Banhsee the level 11 Banshee Cryomancer by askahope

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceBanshee
ClassCryomancer
Level / Exp11 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity25 (base 22)
Constitution10 (base 10)
Magic41 (base 36)
Willpower21 (base 13)
Cunning11 (base 11)

Resources

Life153/153
Mana146/160
Healing Factor1.11
Regeneration1.0545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible5

Offense: Mainhand

Damage18
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower46
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save26
Spell Save24
Mental Save18

Defense: Resistances

Arcane+ 26%( 70%)
Temporal+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance100%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Teleport Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.60
0/5
0/5
0/5
0/5
Spell / Water1.80
5/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
2/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Banshee1.10
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Banhsee the Banshee Cryomancer level 10
6th Mirth 122nd year of Ascendancy at 06:45
see stats

Log

Resting starts...
Talent Ice Shards is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Banhsee deactivates
Shielding.
Banhsee activates
Shielding.
Banhsee deactivates
Arcane Power.
Banhsee activates
Arcane Power.
Banhsee wears (replacing
clarifying linen wizard hat of fire (+15%) (1 def, 0 armour)): linen wizard hat of arcana (1 def, 0 armour).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.60 gold from the transmogrification of
bladed iron helm of the bastion (0 def, 3 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.12 gold from the transmogrification of
rough leather sling of fire.
You gain 2.20 gold from the transmogrification of
arcing iron longsword of daylight (12-17 power, 2 apr).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, arcane element).
There is a way to the previous level here (press '' or right click to use).