Merle the level 4 Krog Summoner by chriseggroll

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceKrog
ClassSummoner
Level / Exp4 / 50%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength15 (base 10)
Dexterity10 (base 11)
Constitution12 (base 10)
Magic10 (base 10)
Willpower28 (base 26)
Cunning17 (base 17)

Resources

Life180/180
Stamina154/154
Equilibrium0
Healing Factor1.1760583857879
Regeneration2.5285255294441

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage7
Accuracy26
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy26
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+2%
Mind+2%
Nature+3%

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense7
Fatigue6
Physical Save15
Spell Save19
Mental Save30

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
1/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Merle wears:
copper ring 'Branedir'.

You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.72 gold from the transmogrification of
linen wizard hat of the mind (+10%) (1 def, 0 armour).
You gain 0.43 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 3.11 gold from the transmogrification of
stargazer's linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.93 gold from the transmogrification of
horrifying mossy mindstar (77% power, 12 apr, mind damage).
You gain 0.99 gold from the transmogrification of
flaming iron mace (105% power, 2 apr).
You gain 2.46 gold from the transmogrification of
acidic iron mace of phasing (105% power, 7 apr).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (104% power, 2 apr).
You gain 1.92 gold from the transmogrification of
hateful iron greatsword (112% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (103% power, 1 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
There is a previous level here (press '' or right click to use).
Merle meditates on nature.