











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 30 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Cultist at level 19 on the 53rd Dusk 122nd year of Ascendancy at 06:59 0 / 7Killed by worm that walks at level 21 on the 65th Dusk 122nd year of Ascendancy at 23:23 Killed by worm that walks at level 21 on the 66th Dusk 122nd year of Ascendancy at 00:03 Killed by Grand Corruptor at level 27 on the 18th Pyre 123rd year of Ascendancy at 14:49 Killed by giant spider at level 27 on the 19th Pyre 123rd year of Ascendancy at 11:38 Killed by luminous horror at level 28 on the 29th Pyre 123rd year of Ascendancy at 18:41 Killed by Poronne the Guardian at level 30 on the 55th Pyre 123rd year of Ascendancy at 17:27 |
Primary Stats
| Strength | 48 (base 39) |
| Dexterity | 37 (base 11) |
| Constitution | 48 (base 35) |
| Magic | 89 (base 60) |
| Willpower | 22 (base 10) |
| Cunning | 20 (base 7) |
Resources
| Life | -172/784 |
| Positive | 1/137 |
| Stamina | 156/217 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 0.31695958387966 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 55 |
| Crit Chance | 11% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Light | +35% |
| Fire | +6% |
| Physical | +34% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +50% |
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 41.521305378697 (73.607947236566%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 22 |
| Physical Save | 44 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 31%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 11%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Knockback Resistance | 22% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 46% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Guardian | 1.30 |
| 1 |
| 5 |
| 5 |
| 1 |
| Technique / Combat techniques | 1.00 |
| 3 |
| 1 |
| 2 |
| 5 |
| Celestial / Combat | 1.30 |
| 5 |
| 1 |
| 1 |
| 3 |
| Technique / Shield offense | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Celestial / Radiance | 1.30 |
| 1 |
| 1 |
| 1 |
| 5 |
| Technique / Two-handed assault | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5 |
| 1 |
| 1 |
| 1 |
| Celestial / Light | 1.30 |
| 5 |
| 4 |
| 5 |
| 0 |
| Technique / Combat training | 1.00 |
| 3 |
| 4 |
| 0 |
| 5 |
| 1 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 109. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of elder vampire blood. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerytira the Scorchtaint (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag +1 Wil +2 Cun +1 Con dps ---------- Dmg.mod +6% fire +6% cold ----- def ----- Armour +1 Phys.save +10 (+3 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather. |
| Light source | bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Manaharalar the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +19 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +3 Resists +12% blight +2% physical +3% mind Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Velorin [power 128] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str +5 Dex +3 Wil +7 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ---------- misc See.Invis +15 Wards +3 lightning +2 temporal +3 nature +3 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (128 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Borytir the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +3% darkness Crit.chn- 10.00% Mind.save +15 (+6 eff.) Die.at -40.00 life Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
| On fingers | copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
| In main hand | Yaruregorothel the Glarerock (151% power, 10 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +6.5% Atk.spd 100% Melee+ +20 light While equipped: Stats +2 Str dps ---------- Dmg.mod +24% physical ----- def ----- Armour +4 Phys.save +9 (+3 eff.) One-handed war axes. |
| Around waist | rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of the stars (0 def, 7 armour, 136% power, 108.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 137% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +108 Melee+ +13 light +13 darkness While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +12% light +13% darkness ----- def ----- Armour +7 Fatigue +8% Resists +13% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Voiddash' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +4 Cun dps ---------- Mind.crit +7% Res.pen +25% physical Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness ---------- misc Light +2 Infravis +2 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarralatoran (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Mind.pwr +10 (+5 eff.) Phasing +20% ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +6% Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +2.00 A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 136; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 239; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 670%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 117; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.91 cold and 13.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +10 (+5 eff.) Rings make your fingers look great! |
elemental steel greatsword of phasing (127% power, 15 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 127% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +15 Crit +3.0% Atk.spd 100% Phasing +16% On Hit: * Create an explosion dealing 92 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +7% lightning Massive two-handed swords. |
Ce'Noth (118% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 119% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 nature +16 mind On Crit.r2 +8 physical While equipped: dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +4 Sharp, long, and deadly. |
arcing iron mace (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Blunt and deadly. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 50% Mag, 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
flaming steel shield of fire resistance (+18%) (0 def, 4 armour, 110% power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 110% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of the stars (0 def, 6 armour, 143% power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 144% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +12 light +12 darkness While equipped: Stats +1 Cun +4 Mag dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +6 Fatigue +8% Resists +10% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Ashstrike' (0 def, 10 armour, 177% power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 177% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 Melee+ +8 mind +12 fire On Crit.r2 +16 fire While equipped: Stats +2 Cun +6 Wil dps ---------- Melee+ 17 cold Dmg.mod +9% light Melee Ret 8 ice ----- def ----- Armour +10 Fatigue +8% ---------- misc Hate/m.crit +5.00 Talents +1 Block Handheld deflection devices. |
enlightening rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Mind.save +10 (+4 eff.) Max.HP +21.00 A suit of armour made of leather. |
dwarven-steel mail armour 'Yvonne' (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +6% Resists +3% temporal +9% light +9% cold Crit.chn- 15.00% Phys.save +12 (+4 eff.) A suit of armour made of mail. |
blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+4 eff.) Spell.save +6 (+3 eff.) Stealth +6 ---------- misc Size +1 A belt that goes around your waist. |
Voruth the Scumoblivion (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Vorurira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +2 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +5% cold A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +9% fire +10% cold A pointy cloth hat, very wizardly... |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Giledin the steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% temporal Res.pen +25% arcane ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
innervating elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Woefoe [power 476] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% mind +5% darkness Melee Ret 8 darkness Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to heal for 76. 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jossa the Cornac Sun Paladin level 28
30th Pyre 123rd year of Ascendancy at 03:34 see stats
Bringer of Doom
Killed a Bringer of Doom.By Jossa the Cornac Sun Paladin level 22
53rd Regrowth 123rd year of Ascendancy at 06:05 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Jossa the Cornac Sun Paladin level 29
36th Pyre 123rd year of Ascendancy at 11:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Jossa the Cornac Sun Paladin level 21
1st Allure 123rd year of Ascendancy at 16:34 see stats
Exterminator
Killed 1000 creatures.By Jossa the Cornac Sun Paladin level 19
51st Dusk 122nd year of Ascendancy at 11:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jossa the Cornac Sun Paladin level 28
30th Pyre 123rd year of Ascendancy at 04:09 see stats
Level 10
Got a character to level 10.By Jossa the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 19:15 see stats
Level 20
Got a character to level 20.By Jossa the Cornac Sun Paladin level 20
53rd Dusk 122nd year of Ascendancy at 15:53 see stats
Level 30
Got a character to level 30.By Jossa the Cornac Sun Paladin level 30
49th Pyre 123rd year of Ascendancy at 13:35 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Jossa the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 13:21 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Jossa the Cornac Sun Paladin level 22
14th Regrowth 123rd year of Ascendancy at 04:42 see stats
Size matters
Did over 600 damage in one attack.By Jossa the Cornac Sun Paladin level 28
34th Pyre 123rd year of Ascendancy at 03:50 see stats
That was close
Killed your target while having only 1 life left.By Jossa the Cornac Sun Paladin level 28
29th Pyre 123rd year of Ascendancy at 18:38 see stats
The Arena
Unlocked Arena mode.By Jossa the Cornac Sun Paladin level 13
21st Dusk 122nd year of Ascendancy at 00:44 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Jossa the Cornac Sun Paladin level 28
30th Pyre 123rd year of Ascendancy at 03:34 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Jossa the Cornac Sun Paladin level 20
54th Dusk 122nd year of Ascendancy at 17:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Jossa the Cornac Sun Paladin level 21
3rd Regrowth 123rd year of Ascendancy at 03:10 see stats
The secret city
Discovered the truth about mages.By Jossa the Cornac Sun Paladin level 29
47th Pyre 123rd year of Ascendancy at 05:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Jossa the Cornac Sun Paladin level 21
2nd Regrowth 123rd year of Ascendancy at 04:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Jossa the Cornac Sun Paladin level 27
10th Pyre 123rd year of Ascendancy at 13:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Jossa the Cornac Sun Paladin level 16
37th Dusk 122nd year of Ascendancy at 17:40 see stats
Log
Searing Sight hits Poronne the Guardian for 7 light damage.
Searing Sight hits Fire drake hatchling for 7 light damage.
Jossa hits Poronne the Guardian for 2 nature, 1 physical (3 total damage).
--------------------------------
Jossa's Barrier has been disrupted by anti-magic forces!
Jossa deactivates Second Life.
Jossa's Second Life has been deactivated!
Jossa has been healed by a blast of positive energy!
Poronne the Guardian damages himself through Martyrdom!
Fumble from Poronne the Guardian hits Jossa for 182 physical, 0 physical (182 total damage).
Jossa receives 481 healing from Fumble from Poronne the Guardian.
Jossa hits Poronne the Guardian for 9 physical damage.
Jossa's Bathe in Light is disrupted by her wounds!
Poronne the Guardian damages himself through Martyrdom!
Melee retaliation hits Poronne the Guardian for 11 light, 11 light (22 total damage).
Jossa hits Poronne the Guardian for 2 physical, 0 fire, 2 physical, 0 fire (5 total damage).
Poronne the Guardian hits Jossa for 50 physical, 6 fire, 44 physical, 6 fire (107 total damage).
Shield of Light hits Jossa for 9 healing, 9 healing, 9 healing (0 total damage) [28 healing].
Talent Rush is ready to use.
Poronne the Guardian damages himself through Martyrdom!
Bleeding from Poronne the Guardian hits Jossa for 42 physical damage.
Deadly Poison from Poronne the Guardian hits Jossa for 66 nature damage.
Searing Sight hits Fire drake hatchling for 7 light damage.
Searing Sight hits Poronne the Guardian for 7 light damage.
Searing Sight hits Fire drake hatchling for 7 light damage.
Jossa hits Poronne the Guardian for 3 nature, 2 physical (5 total damage).
--------------------------------
Jossa's Healing Light has been disrupted by anti-magic forces!





























































































