Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Stone Vines Enabled 1.5.5Prevents resting and running from turning Stone Vines off, because that was slightly obnoxious. Currently does not edit the talent tooltip to reflect this change. CHANGES IN 1.1 Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Inferno Race Pack 1.4.0Adds a collection of my races. Possessor Bonus Class 1.5.4Donators/Buyers bonus! astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Infinite Cat Points 1.4.0One Cat Point per level. Harbinger 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Hoardling |
Class | Tinker Hero |
Level / Exp | 50 / 2089% |
Size | huge |
Lifes / Deaths | Killed by Doomed Shade of Goldorf at level 44 on the 41st Stralite 123rd year of Ascendancy at 03:41 / 5Killed by Doomed Shade of Goldorf at level 44 on the 41st Stralite 123rd year of Ascendancy at 04:29 Killed by Doomed Shade of Goldorf at level 44 on the 41st Stralite 123rd year of Ascendancy at 05:15 Killed by Doomed Shade of Goldorf at level 44 on the 41st Stralite 123rd year of Ascendancy at 06:00 Killed by Doomed Shade of Goldorf at level 44 on the 41st Stralite 123rd year of Ascendancy at 07:12 |
Primary Stats
Strength | 191 (base 57) |
Dexterity | 87 (base 63) |
Constitution | 123 (base 60) |
Magic | 122 (base 66) |
Willpower | 87 (base 63) |
Cunning | 137 (base 59) |
Resources
Mana | 1081/1081 |
Negative | 912/912 |
Life | 21776/21776 |
Paradox | 300 |
Stoic_focus | 53/227 |
Equilibrium | 55 |
Vim | 1046/1046 |
Steam | 130/130 |
Positive | 902/902 |
Stamina | 1282/1282 |
Psi | 887/887 |
Healing Factor | 2.3383077181327 |
Regeneration | 485.87362916662 |
Speed
Mental | +217.90546218487% |
Attack | +200% |
Movement | +391.49658013968% |
Spell | +233.1288919875% |
Global | +503.90859800565% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 10.250085344212 |
See Stealth | 107.0316107561 |
See Invisible | 108.0316107561 |
Offense: Mainhand
Damage | 868 |
Accuracy | 127 |
Crit Chance | 167% |
APR | 214 |
Speed | 0.31 |
Offense: Offhand
Damage | 788 |
Accuracy | 127 |
Crit Chance | 167% |
APR | 214 |
Speed | 0.31 |
Offense: Spell
Spellpower | 148 |
Crit Chance | 98% |
Speed | 0.30018411013042 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 124 |
Crit Chance | 99% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +107% |
Blight | +125% |
Arcane | +107% |
Mind | +107% |
All | +9% |
Physical | +307% |
Lightning | +107% |
Light | +171% |
Temporal | +107% |
Darkness | +167% |
Cold | +107% |
Fire | +173% |
Nature | +107% |
Offense: Damage Penetration
Acid | +98% |
Blight | +108% |
Arcane | +98% |
Mind | +103% |
All | 0% |
Physical | +108% |
Lightning | +98% |
Light | +98% |
Temporal | +98% |
Darkness | +98% |
Cold | +98% |
Fire | +98% |
Nature | +98% |
Defense: Base
Armour (hardiness) | 1409.6116446742 (100%) |
Defense | 101 |
Ranged Defense | 105 |
Fatigue | 0 |
Physical Save | 216 |
Spell Save | 211 |
Mental Save | 189 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Mind | +100%(100%) |
All | +120%(100%) |
Physical | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Darkness | +100%(100%) |
Cold | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 50% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 865 damage for 9 turns. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 357% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 267% efficiency and cooldown mod of 52%. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 835 life over 9 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1230 damage for 9 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Artifice | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 2.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Technique / Combat veteran | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Eldritch shield | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Armor forging | 10.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Weapon forging | 10.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Metal alchemy | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Forgeknight combat expertise | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Steel drake aspect | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stoneshield | 2.00 |
| 6/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield defense | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic pact | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 2.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Technique / Shield offense | 2.00 |
| 5/5 |
| 10/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen power | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Hoardling | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 2.00 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyals-embrace | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Gladiator | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Forger's endurance | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Mana alchemy | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Herbalism | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 2.00 |
| 5/5 |
| 5/5 |
| 7/5 |
| 5/5 |
Celestial / Light | 2.00 |
| 5/5 |
| 5/5 |
| 7/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Arcane veteran | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 4.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Matter Weaving |
talent | Chant of Fortress |
talent | Shards |
talent | Premonition |
talent | Shielding |
talent | Frenzy |
talent | Arcane Feed |
talent | Wild Growth |
talent | Energy Decomposition |
talent | Bone Shield |
talent | Abyssal Shield |
talent | Phantasmal Shield |
talent | Elemental Stance |
talent | Fiery Hands |
talent | Mana Focus |
talent | Shield Wall |
talent | Disintegration |
talent | Hardened Core |
talent | Metal Infusion |
talent | Fortress Scales |
talent | Deflect Projectiles |
talent | Arcane Armor |
talent | Arcane Stamina |
talent | Spellsword Combat |
talent | Earthen Shield |
talent | Hymn of Shadows |
talent | Eldritch Infusion |
talent | Essence of Speed |
talent | Arcane Shield |
talent | Shield of Light |
talent | Elemental Destruction |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured psion to the recall portal on level 2 of Daikara. Escort: injured psion (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Hymn Acolyte (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant Acolyte (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 641. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | reforged voratun steamsaw 'Polyriada' (74-111 power, 125 apr) reforged voratun steamsaw 'Polyriada' (74-111 power, 125 apr)3.0 T5 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 74.0 - 111.0 Phys.bleed Uses 40% Wil, 50% Mag, 129% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Acc +250 Apr +125 Crit +55.0% Atk.spd inf% Block +100 Melee+ +134 acid +134 cold +8 mind +134 darkness Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +60% darkness +72% physical Res.pen +5% mind +10% physical Apr +10 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +16% fire +14% light +17% darkness ---------- misc Talents +5 Deadly Strikes +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
On hands | brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour) brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T3 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Phys.crit +9.0% Spell.crit +5% Mind.crit +7% Crit.mult +5.00% ----- def ----- Armour +2 Phys.save +8 (+1 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 22.5 - 31.5 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +5 Apr +9 Crit +18.0% Atk.spd 83% On Hit: 10% Set Up 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.8 Pwr.cost 45 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 161.85 cold damage and 318.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 11 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | masterforged voratun helm (5 def, 20.5 armour) masterforged voratun helm (5 def, 20.5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +6 Con ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +5% Resists +5% lightning +70% temporal +62% nature +62% light Mind.save +112 (+11 eff.) Blind- +126% Confus- +126% Fear- +126% ---------- misc Stam/turn +12.50 Max.stam +235.00 Talents +5 Wormhole Masteries +0.10 Technique/Conditioning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | wanderer's pair of voratun boots of rushing (0 def, 5 armour) wanderer's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Cun +7 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +16 (+1 eff.) Mind.save +10 (+1 eff.) Rush: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.4 Pwr.cost 10 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | The Black Ring The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Vim/ret +2.00 Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
On fingers | Inertial Twine Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +18% blight +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+1 eff.) Knockbk- +100% ---------- misc Vim/turn +1.00 Vim/ret +0.00 This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | wanderer's steel amulet of teleportation wanderer's steel amulet of teleportation0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.50 Teleport- +50% ---------- misc Stam/turn +0.40 Teleport you randomly (rad 34) Puts all charms on 9 cooldown Amulets can have magical properties. |
In main hand | masterforged voratun shield (16.5 def, 16.5 armour, 115.5-138.6 power, 452.5 block) masterforged voratun shield (16.5 def, 16.5 armour, 115.5-138.6 power, 452.5 block) 7.0 T5 shield armor [Ego] Arcane/Master When used to Attack: Power 115.5 - 138.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +452 On Crit.r2 +27 light +22 darkness While equipped: ----- def ----- Armour +16 Defense +16 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +62% lightning +62% physical +11% light +62% temporal +11% darkness Spell.save +117 (+11 eff.) Disarm- +126% Knockbk- +126% ---------- misc Talents +5 Blood Shield +5 Block +5 Arcane Shield Cooldown Last Resort -5 Handheld deflection devices. |
Around waist | Band of Protection Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Generate a personal shield that absorbs up to 354 damage and damages attackers striking the wearer for 121 fire damage while it lasts (based on Cunning). Uses 14 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
In off hand | reforged voratun shield 'Veleda' (16.5 def, 29.5 armour, 128-153.6 power, 560 block) reforged voratun shield 'Veleda' (16.5 def, 29.5 armour, 128-153.6 power, 560 block) |
Cloak | murderer's linen cloak of the voidstalker (1 def, 0 armour) murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +4 (+0 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +10% darkness +13% temporal Def/telep +10 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reforged Tarrasca (11.5 def, 76.5 armour) reforged Tarrasca (11.5 def, 76.5 armour) 17.0 T4 massive armor [Ego] Arcane/Master While equipped: Stats +15 Con ----- def ----- Armour +76 Hardiness +35% Defense +12 (+2 eff.) Fatigue +37% Resists +62% darkness +62% fire Phys.save +162 (+14 eff.) Max.HP +893.00 HP.reg +37.50 Cut- +126% Pinning- +126% Stun/Frz- +126% Knockbk- +100% ---------- misc Talents +1 Power Catalyst: Magic +5 Frozen Ground Cooldown Powerful Strikes -1 Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 14 power out of 25/25 A suit of armour made of metal plates. |
Inventory
medical injector implant of the psychic (efficiency 267% / cooldown 57%) medical injector implant of the psychic (efficiency 267% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 267% efficiency and cooldown mod of 57%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 309% / cooldown 85%) medical injector implant of the titan (efficiency 309% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 309% efficiency and cooldown mod of 85%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 368% / cooldown 52%) medical injector implant of the warrior (efficiency 368% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 368% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
heroism infusion of the sneak (+42 for 17 turns, die at -1721) heroism infusion of the sneak (+42 for 17 turns, die at -1721)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 42 for 17 turns. While Heroism is active, you will only die when reaching -1721 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+39 for 20 turns, die at -1579) heroism infusion of the wizard (+39 for 20 turns, die at -1579)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 20 turns. While Heroism is active, you will only die when reaching -1579 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 17) controlled phase door rune of the duelist (range 17)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Spell (30% of a turn) Is a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (1726 lightning damage) lightning rune of the warrior (1726 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 575.33 to 1725.98 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 1209 for 11 turns) shielding rune of the sneak (absorb 1209 for 11 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1209 damage for 11 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 1297 for 11 turns) shielding rune of the warrior (absorb 1297 for 11 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1297 damage for 11 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
treant's voratun ring of life treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +14% nature +9% blight Max.HP +93.00 HP.reg +1.90 Heal.mod +30% Poison- +24% Disease- +29% Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
Galevice Galevice4.0 T5 longbow 2H weapon [Random Unique] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 46% chance to corrode armour by 30% * 20% chance to daze at end of turn While equipped: Stats +22 Cun +20 Wil dps ---------- Phys.crit +2.0% Crit.mult +10.00% Mind.pwr +41 (+6 eff.) Dmg.mod +33% physical Res.pen +33% physical On Hit (Ranged): * 70 arcane resource burn ----- def ----- Resists +2% physical Max.HP +30.00 HP.reg +0.60 ---------- misc Masteries +0.45 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag, 40% Wil Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 111 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
thunderous voratun waraxe of evisceration (41-57.4 power, 6 apr) thunderous voratun waraxe of evisceration (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 35% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 50 bleeding, 100% reduced healing While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.crit +15.0% Phys.pwr +14 (+1 eff.) Res.pen +15% lightning One-handed war axes. |
voratun gauntlets 'Burnsorrow' (0 def, 3 armour) voratun gauntlets 'Burnsorrow' (0 def, 3 armour)1.5 T5 hands armor [Rare] Arcane While equipped: Stats +6 Mag +4 Wil +10 Cun dps ---------- Res.pen +15% fire Melee Ret 20 fire ----- def ----- Armour +3 Fatigue -6% Resists +10% light +10% darkness +9% mind ---------- misc Infravis +2 See.Invis +15 Unarmed combat: Power 28.5 - 39.9 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +50 light +50 darkness Starfall: Puts all charms on 12 cooldown Level 1.2 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 409.92 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
reforged Torygobar the Shadow's kiss (5 def, 39.5 armour) reforged Torygobar the Shadow's kiss (5 def, 39.5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +16 Lck +9 Dex dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +8% Dmg.mod +9% darkness +3% temporal On Hit (Melee): * 23% chance to disease ----- def ----- Armour +40 Defense +5 (+1 eff.) Fatigue +5% Resists +62% blight +62% physical +62% cold +12% all Phys.save +30 (+3 eff.) Mind.save +119 (+12 eff.) Blind- +126% Confus- +126% Fear- +126% Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Stam/turn +12.50 Max.stam +249.00 Talents +5 Swallow Masteries +0.10 Technique/Combat training A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reforged voratun helm 'Gytira' (5 def, 33.5 armour) reforged voratun helm 'Gytira' (5 def, 33.5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +17 Str +13 Wil +2 Con dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +2% all ----- def ----- Armour +34 Defense +5 (+1 eff.) Fatigue +5% Resists +62% nature +62% temporal +62% arcane +15% physical Phys.save +8 (+1 eff.) Mind.save +119 (+12 eff.) Blind- +126% Confus- +126% Fear- +126% ---------- misc Stam/turn +12.50 Max.stam +249.00 Infravis +9 Telepathy Dragon Demon/Major Demon/Minor Talents +5 Swallow Masteries +0.10 Technique/Battle tactics A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reforged voratun helm 'Noonmortal' (5 def, 21.5 armour) reforged voratun helm 'Noonmortal' (5 def, 21.5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +14 Str +2 Dex +27 Wil dps ---------- Phys.pwr +12 (+1 eff.) Melee Ret 8 light ----- def ----- Armour +22 Defense +5 (+1 eff.) Fatigue +5% Resists +15% physical +62% darkness +29% blight +62% mind +62% nature Phys.save +14 (+1 eff.) Mind.save +149 (+15 eff.) Blind- +126% Confus- +126% Fear- +126% ---------- misc Stam/turn +12.50 Max.stam +249.00 Max.P.En +10.00 Max.N.En +10.00 Infravis +2 See.Invis +3 Masteries +0.20 Cursed/Slaughter +0.10 Wild-gift/Harmony A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reforged Gloratira the Bloomoath (13.5 def, 43 armour) reforged Gloratira the Bloomoath (13.5 def, 43 armour)17.0 T5 massive armor [Ego] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +3.00% Phys.pwr +2 (+0 eff.) Dmg.mod +3% nature Melee Ret 14 light ----- def ----- Armour +43 Defense +14 (+2 eff.) Rng.Def +3 (+0 eff.) Fatigue +26% Resists +90% blight +87% darkness +19% mind +68% nature Phys.save +119 (+10 eff.) Mind.save +46 (+5 eff.) Max.HP +1003.00 HP.reg +41.50 Heal.mod +39% Cut- +126% Pinning- +126% Stun/Frz- +126% ---------- misc Stam/turn +0.20 Light +2 Talents +1 Power Catalyst: Mind +5 Nature's Touch Cooldown Explosive Leap -1 On Nature Hit: 10% Slime Spit 1 A suit of armour made of metal plates. |
reforged Ulfiroddaldir the Darkglamour (13.5 def, 63 armour) reforged Ulfiroddaldir the Darkglamour (13.5 def, 63 armour)17.0 T5 massive armor [Ego] Master While equipped: Stats +6 Str +6 Wil +6 Con dps ---------- Apr +4 Melee Ret 13 light ----- def ----- Armour +63 Hardiness +10% Defense +14 (+2 eff.) Fatigue +26% Resists +15% acid +18% physical +98% darkness +87% blight +44% fire +77% lightning +15% cold Phys.save +119 (+10 eff.) Max.HP +903.00 HP.reg +37.50 Cut- +126% Disarm- +34% Pinning- +136% Stun/Frz- +159% Knockbk- +36% ---------- misc Light +2 Talents +5 Blood Grasp +1 Power Catalyst: Magic Cooldown Explosive Leap -1 Rush -5 A suit of armour made of metal plates. |
voratun plate armour 'Prismoath' (9 def, 16 armour) voratun plate armour 'Prismoath' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Con dps ---------- S.pwr/crit +10 Dmg.mod +9% nature +9% light Res.pen +10% arcane Melee Ret 16 arcane 8 light ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +41% Resists +30% acid +15% physical +32% darkness +15% fire -20% light Phys.save +8 (+1 eff.) Spell.save +16 (+2 eff.) Mind.save +10 (+1 eff.) ---------- misc Light +2 Track: Puts all charms on 17 cooldown Level 2.4 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Grinuneg the Eclipsevein (12 def, 3 armour, 64-76.8 power, 191.5 block) Grinuneg the Eclipsevein (12 def, 3 armour, 64-76.8 power, 191.5 block)7.0 T5 shield armor [Random Unique] Nature When used to Attack: Power 64.0 - 76.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +192 HP.leech +6% On Hit.r1 +20 fire On Hit: * 35% chance to daze at end of turn While equipped: Stats +2 Str +2 Mag dps ---------- Melee+ 10 lightning 10 fire Dmg.mod +12% darkness Melee Ret 27 lightning 18 fire 16 darkness ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +4% Resists +19% nature +17% blight ---------- misc Talents +5 Block Handheld deflection devices. |
acidic voratun shield of patience (12 def, 3 armour, 63.5-76.2 power, 207 block) acidic voratun shield of patience (12 def, 3 armour, 63.5-76.2 power, 207 block)7.0 T5 shield armor [Ego+] Arcane/Nature When used to Attack: Power 63.5 - 76.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +207 Melee+ +20 temporal On Hit: * 30% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 10 acid Melee Ret 34 acid 20 temporal ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +18% temporal ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 17 cooldown Level 16.0 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1389) is absorbed, or the time runs out (15 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 60%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
reforged Nightpunish the voratun shield (16.5 def, 29.5 armour, 114-136.8 power, 537 block) reforged Nightpunish the voratun shield (16.5 def, 29.5 armour, 114-136.8 power, 537 block)7.0 T5 shield armor [Ego] Arcane/Master When used to Attack: Power 114.0 - 136.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +537 Melee+ +17 light +4 mind On Hit.r1 +4 darkness While equipped: Stats +3 Str +2 Dex +6 Mag +14 Con dps ---------- On Melee Ret: * 40% chance to blind ----- def ----- Armour +30 Defense +16 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +30% lightning +102% light +26% darkness +62% nature +62% acid Phys.save +15 (+1 eff.) Spell.save +119 (+11 eff.) Disarm- +126% Knockbk- +126% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +5 Wing Buffet +5 Block Cooldown Battle Call -1 Handheld deflection devices. |
voratun shield (12 def, 3 armour, 69-82.8 power, 201 block) voratun shield (12 def, 3 armour, 69-82.8 power, 201 block)7.0 T5 shield armor [Normal] When used to Attack: Power 69.0 - 82.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +201 While equipped: ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Mayirin' (12 def, 11 armour, 73-87.6 power, 284 block) voratun shield 'Mayirin' (12 def, 11 armour, 73-87.6 power, 284 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 73.0 - 87.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +284 Melee+ +12 fire While equipped: Stats +4 Str +5 Con dps ---------- Spell.crit +1% S.pwr/crit +8 Res.pen +10% blight Melee Ret 12 arcane 25 fire ----- def ----- Armour +11 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +15% mind +15% fire Phys.save +5 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Noonblack' (21 def, 3 armour, 66-79.2 power, 214 block) voratun shield 'Noonblack' (21 def, 3 armour, 66-79.2 power, 214 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 66.0 - 79.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +214 On Hit.r1 +20 fire While equipped: dps ---------- Melee+ 10 fire Dmg.mod +6% light Melee Ret 20 fire ----- def ----- Armour +3 Defense +21 (+3 eff.) Rng.Def +21 (+3 eff.) Fatigue +14% Resists +9% darkness Spell.save +9 (+1 eff.) Max.HP +40.00 Blind- +10% Poison- +20% Stun/Frz- +30% Teleport- +10% ---------- misc Talents +5 Block Handheld deflection devices. |
wintry voratun shield of earthen fury (12 def, 18 armour, 61-73.2 power, 201.5 block) wintry voratun shield of earthen fury (12 def, 18 armour, 61-73.2 power, 201.5 block)7.0 T5 shield armor [Ego++] Nature When used to Attack: Power 61.0 - 73.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +202 Melee+ +30 cold On Hit: * deal bonus physical damage equal to your armor While equipped: Stats +6 Wil dps ---------- Melee Ret 16 ice ----- def ----- Armour +18 Hardiness +10% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% cold +20% physical ---------- misc Talents +5 Block Handheld deflection devices. |
12 black pearl 12 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
20 diamond 20 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Tulurand' (dig speed 9 turns) voratun pickaxe 'Tulurand' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +1 Cun dps ---------- Dmg.mod +6% temporal Res.pen +5% mind +25% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% ---------- misc Equi/ret +0.04 Hate/kill +4.00 Psi/kill +8.00 Infravis +3 While carried: ---------- misc Talents +1 Dig On Mind Hit: 5% Mana Clash 1 On Mind Hit: 5% Distortion Bolt 1 Allows you to dig a wall, remove a tree, create ways. |
17 emerald 17 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+5 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 56 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone 6 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 337/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 89] amazing fiery salve [power 89]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 357% efficiency and 55% cooldown modifier. Remove 3 magical effects and grants a fiery aura (89% fire, light and lightning affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 89] amazing frost salve [power 89]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 357% efficiency and 55% cooldown modifier. Remove 3 physical effects and grants a frost aura (89% cold, darkness and nature affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 1284] amazing healing salve [power 1284]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 357% efficiency and 55% cooldown modifier. Heal 1284 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing water salve [power 89] amazing water salve [power 89]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 357% efficiency and 55% cooldown modifier. Remove 3 mental effects and grants a water aura (89% blight, mind and acid affinity). Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
17 enormous geode 17 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
13 tanzanite 13 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
18 pearl 18 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Goldorf the Hoardling Tinker Hero level 31
13rd Iron 123rd year of Ascendancy at 10:40 see stats
By Goldorf the Hoardling Tinker Hero level 39
14th Gold 123rd year of Ascendancy at 17:00 see stats
By Goldorf the Hoardling Tinker Hero level 30
11st Iron 123rd year of Ascendancy at 22:21 see stats
By Goldorf the Hoardling Tinker Hero level 23
25th Loss 122nd year of Ascendancy at 09:12 see stats
By Goldorf the Hoardling Tinker Hero level 35
13rd Gold 123rd year of Ascendancy at 19:40 see stats
By Goldorf the Hoardling Tinker Hero level 50
4th Dearth 123rd year of Ascendancy at 01:14 see stats
By Goldorf the Hoardling Tinker Hero level 34
8th Gold 123rd year of Ascendancy at 03:45 see stats
By Goldorf the Hoardling Tinker Hero level 14
26th Profit 122nd year of Ascendancy at 12:18 see stats
By Goldorf the Hoardling Tinker Hero level 50
9th Dearth 123rd year of Ascendancy at 04:15 see stats
By Goldorf the Hoardling Tinker Hero level 33
15th Steel 123rd year of Ascendancy at 09:23 see stats
By Goldorf the Hoardling Tinker Hero level 24
30th Loss 122nd year of Ascendancy at 21:09 see stats
By Goldorf the Hoardling Tinker Hero level 14
26th Profit 122nd year of Ascendancy at 05:14 see stats
By Goldorf the Hoardling Tinker Hero level 50
19th Dearth 123rd year of Ascendancy at 06:24 see stats
By Goldorf the Hoardling Tinker Hero level 19
23rd Wealth 122nd year of Ascendancy at 11:02 see stats
By Goldorf the Hoardling Tinker Hero level 23
25th Loss 122nd year of Ascendancy at 09:11 see stats
By Goldorf the Hoardling Tinker Hero level 50
17th Dearth 123rd year of Ascendancy at 15:43 see stats
By Goldorf the Hoardling Tinker Hero level 40
16th Gold 123rd year of Ascendancy at 15:54 see stats
By Goldorf the Hoardling Tinker Hero level 50
9th Dearth 123rd year of Ascendancy at 17:06 see stats
By Goldorf the Hoardling Tinker Hero level 29
11st Iron 123rd year of Ascendancy at 15:41 see stats
By Goldorf the Hoardling Tinker Hero level 20
24th Wealth 122nd year of Ascendancy at 03:18 see stats
By Goldorf the Hoardling Tinker Hero level 37
13rd Gold 123rd year of Ascendancy at 19:43 see stats
By Goldorf the Hoardling Tinker Hero level 44
44th Stralite 123rd year of Ascendancy at 22:59 see stats
By Goldorf the Hoardling Tinker Hero level 10
7th Profit 122nd year of Ascendancy at 04:24 see stats
By Goldorf the Hoardling Tinker Hero level 20
24th Wealth 122nd year of Ascendancy at 00:06 see stats
By Goldorf the Hoardling Tinker Hero level 30
11st Iron 123rd year of Ascendancy at 18:40 see stats
By Goldorf the Hoardling Tinker Hero level 40
14th Gold 123rd year of Ascendancy at 19:27 see stats
By Goldorf the Hoardling Tinker Hero level 50
17th Profit 123rd year of Ascendancy at 21:12 see stats
By Goldorf the Hoardling Tinker Hero level 31
1st Steel 123rd year of Ascendancy at 18:00 see stats
By Goldorf the Hoardling Tinker Hero level 48
27th Voratun 123rd year of Ascendancy at 11:51 see stats
By Goldorf the Hoardling Tinker Hero level 18
22nd Wealth 122nd year of Ascendancy at 12:48 see stats
By Goldorf the Hoardling Tinker Hero level 43
33rd Stralite 123rd year of Ascendancy at 20:38 see stats
By Goldorf the Hoardling Tinker Hero level 18
2nd Wealth 122nd year of Ascendancy at 01:55 see stats
By Goldorf the Hoardling Tinker Hero level 12
15th Profit 122nd year of Ascendancy at 04:35 see stats
By Goldorf the Hoardling Tinker Hero level 8
2nd Acquisition 122nd year of Ascendancy at 12:10 see stats
By Goldorf the Hoardling Tinker Hero level 33
15th Steel 123rd year of Ascendancy at 09:55 see stats
By Goldorf the Hoardling Tinker Hero level 5
18th Voratun 122nd year of Ascendancy at 10:58 see stats
By Goldorf the Hoardling Tinker Hero level 50
19th Dearth 123rd year of Ascendancy at 06:24 see stats
By Goldorf the Hoardling Tinker Hero level 42
3rd Stralite 123rd year of Ascendancy at 14:44 see stats
By Goldorf the Hoardling Tinker Hero level 23
1st Loss 122nd year of Ascendancy at 23:22 see stats
By Goldorf the Hoardling Tinker Hero level 50
19th Dearth 123rd year of Ascendancy at 06:24 see stats
By Goldorf the Hoardling Tinker Hero level 15
27th Profit 122nd year of Ascendancy at 05:29 see stats
By Goldorf the Hoardling Tinker Hero level 9
3rd Profit 122nd year of Ascendancy at 20:06 see stats
By Goldorf the Hoardling Tinker Hero level 49
1st Acquisition 123rd year of Ascendancy at 15:39 see stats
By Goldorf the Hoardling Tinker Hero level 4
18th Voratun 122nd year of Ascendancy at 09:10 see stats
By Goldorf the Hoardling Tinker Hero level 2
16th Voratun 122nd year of Ascendancy at 16:54 see stats
By Goldorf the Hoardling Tinker Hero level 30
11st Iron 123rd year of Ascendancy at 19:53 see stats
Log
Goldorf deactivates Shielding.
Goldorf's Shielding has been deactivated!
Goldorf's Shielding has been deactivated!
Goldorf deactivates Metal Infusion.
Goldorf's Metal Infusion has been deactivated!
Goldorf's Metal Infusion has been deactivated!
Goldorf deactivates Arcane Armor.
Goldorf's Arcane Armor has been deactivated!
Goldorf's Arcane Armor has been deactivated!
Goldorf deactivates Mana Focus.
Goldorf's Mana Focus has been deactivated!
Goldorf's Mana Focus has been deactivated!
Goldorf deactivates Stone Skin.
Goldorf's Stone Skin has been deactivated!
Goldorf's Stone Skin has been deactivated!
Goldorf deactivates Arcane Feed.
Goldorf's Arcane Feed has been deactivated!
Goldorf's Arcane Feed has been deactivated!
Goldorf deactivates Energy Decomposition.
Goldorf's Energy Decomposition has been deactivated!
Goldorf's Energy Decomposition has been deactivated!
Goldorf deactivates Elemental Destruction.
Goldorf's Elemental Destruction has been deactivated!
Goldorf's Elemental Destruction has been deactivated!
Goldorf deactivates Spellsword Combat.
Goldorf's Spellsword Combat has been deactivated!
Goldorf's Spellsword Combat has been deactivated!
Goldorf deactivates Eldritch Infusion.
Goldorf's Eldritch Infusion has been deactivated!
Goldorf's Eldritch Infusion has been deactivated!