











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup (Vexamen's modification) 1.5.10Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Simple Godmode 1.7.2Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Infinite Cat Points 1.4.0One Cat Point per level. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | Bladebender |
| Level / Exp | 78 / 63% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 9105 (base 104) |
| Dexterity | 9106 (base 104) |
| Constitution | 9110 (base 104) |
| Magic | 9107 (base 104) |
| Willpower | 9108 (base 104) |
| Cunning | 9109 (base 104) |
Resources
| Life | 11489034/11489034 |
| Mana | 92554/2368460 |
| Stamina | 47888/1185760 |
| Psi | 2762716/2762716 |
| Healing Factor | 2.4999999954763 |
| Regeneration | 25000072.164969 |
Speed
| Mental | +215.74780671339% |
| Attack | +200% |
| Movement | +319.9024570974% |
| Spell | +200% |
| Global | +239.94130267734% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 23 |
| See Stealth | 599.52661010647 |
| See Invisible | 599.52661010647 |
Offense: Mainhand
| Damage | 4974 |
| Accuracy | 467 |
| Crit Chance | 2918% |
| APR | 1113 |
| Speed | 0.32 |
Offense: Offhand
| Damage | 2696 |
| Accuracy | 467 |
| Crit Chance | 2920% |
| APR | 1113 |
| Speed | 0.32 |
Offense: Spell
| Spellpower | 824 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 965 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +89% |
| Blight | +81% |
| Arcane | +77% |
| Cold | +84% |
| All | +74% |
| Light | +83% |
| Physical | +92% |
| Fire | +94% |
| Mind | +84% |
Offense: Damage Penetration
| Nature | +40% |
| Acid | +35% |
| Cold | +60% |
| Mind | +55% |
| Blight | +40% |
| Lightning | +35% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 8534.7038233967 (100%) |
| Defense | 1473 |
| Ranged Defense | 1473 |
| Fatigue | 0 |
| Physical Save | 636 |
| Spell Save | 636 |
| Mental Save | 636 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Mind | + 70%( 70%) |
| All | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Cold | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Pinning Resistance | 56% |
| Silence Resistance | 89% |
| Confusion Resistance | 56% |
| Fear Resistance | 89% |
| Stun Resistance | 77% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (3/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Psychic Assault | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Talent perfection | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Blade offense | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Blade defense | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Discharge | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Projection | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Solipsism | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Distortion | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Thought-Forms | 6.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Dream Smith | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Phantasm | 6.08 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Blade bending | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Slumber | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Nightmare | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Cunning / Survival | 5.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Race / Battleborn | 5.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Feedback | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Dream Forge | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Mentalism | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Augmented mobility | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
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| 6/5 |
| 6/5 |
| Technique / Conditioning | 5.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Scoundrel | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Dreaming | 5.70 |
| 6/5 |
| 6/5 |
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| 6/5 |
Prodigies
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Effects
| talent | Mental Tyranny |
| talent | Through The Crowd |
| talent | Thermal Aura |
| talent | Lucid Dreamer |
| talent | Specialty |
| talent | Air Parry |
| talent | Night Terror |
| talent | Phantasmal Shield |
| talent | Thought-Form: Defender |
| talent | Roll With It |
| talent | Aether Permeation |
| talent | Dreamforge |
| talent | Skate |
| talent | Forge Shield |
| talent | Beyond the Flesh |
| beneficial effect | All stats increased by 4552. Pain Enhancement System |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | Armor increased by 723, deals 9109 ice damage when hit in melee. Elemental Surge: Cold |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+78% global speed). Clarity |
| beneficial effect | Increases defense by 281. Mobile Defense |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Host of a Rime Wraith! Rime Wraith |
| beneficial effect | All damage increased by 30% Elemental Surge: Fire |
| beneficial effect | All talent cooldowns reduced by 20%. Elemental Surge: Light |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | Immune to detrimental physical effects Elemental Surge: Physical |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| Psionic focus | elemental voratun dagger of massacre (46-60 power, 9 apr)Requires: - Cunning 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stats: 70% Wil, 50% Mag, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 557 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +20% cold Changes damage: +10% cold Sharp, short and deadly. |
| On hands | voratun gauntlets 'Ulakor' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 133 * 20% chance to reduce all saves and defense by 185 Damage (Melee): 3 acid / 12 light / 7 cold / 7 lightning / 7 fire Changes stats: +6 Mag / +4 Wil / +5 Cun Changes resistances: +3% blight / +19% light / +8% darkness / +9% mind Changes damage: +9% light Infravision radius: +1 When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 64% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Searing Light (20% chance level 5). Damage (Melee): +12 ice / +26 fire / +17 acid / +21 lightning Damage (radius 2) on crit: +27 light / +38 darkness It can be used to activate talent Starfall, placing all other charms into a 4 cooldown : Effective talent level: 2.5 Power cost: 4 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 1895.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | ChargeglamourPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical power: +20 (+0 eff.) Changes stats: +3 Str / +7 Mag Changes resistances: +9% temporal / +9% cold / +3% physical Changes resistances penetration: +10% lightning Mental save: +12 (+0 eff.) Maximum stamina: +20.00 Spellpower: +13 (+0 eff.) Mindpower: +7 (+0 eff.) Mental crit. chance: +11% Light radius: +7 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Willpower 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 8 power out of 45/45) : Effective talent level: 5.4 Power cost: 8 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 52%) for 3 turns. The sound wave is so strong, your foes also take 8914.81 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On feet | Halichik (15 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Defense: +15 (+0 eff.) Fatigue: +4% Changes stats: +5 Cun / +3 Con Changes resistances: +15% acid / +13% fire / +14% lightning / +13% cold Physical save: +25 (+0 eff.) Mental save: +25 (+1 eff.) Knockback immunity: +20% Only die when reaching: -40.00 life Maximum mana: +100.00 Spell crit. chance: +4% Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of InsightPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.20 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
| On fingers | Elunn the BloomknaveCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Cun / +1 Con Changes resistances penetration: +15% nature Spell save: +11 (+0 eff.) Stun/Freeze immunity: +21% Life regen: +1.00 Maximum stamina: +10.00 Mindpower: +5 (+0 eff.) Rings make your fingers look great! |
| Around neck | NeritaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+0 eff.) Changes damage: +7% blight / +9% fire / +3% arcane / +8% physical Talent mastery: +0.28 Spell / Phantasm Critical mult.: +15.00% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +21 (+1 eff.) Spell crit. chance: +4% Combat speed: +10% Amulets make your neck look great! |
| In main hand | Poludhevena (30-38 power, 9 apr)Requires: - Cunning 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 blight Damage (radius 1) on hit: +20 mind / +13 fire When wielded/worn: Armour penetration: +8 Physical crit. chance: +19.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 185 Damage when hit (Melee): 2 blight Changes resistances penetration: +15% blight Critical mult.: +18.00% Sharp, short and deadly. |
| Around waist | Frozenvenom the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +43 (+0 eff.) Fatigue: -10% Changes stats: +5 Con Changes resistances: +12% cold Changes resistances penetration: +15% cold Maximum encumbrance: +54 Physical save: +21 (+0 eff.) Mental save: +14 (+0 eff.) Disarm immunity: +20% Only die when reaching: -40.00 life Mindpower: +9 (+0 eff.) A belt that goes around your waist. |
| In off hand | Lisenn (38-49 power, 9 apr)Requires: - Cunning 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 37.5 - 48.8 Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 557 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 931 damage over 5 turns and reducing armor and accuracy by 117 Damage (radius 1) on hit: +8 physical When wielded/worn: Physical crit. chance: +13.0% Light radius: +3 Sharp, short and deadly. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+0 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 4 power out of 20/20) : Effective talent level: 4.2 Power cost: 4 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Manuregodudil the Noonpower (34 def, 16 armour)Requires: - Willpower 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +34 (+0 eff.) Fatigue: +8% Damage (Melee): 17 acid / 22 fire Damage when hit (Melee): 14 acid / 14 fire Changes stats: +4 Dex / +7 Cun / +3 Con Changes resistances: +23% acid / +24% fire / +9% mind / +12% light Mental save: +50 (+1 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 103; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+0 eff.) Physical crit. chance: +10.0% Physical power: +12 (+0 eff.) Changes stats: +5 Mag / +4 Wil Changes damage: +30% blight Talent granted: +1 Command Staff Maximum mana: +25.00 Spellpower: +31 (+1 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel greatsword (36-58 power, 2 apr) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +55 fire When wielded/worn: Changes resistances penetration: +20% fire Global speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone longbow Requires: - Cunning 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes resistances penetration: +12% physical / +15% temporal Changes damage: +24% physical / +30% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.drakeskin leather sling 'Brightstrike' Requires: - Cunning 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (Ranged): +15 lightning Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +16 lightning When wielded/worn: Accuracy: +23 (+1 eff.) Armour penetration: +14 Changes stats: +6 Cun Changes resistances: +9% lightning / +15% fire Changes resistances penetration: +15% cold / +15% all Changes damage: +22% lightning Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.barbed quiver of yew arrows (22/22, 48-66 power, 10 apr) Requires: - Cunning 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 47.5 - 66.5 Uses stats: 70% Wil, 50% Mag, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 22 On weapon crit: * Wound the target dealing 1586 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of darkness (+34%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +34% darkness / +15% all Changes damage: +23% darkness Spell save: +20 (+0 eff.) Spellpower: +5 (+0 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.volcanic hardened leather armour of lightning resistance (9 def, 16 armour) Requires: - Willpower 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +9 (+0 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 5 fire Changes resistances: +24% lightning / +22% fire / +18% physical A suit of armour made of leather. |
Warping Vest (30 def, 0 armour)Requires: - Willpower 20 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Defense: +30 (+0 eff.) Changes resistances: +25% temporal Changes resistances cap: +10% temporal Talent masteries: +0.20 Spell / Conveyance +0.20 Spell / Distortion +0.20 Chronomancy / Spacetime Folding +0.20 Chronomancy / Spacetime Weaving Pinning immunity: +20% It can be used to activate talent Scatter (costing 8 power out of 50/50) : Effective talent level: 5.5 Power cost: 8 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Randomly teleports all targets within a radius of 7 around you, including yourself. Everyone will be teleported between 7 and 14 tiles from their current location. You will go out of phase (562) for 3 turns. The duration can Spell crit. Requires your Spellpower to beat the target's Spell Save. This vest doesn't seem to stay still. It moves about all over the place, yet doesn't move at all. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour of fire resistance (12 def, 7 armour) Requires: - Willpower 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+0 eff.) Fatigue: +8% Changes resistances: +22% fire / +16% light / +18% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble drakeskin leather armour of acid resistance (26 def, 8 armour) Requires: - Willpower 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +26 (+0 eff.) Fatigue: +8% Changes stats: +8 Dex Changes resistances: +25% acid Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Willpower 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +12% Changes stats: +7 Cun / +7 Wil Mental save: +18 (+0 eff.) Life regen: +4.00 Maximum life: +64.00 Healing mod.: +14% A suit of armour made of mail. |
ShimmerwakerPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Mag / +9 Wil Changes resistances: +3% blight / +6% fire / +6% nature Changes damage: +9% lightning Physical save: +8 (+0 eff.) Mental save: +10 (+0 eff.) Disarm immunity: +10% Only die when reaching: -80.00 life Maximum life: +59.00 Spell crit. chance: +5% Mindpower: +7 (+0 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.naturalist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+1 eff.) Armour: +3 Damage (Melee): 13 nature Changes stats: +5 Dex Changes resistances: +7% nature Changes damage: +7% nature When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 64% Wil, 64% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 100% When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +12 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Silethra the elven-silk wizard hat (23 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +23 (+0 eff.) Changes stats: +10 Mag / +13 Wil / +12 Cun Changes resistances: +6% acid / +6% fire / +6% mind / +12% cold Spell save: +15 (+0 eff.) Teleport immunity: +22% Life regen: +2.00 Mindpower: +12 (+0 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Kindlegore' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Mag / +3 Con Changes resistances: +16% mind / +13% light / +13% darkness Changes resistances penetration: +5% blight / +10% light Changes damage: +9% blight Mental save: +16 (+0 eff.) Confusion immunity: +30% Mana each turn: +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (11/11)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 36 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Balyromigar the Battleborn Bladebender level 65
8th Mirth 122nd year of Ascendancy at 07:58 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Balyromigar the Battleborn Bladebender level 65
8th Mirth 122nd year of Ascendancy at 07:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Balyromigar the Battleborn Bladebender level 10
75th Pyre 122nd year of Ascendancy at 04:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Balyromigar the Battleborn Bladebender level 20
75th Pyre 122nd year of Ascendancy at 16:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Balyromigar the Battleborn Bladebender level 30
75th Pyre 122nd year of Ascendancy at 16:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Balyromigar the Battleborn Bladebender level 40
3rd Mirth 122nd year of Ascendancy at 15:58 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Balyromigar the Battleborn Bladebender level 50
8th Mirth 122nd year of Ascendancy at 06:01 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Balyromigar the Battleborn Bladebender level 1
74th Pyre 122nd year of Ascendancy at 11:14 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Balyromigar the Battleborn Bladebender level 49
4th Mirth 122nd year of Ascendancy at 01:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Balyromigar the Battleborn Bladebender level 1
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Balyromigar the Battleborn Bladebender level 1
74th Pyre 122nd year of Ascendancy at 11:08 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Balyromigar the Battleborn Bladebender level 1
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Balyromigar the Battleborn Bladebender level 49
3rd Mirth 122nd year of Ascendancy at 16:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Balyromigar the Battleborn Bladebender level 30
78th Pyre 122nd year of Ascendancy at 12:29 see stats
Log
Balyromigar receives 8 healing (50 psi heal).
Balyromigar resists the effect 'Hoarfrost'!
Balyromigar receives 210 healing (1381 psi heal).
Velikira the thief receives 53 healing from Rime Wraith from Emeyata the rogue.
Thought-forged defender receives 17 healing.
Balyromigar performs a melee critical strike against Adeletta the cutpurse!
You unleash a confusing blast of mental energy!
Velikira the thief wanders around!
Balyromigar surges with earthen power!
You unleash a crippling blast of earthen energy!
Velikira the thief is crippled.
Balyromigar performs a melee critical strike against Adeletta the cutpurse!
Adeletta the cutpurse is encased in ice!
Balyromigar surges with fiery power!
Adeletta the cutpurse's Highborn's Bloom is disrupted by his wounds!
Balyromigar performs a melee critical strike against Adeletta the cutpurse!
Balyromigar's spell attains critical power!
Adeletta the cutpurse is free from the ice.
Balyromigar hits Adeletta the cutpurse for 44774 mind, (93 to psi shield), 58328 physical, 19036 mind, (93 to psi shield), 23369 physical, 37 mind, 76 cold, (35 to ice), 53 mind, (72 to ice), 108 fire, (29 to ice), 43 mind, (55 to ice), 83 lightning, (23 to ice), 35 mind, (48 to psi shield), (29 to ice), 43 acid, (9 to ice), 14 mind, (18 to ice), 28 lightning, (16 to ice), 24 mind, (33 to ice), 49 light, (27 to ice), 41 mind, (56 to psi shield), (34 to ice), 51 acid, (9 to ice), 14 mind, (19 to ice), 29 cold, (39 to ice), 59 mind, (80 to ice), 120 fire, (37 to ice), 55 mind, (74 to ice), 111 light, (52 to ice), 77 mind, (99 to ice), 149 darkness, (1728 to ice), 2592 mind, (3518 to ice), 5278 fire, (3 to ice), 4 mind, (10 to ice), 15 blight, (9 to ice), 14 mind, (18 to ice), 27 lightning, (16 to ice), 24 mind, (33 to ice), 49 light, (27 to ice), 40 mind, (56 to psi shield), (34 to ice), 50 acid, (9 to ice), 14 mind, (19 to ice), 29 cold, (39 to ice), 58 mind, (80 to ice), 120 fire, (81 to ice), 122 mind, (17 to ice), 26 mind, (36 to ice), 54 fire, (1712 to ice), 2567 mind, (3504 to ice), 5256 fire, (9306 to ice), 13959 mind, (93 to psi shield), (12044 to ice), 18067 physical, (9 to ice), 14 mind, (18 to ice), 26 lightning, (16 to ice), 24 mind, (31 to ice), 47 light, (26 to ice), 39 mind, (54 to psi shield), (32 to ice), 49 acid, (9 to ice), 14 mind, (19 to ice), 28 cold, (38 to ice), 57 mind, (78 to ice), 117 fire, (10 to ice), 16 mind, (14 to psi shield), (8 to ice), 12 physical, (1671 to ice), 2506 mind, (3437 to ice), 5155 fire (203274 total damage).
Elemental Surge hits Velikira the thief for (21 turned into osmosis), 13998 mind, (21 turned into osmosis), 32619 physical, (21 turned into osmosis), 15097 mind, (21 turned into osmosis), 36746 fire (98460 total damage).
Endless Woes hits Velikira the thief for (21 turned into osmosis), 42418 mind, (21 turned into osmosis), 15097 mind, (21 turned into osmosis), 39142 physical (96658 total damage).
One With Blades hits Balyromigar for 4985 healing (32724 psi heal), 4985 healing (32724 psi heal), 5557 healing (36476 psi heal) (0 total damage) [117452 healing].
Balyromigar evades Adeletta the cutpurse's Beyond the Flesh.
Rime Wraith from Emeyata the rogue hits Thought-forged defender for 55 cold damage.
Rime Wraith from Emeyata the rogue hits Balyromigar for (24 to blades), 0 cold (0 total damage).


































































































































































