

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Recalling Home 1.7.0Adds "anchor pedestals" to various non-main campaigns, allowing the player to modify the Rod of Recall so that it transports the player to the campaign's designated "home" area instead of to the wilderness. Currently pedestals are placed in:
Inspired by Erenion's Light From Below addon, which provides similar functionality in its Light From Below campaign. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Annihilator |
| Level / Exp | 50 / 329% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Navena the orc cryomancer at level 50 on the 62nd Regrowth 124th year of Ascendancy at 02:41 / 1 |
Primary Stats
| Strength | 55 (base 41) |
| Dexterity | 70 (base 60) |
| Constitution | 93 (base 60) |
| Magic | 27 (base 14) |
| Willpower | 52 (base 11) |
| Cunning | 177.6 (base 60) |
Resources
| Life | -173/1495 |
| Steam | 100/100 |
| Healing Factor | 2.1435279301986 |
| Regeneration | 162.58659350556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +106% |
Vision
| Sight | 13 |
| Lite | 11 |
| Infravision | 12 |
| See Stealth | 10 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 70 |
| Crit Chance | 57% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 70 |
| Crit Chance | 57% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Light | +37% |
| Nature | +20% |
| Blight | +9% |
| Acid | +6% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Mind | +5% |
| Fire | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.104573345417 (84.647538266536%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 35 |
| Mental Save | 62 |
Defense: Resistances
| Darkness | + 27%( 70%) |
| Light | + 40%( 70%) |
| Blight | + 53%( 70%) |
| Nature | + 40%( 70%) |
| Fire | + 41%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Silence Resistance | 30% |
| Bleed Resistance | 70% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.6 steam per turn. Can be activated for an instant burst of 93 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 94%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 229% efficiency and cooldown mod of 81%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Gadgets | 1.59 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemical warfare | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a toxic cloud or radius 3. Enemies within will suffer 15% talent failure, 80% reduced healing, and take 272.86 additional acid damage from melee and ranged attacks. Miasma Engine |
| beneficial effect | 15% chance to fully absorb any damaging actions. Smogscreen |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed hummerhorn wing. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed ice wyrm tooth. * You've found the needed multi-hued wyrm scale. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bear paw. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +10 Dex +10 Mag +10 Wil +10 Cun offense ------ Steampower +5 (+0 eff.) Spellpower +5 (+1 eff.) defense ------ Fatigue +6% Pinning Resist +600% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Effective talent level: 4.5 Power cost 15 out of 20/20. Range 10 Cooldown: 15 Travel.spd 100% of base Is: a mind power and a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 35.49 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 189.23 lightning and 156.39 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
| Quiver | Quenchwedge (22/22, 169% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Psionic Weapon Damage 169% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +31 physical +8 temporal +8 cold On-Hit, radius 1 +12 cold On-crit, radius 2 +20 temporal On Hit: * Create an explosion dealing 147 fire damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 321 physical damage * 25% chance for lightning to strike from the target to a second target dealing 113 damage Shots are used with slings to pummel your foes to death. |
| Light source | preserving dwarven lantern of focus 1.0 Encumbrance T5 lite [Ego+] Nature/Psionic While equipped: Stats +6 Wil +5 Con offense ------ Damage +15% mind +20% light defense ------ Resistance +12% blight Life Regen +13.00 other ------- Light +10 See Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brass Goggles (12 def, 0 armour) 2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +24 Cun offense ------ Steam Crit +5% Steampower +5 (+0 eff.) Accuracy +20 (+5 eff.) Ignore Armor +15 defense ------ Defense +12 (+4 eff.) Resistance +20% fire Blind Resist +100% Silence Resist +30% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Blazekiller (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +21% lightning +12% mind Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 46 defense ------ Armor +2 Fatigue +3% Resistance +6% fire Life Regen +6.00 Disarm Resist +100% other ------- Stamina/turn +0.50 Max stamina +18.00 Talents +5 Iron Grip Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | savior's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +11 (+3 eff.) Spell save +13 (+6 eff.) Mind save +11 (+2 eff.) Life +40.00 Life Regen +11.00 Healmod +11% Rings make your fingers look great! |
| On fingers | Halilathamas the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +9 (+2 eff.) Damage +17% light +6% acid Ignore resists +15% blight defense ------ Resistance +34% light Life +84.00 Life Regen +15.00 Healmod +17% Disease Resist +20% Disarm Resist +20% Rings make your fingers look great! |
| Around neck | Arykira0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +5 Con offense ------ Spell Crit +4% Damage +9% blight defense ------ Physical save +18 (+5 eff.) Spell save +11 (+5 eff.) Life +65.00 Life Regen +7.00 Blind Resist +21% other ------- Vim-on-crit +2.00 Infravision +9 Sight +2 See Invisibility +8 Masteries +0.29 Steamtech/Gadgets Amulets make your neck look great! |
| In main hand | Glacia 4.0 Encumbrance T4 steamgun 1H weapon [Unique] Arcane/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Attack Speed 100% Damage Multiplier 130% Range +7 Projectile Speed +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). * burn your foe dealing 123 damage and igniting the ground for 4 turns Uses 2.0 Steam While equipped: defense ------ Pierce Iceblocks +20% Strange coils encircle this extremely cold gun. |
| Around waist | Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +5 Fatigue -26% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +110 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | blazebringer's voratun steamgun of enduring 4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +34 fire On Hit: * burn your foe dealing 128 damage and igniting the ground for 4 turns Uses 2.0 Steam While equipped: Stats +11 Con +6 Wil offense ------ Global Speed +6% Ignore resists +13% fire defense ------ Life +50.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | restorative elven-silk cloak of mindcraft (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +6% defense ------ Defense +3 (+1 eff.) Resistance +14% nature +17% blight Life Regen +7.00 Healmod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Unlightravager (22 def, 22 armour) 14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +5 Cun +6 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 37% defense ------ Armor +22 Defense +22 (+7 eff.) Fatigue +12% Resistance +20% darkness +9% fire Mind save +22 (+5 eff.) Life +72.00 Life Regen +16.60 Poison Resist +70% Disease Resist +70% Cut Resist +70% other ------- Stamina/turn +2.50 A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 75; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 235 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
warrior's copper amulet of mastery (0.12 Steamtech / Blacksmith)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Masteries +0.12 Steamtech/Blacksmith Amulets make your neck look great! |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adema the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str offense ------ Physical Power +10 (+2 eff.) defense ------ Physical save +18 (+5 eff.) Spell save +7 (+4 eff.) Mind save +7 (+1 eff.) Rings make your fingers look great! |
mule's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -4% Blind Resist +20% other ------- Encumbrance +21 Infravision +3 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
psionicist's copper ring of darkness (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Mind save +4 (+1 eff.) Rings make your fingers look great! |
Dairyndil the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun offense ------ Physical Power +7 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +38 (+8 eff.) Damage +4% all When Hit 2 arcane defense ------ Resistance +7% nature +7% blight Mind save +7 (+1 eff.) Poison Resist +11% Disease Resist +10% Confus Resist +26% Rings make your fingers look great! |
Ivamina the Shiverpain0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun offense ------ Damage +3% cold +11% darkness +3% arcane Ignore resists +10% arcane Accuracy +7 (+2 eff.) defense ------ Resistance +22% darkness +9% cold Spell save +4 (+2 eff.) Rings make your fingers look great! |
savage's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +13 (+6 eff.) Life Regen +3.00 Stun Resist +20% other ------- Max stamina +10.00 Rings make your fingers look great! |
gladiator's stralite ring of perseverance0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +8 (+1 eff.) defense ------ Life Regen +6.00 Stun Resist +24% Rings make your fingers look great! |
Delychik the Foglash (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +14 Con offense ------ Spell Crit +5% Spellpower +28 (+7 eff.) Damage +30% arcane On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Defense +10 (+3 eff.) Resistance +3% temporal +6% darkness +5% arcane Life Regen +3.20 Healmod +38% other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 194.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of greater warding (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Spell Crit +5% Spellpower +22 (+6 eff.) Damage +30% physical defense ------ Armor +9 Defense +9 (+3 eff.) Life Regen +1.50 Healmod +10% other ------- Wards +3 physical Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
arcing voratun greatmaul of projection (183% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Psionic Weapon Damage 183% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 113 damage Massive two-handed mauls. |
Airidol (172% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature +4 arcane On-crit, radius 2 +40 lightning +21 cold While equipped: Stats +13 Con +14 Wil offense ------ Move Speed +42% Damage +3% lightning Ignore resists +19% lightning +24% cold +15% arcane When Hit 2 nature defense ------ Resistance +9% lightning +6% nature Life +104.00 Massive two-handed swords. |
Butcher (159% power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil offense ------ Accuracy +18 (+5 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
voratun mace of rage (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +11% physical Accuracy +18 (+5 eff.) Blunt and deadly. |
Obsidianscar the voratun waraxe (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Damage +6% darkness Ignore resists +15% temporal +8% all Accuracy +17 (+4 eff.) Ignore Armor +5 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +9 (+3 eff.) Disarm Resist +26% One-handed war axes. |
Betygawen the Gleamreaper (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +12 cold On Critical: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +5 Wil defense ------ Resistance +20% light other ------- Psi when Hit +0.08 Hate-on-crit +2.00 Max hate +10.10 Light +2 Sharp, short and deadly. |
Obsidianonslaught (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +35 acid +22 nature While equipped: Stats +9 Str +8 Dex +3 Mag +8 Wil +11 Cun +10 Con offense ------ Physical Power +9 (+2 eff.) Damage +6% darkness Ignore resists +16% acid +8% physical +14% nature Ignore Armor +6 When Hit 10 darkness defense ------ Disarm Resist +13% other ------- Stamina/turn +3.00 Sharp, short and deadly. |
voratun dagger of paradox (145% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +9 temporal While equipped: defense ------ Resistance +14% temporal Sharp, short and deadly. |
chilling voratun steamsaw of daylight (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego] Arcane/Steamtech Weapon Damage 149% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +86 On-hit +13 light +6 cold Damage Against +17% Undead Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
gunslinger's voratun steamgun of lightning4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Arcane/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +16 lightning Uses 2.0 Steam While equipped: offense ------ Steampower +10 (+1 eff.) Damage +19% lightning +20% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Overgrowth level 5 Uses 2.0 Steam While equipped: offense ------ Ignore resists +10% all Accuracy +18 (+5 eff.) Ignore Armor +10 defense ------ Life Regen +1.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +9 (+2 eff.) Damage +9% arcane Ignore resists +15% all Accuracy +23 (+6 eff.) Ignore Armor +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of iron shots (20/20, 111% power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 111% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
Liselessra the Brandglamour (17/17, 135% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Psionic Weapon Damage 135% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 Auto Reload 6 On-ranged-hit +13 mind On-Hit, radius 1 +20 fire On-crit, radius 2 +16 fire +8 cold On Hit: * 16% chance to reduce all saves and defense by 46 Shots are used with slings to pummel your foes to death. |
elemental pouch of dwarven-steel shots of daylight (19/19, 138% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Arcane Weapon Damage 138% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +5 light Damage Against +5% Undead On Hit: * Create an explosion dealing 122 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (21/21, 185% power, 15 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 185% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +23.0% Capacity 21 Projectile Speed +200% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of voratun shots of torment (23/23, 165% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Arcane/Psionic Weapon Damage 166% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +18 blight On Hit: 20% Epidemic level 5 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
acidic voratun shield of earthen fury (0 def, 17 armour, 179% power, 209.5 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +210 On Hit: * 16% chance to reduce armor by 41% * Deal physical damage equal to your armor (41) While equipped: offense ------ On-Hit 8 acid When Hit 9 acid defense ------ Armor +17 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
icy voratun shield of cold resistance (+25%) (0 def, 10 armour, 176% power, 209 block)7.0 Encumbrance T5 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 176% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +209 While equipped: offense ------ On-Hit 25 cold When Hit 5 ice defense ------ Armor +10 Fatigue +8% Resistance +25% cold other ------- Talents +1 Block Handheld deflection devices. |
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+4 eff.) Resistance +25% nature +13% all Physical save +15 (+4 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
focusing elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil offense ------ Damage +14% acid +17% physical +17% fire +21% cold defense ------ Resistance +11% acid +15% physical +20% fire +17% cold +15% all other ------- Mana/turn +0.30 Psi/turn +0.37 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islethra the cured leather armour (9 def, 9 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Ignore resists +15% arcane +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 46 defense ------ Armor +9 Defense +9 (+3 eff.) Fatigue +7% Resistance +6% acid +7% cold Life +25.00 Life Regen +2.00 Healmod +11% other ------- Breathe water A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
volcanic reinforced leather armour of the void (12 def, 16 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 8 darkness 7 fire On-Ranged-Hit 7 darkness 9 fire defense ------ Armor +16 Defense +12 (+4 eff.) Fatigue +8% Resistance +19% temporal +15% fire +17% darkness +25% physical Out-of-Phase Defense +22 Out-of-Phase Resistance +18% Out-of-Phase Resilience +22% Blink to a nearby random location (rad 11) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +17% darkness +5% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.1 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite plate armour of clarity (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego] Psionic While equipped: defense ------ Armor +13 Fatigue +22% Resistance +8% mind Mind save +17 (+4 eff.) A suit of armour made of metal plates. |
rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Mind save +6 (+1 eff.) A belt that goes around your waist. |
Dryruirek the Wintersorrow1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +12% cold defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +4% physical +18% fire Physical save +14 (+4 eff.) Poison Resist +20% Teleport Resist +10% A belt that goes around your waist. |
Frigidtouch the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +6% fire When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Resistance +30% cold +6% fire Mind save +10 (+2 eff.) Life +82.00 A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Nimbusveil' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +10% lightning +5% light defense ------ Defense +2 (+1 eff.) Resistance +13% blight +9% lightning +19% nature +3% light Life Regen +3.00 Healmod +12% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +4 Wil defense ------ Defense +3 (+1 eff.) Resistance +21% darkness +18% temporal Spell save +10 (+5 eff.) Out-of-Phase Defense +22 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% other ------- Max mana +51.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Magmagasher (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con offense ------ Damage +3% blight When Hit 6 blight 6 fire 6 mind defense ------ Armor +1 Physical save +11 (+3 eff.) Mind save +11 (+2 eff.) A pair of boots made of leather. |
Saludabeth (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil +3 Cun +7 Lck offense ------ Move Speed +10% Damage +3% arcane Ignore resists +25% arcane defense ------ Armor +3 Fatigue -6% Resistance +5% arcane Physical save +8 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+1 eff.) Stealth +8 Life +41.00 other ------- Stamina/turn +0.50 A pair of boots made of leather. |
restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Life Regen +5.00 Healmod +15% other ------- Stamina/turn +0.90 Max stamina +29.00 A pair of boots made of leather. |
blood-soaked pair of voratun boots of spellbinding (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Mag offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore Armor +11 defense ------ Armor +5 Fatigue +4% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 nature Damage +3% nature Accuracy +11 (+3 eff.) defense ------ Armor +1 Resistance +6% nature Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Growdream the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% nature defense ------ Armor +2 Crit Resistance 15.00% Life Regen +4.00 other ------- Stamina/turn +1.00 Psi when Hit +0.08 Hate-on-crit +1.00 Max stamina +17.00 Infravision +3 See Invisibility +3 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +12 (+2 eff.) Accuracy +12 (+3 eff.) Ignore Armor +11 defense ------ Armor +3 Resistance +10% blight Spell save +10 (+5 eff.) Unarmed combat: Weapon Damage 130% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +5.0% Attack Speed 100% On Hit: * 16% chance to slow global speed by 75% * 21% chance to reduce armor by 41% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Grinildir (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Dex offense ------ On-Hit 10 fire Damage +7% fire Accuracy +16 (+4 eff.) Ignore Armor +10 When Hit 6 arcane defense ------ Armor +3 Fatigue +5% Resistance +17% fire Physical save +10 (+3 eff.) Mind save +7 (+1 eff.) Life Regen +4.00 Disarm Resist +21% Unarmed combat: Weapon Damage 138% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +17 Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +14 fire On Hit: 10% Perfect Control level 5 On Hit: 15% Perfect Strike level 5 On Hit: 10% Fire Breath level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 7 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Gathra the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% fire defense ------ Defense +1 (+0 eff.) Resistance +3% darkness +15% fire Life +100.00 Poison Resist +10% A pointy cloth hat, very wizardly... |
elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +4 (+1 eff.) defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Borykhad (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Physical Crit +2.0% defense ------ Defense +1 (+0 eff.) Resistance +6% blight +6% nature +5% arcane Unlife -80.00 life A pointy cloth hat, very wizardly... |
Mayoma the rough leather cap (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Con offense ------ Damage +9% physical Accuracy +10 (+3 eff.) defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue +1% A cap made of leather. |
Runidunarab (20 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +6 Wil +2 Cun offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +3% Resistance +7% acid +6% temporal +9% cold +8% fire +5% arcane +7% lightning Crit Resistance 15.00% Mind save +12 (+3 eff.) other ------- Light +1 Infravision +2 A cap made of leather. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
304 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of focus1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +3 Wil +4 Con offense ------ Damage +8% mind defense ------ Resistance +7% blight Life Regen +6.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: offense ------ Damage +0% light defense ------ Mind save +8 (+2 eff.) Blind Resist +36% Confus Resist +12% other ------- Light +9 See Stealth +24 See Invisibility +27 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.9 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's dwarven lantern of corpselight1.0 Encumbrance T5 lite [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +4% Mind Crit +8% Spellpower +5 (+1 eff.) Mindpower +9 (+2 eff.) defense ------ Resistance +11% blight +8% darkness Mind save +8 (+2 eff.) other ------- Light +5 Infravision +4 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 44 blight damage or heals 60 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 39.15 cold damage and 39.15 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun deflection field0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Defense +10 (+3 eff.) Slow Projectiles +25% Tinkers can be attached to normal items to improve them with steam power! |
potent second skin0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Life Regen +4.00 Poison Resist +40% Disease Resist +40% Cut Resist +40% Tinkers can be attached to normal items to improve them with steam power! |
well-made head lamp0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +9 (+2 eff.) other ------- Light +5 Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun defense ------ Mind save +15 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing healing salve [power 859] amazing healing salve [power 859]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 229% efficiency and 81% cooldown modifier. Heal 859 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing unstoppable force salve [power 239] amazing unstoppable force salve [power 239]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 229% efficiency and 81% cooldown modifier. Increases all saves by 239 and healing factor by half Puts Talent Medical Injector on 18 turn cooldown Activation is instant. Medical salve. |
voratun pickaxe of deeplife (dig speed 17 turns)3.0 Encumbrance T5 digger tool [Ego+] Nature While equipped: Stats +3 Str defense ------ Resistance +9% darkness Affinity +15% darkness other ------- Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 369.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Yosef, the Annihilator the Cornac Annihilator level 35
6th Flare 123rd year of Ascendancy at 04:25 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yosef, the Annihilator the Cornac Annihilator level 23
55th Dusk 122nd year of Ascendancy at 09:51 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Yosef, the Annihilator the Cornac Annihilator level 34
71st Pyre 123rd year of Ascendancy at 08:23 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Yosef, the Annihilator the Cornac Annihilator level 41
53rd Dusk 123rd year of Ascendancy at 12:29 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Yosef, the Annihilator the Cornac Annihilator level 46
77th Haze 123rd year of Ascendancy at 17:10 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Yosef, the Annihilator the Cornac Annihilator level 38
8th Dusk 123rd year of Ascendancy at 18:38 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Yosef, the Annihilator the Cornac Annihilator level 10
3rd Summertide 122nd year of Ascendancy at 01:04 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Yosef, the Annihilator the Cornac Annihilator level 40
18th Dusk 123rd year of Ascendancy at 01:23 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Yosef, the Annihilator the Cornac Annihilator level 36
10th Flare 123rd year of Ascendancy at 21:36 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Yosef, the Annihilator the Cornac Annihilator level 47
9th Decay 123rd year of Ascendancy at 19:32 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Yosef, the Annihilator the Cornac Annihilator level 20
42nd Dusk 122nd year of Ascendancy at 00:22 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Yosef, the Annihilator the Cornac Annihilator level 18
32nd Dusk 122nd year of Ascendancy at 05:04 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Yosef, the Annihilator the Cornac Annihilator level 50
48th Regrowth 124th year of Ascendancy at 13:09 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Yosef, the Annihilator the Cornac Annihilator level 40
18th Dusk 123rd year of Ascendancy at 06:41 see stats
Genocide (Roguelike)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Yosef, the Annihilator the Cornac Annihilator level 41
63rd Dusk 123rd year of Ascendancy at 19:19 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Yosef, the Annihilator the Cornac Annihilator level 44
30th Haze 123rd year of Ascendancy at 11:27 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yosef, the Annihilator the Cornac Annihilator level 23
55th Dusk 122nd year of Ascendancy at 10:33 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Yosef, the Annihilator the Cornac Annihilator level 50
48th Regrowth 124th year of Ascendancy at 20:43 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Yosef, the Annihilator the Cornac Annihilator level 37
3rd Dusk 123rd year of Ascendancy at 07:17 see stats
Level 10 (Roguelike)
Got a character to level 10.By Yosef, the Annihilator the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 05:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Yosef, the Annihilator the Cornac Annihilator level 20
33rd Dusk 122nd year of Ascendancy at 19:19 see stats
Level 30 (Roguelike)
Got a character to level 30.By Yosef, the Annihilator the Cornac Annihilator level 30
62nd Pyre 123rd year of Ascendancy at 23:06 see stats
Level 40 (Roguelike)
Got a character to level 40.By Yosef, the Annihilator the Cornac Annihilator level 40
17th Dusk 123rd year of Ascendancy at 18:07 see stats
Level 50 (Roguelike)
Got a character to level 50.By Yosef, the Annihilator the Cornac Annihilator level 50
14th Regrowth 124th year of Ascendancy at 22:35 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Yosef, the Annihilator the Cornac Annihilator level 35
4th Mirth 123rd year of Ascendancy at 10:24 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Yosef, the Annihilator the Cornac Annihilator level 27
15th Regrowth 123rd year of Ascendancy at 06:03 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Yosef, the Annihilator the Cornac Annihilator level 28
20th Regrowth 123rd year of Ascendancy at 13:53 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Yosef, the Annihilator the Cornac Annihilator level 29
50th Pyre 123rd year of Ascendancy at 18:14 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Yosef, the Annihilator the Cornac Annihilator level 37
5th Dusk 123rd year of Ascendancy at 02:25 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Yosef, the Annihilator the Cornac Annihilator level 23
55th Dusk 122nd year of Ascendancy at 09:51 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Yosef, the Annihilator the Cornac Annihilator level 21
43rd Dusk 122nd year of Ascendancy at 08:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Yosef, the Annihilator the Cornac Annihilator level 7
79th Pyre 122nd year of Ascendancy at 07:11 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Yosef, the Annihilator the Cornac Annihilator level 23
55th Dusk 122nd year of Ascendancy at 09:51 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yosef, the Annihilator the Cornac Annihilator level 26
48th Haze 122nd year of Ascendancy at 06:40 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Yosef, the Annihilator the Cornac Annihilator level 18
30th Dusk 122nd year of Ascendancy at 02:54 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Yosef, the Annihilator the Cornac Annihilator level 20
41st Dusk 122nd year of Ascendancy at 17:41 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Yosef, the Annihilator the Cornac Annihilator level 42
72nd Dusk 123rd year of Ascendancy at 20:52 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Yosef, the Annihilator the Cornac Annihilator level 28
20th Regrowth 123rd year of Ascendancy at 13:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Yosef, the Annihilator the Cornac Annihilator level 18
31st Dusk 122nd year of Ascendancy at 17:47 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Yosef, the Annihilator the Cornac Annihilator level 33
70th Pyre 123rd year of Ascendancy at 16:44 see stats
Log
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Yosef, the Annihilator performs a melee critical strike against Yosef, the Annihilator!
Yosef, the Annihilator hits Iceblock for 122 physical damage.
LOW HEALTH WARNING!
Ce'Navena the orc cryomancer's icy vapors hits Yosef, the Annihilator for (108 to ice), (41 exoskeleton), 121 cold (121 total damage).
Yosef, the Annihilator's fire area effect hits Iceblock for 27 fire damage.
Yosef, the Annihilator's Rocket Pod performs a ranged critical strike against Yosef, the Annihilator!
Yosef, the Annihilator forces the iceblock to shatter.
Yosef, the Annihilator's tinker attains critical power!
Yosef, the Annihilator resists the knockback!
Yosef, the Annihilator's spell attains critical power!
Yosef, the Annihilator's spell attains critical power!
Yosef, the Annihilator's Rocket Pod hits Iceblock for 4 temporal, 4 cold, 14 physical, 93 cold, 66 fire, 137 physical, 76 lightning (390 total damage).
Yosef, the Annihilator is free from the ice.
Ce'Navena the orc cryomancer casts Ice Storm.
LOW HEALTH WARNING!
Ce'Navena the orc cryomancer roars triumphantly.
Yosef, the Annihilator's fire area effect hits Yosef, the Annihilator for 12 fire damage.
Yosef, the Annihilator's fire area effect hits Ce'Navena the orc cryomancer for 29 fire damage.
Exoskeleton hits Yosef, the Annihilator for (0 exoskeleton) damage.
Yosef, the Annihilator's fire area effect hits Ce'Navena the orc cryomancer for 25 fire damage.
Phantasmal Shield hits Mecharachnid (servant of Yosef, the Annihilator) for 253 light damage.
Phantasmal Shield hits Yosef, the Annihilator for (41 exoskeleton), 140 light (140 total damage).
Ce'Navena the orc cryomancer's icy vapors hits Yosef, the Annihilator for (0 exoskeleton), 335 cold (335 total damage).
Ce'Navena the orc cryomancer's ice storm area effect hits Yosef, the Annihilator for (0 exoskeleton), 194 cold (194 total damage).
Yosef, the Annihilator the level 50 cornac annihilator was chilled to death by Ce'Navena the orc cryomancer on level 2 of Vor Pride.




































































































































































