Stele the level 15 Drem Archmage by ShrikeAbyssal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp15 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity17 (base 10)
Constitution38 (base 34)
Magic54 (base 41)
Willpower58 (base 41)
Cunning25 (base 16)

Resources

Life268/268
Mana343/343
Soul10/10
Healing Factor1.2102122670884
Regeneration0.30255306677209

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
See Stealth11.90043085772
See Invisible30.658747158205

Offense: Mainhand

Damage25
Accuracy23
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower50
Crit Chance30%
Speed1

Offense: Mind

Mindpower35
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+6%
Nature+6%
Darkness+11%
Cold+10%
Mind+6%
All0%

Defense: Base

Armour (hardiness)21 (30%)
Defense17
Ranged Defense17
Fatigue3
Physical Save23
Spell Save29
Mental Save24

Defense: Resistances

Darkness+ 22%( 70%)
Physical+ 24%( 70%)
Temporal+ 6%( 70%)
Lightning+ 5%( 70%)
Arcane+ 22%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
2/5
0/5
0/5
0/5
Spell / Ice1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
5/5
5/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
0/5
0/5
Spell / Aether1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
5/5
0/5
0/5
0/5
Spell / Stone1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.00
1/5
1/5
5/5
4/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
0/5
0/5
0/5
Race / Drem1.00
5/5
5/5
0/5
0/5
Spell / Stone alchemy1.00
2/5
3/5
0/5
0/5
Spell / Divination1.30
5/5
5/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Stele the Drem Archmage level 10
3rd Acquisition 122nd year of Ascendancy at 14:53
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Stele the Drem Archmage level 6
29th Voratun 122nd year of Ascendancy at 09:55
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Stele the Drem Archmage level 15
8th Wealth 122nd year of Ascendancy at 21:35
see stats

Log

Bought: conjurer's copper ring of darkness (+22%) for 102.75 gold.
You have no more inscription slots.

You are now inscribed with Rune: Shatter Afflictions.

Stele wears (replacing
copper ring of luminosity): conjurer's copper ring of darkness (+22%).

You gain 4.65 gold from the transmogrification of
copper ring of luminosity.

Bought:
shielding rune of the psychic (absorb 224; dur 4; cd 15) for 48.51 gold.
Lore found:
Lecture on the nature of magic by Archmage Tarelion
You can read all your collected lore in the game menu, by pressing Escape.

Bought:
'What is Magic' by Archmage Tarelion for 2.94 gold.
Lore found:
Lecture on Humility by Archmage Linaniil
You can read all your collected lore in the game menu, by pressing Escape.

Bought:
Lecture on Humility by Archmage Linaniil for 2.94 gold.

The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.

Talent Rune: Shatter Afflictions is ready to use.

There is a portal back here (press '' or right click to use).

There is a portal back here (press '' or right click to use).

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).