










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Devil's Due Malleus Inquisitare Class Addon 1.1.6During the spellblaze it took a special kind of Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Afflicted Dars 1.5.5Dars subclss for afflicted Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Items Vault 1.5.0Donators/Buyers bonus! Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Infinite Cat Points 1.4.0One Cat Point per level. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Malleus Inquisitare |
| Level / Exp | 1000 / 737579% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 7493 (base 200) |
| Dexterity | 213 (base 200) |
| Constitution | 226 (base 200) |
| Magic | 213 (base 200) |
| Willpower | 227 (base 200) |
| Cunning | 7436 (base 200) |
Resources
| Mana | 0/701565 |
| Equilibrium | 75 |
| Life | 45000014/45000014 |
| Stamina | 327842/327842 |
| Psi | 3620/19513 |
| Healing Factor | 2.5 |
| Regeneration | 9259.2953307619 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +24541.778863304% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 101 |
| Lite | 94 |
| Infravision | 4 |
| ESP Range | 20 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 49194 |
| Accuracy | 1201 |
| Crit Chance | 2259% |
| APR | 77 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 543 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Blight | +15% |
| Darkness | +3% |
| Mind | +10% |
| Physical | +19% |
Offense: Damage Penetration
| Blight | +30% |
| Physical | +7% |
| Mind | +45% |
Defense: Base
| Armour (hardiness) | 10722.953433502 (100%) |
| Defense | 98 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 439 |
| Spell Save | 2861 |
| Mental Save | 923 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 45%( 70%) |
| Lightning | + 53%( 70%) |
| Darkness | + 53%( 70%) |
| Physical | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 0% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 33% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 201.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Moss | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Thug | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Superiority | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Wild-gift / Eyal's fury | 201.00 |
| 1/5 |
| 99/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.20 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 201.00 |
| 96/5 |
| 92/5 |
| 88/5 |
| 84/5 |
| Wild-gift / Slime | 201.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cunning / Tactical | 201.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Malleable body | 201.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 96/5 |
| Wild-gift / Ooze | 201.20 |
| 100/5 |
| 1/5 |
| 1/5 |
| 88/5 |
| Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Raider | 201.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Executioner | 201.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Earthen power | 201.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 201.64 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Two-handed weapons | 201.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 201.20 |
| 100/5 |
| 96/5 |
| 92/5 |
| 0/5 |
| Technique / Combat training | 201.60 |
| 21/5 |
| 85/5 |
| 13/5 |
| 100/5 |
| 100/5 |
| 33/5 |
| Psionic / Augmented mobility | 201.20 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 200.80 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 400.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Race / Dwarf | 201.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Mutations | 201.30 |
| 1/5 |
| 91/5 |
| 87/5 |
| 83/5 |
| Wild-gift / Genetics | 201.30 |
| 100/5 |
| 96/5 |
| 92/5 |
| 88/5 |
| Technique / Field control | 201.30 |
| 1/5 |
| 88/5 |
| Wild-gift / Call of the wild | 201.10 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 201.20 |
| 100/5 |
| 1/5 |
| 92/5 |
| 0/5 |
| Technique / Mobility | 200.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 88/5 |
| Wild-gift / Harmony | 202.34 |
| 1/5 |
| 96/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Meditation |
| talent | Pillager |
| talent | Wild Growth |
| talent | Lacerating Strikes |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Slow Motion |
| talent | Berserker |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Mitosis |
| talent | Exploit Weakness |
| talent | Beyond the Flesh |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (16.1 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved mental save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| Psionic focus | quick voratun battleaxe of massacre (68.5-102.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 Base power: 68.5 - 102.8 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+0 eff.) Changes stats: +3 Dex Massive two-handed battleaxes. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's voratun helm of precognition (6 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+0 eff.) Physical power: +8 (+0 eff.) Armour: +5 Defense: +6 (+1 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +5 Wil / +7 Cun Changes resistances: +11% physical Physical save: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Berychak the pair of voratun boots (21 def, 13 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +21 (+4 eff.) Fatigue: +4% Damage when hit (Melee): 8 blight / 12 physical Changes stats: +8 Str / +7 Con Changes resistances: +1% physical Changes resistances penetration: +15% blight Changes damage: +17% physical Infravision radius: +2 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 805.2 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 91 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +12 Physical power: +7 (+0 eff.) Defense: +11 (+2 eff.) Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 401.8 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 9 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 473% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | ZuburiabaCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +11 Defense: +20 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 12 mind Changes stats: +4 Cun Changes resistances penetration: +15% blight / +15% mind Changes damage: +9% blight Maximum encumbrance: +30 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 401.8 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 9 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 473% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | UnlightnullInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Wil Changes resistances: +24% lightning / +3% darkness Changes damage: +3% darkness Talent masteries: +0.34 Wild-gift / Harmony +0.34 Technique / Gladiator Mental save: +9 (+0 eff.) Confusion immunity: +18% Stun/Freeze immunity: +44% Mindpower: +11 (+0 eff.) Light radius: +1 Infravision radius: +2 Amulets can have magical properties. |
| In main hand | inquisitor's stralite greatsword of massacre (64.5-103.2 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed swords. |
| On hands | heroic voratun gauntlets (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Mental save: +10 (+0 eff.) Maximum life: +42.00 When used to modify unarmed attacks: Base power: 35.5 - 49.7 Uses stats: 64% Wil, 64% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | ravager's hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +7% physical Changes damage: +12% physical Mental save: +10 (+0 eff.) Mindpower: +4 (+0 eff.) A belt that goes around your waist. |
| Cloak | Dageleg the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +3 Mag Changes resistances: +15% acid / +16% lightning / +18% blight / +16% cold / +17% nature / +19% fire Changes damage: +6% blight Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Life regen: +2.20 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Lisulaith' (9 def, 20 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +20 Defense: +9 (+2 eff.) Fatigue: +26% Changes stats: +7 Cun / +6 Wil Changes resistances: +10% acid / +41% cold / +6% blight Allows you to breathe in: water Mental save: +19 (+1 eff.) Life regen: +0.60 Maximum life: +20.00 Maximum stamina: +10.00 A suit of armour made of metal plates. |
Inventory
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+0 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
dwarven-steel pickaxe 'Ulfilarig' (dig speed 13 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +5 Str Changes resistances: +5% arcane / +7% physical Blindness immunity: +10% Disease immunity: +5% Stun/Freeze immunity: +15% Only die when reaching: -20.00 life Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Ciaan the Superhuman Malleus Inquisitare level 10
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ciaan the Superhuman Malleus Inquisitare level 20
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ciaan the Superhuman Malleus Inquisitare level 30
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ciaan the Superhuman Malleus Inquisitare level 40
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ciaan the Superhuman Malleus Inquisitare level 50
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ciaan the Superhuman Malleus Inquisitare level 1000
75th Pyre 122nd year of Ascendancy at 00:20 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ciaan the Superhuman Malleus Inquisitare level 1000
79th Pyre 122nd year of Ascendancy at 11:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ciaan the Superhuman Malleus Inquisitare level 1000
75th Pyre 122nd year of Ascendancy at 00:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ciaan the Superhuman Malleus Inquisitare level 1000
75th Pyre 122nd year of Ascendancy at 00:20 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ciaan the Superhuman Malleus Inquisitare level 1000
75th Pyre 122nd year of Ascendancy at 00:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ciaan the Superhuman Malleus Inquisitare level 1000
79th Pyre 122nd year of Ascendancy at 05:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ciaan the Superhuman Malleus Inquisitare level 1000
76th Pyre 122nd year of Ascendancy at 10:16 see stats
Log
Ciaan is speeding up.
Ciaan slows from critical velocity!
Ciaan reaches critical velocity!
Ciaan is slowing down.
Ciaan is speeding up.
Ciaan is slowing down.
Ciaan is speeding up.
Ciaan slows from critical velocity!
Ciaan reaches critical velocity!
Ciaan is slowing down.
Ciaan is speeding up.
There is a A path into the Old Forest here (press '' or right click to use).
Ciaan is slowing down.
Ciaan is speeding up.
Ciaan slows from critical velocity!
Ciaan deactivates Mitosis.
Ciaan deactivates Pillager.
Ciaan deactivates Exploit Weakness.
Ciaan is slowing down.
Ciaan deactivates Slow Motion.
Ciaan deactivates Berserker.
Ciaan deactivates Antimagic Shield.
Ciaan deactivates Skate.
Ciaan meditates on nature.
Ciaan deactivates Daunting Presence.
Ciaan deactivates Lacerating Strikes.
Ciaan deactivates Wild Growth.
Ciaan deactivates Mental Tyranny.
Ciaan deactivates Elemental Harmony.
Ciaan deactivates Beyond the Flesh.

































































































































































