sun pal the level 50 Superhuman Sun Paladin by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceSuperhuman
ClassSun Paladin
Level / Exp50 / 303%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9016 (base 15)
Dexterity9012 (base 10)
Constitution9016 (base 10)
Magic9017 (base 14)
Willpower9014 (base 10)
Cunning9015 (base 10)

Resources

Life10002994/10002994
Positive197/197
Healing Factor1.0870588855781
Regeneration10870594.291076

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite3

Offense: Mainhand

Damage1115
Accuracy590
Crit Chance2717%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower590
Crit Chance100%
Speed1

Offense: Mind

Mindpower619
Crit Chance100%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense492
Ranged Defense492
Fatigue20
Physical Save492
Spell Save492
Mental Save492

Defense: Resistances

All+ 70%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

failed
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By sun pal the Superhuman Sun Paladin level 10
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By sun pal the Superhuman Sun Paladin level 20
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By sun pal the Superhuman Sun Paladin level 30
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By sun pal the Superhuman Sun Paladin level 40
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By sun pal the Superhuman Sun Paladin level 50
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Lost in translation (Madness (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By sun pal the Superhuman Sun Paladin level 50
63rd Dusk 122nd year of Ascendancy at 02:53
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By sun pal the Superhuman Sun Paladin level 1
61st Dusk 122nd year of Ascendancy at 10:44
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By sun pal the Superhuman Sun Paladin level 1
61st Dusk 122nd year of Ascendancy at 10:44
see stats

Log


Rattlesnake misses sun pal.

Rattlesnake misses sun pal.

Rattlesnake misses sun pal.

Rattlesnake misses sun pal.
Grave wight misses sun pal.

Rattlesnake misses sun pal.

Grave wight casts
Lightning.
Grave wight hits sun pal for 36 lightning damage.

Rattlesnake misses sun pal.
You are yanked out of this place!


You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 1.39 gold from the transmogrification of
clarifying linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 0.88 gold from the transmogrification of
cinder rough leather gloves (0 def, 1 armour).
You gain 1.72 gold from the transmogrification of
impenetrable iron mail armour of spell shielding (2 def, 9 armour).
You gain 1.24 gold from the transmogrification of
spellwoven linen robe of the mountain (+7%) (0 def, 0 armour).
You gain 3.50 gold from the transmogrification of
Robes of Deflection (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 2.31 gold from the transmogrification of
iron greatsword of vileness (17-27 power, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.