical strike against Shadow!
Shadow shrugs off the critical damage!
Cainora prepares for the next kill!.
Vulnerability Poison from Cainora killed Brittle clear ooze!
Cainora hits Shadow for 0 light, 0 darkness (0 total damage).
Cainora hits Ce'Nugavena the sandworm destroyer for 0 light, 1 darkness (1 total damage).
Cainora hits Shadow for 70489 physical, 18 lightning, 18 blight, 3 physical, 1087 physical, 3 physical, 16 light, 1 darkness (71634 total damage).
Cainora slows down.
Cainora performs a melee critical strike against Shadow!
Shadow shrugs off the critical damage!
Shadow resists the terror!
Cainora performs a melee critical strike against Shadow!
Shadow shrugs off the critical damage!
Cainora hits Shadow for 0 light, 0 darkness (0 total damage).
Cainora hits Ce'Nugavena the sandworm destroyer for 0 lightning damage.
Cainora hits Shadow for 90229 physical, 18 lightning, 18 blight, 3 physical, 1176 physical, 3 physical, 16 light, 1 darkness (91463 total damage).
Cainora no longer feels strong.
Cainora no longer revels in blood quite so much.






















































































































































































