











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Buffs Display Wrap 1.7.0Modifies the buffs display in the Minimalist UI, arranging for the vertical stack of beneficial or detrimental effect indicators to wrap to the next column if it would otherwise overlap the main toolbar or the hotkeys toolbar. Also available as part of the Bugnibus Bugfix Pack. MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Crug's Tooltip Width 1.5.0Tooltip width is all Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | quick |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 50 / 5554% |
| Size | big |
| Lifes / Deaths | Killed by Isimina the rattlesnake at level 25 on the 28th Steel 1337th year of Ascendancy at 00:50 4 / 3Killed by Cyruriabeth the corrupted mastocytic feeder at level 28 on the 29th Steel 1337th year of Ascendancy at 02:12 Killed by Elite Combat Trainer Emeligatha at level 44 on the 38th Steel 1337th year of Ascendancy at 01:08 |
Primary Stats
| Strength | 93 (base 24) |
| Dexterity | 133 (base 58) |
| Constitution | 83 (base 55) |
| Magic | 156 (base 90) |
| Willpower | 65 (base 41) |
| Cunning | 151 (base 78) |
Resources
| Life | 1652/1652 |
| Mana | 540/540 |
| Stamina | 372/372 |
| Equilibrium | 105 |
| Healing Factor | 1.4335640288596 |
| Regeneration | 22.148564245882 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +78.75965887975% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 106.47434777459 |
| See Invisible | 104.47434777459 |
Offense: Mainhand
| Damage | 234 |
| Accuracy | 94 |
| Crit Chance | 145% |
| APR | 18 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 100 |
| Accuracy | 94 |
| Crit Chance | 146% |
| APR | 20 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 116 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +24% |
| Acid | +22% |
| Lightning | +64% |
| Temporal | +10% |
| Cold | +24% |
| Arcane | +48% |
| Fire | +67% |
| All | +7% |
Offense: Damage Penetration
| Acid | +60% |
| Lightning | +116% |
| Cold | +84% |
| Physical | +96% |
| Mind | +75% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 18 (69.687909656376%) |
| Defense | 99 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 85 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 55%( 70%) |
| All | + 37%( 70%) |
| Physical | + 55%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 33%( 70%) |
| Mind | + 46%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Teleport Resistance | 0% |
| Confusion Resistance | 100% |
| Disarm Resistance | 49% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 905 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 220 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 349 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1 |
| 5 |
| 5 |
| 6 |
| Spell / Air | 1.30 |
| 5 |
| 1 |
| 5 |
| 0 |
| Spell / Enhancement | 1.50 |
| 1 |
| 5 |
| 5 |
| 10 |
| Technique / Magical combat | 1.90 |
| 7 |
| 5 |
| 7 |
| 8 |
| Technique / Combat veteran | 1.00 |
| 1 |
| 1 |
| 8 |
| 1 |
| Technique / Dual techniques | 1.00 |
| 5 |
| 1 |
| 5 |
| 15 |
| Cunning / Dirty fighting | 1.30 |
| 1 |
| 5 |
| 0 |
| 0 |
Generic Talents
| Spell / Aegis | 1.00 |
| 5 |
| 5 |
| 5 |
| 5 |
| Wild-gift / Harmony | 1.00 |
| 5 |
| 12 |
| 0 |
| 0 |
| Race / Drem | 1.00 |
| 1 |
| 3 |
| 11 |
| 0 |
| Technique / Combat training | 1.00 |
| 5 |
| 0 |
| 5 |
| 5 |
| 1 |
| 1 |
| Spell / Conveyance | 1.00 |
| 5 |
| 5 |
| 5 |
| 0 |
| Cunning / Survival | 1.00 |
| 5 |
| 1 |
| 5 |
| 5 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Arcane Shield |
| talent | Precise Strikes |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Elemental Harmony |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. You defeated another host of orcs. Ahead lies your fate. Elandar lies defeated. Argoniel lies defeated. The operation was a success! Speak with Zemekkys to learn more about your fate. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Equipment
| On feet | Nimbuswinnow (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +4, Wil +5, Lck +6 offense ------ Critical power +15.00% Damage +6% lightning Ignore resists +15% lightning defense ------ Armor +1 Stealth +6 other ------- Psi when Hit +0.12 Max hate +4.00 A pair of boots made of leather. |
| Light source | Gyrawyn the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Dex +1, Mag +6, Con +1 defense ------ Crit Resistance 15.00% Mind save +7 (+2 eff.) other ------- Light +3 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Shadowquick of the Blightspawn (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats Mag +4 offense ------ Spellpower +7 (+1 eff.) Damage +3% temporal Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 54% When Hit: * 28% chance to reduce strength, dexterity, and constitution by 43 * 25% chance to reduce damage dealt by 35% defense ------ Defense +2 (+1 eff.) Resistance +3% temporal Shield Power +10% Spell save +8 (+2 eff.) Life Regen +2.20 other ------- Mana/turn +1.30 Mana when Hit +1.40 Max mana +51.00 Manaflow: Puts all charms on 34 turn cooldown Effective talent level: 3.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 22 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 27 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Eilinygavena the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats Dex +7, Cun +9, Con +5 offense ------ Accuracy +8 (+2 eff.) Ignore Armor +13 defense ------ Armor +3 Resistance +12% blight, +5% arcane +3% nature Physical save +33 (+8 eff.) Spell save +8 (+2 eff.) Mind save +9 (+2 eff.) Life +60.00 Life Regen +10.00 Disarm Resist +49% other ------- Stamina/turn +1.70 Max stamina +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered voratun torque of clear mind [power 7] (29 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 7 detrimental mental effects for 5 turns Puts all charms on 29 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ce'Nossra the Crackleblight0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats Dex +3, Cun +9, Con +7 offense ------ Physical Crit +4.0% On-Hit 29 physical On-Ranged-Hit 29 physical Damage +9% arcane, +15% lightning Ignore resists +26% physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 44 defense ------ Resistance +5% arcane Unlife -84.29 life other ------- Hate-on-crit +3.00 Max hate +13.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| On fingers | Crackleveil0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats Str +6, Dex +8, Mag +3 Wil +8, Con +6 offense ------ Damage +17% fire Ignore resists +30% lightning +20% physical Accuracy +20 (+4 eff.) On-Hit (Melee): * 27% chance to reduce damage dealt by 35% defense ------ Defense +20 (+4 eff.) Resistance +34% fire Physical save +24 (+6 eff.) Rings make your fingers look great! |
| Around neck | grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | stormbringer's stralite longsword of crippling (138% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 138% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +32 lightning, +19 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Move Speed +40% Ignore resists +21% lightning, +14% cold Sharp, long, and deadly. |
| Around waist | Hailhacker1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Power +12 (+1 eff.) Spellpower +25 (+4 eff.) Spellpower/crit +6 Damage +32% arcane Ignore resists +25% mind, +20% cold Ignore Shields +30% defense ------ Resistance +15% mind Spell save +11 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Airqueller (115% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Psionic Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Ignore Shields +30% On-hit +12 lightning +21 item expose, +11 mind +12 physical On Hit: * 21% chance to reduce all saves and defense by 44 While equipped: Stats Str +5, Wil +4, Cun +4 offense ------ Physical Crit +4.0% Physical Power +20 (+2 eff.) defense ------ Armor +10 other ------- Max stamina +30.00 Sharp, short and deadly. |
| Cloak | Cloudimmortal (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +4 offense ------ Damage +12% lightning defense ------ Defense +7 (+1 eff.) Resistance +9% lightning, +2% physical +12% darkness Physical save +7 (+2 eff.) other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +15% acid, +17% physical +19% fire, +17% cold defense ------ Resistance +10% lightning +9% darkness, +24% fire +15% all, +18% acid +16% physical, +10% blight +28% cold, +7% light Physical save +20 (+5 eff.) Spell save +31 (+6 eff.) Mind save +14 (+4 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1715 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Aeresetha the Thunderblow0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mindpower +6 (+1 eff.) Ignore resists +5% lightning defense ------ Resistance +3% mind Silence Resist +20% Knockbk Resist +10% Teleport Resist +10% Rings make your fingers look great! |
Ce'Nuta0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats Mag +2, Wil +6, Cun +5 Con +3 offense ------ Mindpower +7 (+1 eff.) other ------- Light +2 Infravision +3 See Invisibility +9 Rings make your fingers look great! |
Healbraze the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +6% nature, +6% fire Ignore resists +20% arcane defense ------ Armor +10 Defense +10 (+2 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Life Regen +8.00 Blind Resist +21% Stun Resist +37% other ------- Max vim +40.00 Rings make your fingers look great! |
Voryda0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: defense ------ Fatigue -10% Resistance +12% acid, +15% temporal +5% arcane Physical save +9 (+2 eff.) Spell save +15 (+3 eff.) Mind save +12 (+3 eff.) Blind Resist +21% Disease Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +40 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Staff of Absorption7.0 Encumbrance staff 2H weapon [Plot Item] Unknown Weapon Damage 137% Range: 1.0x-1.1x Uses 150% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+4 eff.) Accuracy +20 (+4 eff.) Absorb energies. Uses 850 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
iron greatsword of massacre (122% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Master Weapon Damage 122% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Layobreba the iron longsword (102% power, 4 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 102% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +8.5% Attack Speed 100% While equipped: Stats Str +2 offense ------ Ignore resists +6% all Accuracy +12 (+3 eff.) Ignore Armor +5 defense ------ Physical save +6 (+1 eff.) Sharp, long, and deadly. |
iron waraxe 'Arthadunagund' (105% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 106% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% defense ------ Armor +6 Defense +5 (+1 eff.) Life +20.00 One-handed war axes. |
elemental steel dagger of phasing (109% power, 11 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +5.0% Attack Speed 100% Ignore Shields +11% On Hit: * Create an explosion dealing 166 lightning damage (1/turn) While equipped: offense ------ Damage +5% lightning Ignore resists +5% lightning Sharp, short and deadly. |
linen robe 'Lightningwyrd' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +10% acid Ignore resists +5% lightning When Hit 2 mind defense ------ Resistance +15% acid, +6% cold +6% mind, +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Abysskill the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats Cun +8 offense ------ Damage +15% lightning Ignore resists +15% fire On-Hit (Melee): * 20% chance to reduce armor by 54% defense ------ Resistance +22% lightning, +9% all other ------- Infravision +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Arota' (10 def, 2 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats Con +3 offense ------ Damage +12% nature defense ------ Armor +2 Defense +10 (+2 eff.) Resistance +9% acid, +9% all Spell save +12 (+2 eff.) Poison Resist +25% Disease Resist +34% Cut Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Plate (25 def, 35 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Unique] Arcane While equipped: Stats Wil +6, Cun +4, Con +3 defense ------ Armor +35 Defense +25 (+4 eff.) Fatigue +15% Resistance +15% acid, +20% darkness +15% blight, +25% fire +20% cold Physical save +15 (+4 eff.) Spell save +25 (+5 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Velydhereth1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Con +2 offense ------ Physical Crit +1.0% Damage +3% physical Ignore Armor +1 defense ------ Armor +6 Resistance +6% lightning, +6% temporal +6% darkness, +3% blight A belt that goes around your waist. |
monstrous hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Nature/Psionic While equipped: Stats Str +4, Wil +3, Con +5 offense ------ Physical Power +8 (+0 eff.) defense ------ Physical save +8 (+2 eff.) Mind save +8 (+2 eff.) Life +46.00 other ------- Size +1 A belt that goes around your waist. |
Vorewyn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +1 offense ------ Physical Power +5 (+0 eff.) defense ------ Defense +1 (+0 eff.) Resistance +6% darkness Life +33.00 Life Regen +2.00 Blind Resist +10% other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelimiwe the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +1, Mag +2 defense ------ Armor +1 Resistance +6% fire, +5% cold Crit Resistance 10.00% A pair of boots made of leather. |
pair of rough leather boots 'Stormwhisper' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +5% nature, +5% lightning When Hit 4 lightning On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Armor +1 Resistance +6% lightning, +6% temporal A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Frigidwedge' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Mag +1, Con +4 offense ------ Damage +11% acid, +3% cold When Hit 6 cold defense ------ Defense +1 (+0 eff.) Resistance +16% acid other ------- Infravision +2 A pointy cloth hat, very wizardly... |
Hatheroddaldir (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +3, Dex +1 offense ------ Mind Crit +1% Critical power +15.00% Damage +11% lightning defense ------ Defense +1 (+0 eff.) Resistance +16% lightning Physical save +3 (+1 eff.) other ------- Max hate +2.00 A pointy cloth hat, very wizardly... |
Nimbustooth the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Damage +6% lightning Ignore resists +5% lightning When Hit 2 cold defense ------ Armor +1 Fatigue +1% Resistance +3% lightning, +3% cold +6% mind A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats Con +15 Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats Con +15 Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
329 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 274/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing iron torque of psionic shield [power 27] (22 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Q.U.I.C.K.
The final anomaly has been prevented and the timeline is secure.
The Keepers of Reality will take care of any remaining loose ends.
You have done all they could have hoped, and more.
You may continue playing and enjoy the rest of time.
Achievements
A Frayed Knot (Insane (Adventure) difficulty)
Defeated the sorcerers and stopped the final anomaly.By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
3rd Gold 1337th year of Ascendancy at 19:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Korem_QuickArcaneBlade the Drem Arcane Blade level 39
36th Steel 1337th year of Ascendancy at 15:39 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
39th Steel 1337th year of Ascendancy at 16:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
42nd Steel 1337th year of Ascendancy at 19:35 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
1st Gold 1337th year of Ascendancy at 03:43 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
43rd Steel 1337th year of Ascendancy at 20:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Korem_QuickArcaneBlade the Drem Arcane Blade level 10
14th Steel 1337th year of Ascendancy at 15:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Korem_QuickArcaneBlade the Drem Arcane Blade level 20
23rd Steel 1337th year of Ascendancy at 07:27 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Korem_QuickArcaneBlade the Drem Arcane Blade level 30
29th Steel 1337th year of Ascendancy at 22:57 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Korem_QuickArcaneBlade the Drem Arcane Blade level 40
36th Steel 1337th year of Ascendancy at 15:39 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Korem_QuickArcaneBlade the Drem Arcane Blade level 50
39th Steel 1337th year of Ascendancy at 11:02 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Korem_QuickArcaneBlade the Drem Arcane Blade level 48
38th Steel 1337th year of Ascendancy at 21:07 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Korem_QuickArcaneBlade the Drem Arcane Blade level 25
28th Steel 1337th year of Ascendancy at 00:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Korem_QuickArcaneBlade the Drem Arcane Blade level 30
30th Steel 1337th year of Ascendancy at 09:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Korem_QuickArcaneBlade the Drem Arcane Blade level 20
24th Steel 1337th year of Ascendancy at 10:43 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Korem_QuickArcaneBlade the Drem Arcane Blade level 37
36th Steel 1337th year of Ascendancy at 06:53 see stats
Log
You gain 3.31 gold from the transmogrification of grounding drakeskin leather cap of knowledge (0 def, 5 armour).
You gain 12.67 gold from the transmogrification of fearwoven elven-silk wizard hat of madness (3 def, 0 armour).
You gain 11.00 gold from the transmogrification of dreamer's pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 7.22 gold from the transmogrification of blood-soaked pair of voratun boots of strife (0 def, 5 armour).
You gain 13.62 gold from the transmogrification of restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 5.44 gold from the transmogrification of searing voratun plate armour (0 def, 16 armour).
You gain 9.16 gold from the transmogrification of stormwoven elven-silk robe (0 def, 0 armour).
You gain 6.85 gold from the transmogrification of mighty drakeskin leather sling of cunning (+4).
You gain 10.57 gold from the transmogrification of horrifying living mindstar of gales (113% power, 40 apr, mind damage).
You gain 5.83 gold from the transmogrification of voratun dagger of shearing (147% power, 9 apr).
You gain 8.04 gold from the transmogrification of elemental voratun dagger of corruption (148% power, 9 apr).
You gain 8.15 gold from the transmogrification of blazebringer's voratun waraxe (147% power, 6 apr).
You gain 10.41 gold from the transmogrification of elemental voratun longsword of the mystic (151% power, 6 apr).
You gain 2.45 gold from the transmogrification of arcing voratun longsword of massacre (169% power, 6 apr).
You gain 12.54 gold from the transmogrification of warbringer's voratun greatsword of erosion (175% power, 4 apr).
You gain 7.30 gold from the transmogrification of balanced voratun battleaxe of amnesia (170% power, 4 apr).
You gain 15.74 gold from the transmogrification of magewarrior's short dragonbone vilestaff of wizardry (136% power, 6 apr, blight element).
You gain 0.63 gold from the transmogrification of teleportation rune (range 93; cd 14).
You gain 7.68 gold from the transmogrification of heroism infusion (die at -568; dur 10; cd 34).
Saving game...
Saving done.
Saving game...
Zemekkys, Grand Keeper of Reality retunes the fabric of spacetime.
--------------------------------
Saving done.
--------------------------------
Zemekkys, Grand Keeper of Reality retunes the fabric of spacetime.
=====================
QUICK Campaign Zones
=====================
Norgos Lair
Heart of the Gloom
The Maze
Old Forest
Dreadfell
Grushnak Pride
Vor Pride
Finale
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Talents: Vitality/Unflinching Resolve
3: Artifact: Crystal Focus
4: Sandqueen Heart: Normal
5: Rune: Dissipation
6: Finale: Resistance Penetration
7: Rune: Reflection
8: Alchemists: Lifebinding Emerald


























































































































