




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Anti Stun Addon 1.6.0Nerfs the debilitating effects of Stun to make it less cancerous. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Infinite Cat Points 1.4.0One Cat Point per level. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Wyrmic |
| Level / Exp | 1000 / 29234% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 4333.5298173821 (base 300) |
| Dexterity | 20 (base 10) |
| Constitution | 310 (base 300) |
| Magic | 20 (base 10) |
| Willpower | 4283.5298173821 (base 300) |
| Cunning | 24 (base 14) |
Resources
| Life | 79258884/79258884 |
| Stamina | 6448/1359965 |
| Equilibrium | 71 |
| Healing Factor | 2.5 |
| Regeneration | 109583.28630448 |
Speed
| Mental | +475.08633708647% |
| Attack | +485.08633708647% |
| Movement | 0% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 365974 |
| Accuracy | 2555 |
| Crit Chance | 1385% |
| APR | 51 |
| Speed | 0.17 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 32% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 463 |
| Crit Chance | 32% |
| Speed | 0.17091494649826 |
Offense: Damage Bonus
| Cold | +6322% |
| Lightning | +6322% |
| Acid | +6322% |
| Darkness | +6322% |
| Blight | +6322% |
| Physical | +6322% |
| Fire | +6326% |
| Nature | +6326% |
Offense: Damage Penetration
| Acid | +75% |
| Blight | +75% |
| Physical | +75% |
| Cold | +75% |
| All | +25% |
| Lightning | +75% |
| Darkness | +75% |
| Fire | +75% |
| Nature | +75% |
Defense: Base
| Armour (hardiness) | 56266.695240431 (100%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 254 |
| Spell Save | 1564 |
| Mental Save | 1382 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 62%( 70%) |
| Lightning | + 53%( 70%) |
| Physical | + 53%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 2001.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Oozing blades | 2001.60 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Corrosive blades | 2001.60 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Ooze | 2001.60 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Mucus | 2001.60 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 2001.60 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 2001.60 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Combat techniques | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2001.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 2001.60 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2001.60 |
| 32/5 |
| 65/5 |
| 0/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Call of the wild | 2001.90 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 2001.60 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Fungus | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Meditation |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Acidic Skin |
| talent | Icy Skin |
| talent | Roll With It |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron battleaxe (15.5-23.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Hsiao the Superhuman Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hsiao the Superhuman Wyrmic level 20
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hsiao the Superhuman Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hsiao the Superhuman Wyrmic level 40
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hsiao the Superhuman Wyrmic level 50
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Hsiao the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 14:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hsiao the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 14:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hsiao the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 14:09 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Hsiao the Superhuman Wyrmic level 1000
74th Pyre 122nd year of Ascendancy at 14:09 see stats
Log
Hsiao activates Daunting Presence.
There is an exit to the worldmap here (press '' or right click to use).
Hsiao can not wear (on feet): scholar's pair of iron boots (0 def, 3 armour) (antimagic).
Hsiao can not wear (on feet): scholar's pair of iron boots (0 def, 3 armour) (antimagic).
You gain 0.72 gold from the transmogrification of scholar's pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of iron mace (13-18.2 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:28.
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:48.
Hsiao deactivates Mitosis.
Hsiao deactivates Psiblades.
Hsiao deactivates Daunting Presence.
Hsiao interrupts her meditation.
Hsiao deactivates Icy Skin.
Hsiao deactivates Precise Strikes.
Hsiao deactivates Roll With It.
Hsiao deactivates Antimagic Shield.
The skin of Hsiao starts dripping acid.
Hsiao deactivates Through The Crowd.





































































































































