











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Bastion 1.5.10A complete rework for Bulwark. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 51 / 7% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 183.81709104838 (base 60) |
| Dexterity | 130.63418209676 (base 60) |
| Constitution | 122 (base 60) |
| Magic | 95.81709104838 (base 60) |
| Willpower | 91.63418209676 (base 60) |
| Cunning | 123.63418209676 (base 60) |
Resources
| Mana | 932/932 |
| Negative | 324/324 |
| Life | 2924/2924 |
| Paradox | 300 |
| Insanity | 80/100 |
| Equilibrium | 20 |
| Vim | 572/572 |
| Positive | 324/324 |
| Stamina | 611/611 |
| Healing Factor | 1.6562491618558 |
| Regeneration | 228.22835111444 |
Speed
| Mental | +6.737932352562% |
| Attack | +6.73793235255% |
| Movement | +152.79281380665% |
| Spell | +1.9984014443253E-12% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 10 |
| See Stealth | 140.3764496206 |
| See Invisible | 140.3764496206 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 382 |
| Accuracy | 115 |
| Crit Chance | 103% |
| APR | 41 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 119 |
| Crit Chance | 61% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 117 |
| Crit Chance | 49% |
| Speed | 0.93687405963332 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +42% |
| Physical | +22% |
| Cold | +31% |
| All | 0% |
| Lightning | +32% |
| Light | +28% |
| Mind | +15% |
| Darkness | +66% |
| Fire | +22% |
| Nature | +67% |
Offense: Damage Penetration
| Acid | +57% |
| Blight | +67% |
| Physical | +57% |
| Cold | +87% |
| All | +25% |
| Darkness | +72% |
| Light | +77% |
| Lightning | +62% |
| Fire | +57% |
| Nature | +57% |
Defense: Base
| Armour (hardiness) | 56.848101302783 (99.902084780182%) |
| Defense | 120 |
| Ranged Defense | 121 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 89 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 75%( 75%) |
| Blight | + 75%( 75%) |
| Arcane | + 75%( 75%) |
| Cold | + 63%( 75%) |
| All | + 28%( 75%) |
| Physical | + 49%( 79%) |
| Lightning | + 58%( 75%) |
| Light | + 60%( 75%) |
| Temporal | + 41%( 75%) |
| Mind | + 58%( 75%) |
| Darkness | + 75%( 75%) |
| Fire | + 45%( 75%) |
| Nature | + 75%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 87% |
| Fear Resistance | 48% |
| Poison Resistance | 69% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 89% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Oozing blades | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Eyal's fury | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Oblivion | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Ambush | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Chronophage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Radiance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed training | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Arms | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Calamity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.8)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 68% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.9% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Belemirin the giant lightning ant - Nerenn the ravaging entropic rip - Isadhetira the elven elite warrior 20% Received damage reduction against: - Orc - Shalore - Eldritch - Ant |
| beneficial effect | The thrill of combat improves the target's maximum life by 17%, life regeneration by 36.83, and stamina regeneration by 7.37. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 65% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 117% faster. 3 Celerity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.8): 16%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 87 mind and 125 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 16%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 146 Mind damage, and deal 211 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.8)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+48% chance to avoid traps). Power 2+: -1 Luck, +15 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 56% if the increase would be enough to kill your opponent. |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: Random Artifact: Brenizilagund (Misfortune) (15-18 power, 3 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Eclipseripper (Shrouds) (15-18 power, 3 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: Random Artifact: Flashfury (Corpses) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (185)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (149)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (89)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 26): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Eclipseobsidian (Shrouds) (20-24 power, 4 apr, temporal element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: Random Artifact: Abyssdream (Nightmares) (8-8 power, 24 apr, mind damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 31): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 33): Near SightedYou completed the challenge and received: Random Artifact: Hazebore of psionic shield [power 193] (20 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (212)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 37): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: Random Artifact: Greenmaster (21/21, 17-20 power, 11 apr) | done |
Wake up and kill the dreaming horror boss 'Glevena the dreaming horror'. Infinite Dungeon Challenge (Level 39): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Lisann (16/16, 8-11 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: Random Artifact: Chargequeller (Corpses) (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 455 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (455)Turns left: 95 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (176)Turns left: 30 You completed the challenge and received: Random Artifact: Phoenixstreaker (Misfortune) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Emelakira (Madness) (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +9 Mag dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Armour +8 Fatigue +3% Resists +15% mind +15% temporal ---------- misc Infravis +2 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 151, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 732.49 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Venomspitter the voratun helm (Corpses) (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Str +19 Dex +4 Cun dps ---------- Dmg.mod +9% nature Apr +7 Melee Ret 4 nature ----- def ----- Armour +5 Defense +10 (+1 eff.) Fatigue +5% Resists +6% acid Cut- +20% Curse of Corpses Skullcracker: Puts all charms on 11 cooldown Level 5.9 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1433.8 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Emotta (Madness) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 45 mind 22 darkness Dmg.mod +9% mind On Hit (Melee): * 12% chance to reduce all saves and defense by 55 ----- def ----- Armour +3 Resists +8% mind +3% darkness Spell.save +3 (+1 eff.) Mind.save -9 (-3 eff.) Die.at -20.00 life HP.reg +5.50 Confus- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.20 Psi/turn +0.33 Unarmed combat: Power 25.5 - 28.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +15 mind On Hit: 10% Reproach 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Second Wind 1 Curse of Madness Ruined Earth: Puts all charms on 11 cooldown Level 5.4 Pwr.cost 11 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 7 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 52% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Ring of the War Master (Nightmares)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Nightmares A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | stralite ring 'Shadewrack' (Nightmares)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil +7 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +3% darkness Res.pen +5% lightning Acc +12 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 44% ----- def ----- Resists +6% darkness +12% lightning Max.HP +78.00 HP.reg +15.00 Heal.mod +14% Curse of Nightmares Rings make your fingers look great! |
| Around neck | Beregaroddatir the Treespar (Madness)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +12% nature +6% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue -7% Resists +14% mind +9% darkness Res.Cap +5% all Phys.save +16 (+4 eff.) HP.reg +3.00 Confus- +32% ---------- misc Stam/turn +1.10 Curse of Madness Amulets make your neck look great! |
| In main hand | Morrigor (Misfortune) (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 47.91 arcane and 79.58 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+3 eff.) ---------- misc Talents +1 Soul Purge Curse of Misfortune Lightning: Level 4.5 Pwr.cost 2 out of 3/3. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful beam of lightning, doing 215.43 to 646.30 damage (430.87 average) The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Erodin the Frostbright (Misfortune)1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% blight +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +15% mind +18% cold HP.reg +2.10 Heal.mod +19% Curse of Misfortune A belt that goes around your waist. |
| In off hand | Black Mesh (Misfortune) (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 150% Mag, 40% Wil Mastery Shield Mastery Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Misfortune Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Blizzardwind the elven-silk cloak (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% cold Acc +25 (+4 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -9% Resists +6% blight +3% temporal +6% darkness +6% lightning Spell.save +6 (+1 eff.) Max.HP +226.00 ---------- misc Max.stam +33.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (Misfortune) (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+1 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Misfortune This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
gold amulet 'Sewerobeisance' (Nightmares)0.1 T3 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +8% physical +12% darkness +17% temporal +3% fire +18% nature +17% light Blind- +25% Pinning- +29% Knockbk- +23% ---------- misc Stam/turn +0.60 Curse of Nightmares Amulets make your neck look great! |
Sootmortal (Madness)0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce damage dealt by 44% ----- def ----- Resists +34% lightning +6% darkness +12% acid +13% fire +5% arcane +12% cold Blind- +23% ---------- misc Infravis +3 See.Stealth +7 See.Invis +8 Curse of Madness Rings make your fingers look great! |
Gloretha the gold ring (Shrouds)0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Fatigue -6% Resists +24% lightning +6% temporal +3% blight +9% fire +5% arcane Mind.save +7 (+2 eff.) Confus- +23% ---------- misc Max.enc +26 Curse of Shrouds Rings make your fingers look great! |
gladiator's voratun ring of warding (Madness)0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Resists +17% acid +21% fire +20% lightning +20% cold Curse of Madness Rings make your fingers look great! |
cruel dragonbone starstaff of channeling (Madness) (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +15.00% Spell.pwr +27 (+4 eff.) Dmg.mod +30% physical ---------- misc Mana/turn +0.24 Talents +1 Command Staff Curse of Madness Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 16 cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun longsword (Nightmares) (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 42.5 - 59.5 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +49 fire While equipped: dps ---------- All.spd +5% Res.pen +11% fire Curse of Nightmares Sharp, long, and deadly. |
Blood-Letter (Madness) (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% Curse of Madness A hand axe carved out of the most frozen parts of the northern wasteland. |
Rhilach the living mindstar (Madness) (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 55 While equipped: Stats +2 Str +1 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 18 acid Dmg.mod +14% acid Res.pen +15% acid ----- def ----- Resists +15% acid +23% fire +25% cold +24% lightning Phys.save +8 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +3.00 ---------- misc Equi/ret +2.30 Light +3 See.Invis +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar (Corpses) (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +6% acid +9% fire +10% cold +11% physical Res.pen +6% acid +6% fire +6% cold +8% physical ----- def ----- Heal/summ +15 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of balance (Shrouds) (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.0 - 16.5 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +19% mind Phys.save +6 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Equi/ret +1.40 Max.psi +32.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 40% Wil, 60% Dex, 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
timebroken elven-silk robe of nature (+33%) (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +15% temporal +11% arcane +22% nature ----- def ----- Resists +33% nature +15% all ---------- misc Max.mana +110.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of the void (Shrouds) (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +8 Defense +20 (+2 eff.) Fatigue +8% Resists +26% darkness +14% temporal Def/telep +18 Res/telep +18% Dur/telep +12% Curse of Shrouds Blink to a nearby random location (rad 12) Puts all charms on 13 cooldown A suit of armour made of leather. |
Scale Mail of Kroltar (Madness) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Madness Devouring Flame: Level 4.5 Pwr.cost 26 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 94.51 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
voratun plate armour 'Frostwish' (Shrouds) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +21% blight +12% cold +30% arcane Melee Ret 4 blight ----- def ----- Armour +16 Fatigue +22% Resists +25% lightning +18% cold +5% arcane Curse of Shrouds A suit of armour made of metal plates. |
Girdle of the Calm Waters (Corpses)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Corpses A belt rumoured to have been worn by the Conclave healers. |
Phoenixstreaker (Misfortune)1.0 T5 belt armor [Rare] Nature/Master While equipped: Stats +6 Dex +4 Cun +8 Lck dps ---------- Dmg.mod +9% mind Res.pen +20% mind +5% fire Melee Ret 4 mind 6 fire ----- def ----- Resists +12% lightning +13% temporal +9% mind Stealth +11 ---------- misc T.Disarm +28 Infravis +6 Curse of Misfortune A belt that goes around your waist. |
Samyndur the Floejam (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +6 Mag +3 Wil +3 Con dps ---------- Phys.crit +2.0% Spell.crit +6% Crit.mult +5.00% Phys.pwr +3 (+0 eff.) Res.pen +15% cold Melee Ret 8 blight ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Spell.save +6 (+1 eff.) ---------- misc Stam/turn +0.90 Mana/turn +0.04 Vim/s.crit +1.00 Masteries +0.30 Technique/Combat training Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demontreason (Madness) (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Lck +5 Dex dps ---------- Dmg.mod +9% arcane Res.pen +15% darkness ----- def ----- Armour +3 Resists +7% lightning +5% temporal +6% darkness Stealth +8 Silence- +22% Confus- +29% Stun/Frz- +23% Curse of Madness A pair of boots made of leather. |
pair of voratun boots 'Dagygen' (Corpses) (21 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +8 Wil +5 Con dps ---------- Spell.crit +4% Mind.pwr +7 (+1 eff.) S.pwr/crit +2 Dmg.mod +6% arcane Res.pen +7% physical ----- def ----- Armour +5 Defense +21 (+3 eff.) Fatigue +4% Resists +10% lightning +9% temporal ---------- misc Vim/s.crit +1.00 Max.mana +60.00 Curse of Corpses Blindside: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 55 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Ce'Nymira' (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +7 Mag dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +11% Crit.mult +8.00% Dmg.mod +3% mind ----- def ----- Armour +2 Fatigue +3% Resists +12% blight +12% light +13% darkness ---------- misc Equi/ret +0.04 Max.hate +2.00 Max.psi +10.00 Infravis +2 Unarmed combat: Power 24.5 - 34.3 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 100% On Crit.r2 +32 light +30 darkness On Crit: 20% Cripple 3 Curse of Corpses Starfall: Puts all charms on 11 cooldown Level 2.5 Pwr.cost 11 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 291.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of the starseeker (Madness) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +4 Mag ----- def ----- Armour +3 Fatigue +5% Resists +9% light +8% darkness HP.reg +6.00 ---------- misc Stam/turn +1.20 Max.stam +29.00 Infravis +2 Unarmed combat: Power 29.0 - 40.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +36 light +29 darkness On Hit: 10% Nightmare 5 Curse of Madness Starfall: Puts all charms on 11 cooldown Level 2.5 Pwr.cost 11 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 291.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat of madness (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+0 eff.) Mind.save +18 (+6 eff.) Curse of Shrouds Hateful Whisper: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 534 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Crown of Eternal Night (Corpses) (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Curse of Corpses This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
245 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Aradonir the Thalore Adventurer level 34
10th Dusk 122nd year of Ascendancy at 00:23 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Aradonir the Thalore Adventurer level 8
6th Mirth 122nd year of Ascendancy at 03:20 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Aradonir the Thalore Adventurer level 22
9th Flare 122nd year of Ascendancy at 08:42 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Aradonir the Thalore Adventurer level 30
8th Dusk 122nd year of Ascendancy at 02:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Aradonir the Thalore Adventurer level 24
1st Dusk 122nd year of Ascendancy at 16:05 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Aradonir the Thalore Adventurer level 28
4th Dusk 122nd year of Ascendancy at 19:01 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Aradonir the Thalore Adventurer level 14
2nd Summertide 122nd year of Ascendancy at 07:05 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Aradonir the Thalore Adventurer level 24
1st Dusk 122nd year of Ascendancy at 14:33 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Aradonir the Thalore Adventurer level 36
12nd Dusk 122nd year of Ascendancy at 04:32 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Aradonir the Thalore Adventurer level 47
22nd Dusk 122nd year of Ascendancy at 11:48 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Aradonir the Thalore Adventurer level 31
8th Dusk 122nd year of Ascendancy at 07:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Aradonir the Thalore Adventurer level 10
9th Mirth 122nd year of Ascendancy at 06:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Aradonir the Thalore Adventurer level 20
6th Flare 122nd year of Ascendancy at 05:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Aradonir the Thalore Adventurer level 30
6th Dusk 122nd year of Ascendancy at 12:55 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Aradonir the Thalore Adventurer level 40
15th Dusk 122nd year of Ascendancy at 05:34 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Aradonir the Thalore Adventurer level 50
26th Dusk 122nd year of Ascendancy at 18:21 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Aradonir the Thalore Adventurer level 31
8th Dusk 122nd year of Ascendancy at 06:10 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Aradonir the Thalore Adventurer level 25
2nd Dusk 122nd year of Ascendancy at 14:50 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Aradonir the Thalore Adventurer level 21
8th Flare 122nd year of Ascendancy at 01:26 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Aradonir the Thalore Adventurer level 24
1st Dusk 122nd year of Ascendancy at 22:03 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Aradonir the Thalore Adventurer level 43
19th Dusk 122nd year of Ascendancy at 01:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Aradonir the Thalore Adventurer level 31
8th Dusk 122nd year of Ascendancy at 04:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Aradonir the Thalore Adventurer level 19
6th Flare 122nd year of Ascendancy at 02:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aradonir the Thalore Adventurer level 13
1st Summertide 122nd year of Ascendancy at 16:04 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Aradonir the Thalore Adventurer level 32
9th Dusk 122nd year of Ascendancy at 14:00 see stats
Log
Adylle the giant blue ant misses Aradonir.
Aradonir blocks Adylle the giant blue ant!
Adylle the giant blue ant's is vulnerable to attacks and effects!
Adylle the giant blue ant slows down.
Adylle the giant blue ant is dazed!
Adylle the giant blue ant is not dazed anymore.
Adylle the giant blue ant starts to bleed.
Adylle the giant blue ant is crippled.
Aradonir performs a melee critical strike against Adylle the giant blue ant!
Adylle the giant blue ant suffers an unfortunate end.
Aradonir surges with earthen power!
You unleash a crippling blast of earthen energy!
Aradonir performs a melee critical strike against Adylle the giant blue ant!
The diseases of Aradonir spread!
Aradonir performs a melee critical strike against Adylle the giant blue ant!
Aradonir hits Adylle the giant blue ant for (91 rampage shugs off), 513 physical, 65 darkness, 49 mind, 104 arcane, 128 darkness, 1243 physical (2101 total damage).
Aradonir killed Adylle the giant blue ant!
Talent Pain Enhancement System is ready to use.
Aradonir receives 61 healing from Unnatural Body.
Aradonir receives 58 healing from Unnatural Body.
Ran for 2 turns (stop reason: hostile spotted to the west (apprentice mage)).
Ran for 3 turns (stop reason: hostile spotted to the south (apprentice mage - offscreen)).
Ran for 4 turns (stop reason: hostile spotted to the south (apprentice mage)).
Aradonir no longer revels in blood quite so much.




















































































































































































































































































