AgOzz the level 6 Cornac Oozemancer by devamara

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassOozemancer
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution20 (base 20)
Magic10 (base 10)
Willpower23 (base 18)
Cunning16 (base 16)

Resources

Life240/240
Equilibrium28
Healing Factor1.0870588855781
Regeneration2.8612305084812

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth33.300317620788
See Invisible32.300317620788

Offense: Mainhand

Damage18
Accuracy17
Crit Chance4%
APR15
Speed1.00

Offense: Offhand

Damage18
Accuracy17
Crit Chance4%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+11%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save17
Spell Save17
Mental Save22

Defense: Resistances

Acid+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
5/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 74 turns (stop reason: at exit).


--------------------------------

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.