











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 32 / 37% |
| Size | big |
| Lifes / Deaths | Killed by Keisurg the onilug at level 21 on the 66th Haze 122nd year of Ascendancy at 07:46 0 / 7Killed by elven cultist at level 26 on the 9th Allure 123rd year of Ascendancy at 06:11 Killed by elven blood mage at level 27 on the 1st Regrowth 123rd year of Ascendancy at 01:35 Killed by Xanewen the corrupted mastocytic feeder at level 30 on the 33rd Regrowth 123rd year of Ascendancy at 20:13 Killed by Xanewen the corrupted mastocytic feeder at level 30 on the 33rd Regrowth 123rd year of Ascendancy at 22:44 Killed by Emagalaith the grizzly bear at level 32 on the 53rd Regrowth 123rd year of Ascendancy at 08:54 Killed by multi-hued drake at level 32 on the 58th Regrowth 123rd year of Ascendancy at 15:57 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 15 (base 14) |
| Constitution | 24 (base 12) |
| Magic | 85 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 23 (base 12) |
Resources
| Life | -178/1093 |
| Stamina | 166/226 |
| Vim | 251/392 |
| Healing Factor | 1.2272674059367 |
| Regeneration | 18.715827940534 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +116% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 29.074207531484 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 47 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Light | +15% |
| Blight | +51% |
| Arcane | +14% |
| Physical | +37% |
| All | +2% |
Offense: Damage Penetration
| Acid | +18% |
| Light | +20% |
| Blight | +18% |
| Arcane | +15% |
| Physical | +37% |
Defense: Base
| Armour (hardiness) | 90 (100%) |
| Defense | 32 |
| Ranged Defense | 37 |
| Fatigue | 55 |
| Physical Save | 39 |
| Spell Save | 46 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 12%( 70%) |
| All | + 6%( 70%) |
| Physical | + 13%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 17%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 20% |
| Teleport Resistance | 0% |
| Disarm Resistance | 32% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 562 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by shivgoroth. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by aether beam. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 234. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed pouch of bone giant dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of squid ink. * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Delagorn (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Phys.crit +2.0% Mov.spd +25% Dmg.mod +12% arcane ----- def ----- Armour +4 Fatigue +3% Crit.dmg- 15.00% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | hardened leather gloves 'Haluzilakalthostir' (10 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Crit.mult +15.00% Spell.pwr +20 (+5 eff.) ----- def ----- Armour +2 Defense +10 (+5 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.00 Max.stam +21.00 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xerokira the Prismmonster [power 218] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +10 Resists +3% light +5% arcane +6% mind Spell.save +3 (+1 eff.) Cut- +20% Silence- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (222 total damage) Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | pixie's gold ring of luminosity 0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +8 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 17 light Ranged+ 17 light Dmg.mod +13% light ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| On fingers | wizard's gold ring of perseverance 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+4 eff.) HP.reg +3.00 Stun/Frz- +20% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| Around neck | Isliwyn0.1 T4 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue -8% Resists +2% physical +9% nature +12% temporal Die.at -80.00 life Max.HP +80.00 HP.reg +3.00 ---------- misc See.Invis +6 Amulets make your neck look great! |
| In main hand | Ulfyrig the Miregrit (46-68 power, 3 apr) 3.0 T4 battleaxe 2H weapon [Rare] Master Power 45.5 - 68.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +6% Phys.pwr +17 (+3 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +6% blight Res.pen +5% arcane +19% physical Phasing +30% On Hit (Melee): * 10% chance to slow global speed by 38% ----- def ----- Resists +6% mind Disarm- +32% ---------- misc Vim/s.crit +2.00 Talents +3 Flame Bolts Massive two-handed battleaxes. |
| Around waist | Stokezeal the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +2% Dmg.mod +18% blight Res.pen +10% arcane Melee Ret 6 blight ----- def ----- Resists +6% fire Max.HP +53.00 ---------- misc Max.vim +50.00 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: dps ---------- Dmg.mod +25% acid +25% physical +25% blight Res.pen +18% acid +18% physical +18% blight ----- def ----- Armour +18 Hardiness +20% Defense +20 (+9 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | cashmere cloak 'Adura' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Phys.crit +2.0% Acc +20 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Phys.save +14 (+5 eff.) Mind.save +9 (+4 eff.) Die.at -50.00 life ---------- misc Hate/m.crit +4.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Alukhad the dwarven-steel plate armour (0 def, 30 armour) 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) All.spd +16% Acc +15 (+5 eff.) ----- def ----- Armour +30 Fatigue +22% Resists +8% acid +6% physical +7% cold +6% lightning +7% fire Max.HP +39.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 361; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 214.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 51; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 148; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 516; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 516 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 386; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of mastery (0.11 Corruption / Doom covenant)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Corruption/Doom covenant Amulets make your neck look great! |
clarifying steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +14% mind Confus- +20% Amulets make your neck look great! |
stralite amulet 'Bethynne'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +7 Cun +13 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% Crit.dmg- 15.00% HP.reg +3.00 ---------- misc Stam/turn +0.60 Light +3 Infravis +3 Amulets make your neck look great! |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
savage's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Spell.save +11 (+4 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
titan's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Mind.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Skyblur'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Cun ----- def ----- Armour +8 Resists +18% lightning ---------- misc Mana/turn +0.36 Rings make your fingers look great! |
Stormbile the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +21% darkness +6% lightning Res.pen +20% lightning Melee Ret 4 blight 8 arcane 4 darkness ----- def ----- Resists +30% darkness +6% lightning Spell.save +15 (+5 eff.) Rings make your fingers look great! |
balanced steel battleaxe of massacre (29-44 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 29.0 - 43.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +31% Massive two-handed battleaxes. |
Armomakan (34-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Nature Power 34.5 - 51.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 blight On Crit.r2 +40 fire On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- All.spd +4% Res.pen +10% mind +12% fire Melee Ret 4 mind ----- def ----- Resists +6% lightning +3% fire Phys.save +9 (+3 eff.) Disease- +31% Massive two-handed battleaxes. |
elemental dwarven-steel greatmaul (40-61 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 40.5 - 60.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 99 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +16% lightning Massive two-handed mauls. |
Hazejeer (58-88 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 nature On Hit.r1 +8 cold While equipped: dps ---------- Dmg.mod +15% cold On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +8 Resists +5% arcane Phys.save +6 (+2 eff.) HP.reg +4.00 Massive two-handed mauls. |
thought-forged steel greatsword (27-43 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Psionic Power 27.0 - 43.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 13 While equipped: Stats +5 Cun +3 Wil Massive two-handed swords. |
dwarven-steel greatsword 'Oluharasta' (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 36.0 - 57.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +11 Str +8 Dex +9 Mag +12 Wil +7 Cun +7 Con ----- def ----- Resists +12% mind Crit.dmg- 15.00% ---------- misc Light +1 Massive two-handed swords. |
Belindur the dwarven-steel mace (38-52 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 37.5 - 52.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +12% arcane Res.pen +25% arcane Phasing +30% Melee Ret 10 arcane Blunt and deadly. |
Shimmerpiety (16-21 power, 9 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 16.5 - 21.4 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +6.0% Atk.spd 100% Phasing +30% Melee+ +14 nature While equipped: Stats +5 Str +2 Con dps ---------- Res.pen +10% light Melee Ret 10 lightning ----- def ----- Armour +8 Defense +20 (+9 eff.) Sharp, short and deadly. |
enhanced stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +9 Mag +6 Wil +8 Cun +6 Con Sharp, short and deadly. |
enhanced stralite dagger of crippling (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +7 Dex +9 Mag +8 Wil +3 Cun +7 Con dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
quick stralite dagger of enduring (28-37 power, 9 apr) =con+9=1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Dex +9 Wil +9 Con dps ---------- Phys.spd +10% Acc +10 (+4 eff.) ----- def ----- Max.HP +54.00 Sharp, short and deadly. |
Prismzephyr the vined mindstar (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 light While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +15% light Melee Ret 8 arcane 6 blight ----- def ----- Max.HP +21.00 HP.reg +1.00 ---------- misc Equi/ret +0.16 Mana/s.crit +2.00 Max.hate +8.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pitchstrike the quiver of ash arrows (13/13, 22-30 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Psionic Power 21.5 - 30.1 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 13 Ranged+ +26 physical +8 darkness On Hit.r1 +4 darkness +20 blight On Crit.r2 +20 darkness On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to reduce damage dealt by 11% * 20% chance to knock the target back 3 spaces and deal 62 physical damage Arrows are used with bows to pierce your foes to death. |
exposing dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 30-35 power, 87.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 29.5 - 35.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +88 While equipped: dps ---------- Dmg.mod +0% blight +0% fire +0% darkness Res.pen +0% blight +0% fire +0% darkness On Hit (Melee): * 5% chance to reduce all saves and defense by 13 On Melee Ret: * 15% chance to reduce all saves and defense by 13 ----- def ----- Armour +6 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield (0 def, 6 armour, 32-38 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 31.5 - 37.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 Melee+ +15 physical While equipped: Stats +1 Wil dps ---------- Dmg.mod +0% acid +0% physical +0% darkness +0% blight +0% fire Res.pen +0% acid +0% physical +0% darkness +0% blight +0% fire ----- def ----- Armour +6 Fatigue +8% Resists +12% physical Shield.near.proj +43 Proj.slow +18% ---------- misc Talents +1 Block Handheld deflection devices. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Ce'Nolrabeth1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Wil +4 Cun dps ---------- Mind.pwr +20 (+10 eff.) Against +17% Summoned ----- def ----- D.Red.from +17% Summoned Heal.mod +5% Silence- +10% A belt that goes around your waist. |
blurring rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Fatigue -4% Stealth +6 ---------- misc Max.enc +21 A belt that goes around your waist. |
hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Geturegostir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil +3 Cun dps ---------- Melee Ret 2 acid ----- def ----- Armour +1 Resists +9% mind Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 A pair of boots made of leather. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Olumnir the Hazespiker (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% acid Res.pen +25% cold +10% physical Melee Ret 10 acid ----- def ----- Armour +4 Fatigue +3% Resists +21% acid +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 27.70 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 195.07 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
heroic dwarven-steel gauntlets of magic (+3) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +6 Fatigue +3% Mind.save +6 (+3 eff.) Max.HP +49.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Crit.r2 +5 arcane On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Salera (10 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +3% Phys.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 A cap made of leather. |
Galydedan (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phasing +10% ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +10% light +12% darkness Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zanygagrim the Starcast (0 def, 4 armour) =water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +5% acid Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +4% Resists +12% light +8% cold ---------- misc Light +1 Infravis +2 See.Invis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
413 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Chamurab the iron torque of mindblast [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +5% physical Apr +1 ----- def ----- Armour +8 ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 107 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Turukath the iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Acc +15 (+5 eff.) Apr +2 ---------- misc Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Shinerip' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% light +10% cold Melee Ret 2 mind ----- def ----- Resists +6% mind Blast the opponent's mind dealing 107 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
Dagydorim the dwarven-steel torque of psionic shield [power 69] (22 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% blight +3% physical +5% arcane Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 47. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Murkoracle [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% blight ----- def ----- Resists +12% darkness ---------- misc Vim/s.crit +2.00 See.Invis +6 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Fogworm the elm totem of healing [power 110] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +6% fire Res.pen +5% darkness +10% acid ----- def ----- Resists +9% acid Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elm totem of healing [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding [power 170] (17 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing elven-wood wand of shielding [power 368] (17 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
demon seed [onilug] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +50% Demon status: alive (67% life). The seed of a demon. |
demon seed [Rogroth, Eater of Souls] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (32, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Stats +20 Str +20 Mag ----- def ----- Max.HP +128.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (40, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +85% Demon status: alive (63% life). The seed of a demon. |
demon seed [dolleg] (34, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (37, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (39, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (46, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 33.00% Demon status: alive (46% life). The seed of a demon. |
demon seed [dolleg] (21, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (51% life). The seed of a demon. |
demon seed [dúathedlen] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (30% life). The seed of a demon. |
demon seed [wretchling] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (67% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (36, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (31, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (36, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (11, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (39, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (40, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (83% life). The seed of a demon. |
demon seed [wretchling] (35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +18% blight +18% fire +18% darkness Res.pen +11% blight +11% fire +11% darkness Demon status: alive (32% life). The seed of a demon. |
demon seed [wretch titan] (29, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (33, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (38, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% blight +29% fire +29% physical Dmg.red +19 blight +19 fire +19 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (39, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% acid +31% darkness +31% blight Dmg.red +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By The Keyboards of Solomon the Ogre Demonologist level 31
53rd Regrowth 123rd year of Ascendancy at 05:06 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By The Keyboards of Solomon the Ogre Demonologist level 16
43rd Dusk 122nd year of Ascendancy at 20:17 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By The Keyboards of Solomon the Ogre Demonologist level 31
43rd Regrowth 123rd year of Ascendancy at 20:17 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By The Keyboards of Solomon the Ogre Demonologist level 23
80th Haze 122nd year of Ascendancy at 16:27 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By The Keyboards of Solomon the Ogre Demonologist level 19
78th Dusk 122nd year of Ascendancy at 11:38 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Keyboards of Solomon the Ogre Demonologist level 28
8th Regrowth 123rd year of Ascendancy at 06:31 see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
Escaped the Searing Halls.By The Keyboards of Solomon the Ogre Demonologist level 6
78th Pyre 122nd year of Ascendancy at 01:26 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Keyboards of Solomon the Ogre Demonologist level 28
11st Regrowth 123rd year of Ascendancy at 17:03 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By The Keyboards of Solomon the Ogre Demonologist level 10
2nd Summertide 122nd year of Ascendancy at 06:31 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By The Keyboards of Solomon the Ogre Demonologist level 20
35th Haze 122nd year of Ascendancy at 13:08 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By The Keyboards of Solomon the Ogre Demonologist level 30
33rd Regrowth 123rd year of Ascendancy at 00:21 see stats
Once bitten, twice shy (Nightmare (Adventure) difficulty)
Escaped the Anteroom of Agony.By The Keyboards of Solomon the Ogre Demonologist level 22
68th Haze 122nd year of Ascendancy at 11:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By The Keyboards of Solomon the Ogre Demonologist level 18
76th Dusk 122nd year of Ascendancy at 04:31 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By The Keyboards of Solomon the Ogre Demonologist level 27
1st Regrowth 123rd year of Ascendancy at 16:04 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By The Keyboards of Solomon the Ogre Demonologist level 26
9th Allure 123rd year of Ascendancy at 12:55 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By The Keyboards of Solomon the Ogre Demonologist level 16
62nd Dusk 122nd year of Ascendancy at 08:20 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By The Keyboards of Solomon the Ogre Demonologist level 13
10th Dusk 122nd year of Ascendancy at 18:28 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By The Keyboards of Solomon the Ogre Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 07:34 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Keyboards of Solomon the Ogre Demonologist level 20
44th Haze 122nd year of Ascendancy at 04:40 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By The Keyboards of Solomon the Ogre Demonologist level 15
21st Dusk 122nd year of Ascendancy at 04:38 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By The Keyboards of Solomon the Ogre Demonologist level 16
63rd Dusk 122nd year of Ascendancy at 11:53 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By The Keyboards of Solomon the Ogre Demonologist level 20
43rd Haze 122nd year of Ascendancy at 20:40 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By The Keyboards of Solomon the Ogre Demonologist level 25
9th Decay 122nd year of Ascendancy at 06:57 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By The Keyboards of Solomon the Ogre Demonologist level 17
64th Dusk 122nd year of Ascendancy at 14:15 see stats
Log
Something hits The Keyboards of Solomon for 283 cold damage.
Talent Shield Slam is ready to use.
The Keyboards of Solomon casts Rune: Shatter Afflictions.
The Keyboards of Solomon recovers sight.
A shield forms around The Keyboards of Solomon.
The Keyboards of Solomon uses Infusion: Regeneration.
The Keyboards of Solomon starts regenerating health quickly.
Greater multi-hued wyrm uses Silence.
The Keyboards of Solomon shrugs off the effect 'Silenced'!
Multi-hued drake breathes fire!
Greater multi-hued wyrm is on fire!
Your shield crumbles under the damage!
The shield around The Keyboards of Solomon crumbles.
The Keyboards of Solomon is on fire!
Multi-hued drake hatchling is on fire!
Multi-hued drake is on fire!
Multi-hued drake hatchling is on fire!
Multi-hued drake breathes ice!
The Keyboards of Solomon resists the freeze!
Multi-hued drake hatchling resists the freeze!
Multi-hued drake hits The Keyboards of Solomon for 235 cold damage.
Multi-hued drake hits Multi-hued drake hatchling for 207 cold damage.
Burning from Multi-hued drake hits Multi-hued drake for 29 fire damage.
Multi-hued drake hits Multi-hued drake hatchling for 151 fire damage.
Multi-hued drake hits The Keyboards of Solomon for (78 absorbed), 37 fire (37 total damage).
Multi-hued drake hits Multi-hued drake hatchling for 151 fire damage.
Multi-hued drake hits Multi-hued drake for 87 fire damage.
Multi-hued drake hits Greater multi-hued wyrm for 89 fire damage.
The Keyboards of Solomon the level 32 ogre demonologist was frozen and shattered into a million little shards to death by a multi-hued drake on level 1 of Intimidating Cave.





















































































































































