












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Wyrmic |
Level / Exp | 50 / 1479% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 88 (base 38) |
Dexterity | 59 (base 8) |
Constitution | 129 (base 58) |
Magic | 46 (base 10) |
Willpower | 168 (base 61) |
Cunning | 133 (base 60) |
Resources
Life | 2703/2703 |
Psi | 258/258 |
Stamina | 660/660 |
Equilibrium | 65 |
Healing Factor | 1.9185723631841 |
Regeneration | 77.409252042538 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27.67440046317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Stealth | 25 |
See Invisible | 39 |
Offense: Mainhand
Damage | 288 |
Accuracy | 94 |
Crit Chance | 92% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 100 |
Accuracy | 94 |
Crit Chance | 109% |
APR | 50 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22.666666666667 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 113 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +65% |
Temporal | +20% |
All | +14% |
Physical | +104% |
Mind | +23% |
Nature | +122% |
Offense: Damage Penetration
Physical | +18% |
Darkness | +55% |
Nature | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 98.164550320571 (69.823135475018%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 75 |
Spell Save | 69 |
Mental Save | 92 |
Defense: Resistances
Acid | + 60%( 75%) |
Blight | + 75%( 75%) |
Arcane | + 61%( 75%) |
Cold | + 75%( 75%) |
All | + 52%( 75%) |
Darkness | + 60%( 75%) |
Light | + 67%( 75%) |
Physical | + 63%( 75%) |
Lightning | + 62%( 75%) |
Fire | + 71%( 75%) |
Nature | + 75%( 75%) |
Defense: Immunities
Teleport Resistance | 20% |
Disarm Resistance | 63% |
Bleed Resistance | 65% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 948% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Venom Wyrm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dragon's Breath | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ice Wyrm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Acid Wyrm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand Wyrm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire Wyrm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Moss | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Draconic Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Deep horror | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm Wyrm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Draconic Body | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Apex Predator | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Scorched Speed |
talent | Lashing Tail |
talent | Mitosis |
talent | Venomous Strikes |
talent | Daunting Presence |
talent | Savage Hunter |
talent | Antimagic Shield |
talent | Icy Armor |
talent | Beyond the Flesh |
beneficial effect | Hunting: Marked Prey12% Received damage reduction against: - Eldritch |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you gained talent category Cursed / Predator (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost soldier to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost soldier (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Technique / Shield defense (at mastery 1.00). | done |
You successfully escorted the lost spellblade to the recall portal on level 6 of Dreadfell. Escort: lost spellblade (level 6 of Dreadfell)As a reward you gained talent category Wild-gift / Ooze (at mastery 1.00). | done |
You successfully escorted the lost spellblade to the recall portal on level 8 of Dreadfell. Escort: lost spellblade (level 8 of Dreadfell)As a reward you improved talent Mitosis (+2 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the stranded cultist to the recall portal on level 4 of Dreadfell. Escort: stranded cultist (level 4 of Dreadfell)As a reward you gained talent category Psionic / Deep horror (at mastery 1.00). | done |
You successfully escorted the stranded daemon-powered to the recall portal on level 1 of Old Forest. Escort: stranded daemon-powered (level 1 of Old Forest)As a reward you gained talent category Wild-gift / Moss (at mastery 1.00). | done |
You successfully escorted the unfocused psion to the recall portal on level 1 of Dreadfell. Escort: unfocused psion (level 1 of Dreadfell)As a reward you gained talent category Psionic / Finer energy manipulations (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 3.0 T5 battleaxe 1H weapon [Random Unique] Nature/Master/Psionic Power 57.0 - 85.5 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +30 mind On Hit: * 10% chance to reduce strength, dexterity, and constitution by 13 * 30% chance to reduce all saves and defense by 54 While equipped: Stats +19 Str +12 Dex +17 Mag +26 Wil +23 Cun +13 Con dps ---------- Acc +19 (+4 eff.) ----- def ----- Defense +21 (+6 eff.) Resists +18% fire +3% light +6% darkness Disease- +20% Disarm- +63% Massive two-handed battleaxes. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +2 Dex +4 Wil +2 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +11 (+2 eff.) Apr +2 On Hit (Melee): * 23 arcane resource burn ----- def ----- Defense +15 (+4 eff.) Resists +13% acid +3% cold +15% blight Phys.save +27 (+6 eff.) Mind.save +14 (+3 eff.) Max.HP +110.00 A belt that goes around your waist. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 43% Wil, 83% Cun Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 242.82 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +8 Wil dps ---------- Phys.crit +5.0% Crit.mult +29.00% Phys.pwr +8 (+2 eff.) Dmg.mod +3% darkness ----- def ----- Defense +11 (+3 eff.) Phys.save +16 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Blind- +41% Confus- +22% ---------- misc Hate/m.crit +5.00 Light +11 See.Stealth +25 See.Invis +24 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +29 Wil ----- def ----- Armour +5 Fatigue +5% Resists +43% blight +5% physical +3% light Mind.save +41 (+8 eff.) Disease- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 2.0 T5 feet armor [Rare] Psionic While equipped: Stats +5 Dex +6 Wil +10 Cun dps ---------- Mind.pwr +31 (+6 eff.) Dmg.mod +9% mind ----- def ----- Armour +21 Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +30 (+6 eff.) ---------- misc Max.hate +10.54 A pair of boots made of leather. |
Tool | ![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +3 Dex +4 Con dps ---------- Phys.crit +8.0% Crit.mult +20.69% Dmg.mod +15% physical Apr +3 ---------- misc Stam/turn +3.10 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 622 physical damage Puts all charms on 15 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +2 Mag +10 Wil +10 Cun dps ---------- Spell.crit +3% Phasing +20% Acc +13 (+3 eff.) Melee Ret 6 temporal ----- def ----- Resists +12% light Mind.save +20 (+4 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +17% ---------- misc Mana/turn +0.20 Max.mana +60.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +8 Con dps ---------- Phys.pwr +27 (+5 eff.) Spell.pwr +7 (+0 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +6% temporal +17% physical +6% darkness +7% all Res.pen +10% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 43% ----- def ----- Resists +17% physical Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Con dps ---------- Crit.mult +12.00% Acc +7 (+1 eff.) Apr +13 ----- def ----- Armour +4 Defense +9 (+3 eff.) Resists +18% lightning Res.Cap +5% all Crit.chn- 10.00% Phys.save +13 (+3 eff.) Stun/Frz- +28% ---------- misc See.Invis +15 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Master Power 57.5 - 80.5 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness On Hit: * 20 arcane resource burn On Crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +29.0% Crit.mult +35.00% Phys.pwr +14 (+3 eff.) Res.pen +25% darkness Apr +15 ----- def ----- Resists +9% blight +6% arcane +12% nature Sharp, long, and deadly. |
Socketed Gems | ![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +27 Con Resists +11% cold +27% nature +11% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 37% Wil, 67% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Dmg.mod +33% physical Acc +38 (+8 eff.) Apr +5 Melee Ret 6 light ----- def ----- Defense +28 (+7 eff.) Resists +6% arcane +15% light Max.HP +60.00 ---------- misc Max.stam +38.77 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Mag +7 Wil +9 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +25% physical +22% darkness +53% nature Res.pen +20% darkness +18% physical Melee Ret 6 lightning On Hit (Melee): * 23 arcane resource burn ----- def ----- Defense +10 (+3 eff.) Resists +5% arcane +46% nature +15% all Max.HP +40.00 Heal.mod +15% Poison- +49% Disease- +50% ---------- misc Mana/turn +0.26 Psi/turn +0.40 Max.hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Fatigue -4% Resists +6% cold HP.reg +1.00 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Resists +3% blight Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +4 Cun +2 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +10% physical +15% cold +17% fire Die.at -40.00 life ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Resists +3% lightning +9% fire Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning Melee Ret 6 mind 4 fire ----- def ----- Defense +6 (+2 eff.) ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +9% cold Melee Ret 2 mind ----- def ----- Resists +6% darkness +3% cold Max.HP +22.00 Disarm- +24% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +6 Cun +4 Con dps ---------- Res.pen +10% temporal Acc +9 (+2 eff.) Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light Spell.save +11 (+3 eff.) Mind.save +8 (+2 eff.) Confus- +34% ---------- misc Max.stam +15.00 Light +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Phys.crit +1.0% Crit.mult +20.00% Phys.pwr +15 (+3 eff.) Dmg.mod +9% blight Acc +9 (+2 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Phys.save +9 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +11 Str +17 Con dps ---------- Phys.pwr +15 (+3 eff.) S.pwr/crit +4 ----- def ----- Die.at -20.00 life Max.HP +33.00 Disarm- +32% Pinning- +26% Knockbk- +34% ---------- misc Max.vim +30.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Wil dps ---------- Phys.pwr +29 (+6 eff.) Spell.pwr +22 (+1 eff.) Mind.pwr +26 (+5 eff.) Dmg.mod +11% all On Hit (Melee): * 20% chance to slow global speed by 84% ----- def ----- Resists +12% lightning +6% nature Mind.save +14 (+3 eff.) Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon [Ego] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) Dmg.mod +25% blight ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 82.29 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 55.0 - 88.0 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +16 Dex +6 Mag +7 Wil +14 Cun +10 Con dps ---------- Phys.crit +17.0% ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +3 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 60.5 - 96.8 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 blight +28 nature +31 mind On Crit.r2 +8 temporal On Hit: * 49% chance to reduce all saves and defense by 54 While equipped: Stats +9 Dex +6 Wil +7 Cun dps ---------- Phys.spd +10% Dmg.mod +6% blight +6% temporal Acc +28 (+6 eff.) ----- def ----- Resists +6% temporal ---------- misc Max.stam +20.00 Massive two-handed swords. |
![]() 3.0 T1 longsword 1H weapon [Ego+] Psionic Power 13.0 - 18.2 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 25.5 - 35.7 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 nature +4 cold On Crit.r2 +12 arcane While equipped: Stats +4 Str dps ---------- Dmg.mod +10% physical Acc +18 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane +6% cold Disarm- +25% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 44.5 - 62.3 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 mind On Hit: * 31% chance to reduce all saves and defense by 54 While equipped: Stats +13 Str +12 Dex +8 Mag +19 Wil +19 Cun +11 Con dps ---------- Crit.mult +5.00% Res.pen +25% physical +12% all Acc +24 (+5 eff.) Apr +13 ----- def ----- Resists +6% temporal Spell.save +6 (+2 eff.) Heal.mod +10% ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego+] Master Power 19.0 - 26.6 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +6 (+1 eff.) Apr +6 Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 37.0 - 51.8 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +10 acid +18 nature While equipped: dps ---------- Phys.crit +7.0% Crit.mult +22.00% Res.pen +11% acid +11% nature Apr +14 Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Resists +6% acid Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 46.0 - 64.4 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +65 fire On Hit: * 19% chance to slow global speed by 84% While equipped: Stats +2 Wil dps ---------- Mind.crit +3% All.spd +10% Res.pen +14% physical +21% fire +15% all Acc +42 (+8 eff.) Apr +30 ----- def ----- Resists +12% fire Spell.save +3 (+1 eff.) Heal.mod +15% Poison- +23% Disease- +23% Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 22.4 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +15 darkness +6 nature Against +15% Living On Hit.r1 +4 acid On Hit: * 10% chance to slow global speed by 84% While equipped: ----- def ----- Resists +3% lightning +9% light +3% darkness One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 41.0 - 57.4 Physical Uses 107% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +15% temporal +9% all Acc +12 (+2 eff.) Apr +8 Melee Ret 4 temporal 6 fire One-handed war axes. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +5% arcane Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Phys.crit +3.0% Mind.crit +5% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +7% nature Res.pen +10% nature Apr +2 ----- def ----- Armour +2 Resists +8% nature +12% mind Spell.save +7 (+2 eff.) Max.HP +28.00 HP.reg +1.60 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: Stats +6 Cun +2 Mag dps ---------- Spell.crit +1% Mind.crit +5% Crit.mult +19.00% Mind.pwr +10 (+2 eff.) Melee+ 16 acid Dmg.mod +19% acid +9% arcane +3% blight Res.pen +18% acid ----- def ----- Resists +20% mind +17% acid Mind.save +8 (+2 eff.) HP.reg +3.00 ---------- misc Psi/turn +1.20 Max.psi +21.00 Max.vim +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 70.0 - 84.0 Physical Uses 107% Wil Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +254 On Hit: * 30% chance to reduce armor by 23% While equipped: dps ---------- Melee+ 10 acid 23 lightning On shield block: * Cause enemies within radius 6 to bleed for 334 physical damage over 5 turns (1/turn) Melee Ret 21 acid 21 lightning ----- def ----- Armour +10 Fatigue +8% Resists +30% cold +6% light +3% darkness Die.at -60.00 life Max.HP +60.00 Stun/Frz- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 107% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 109.74 to 137.18 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% nature ----- def ----- Resists +16% nature +9% all Mind.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +1.0% Crit.mult +20.00% Dmg.mod +10% physical Res.pen +10% light ----- def ----- Resists +10% physical +11% all ---------- misc Stam/turn +3.00 Psi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid +24% physical +15% light +15% mind ----- def ----- Resists +24% physical +12% light +13% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Dmg.mod +12% darkness +19% physical Res.pen +20% darkness +20% physical ----- def ----- Resists +17% blight +15% all Max.HP +82.00 HP.reg +2.70 Heal.mod +18% ---------- misc Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Str +7 Dex ----- def ----- Armour +7 Defense +15 (+4 eff.) Fatigue +8% Phys.save +9 (+2 eff.) A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% fire Melee Ret 2 fire ----- def ----- Defense +10 (+3 eff.) Resists +3% darkness Stealth +6 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% Res.pen +5% nature ----- def ----- Resists +12% light Spell.save +6 (+2 eff.) HP.reg +4.00 Disease- +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Defense +20 (+5 eff.) Resists +7% acid +3% light +15% blight +15% fire +7% cold +7% lightning Max.HP +40.00 Disease- +20% A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Wil +5 Con dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +16 Defense +25 (+7 eff.) Resists +30% fire +48% cold Phys.save +22 (+5 eff.) Mind.save +15 (+3 eff.) Poison- +20% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Acc +10 (+2 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +3% light Crit.chn- 5.00% Mind.save +9 (+2 eff.) Max.HP +31.00 Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +11 (+3 eff.) Crit.chn- 15.00% Mind.save +9 (+2 eff.) Max.HP +20.00 HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +6% lightning Res.pen +10% lightning ----- def ----- Defense +2 (+1 eff.) Resists +12% light +6% lightning Max.HP +41.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Crit.mult +20.00% Mind.pwr +20 (+4 eff.) Dmg.mod +9% temporal Res.pen +20% mind ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Dmg.mod +18% physical Res.pen +10% fire ----- def ----- Armour +8 Defense +41 (+10 eff.) Phys.save +11 (+3 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Acc +29 (+6 eff.) ----- def ----- Defense +16 (+4 eff.) Fatigue -8% Resists +12% acid +3% darkness +6% light Phys.save +11 (+3 eff.) Max.HP +136.00 ---------- misc Hate/m.crit +2.00 Max.stam +39.00 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +1 Resists +9% fire +6% cold Crit.chn- 5.00% ---------- misc Light +2 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Res.pen +5% darkness +5% physical Acc +15 (+3 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 43% ----- def ----- Armour +1 Phys.save +12 (+3 eff.) Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +15.00% Dmg.mod +15% light ----- def ----- Armour +15 Fatigue -10% Phys.save +15 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +50 A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Res.pen +15% physical Acc +16 (+3 eff.) Melee Ret 4 physical On Hit (Melee): * 20% chance to slow global speed by 84% ----- def ----- Armour +14 Unarmed combat: Power 16.0 - 17.6 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +9.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Melee+ 7 fire 7 cold Dmg.mod +5% cold +4% fire Acc +5 (+1 eff.) ----- def ----- Armour +2 Resists +3% light +6% cold +7% darkness +5% fire Spell.save +6 (+2 eff.) ---------- misc Infravis +1 Unarmed combat: Power 18.0 - 19.8 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +11.0% Atk.spd 100% Melee+ +11 darkness On Crit.r2 +7 ice +7 fire On Hit: 10% Ice Breath 3 On Hit: 10% Fire Breath 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Melee+ 5 acid Dmg.mod +3% acid +3% physical ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +5% acid Unarmed combat: Power 10.0 - 14.0 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 13.5 - 18.9 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +16% fire +5% arcane Max.HP +80.00 HP.reg +2.00 Heal.mod +15% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +3% darkness Mind.save +5 (+1 eff.) Die.at -60.00 life Heal.mod +20% ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +6% lightning +3% mind Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 54 ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +6% cold ---------- misc Breathe water A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +10% physical Acc +25 (+5 eff.) Melee Ret 4 blight ----- def ----- Armour +13 Fatigue +3% Resists +12% mind +2% physical ---------- misc Stam/turn +3.00 Infravis +3 A cap made of leather. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +30% nature +12% physical Res.pen +15% darkness Melee Ret 8 nature On Hit (Melee): * 20% chance to reduce damage dealt by 43% ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +15% temporal Phys.save +9 (+2 eff.) A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +5% fire +5% cold Phys.save +3 (+1 eff.) Disease- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Dex +2 Mag +4 Cun dps ---------- Phys.pwr +20 (+4 eff.) Acc +25 (+5 eff.) Apr +6 On Hit (Melee): * 20% chance to slow global speed by 84% ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Blind- +20% Cut- +10% ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(193 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Master While equipped: Stats +4 Dex +7 Cun +5 Con dps ---------- Melee Ret 8 fire ---------- misc Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 707.85 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +3 Str ----- def ----- Defense +10 (+3 eff.) Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% mind +5% acid Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 31 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 314 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.crit +4% Crit.mult +15.00% Melee Ret 10 mind ---------- misc Max.psi +50.00 Light +3 Infravis +3 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Uroduan the Krog Wyrmic level 31
15th Haze 122nd year of Ascendancy at 02:19 see stats
By Uroduan the Krog Wyrmic level 30
13rd Haze 122nd year of Ascendancy at 05:41 see stats
By Uroduan the Krog Wyrmic level 25
65th Dusk 122nd year of Ascendancy at 11:49 see stats
By Uroduan the Krog Wyrmic level 34
27th Haze 122nd year of Ascendancy at 21:59 see stats
By Uroduan the Krog Wyrmic level 50
26th Pyre 123rd year of Ascendancy at 03:42 see stats
By Uroduan the Krog Wyrmic level 41
22nd Regrowth 123rd year of Ascendancy at 17:11 see stats
By Uroduan the Krog Wyrmic level 33
23rd Haze 122nd year of Ascendancy at 16:24 see stats
By Uroduan the Krog Wyrmic level 32
19th Haze 122nd year of Ascendancy at 22:31 see stats
By Uroduan the Krog Wyrmic level 31
19th Haze 122nd year of Ascendancy at 01:25 see stats
By Uroduan the Krog Wyrmic level 50
58th Regrowth 123rd year of Ascendancy at 20:18 see stats
By Uroduan the Krog Wyrmic level 21
44th Dusk 122nd year of Ascendancy at 14:33 see stats
By Uroduan the Krog Wyrmic level 26
2nd Haze 122nd year of Ascendancy at 21:52 see stats
By Uroduan the Krog Wyrmic level 32
19th Haze 122nd year of Ascendancy at 03:25 see stats
By Uroduan the Krog Wyrmic level 50
56th Regrowth 123rd year of Ascendancy at 02:48 see stats
By Uroduan the Krog Wyrmic level 31
18th Haze 122nd year of Ascendancy at 14:53 see stats
By Uroduan the Krog Wyrmic level 50
31st Pyre 123rd year of Ascendancy at 22:30 see stats
By Uroduan the Krog Wyrmic level 33
20th Haze 122nd year of Ascendancy at 02:42 see stats
By Uroduan the Krog Wyrmic level 36
28th Haze 122nd year of Ascendancy at 05:35 see stats
By Uroduan the Krog Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 06:57 see stats
By Uroduan the Krog Wyrmic level 20
42nd Dusk 122nd year of Ascendancy at 23:16 see stats
By Uroduan the Krog Wyrmic level 30
12nd Haze 122nd year of Ascendancy at 14:47 see stats
By Uroduan the Krog Wyrmic level 40
22nd Regrowth 123rd year of Ascendancy at 02:04 see stats
By Uroduan the Krog Wyrmic level 50
53rd Regrowth 123rd year of Ascendancy at 19:58 see stats
By Uroduan the Krog Wyrmic level 49
53rd Regrowth 123rd year of Ascendancy at 19:58 see stats
By Uroduan the Krog Wyrmic level 50
58th Regrowth 123rd year of Ascendancy at 18:20 see stats
By Uroduan the Krog Wyrmic level 46
37th Regrowth 123rd year of Ascendancy at 15:05 see stats
By Uroduan the Krog Wyrmic level 38
4th Regrowth 123rd year of Ascendancy at 08:55 see stats
By Uroduan the Krog Wyrmic level 26
79th Dusk 122nd year of Ascendancy at 12:03 see stats
By Uroduan the Krog Wyrmic level 19
42nd Dusk 122nd year of Ascendancy at 15:34 see stats
By Uroduan the Krog Wyrmic level 33
20th Haze 122nd year of Ascendancy at 02:35 see stats
By Uroduan the Krog Wyrmic level 50
58th Regrowth 123rd year of Ascendancy at 20:16 see stats
By Uroduan the Krog Wyrmic level 9
2nd Mirth 122nd year of Ascendancy at 11:30 see stats
By Uroduan the Krog Wyrmic level 50
58th Regrowth 123rd year of Ascendancy at 20:18 see stats
By Uroduan the Krog Wyrmic level 42
28th Regrowth 123rd year of Ascendancy at 22:47 see stats
By Uroduan the Krog Wyrmic level 37
48th Haze 122nd year of Ascendancy at 00:55 see stats
By Uroduan the Krog Wyrmic level 22
48th Dusk 122nd year of Ascendancy at 23:49 see stats
By Uroduan the Krog Wyrmic level 15
22nd Dusk 122nd year of Ascendancy at 18:43 see stats
By Uroduan the Krog Wyrmic level 30
12nd Haze 122nd year of Ascendancy at 20:52 see stats
Log
Uroduan killed Weirdling Beast!
Acid Splash from Weirdling Beast hits Uroduan for (16 antimagic), 0 acid (0 total damage).
Uroduan picks up ( .): miner's dwarven-steel pickaxe (dig speed 24 turns).
You pickup 0.90 gold pieces.
Uroduan picks up ( .): garnet.
Uroduan picks up (P.): marauder's reinforced leather armour (15 def, 7 armour).
Uroduan picks up (u.): elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Acid Splash from Weirdling Beast hits Uroduan for (10 antimagic), 0 acid (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Uroduan is free from the acid.
Acid Splash from Weirdling Beast hits Uroduan for (10 antimagic), 0 acid (0 total damage).
Uroduan aims less carefully.
Uroduan slows down.
Talent Dig is ready to use.
Talent Flickering Embers is ready to use.
Uroduan is no longer attuned.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home (Insane (Roguelike) difficulty)!
Splash screen unlocked: Yiilkgur, the Sher'Tul Fortress