Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Inferno Race Pack 1.4.0Adds a collection of my races. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Feling |
Class | Minstrel |
Level / Exp | 9 / 32% |
Size | small |
Lifes / Deaths | Killed by white wolf at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:26 / 29Killed by Xaninn the dire wolf at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:57 Killed by brown bear at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:32 Killed by Prox the Mighty at level 4 on the 78th Pyre 122nd year of Ascendancy at 04:35 Killed by Prox the Mighty at level 4 on the 78th Pyre 122nd year of Ascendancy at 05:05 Killed by Prox the Mighty at level 4 on the 78th Pyre 122nd year of Ascendancy at 05:48 Killed by Emelydama the giant venus flytrap at level 8 on the 2nd Flare 122nd year of Ascendancy at 21:22 Killed by Emelydama the giant venus flytrap at level 8 on the 2nd Flare 122nd year of Ascendancy at 22:04 Killed by Ce'Nybeth the black bear at level 8 on the 3rd Flare 122nd year of Ascendancy at 04:46 Killed by Yverakira the copperhead snake at level 8 on the 3rd Flare 122nd year of Ascendancy at 19:33 Killed by Yverakira the copperhead snake at level 8 on the 3rd Flare 122nd year of Ascendancy at 19:46 Killed by Terribard at level 8 on the 3rd Flare 122nd year of Ascendancy at 20:49 Killed by Yverakira the copperhead snake at level 8 on the 3rd Flare 122nd year of Ascendancy at 21:51 Killed by Terribard at level 8 on the 3rd Flare 122nd year of Ascendancy at 22:54 Killed by Yverakira the copperhead snake at level 8 on the 3rd Flare 122nd year of Ascendancy at 23:56 Killed by Yverakira the copperhead snake at level 8 on the 4th Flare 122nd year of Ascendancy at 00:09 Killed by Yverakira the copperhead snake at level 8 on the 4th Flare 122nd year of Ascendancy at 00:43 Killed by Yverakira the copperhead snake at level 8 on the 4th Flare 122nd year of Ascendancy at 01:47 Killed by Silemina the dire wolf at level 8 on the 4th Flare 122nd year of Ascendancy at 04:06 Killed by Silemina the dire wolf at level 8 on the 4th Flare 122nd year of Ascendancy at 04:41 Killed by Vorudakira the rattlesnake at level 8 on the 4th Flare 122nd year of Ascendancy at 05:45 Killed by Vorudakira the rattlesnake at level 8 on the 4th Flare 122nd year of Ascendancy at 06:32 Killed by Vorudakira the rattlesnake at level 8 on the 4th Flare 122nd year of Ascendancy at 07:51 Killed by Poredhemira the honey tree at level 8 on the 4th Flare 122nd year of Ascendancy at 12:33 Killed by Belumira the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 14:39 Killed by Siluseba the wolf at level 9 on the 4th Flare 122nd year of Ascendancy at 19:34 Killed by Xerowen the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 20:06 Killed by Xerowen the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 21:27 Killed by Xerowen the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 22:33 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 30 (base 27) |
Constitution | 7 (base 10) |
Magic | 12 (base 10) |
Willpower | 18 (base 12) |
Cunning | 26 (base 22) |
Resources
Hate | 47/100 |
Equilibrium | 0 |
Life | 177/177 |
Steam | 90/100 |
Stamina | 135/135 |
Psi | 108/108 |
Healing Factor | 1.2745762711864 |
Regeneration | 1.8481355932203 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 29 |
Accuracy | 49 |
Crit Chance | 20% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 49 |
Crit Chance | 22% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Nature | +19% |
Fire | +9% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +25% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 5 (61.318681318681%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 15 |
Mental Save | 25 |
Defense: Resistances
Blight | + 23%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 28%( 70%) |
All | + 4%( 70%) |
Darkness | + 7%( 70%) |
Lightning | + 27%( 70%) |
Mind | + 36%( 70%) |
Fire | + 10%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Silence Resistance | 25% |
Instadeath Resistance | 100% |
Confusion Resistance | 39% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Musical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Wit | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle ballads | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Feling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Performance arts | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.51 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Effects
talent | Ballad of Precision |
talent | Stalk |
beneficial effect | Parrying melee and ranged attacks: Has a 54% chance to deflect up to 11 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
Escort the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | thought-forged iron mace (13.5-18.9 power, 2 apr) thought-forged iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 mind On Hit: * 13% chance to cause random gloom While equipped: Stats +1 Cun +1 Wil Blunt and deadly. |
Quiver | barbed quiver of elm arrows (15/15, 13.5-18.9 power, 5 apr) barbed quiver of elm arrows (15/15, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 15 Ranged+ +9 bleed On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating linen wizard hat of lightning (+15%) (1 def, 0 armour) insulating linen wizard hat of lightning (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +6% fire +5% cold A pointy cloth hat, very wizardly... |
Tool | Hellsspiker the steel torque of kinetic psionic shield [power 47] (20 cooldown) Hellsspiker the steel torque of kinetic psionic shield [power 47] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 16 fire ----- def ----- Resists +3% lightning +6% arcane Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Salyldath the copper ring Salyldath the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +3% mind Res.pen +10% acid +10% mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +20% nature +9% mind Rings can have magical properties. |
Around neck | clarifying gold amulet of mastery (0.21 Technique / Combat training) clarifying gold amulet of mastery (0.21 Technique / Combat training)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% mind Confus- +22% ---------- misc Masteries +0.21 Technique/Combat training Amulets can have magical properties. |
In main hand | poisoned iron ritual blade of fate (9.5-12.35 power, 5 apr) poisoned iron ritual blade of fate (9.5-12.35 power, 5 apr)1.0 T1 ritual blade 1H weapon [Ego] Arcane Power 9.5 - 12.4 Physical Uses 45% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +2.0% Atk.spd 100% Dmg.conv 9% nature While equipped: dps ---------- Spell.crit +6% Dmg.mod +9% nature ----- def ----- Phys.save +5 (+5 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+3 eff.) Sharp, short and deadly. |
On hands | Isetta the rough leather gloves (0 def, 1 armour) Isetta the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind ----- def ----- Armour +1 Resists +3% mind HP.reg +1.20 ---------- misc Stam/turn +0.60 Max.stam +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Main armor | rough leather armour 'Dimvagrant' (1 def, 2 armour) rough leather armour 'Dimvagrant' (1 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +6% lightning +5% mind +3% darkness Mind.save +11 (+6 eff.) Stealth +10 ---------- misc Max.P.En +10.00 Max.N.En +10.00 A suit of armour made of leather. |
Inventory
wild infusion of the sneak (resist 14%; cure physical) wild infusion of the sneak (resist 14%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
balanced voratun dagger of persecution (36.5-47.45 power, 9 apr) balanced voratun dagger of persecution (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt/Master Power 36.5 - 47.5 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +1 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +18% Sharp, short and deadly. |
Elotira the steel greatsword (41.5-66.4 power, 2 apr) Elotira the steel greatsword (41.5-66.4 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Nature/Master Power 41.5 - 66.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 insidious poison While equipped: ----- def ----- Resists +3% light +3% arcane Blind- +15% Massive two-handed swords. |
fungal elm longbow of power fungal elm longbow of power4.0 T1 longbow 2H weapon [Ego] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +2 Con dps ---------- Dmg.mod +12% physical Res.pen +14% physical ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
iron helm 'Islotha' (0 def, 3 armour) iron helm 'Islotha' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy Armour Training [Rare] Disrupt While equipped: Stats +6 Wil +3 Cun +2 Lck ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 nuummite 2 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 spinel 3 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
Cyrora the Kindleonslaught [power 43] (20 cooldown) Cyrora the Kindleonslaught [power 43] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag +3 Con ----- def ----- Resists +6% fire Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Terribard the Feling Minstrel level 8
3rd Flare 122nd year of Ascendancy at 20:49 see stats
By Terribard the Feling Minstrel level 7
79th Pyre 122nd year of Ascendancy at 23:23 see stats
By Terribard the Feling Minstrel level 8
10th Mirth 122nd year of Ascendancy at 19:37 see stats
Log
You gain 0.45 gold from the transmogrification of iron waraxe of massacre (18-25.2 power, 2 apr).
You gain 11.52 gold from the transmogrification of Unrihad the Bleakblur (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.56 gold from the transmogrification of horrifying mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of iron mace (12-16.8 power, 2 apr).
You gain 2.60 gold from the transmogrification of manaburning iron longsword (12.5-17.5 power, 2 apr).
You gain 0.45 gold from the transmogrification of iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 9.57 gold from the transmogrification of Brightvein the iron longsword (16-22.4 power, 2 apr).
You gain 2.23 gold from the transmogrification of arcing iron greatmaul of erosion (19.5-29.25 power, 1 apr).
You gain 2.52 gold from the transmogrification of insidious iron dagger of erosion (10.5-13.65 power, 5 apr).
You gain 3.20 gold from the transmogrification of balanced iron dagger of erosion (10.5-13.65 power, 5 apr).
You gain 2.86 gold from the transmogrification of iron battleaxe of the mystic (13.5-20.25 power, 1 apr).
You gain 1.76 gold from the transmogrification of insidious iron battleaxe of massacre (18.5-27.75 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You gain 1.00 gold from the transmogrification of spiked rough leather armour (1 def, 2 armour).
You have no more inscription slots.
You are now inscribed with Infusion: Regeneration.
Resting starts...
Aeruramina, the worried loremaster says: 'We must find the portal!'
Talent Infusion: Regeneration is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
Aeruramina, the worried loremaster says: 'The portal is still far away, to the west.'
Terribard deactivates Stalk.
Terribard deactivates Ballad of Precision.