









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Master world 1.7.4This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy. Mod features Talents manipulation: Special training: Artifactors: Travel in world: Other: Somehow :) Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Disable Challenge 1.7.6Disable Pacifist and Headhunter challenges. All lanterns provide 10 lite baseline 1.7.4Makes all lanterns provide 10 lite baseline because the mechanic is annoying Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Portable Item Vault 1.7.4Add a portable item vault to your inventory! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Ambush Escape 1.7.0Gives the player an option to escape the orc ambush without fighting. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. No unique artifacts transmografication 1.7.6Blocks transmografication of unique artifacts so we won't destroy them by mistake(or NEVER! >;-) ) v.1.0.3 FIX aka. MY PRECIOUS edition: sometimes awarded uniques spawn in inventory and avoid loadList -> added check when using transmo chest/APE to be 100% sure our unique artifacts are safe and no chest hobbits can touch them! No Talent Stat Requirements 1.7.6Removes talent stat requirements Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Long Range Bows 1.7.6Increase range of all Bows to 11 grids. More Ammo 1.7.6Sets ammo capacity to 99 (v1) or 999 (v2). Speedy 1.7.6More Speed! Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Berserker gets thuggery 1.7.6Berserker starts with the thuggery category. The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Long Range Slings 1.7.6Makes all sling ranges longer. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Adventurer (Qui Skiel Me Flert) |
Level / Exp | 6000 / 0% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 6000 on the 1st Flare 122nd year of Ascendancy at 13:08 / 3Killed by shadow at level 6000 on the 1st Flare 122nd year of Ascendancy at 13:38 Killed by shadow at level 6000 on the 1st Flare 122nd year of Ascendancy at 14:51 |
Primary Stats
Strength | 2113 (base 338) |
Dexterity | 971 (base 344) |
Constitution | 2302 (base 313) |
Magic | 405 (base 308) |
Willpower | 454 (base 296) |
Cunning | 341 (base 289) |
Resources
Life | -1235366/3296525 |
Mana | 16/39954 |
Stamina | 18605/19505 |
Equilibrium | 32 |
Healing Factor | 2.5 |
Regeneration | 691.26780847674 |
Speed
Mental | +298.55112247148% |
Attack | +15% |
Movement | +348% |
Spell | +15% |
Global | +714.76373322969% |
Vision
Sight | 10 |
Lite | 10002 |
Infravision | 51 |
See Stealth | 92.89716345084 |
See Invisible | 92.89716345084 |
Offense: Mainhand
Damage | 9794 |
Accuracy | 270 |
Crit Chance | 1463% |
APR | 424 |
Speed | 0.25 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Barehand
Damage | 542 |
Accuracy | 272 |
Crit Chance | 1462% |
APR | 410 |
Speed | 0.20 |
Offense: Spell
Spellpower | 182 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 253 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Acid | +520% |
Blight | +567% |
Arcane | +318% |
Cold | +545% |
All | 0% |
Darkness | +67% |
Physical | +249% |
Lightning | +532% |
Mind | +532% |
Fire | +568% |
Nature | +243% |
Offense: Damage Penetration
Acid | +347% |
Blight | +593% |
Arcane | +135% |
Cold | +245% |
All | +20% |
Darkness | +120% |
Physical | +370% |
Temporal | +54% |
Lightning | +453% |
Mind | +265% |
Fire | +54% |
Nature | +240% |
Defense: Base
Armour (hardiness) | 2042.041296795 (100%) |
Defense | 419 |
Ranged Defense | 419 |
Fatigue | 0 |
Physical Save | 312 |
Spell Save | 219 |
Mental Save | 262 |
Defense: Resistances
Acid | + 86%( 86%) |
Blight | + 86%( 86%) |
Arcane | + 86%( 86%) |
Cold | + 86%( 86%) |
All | +543%( 86%) |
Darkness | + 86%( 86%) |
Physical | + 86%( 86%) |
Temporal | + 86%( 86%) |
Lightning | + 86%( 86%) |
Mind | + 86%( 86%) |
Fire | + 86%( 86%) |
Nature | + 86%( 86%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 27% |
Confusion Resistance | 100% |
Silence Resistance | 100% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Munitions | 5.30 |
| 102 |
| 101 |
| 100 |
| 101 |
Technique / Reflexes | 4.60 |
| 20 |
| 157 |
| 0 |
| 0 |
Cunning / Called Shots | 5.30 |
| 205 |
| 205 |
| 208 |
| 203 |
Cunning / Tactical | 4.20 |
| 21 |
| 95 |
| 0 |
| 0 |
Technique / Combat techniques | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Technique / Sniper | 1.40 |
| 70 |
| 65 |
| 102 |
| 84 |
Cunning / Stealth | 1.00 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Tireless Combatant | 1.30 |
| 110 |
| 115 |
| 123 |
| 111 |
Wild-gift / Sand drake aspect | 3.00 |
| 10 |
| 10 |
| 100 |
| 100 |
Technique / Buckler Training | 5.70 |
| 200 |
| 226 |
| 213 |
| 214 |
Technique / Archery prowess | 3.00 |
| 25 |
| 25 |
| 25 |
| 84 |
Technique / Agility | 5.40 |
| 52 |
| 52 |
| 52 |
| 52 |
Technique / Skirmisher - Slings | 6.10 |
| 211 |
| 202 |
| 213 |
| 205 |
Technique / Archery - slings | 3.00 |
| 50 |
| 50 |
| 50 |
| 50 |
Technique / Shield offense | 1.30 |
| 25 |
| 25 |
| 25 |
| 25 |
Technique / Pugilism | 5.80 |
| 100 |
| 100 |
| 100 |
| 100 |
Technique / Marksmanship | 5.00 |
| 100 |
| 25 |
| 25 |
| 100 |
Generic Talents
Undead / Skeleton | 5.00 |
| 100 |
| 100 |
| 107 |
| 101 |
Technique / Unarmed training | 5.00 |
| 100 |
| 100 |
| 0 |
| 0 |
Undead / Ghoul | 5.00 |
| 100 |
| 0 |
| 0 |
| 0 |
Technique / Combat training | 5.30 |
| 109 |
| 10 |
| 118 |
| 500 |
| 0 |
| 0 |
| 600 |
Technique / Conditioning | 3.30 |
| 100 |
| 100 |
| 100 |
| 0 |
Technique / Mobility | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Cunning / Scoundrel | 5.00 |
| 114 |
| 103 |
| 113 |
| 112 |
Spell / Stone alchemy | 1.00 |
| 10 |
| 10 |
| 0 |
| 0 |
Race / Yeek | 5.00 |
| 122 |
| 120 |
| 126 |
| 118 |
Technique / Thuggery | 5.30 |
| 100 |
| 100 |
| 100 |
| 100 |
Cunning / Survival | 2.10 |
| 109 |
| 103 |
| 111 |
| 117 |
Effects
talent | Daunting Presence |
talent | Counter Shot |
talent | Intuitive Shots |
talent | Piercing Ammunition |
talent | Rapid Shot |
talent | Total Thuggery |
talent | Bombardment |
talent | Striking Stance |
beneficial effect | Immune to detrimental physical effects Elemental Surge: Physical |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.8 counters remaining) Counter Attacking |
beneficial effect | Increases defense by 333. Mobile Defense |
beneficial effect | The target stands strong, increasing all resistances by 84.3% and resistance caps by 15.6%. Eternal Warrior |
detrimental effect | Your body is cauterizing, burning for 123608.67 damage each turn. Cauterize |
detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
beneficial effect | Increases attack speed by 40%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Increases movement speed by 348%. Rapid Movement |
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 346% chance to reduce armor by 68% * 346% chance to reduce strength, dexterity, and constitution by 57 * 346% chance to reduce all saves and defense by 88 Damage when hit (Melee): 168 acid / 173 blight / 132 cold / 130 mind / 173 lightning Changes resistances: +405% acid / +346% blight / +520% cold / +213% mind / +312% lightning Changes resistances penetration: +315% acid / +433% blight / +225% cold / +230% mind / +433% lightning Changes damage: +520% lightning / +426% blight / +520% cold / +520% mind / +520% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Quiver | ![]() Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 91.5 - 109.7 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +19 Crit. chance: +5.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 651 physical damage Travel speed: +480% Damage (Ranged): +33 physical Damage (radius 1) on hit: +44 darkness / +48 physical Damage (radius 2) on crit: +40 darkness When wielded/worn: Ammo reloads per turn: +10 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 27% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 darkness / 8 cold Changes stats: +4 Dex / +7 Wil Changes resistances: +18% blight / +21% fire Changes resistances penetration: +20% blight / +34% temporal Changes damage: +24% blight / +6% cold / +7% darkness Spell save: +10 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +16 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% Damage conversion: 10% darkness / 10% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +220 (+15 eff.) Armour penetration: +97 Physical crit. chance: +39.0% Physical power: +275 (+11 eff.) Armour: +114 Defense: +523 (+24 eff.) Effects on melee hit: * 346% chance to slow global speed by 123% * 346% chance to reduce damage dealt by 69% Damage when hit (Melee): 40 darkness / 148 blight / 40 fire / 38 arcane / 54 nature Changes stats: +83 Str / +22 Dex / +85 Mag / +145 Wil / +106 Con Changes resistances: +65% physical / +183% darkness / +174% fire / +117% nature / +28% cold Changes resistances penetration: +215% physical / +100% darkness / +120% blight / +115% arcane / +195% nature Changes damage: +249% physical / +60% darkness / +240% arcane / +117% blight / +19% cold / +243% nature / +114% fire Critical mult.: +425.00% Physical save: +276 (+16 eff.) Spell save: +198 (+17 eff.) Stamina each turn: +23.00 Mana each turn: +1.56 Mana when firing critical spell: +34.64 Spellpower on spell critical (stacks up to 3 times): +173 Only die when reaching: -380.00 life Maximum mana: +1640.00 Maximum stamina: +420.00 Spellpower: +520 (+48 eff.) Spell crit. chance: +133% Damage Shield penetration: +520% A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +400% Damage (radius 2) on crit: +26 acid / +37 nature When wielded/worn: Armour penetration: +14 Changes stats: +14 Cun Changes resistances penetration: +12% acid / +25% nature Changes damage: +12% mind / +9% arcane Mindpower: +10 (+1 eff.) Combat speed: +20% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 When carried: Light radius: +9999 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | ![]() Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 86.5 - 103.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +13.0% Block value: +294 Damage (Melee): +32 arcane Damage (radius 1) on hit: +52 arcane When wielded/worn: Accuracy: +40 (+2 eff.) Physical power: +65 (+3 eff.) Armour: +69 Defense: +40 (+2 eff.) Fatigue: +8% Changes stats: +21 Cun / +12 Mag Changes damage: +69% arcane Talent granted: +1 Block Critical mult.: +40.00% Reduces incoming crit damage: 48.33% Spell save: +27 (+3 eff.) Spell crit. chance: +8% Defense after a teleport: +48 Resist all after a teleport: +48% New effects duration reduction after a teleport: +48% Handheld deflection devices. This item has been sent to the Item's Vault. |
Main armor | ![]() Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +18 Defense: +28 (+2 eff.) Fatigue: +8% Changes stats: +7 Str / +9 Dex / +9 Cun Changes resistances: +18% lightning / +9% temporal / +12% darkness / +10% mind / +21% nature Changes resistances penetration: +15% mind Spell save: +9 (+1 eff.) Mental save: +25 (+2 eff.) Stamina each turn: +2.00 Only die when reaching: -40.00 life Maximum stamina: +30.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Dex Changes resistances: +35% acid / +5% physical / +7% arcane Changes resistances penetration: +34% fire Changes damage: +12% lightning / +24% fire Reduces incoming crit damage: 20.40% Blindness immunity: +27% Teleport immunity: +27% Healing mod.: +27% Amulets make your neck look great! |
Inventory
![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +30 Defense: +63 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 16 acid / 12 darkness Changes resistances: +30% lightning / +7% all Changes resistances penetration: +40% darkness Changes damage: +36% acid Physical save: +15 (+1 eff.) Spell save: +38 (+4 eff.) Disease immunity: +42% Cut immunity: +42% Life regen: +8.43 Healing mod.: +42% A cap made of leather. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 4 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+2 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 994 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 1 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Achievements
Log
yeek_clatu_skirm misses Shadow.
Shadow resists the bloody wave!
yeek_clatu_skirm receives 58413 healing from Shadow.
Yeek_clatu_skirm's bloodspring area effect hits Shadow for 46730 blight damage.
Yeek mindslayer's Beyond the Flesh performs a melee critical strike against Arlboze the dwarf!
Yeek mindslayer's Beyond the Flesh performs a melee critical strike against Shadow!
Shadow casts Fade.
Shadow fades!
Yeek mindslayer's Beyond the Flesh hits Arlboze the dwarf for 26 nature, 119 physical, 181 lightning (326 total damage).
Yeek mindslayer's Beyond the Flesh hits Shadow for 0 physical, 0 physical, 0 lightning (0 total damage).
Arlboze the dwarf instinctively hardens his skin and ignores the attack!
Arlboze the dwarf repels an attack from Yeek mindslayer.
Yeek mindslayer performs a melee critical strike against Arlboze the dwarf!
Arlboze the dwarf resists the effect 'Sunder Arms'!
Yeek mindslayer hits Arlboze the dwarf for 80 physical, 181 lightning (260 total damage).
Chanesbid the thalore uses Gift of the Woods.
Chanesbid the thalore starts regenerating health quickly.
Yeek_clatu_skirm has regained its confidence.
Cauterize hits yeek_clatu_skirm for 123609 fire damage.
Chanesbid the thalore's mind surges with critical power!
Yeek mindslayer was smashed!
Chanesbid the thalore's armour is more intact.
Chanesbid the thalore stops bleeding.
Chanesbid the thalore uses Shadow's Path.
Chanesbid the thalore's mind surges with critical power!