










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Arcanist |
Level / Exp | 30 / 9% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:14 / 81Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:52 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:07 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:35 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:14 Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:23 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:46 Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:56 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:35 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:30 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:33 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:02 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:17 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:44 Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:09 Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:51 Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:41 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:48 Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:20 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:47 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:03 Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:05 Killed by skeleton archer at level 10 on the 4th Mirth 122nd year of Ascendancy at 11:14 Killed by thief at level 12 on the 10th Mirth 122nd year of Ascendancy at 07:22 Killed by Betiyata the fox at level 13 on the 7th Flare 122nd year of Ascendancy at 05:48 Killed by dreaming horror at level 15 on the 8th Flare 122nd year of Ascendancy at 20:00 Killed by dreaming horror at level 15 on the 8th Flare 122nd year of Ascendancy at 21:25 Killed by dreaming horror at level 15 on the 8th Flare 122nd year of Ascendancy at 23:32 Killed by Gunsnake at level 15 on the 9th Flare 122nd year of Ascendancy at 10:46 Killed by bloated horror at level 15 on the 9th Flare 122nd year of Ascendancy at 12:18 Killed by Araavis the shalore at level 16 on the 7th Dusk 122nd year of Ascendancy at 21:44 Killed by Urkis, the High Tempest at level 16 on the 12nd Dusk 122nd year of Ascendancy at 19:44 Killed by Urkis, the High Tempest at level 16 on the 12nd Dusk 122nd year of Ascendancy at 20:48 Killed by Eilinitira the sandworm at level 17 on the 20th Dusk 122nd year of Ascendancy at 22:19 Killed by Isadhemina the yellow ooze at level 18 on the 21st Dusk 122nd year of Ascendancy at 06:29 Killed by Sonoll the human at level 18 on the 22nd Dusk 122nd year of Ascendancy at 10:27 Killed by shadowblade at level 18 on the 25th Dusk 122nd year of Ascendancy at 13:50 Killed by Assassin Lord at level 18 on the 25th Dusk 122nd year of Ascendancy at 14:53 Killed by Assassin Lord at level 18 on the 25th Dusk 122nd year of Ascendancy at 16:01 Killed by Ileliasi the halfling at level 18 on the 35th Dusk 122nd year of Ascendancy at 13:22 Killed by Ileliasi the halfling at level 18 on the 35th Dusk 122nd year of Ascendancy at 14:39 Killed by Layuta the dire wolf at level 19 on the 48th Dusk 122nd year of Ascendancy at 08:18 Killed by Silanor the dredge captain at level 19 on the 49th Dusk 122nd year of Ascendancy at 02:21 Killed by Chronolith Twin at level 20 on the 49th Dusk 122nd year of Ascendancy at 12:13 Killed by Glmin the thalore at level 21 on the 51st Dusk 122nd year of Ascendancy at 10:34 Killed by Unryhor at level 21 on the 64th Dusk 122nd year of Ascendancy at 10:17 Killed by skeleton warrior at level 21 on the 64th Dusk 122nd year of Ascendancy at 11:58 Killed by skeleton master archer at level 22 on the 65th Dusk 122nd year of Ascendancy at 06:01 Killed by skeleton warrior at level 22 on the 65th Dusk 122nd year of Ascendancy at 10:55 Killed by skeleton archer at level 22 on the 65th Dusk 122nd year of Ascendancy at 15:06 Killed by ghast at level 22 on the 65th Dusk 122nd year of Ascendancy at 16:12 Killed by skeleton warrior at level 23 on the 67th Dusk 122nd year of Ascendancy at 02:06 Killed by naga psyren at level 23 on the 67th Dusk 122nd year of Ascendancy at 04:56 Killed by skeleton assassin at level 23 on the 67th Dusk 122nd year of Ascendancy at 15:15 Killed by skeleton mage at level 23 on the 67th Dusk 122nd year of Ascendancy at 20:47 Killed by Aletta Soultorn at level 23 on the 67th Dusk 122nd year of Ascendancy at 22:03 Killed by venom wyrm at level 24 on the 68th Dusk 122nd year of Ascendancy at 23:24 Killed by skeleton assassin at level 25 on the 69th Dusk 122nd year of Ascendancy at 14:19 Killed by daelach at level 25 on the 70th Dusk 122nd year of Ascendancy at 03:48 Killed by daelach at level 25 on the 70th Dusk 122nd year of Ascendancy at 05:03 Killed by poison spore at level 25 on the 70th Dusk 122nd year of Ascendancy at 07:38 Killed by Auraim the Bringer of Doom at level 25 on the 71st Dusk 122nd year of Ascendancy at 14:44 Killed by skeleton master archer at level 26 on the 71st Dusk 122nd year of Ascendancy at 19:26 Killed by grave wight at level 26 on the 72nd Dusk 122nd year of Ascendancy at 00:50 Killed by fire wyrm at level 27 on the 72nd Dusk 122nd year of Ascendancy at 13:08 Killed by The Master at level 27 on the 72nd Dusk 122nd year of Ascendancy at 20:09 Killed by The Master at level 27 on the 72nd Dusk 122nd year of Ascendancy at 21:14 Killed by The Master at level 27 on the 72nd Dusk 122nd year of Ascendancy at 22:33 Killed by elder vampire at level 27 on the 73rd Dusk 122nd year of Ascendancy at 00:54 Killed by armoured skeleton warrior at level 27 on the 73rd Dusk 122nd year of Ascendancy at 03:07 Killed by Lord of Skulls (mage) at level 27 on the 73rd Dusk 122nd year of Ascendancy at 04:30 Killed by armoured skeleton warrior at level 28 on the 73rd Dusk 122nd year of Ascendancy at 05:51 Killed by skeleton mage at level 28 on the 73rd Dusk 122nd year of Ascendancy at 07:12 Killed by skeleton assassin at level 28 on the 73rd Dusk 122nd year of Ascendancy at 11:33 Killed by orc cryomancer at level 28 on the 73rd Dusk 122nd year of Ascendancy at 12:40 Killed by orc fighter at level 29 on the 7th Haze 122nd year of Ascendancy at 08:14 Killed by elven mage at level 29 on the 19th Haze 122nd year of Ascendancy at 07:11 Killed by elven tempest at level 29 on the 19th Haze 122nd year of Ascendancy at 10:43 Killed by elven tempest at level 29 on the 19th Haze 122nd year of Ascendancy at 15:54 Killed by elven cultist at level 29 on the 20th Haze 122nd year of Ascendancy at 13:15 Killed by Voruna the corrupted protosentient globula at level 30 on the 30th Haze 122nd year of Ascendancy at 22:48 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 10 (base 10) |
Constitution | 19 (base 19) |
Magic | 97 (base 60) |
Willpower | 75 (base 60) |
Cunning | 68 (base 55) |
Resources
Life | 607/607 |
Mana | 482/545 |
Healing Factor | 2.5 |
Regeneration | 201.525 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 133.31362137771 |
See Invisible | 165.36513980687 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 174 |
Accuracy | 13 |
Crit Chance | 37% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 52% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +21% |
Arcane | +97% |
Light | +27% |
All | +12% |
Offense: Damage Penetration
Arcane | +53% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 1 |
Physical Save | 23 |
Spell Save | 57 |
Mental Save | 30 |
Defense: Resistances
Blight | + 36%( 70%) |
Arcane | + 85%( 85%) |
Light | + 42%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 76% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1689% for 10 turns (284 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Illusion | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Void | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / High magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Force | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Restoration | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Spellcraft |
talent | Pure Aether |
talent | Keen Senses |
talent | Arcane Power |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 80.36 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Wolfmire. Escort: lost defiler (level 2 of Wolfmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Cyrevea the giant yellow ant. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 160. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed length of troll intestine. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of elder vampire blood. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 246 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil Psi each turn: +0.15 Spellpower: +3 (+1 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 95 lightning damage and will be dazed for 1 turn (479 total damage) Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Silence immunity: +20% Mana each turn: +0.20 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Physical save: +9 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Physical save: +7 (+4 eff.) Mana each turn: +0.28 Maximum mana: +26.00 Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 physical When wielded/worn: Accuracy: +9 (+7 eff.) Physical crit. chance: +7.0% Changes damage: +35% arcane Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 light Changes resistances: +8% light Changes damage: +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +13% all Changes damage: +9% temporal / +11% arcane / +12% all Maximum mana: +33.00 Spellpower: +17 (+5 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +9 (+3 eff.) Maximum mana: +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 344 strength, based on Magic) for 5 turns Activation costs 14 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
![]() wild infusion (res 20%; magical; dur 3; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 544.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() stralite amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +26% Infravision radius: +5 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Snowgore the voratun battleaxe (60-89 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Changes resistances: +6% cold Changes resistances penetration: +10% blight Changes damage: +6% blight / +6% cold / +21% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. |
![]() caustic stralite greatsword of persecution (50-81 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +42 acid / +31 nature Damage against: +9% Unnatural When wielded/worn: Armour penetration: +13 Changes stats: +2 Wil Changes resistances penetration: +7% acid / +14% nature Massive two-handed swords. |
![]() gifted pulsing mindstar of clarity (12-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mental save: +4 (+2 eff.) Maximum psi: +13.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. voratun ritual blade 'Neravena' (27-35 power, 9 apr)voratun ritual blade 'Neravena' (27-35 power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 5 Base power: 27.0 - 35.1 Uses stats: 95% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage conversion: 18% blight When wielded/worn: Changes stats: +4 Dex / +2 Mag / +3 Wil / +1 Con Changes resistances: +24% cold Changes damage: +12% blight Stun/Freeze immunity: +20% Vim when firing critical spell: +2.00 Spell crit. chance: +10% Sharp, short and deadly. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 15 power out of 25/25) : Effective talent level: 3.5 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 212.88 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 212.88 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 40 power out of 70/70) : Effective talent level: 3.5 Power cost: 40 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 60.77 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 116 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Unryhor the Cornac Arcanist level 29
15th Haze 122nd year of Ascendancy at 17:39 see stats
By Unryhor the Cornac Arcanist level 25
71st Dusk 122nd year of Ascendancy at 15:50 see stats
By Unryhor the Cornac Arcanist level 21
58th Dusk 122nd year of Ascendancy at 02:27 see stats
By Unryhor the Cornac Arcanist level 21
64th Dusk 122nd year of Ascendancy at 14:53 see stats
By Unryhor the Cornac Arcanist level 17
17th Dusk 122nd year of Ascendancy at 14:30 see stats
By Unryhor the Cornac Arcanist level 16
9th Flare 122nd year of Ascendancy at 20:48 see stats
By Unryhor the Cornac Arcanist level 10
2nd Mirth 122nd year of Ascendancy at 22:15 see stats
By Unryhor the Cornac Arcanist level 20
49th Dusk 122nd year of Ascendancy at 03:37 see stats
By Unryhor the Cornac Arcanist level 30
20th Haze 122nd year of Ascendancy at 14:13 see stats
By Unryhor the Cornac Arcanist level 2
75th Pyre 122nd year of Ascendancy at 10:19 see stats
By Unryhor the Cornac Arcanist level 18
25th Dusk 122nd year of Ascendancy at 17:35 see stats
By Unryhor the Cornac Arcanist level 30
20th Haze 122nd year of Ascendancy at 17:03 see stats
By Unryhor the Cornac Arcanist level 24
69th Dusk 122nd year of Ascendancy at 07:01 see stats
By Unryhor the Cornac Arcanist level 17
20th Dusk 122nd year of Ascendancy at 13:35 see stats
By Unryhor the Cornac Arcanist level 13
2nd Flare 122nd year of Ascendancy at 02:40 see stats
By Unryhor the Cornac Arcanist level 27
72nd Dusk 122nd year of Ascendancy at 17:06 see stats
By Unryhor the Cornac Arcanist level 18
43rd Dusk 122nd year of Ascendancy at 05:38 see stats
By Unryhor the Cornac Arcanist level 27
73rd Dusk 122nd year of Ascendancy at 05:48 see stats
Log
Unryhor casts Chromatic Orb.
Corrupted mastocytic feeder shares damage with his oozes!
Unryhor's Chromatic Orb hits Corrupted mastocytic feeder for 224 arcane damage.
Unryhor's Chromatic Orb killed Corrupted mastocytic feeder!
Unryhor resists Corrupted mastocytic feeder's 'Blight Poison'!
Unryhor shrugs off Corrupted mastocytic feeder's 'Blight Poison'!
Corrupted mastocytic feeder's blight poison area effect hits Unryhor for 9 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Unryhor for 9 blight damage.
Ran for 2 turns (stop reason: taken damage).
Unryhor shrugs off Corrupted mastocytic feeder's 'Blight Poison'!
Corrupted mastocytic feeder's blight poison area effect hits Unryhor for 9 blight damage.
Talent Manathrust is ready to use.
Ran for 2 turns (stop reason: taken damage).
Unryhor resists Corrupted mastocytic feeder's 'Insidious Blight'!
Corrupted mastocytic feeder's blight poison area effect hits Unryhor for 9 blight damage.
Talent Chromatic Orb is ready to use.
Corrupted protosentient globula uses Call of the Ooze.
Talent Rune: Shatter Afflictions is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the south (bloated ooze - offscreen)).
Unryhor uses Infusion: Regeneration.
Unryhor starts regenerating health quickly.
Talent Aether Permeation is ready to use.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!