Krill the Killa the level 14 Skeleton Prototype Hero by Milf_Hero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Semi-Roguelike (sweet&sour)
SexFemale
RaceSkeleton
ClassPrototype Hero
Level / Exp14 / 71%
Sizebig
Lifes / Deaths

Primary Stats

Strength58 (base 23)
Dexterity39 (base 21)
Constitution42 (base 21)
Magic29 (base 29)
Willpower22 (base 20)
Cunning21 (base 21)

Resources

Mana188/188
Vim144/144
Life573/573
Positive164/164
Stamina244/244
Soul17/18
Healing Factor1.6804575831019
Regeneration60.691507622592

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth34.921546859523
See Invisible34.921546859523

Offense: Mainhand

Damage98
Accuracy49
Crit Chance25%
APR10
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+12%
Acid+18%
Light+9%
Fire+3%
Darkness+3%
Physical+3%
Mind+7%
Nature+10%

Offense: Damage Penetration

Darkness+15%
Acid+5%

Defense: Base

Armour (hardiness)28.3634581897 (43.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save39
Spell Save34
Mental Save30

Defense: Resistances

Acid+ 21%( 70%)
Blight+ 10%( 70%)
Physical+ 8%( 70%)
Cold+ 7%( 70%)
All+ 4%( 70%)
Darkness+ 10%( 70%)
Temporal+ 10%( 70%)
Lightning+ 13%( 70%)
Mind+ 9%( 70%)
Fire+ 15%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Pinning Resistance41%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
4/5
0/5
0/5
0/5
Celestial / Crusader1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
5/5
2/5
3/5
1/5
Spell / Ghosts1.30
4/5
0/5
0/5
0/5
Spell / Arcane1.30
2/5
0/5
0/5
0/5
Corruption / Torture1.30
5/5
4/5
2/5
1/5
Spell / Master of bones1.30
5/5
5/5
1/5
0/5
Corruption / Heart of Fire1.30
5/5
4/5
1/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5
Corruption / Brutality1.30
5/5
4/5
2/5
1/5
Spell / Advanced-golemancy1.30
2/5
0/5
0/5
0/5
Spell / Master necromancer1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
2/5
0/5
0/5
Corruption / Demonic strength1.30
5/5
1/5
2/5
2/5
Technique / Combat training1.30
1/5
5/5
1/5
4/5
5/5
1/5
Spell / Aegis1.30
5/5
4/5
1/5
0/5
Technique / Mage warden1.30
5/5
3/5
1/5
0/5
Steamtech / Blacksmith1.30
4/5
3/5
1/5
2/5
Spell / Stone alchemy1.30
3/5
2/5
1/5
0/5
Corruption / Vile life1.30
4/5
4/5
1/5
0/5
Undead / Skeleton1.10
4/5
4/5
2/5
2/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Krill the Killa the Skeleton Prototype Hero level 14
3rd Dusk 122nd year of Ascendancy at 17:07
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Krill the Killa the Skeleton Prototype Hero level 10
2nd Flare 122nd year of Ascendancy at 21:22
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Krill the Killa the Skeleton Prototype Hero level 10
3rd Flare 122nd year of Ascendancy at 21:44
see stats

Log

You gain 2.91 gold from the transmogrification of chilling dwarven-steel greatmaul of erosion (40-61 power, 2 apr).
An illusion appears around Skeleton master archer making him appear human.
An illusion appears around Armoured skeleton warrior making him appear human.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.

Ran for 3 turns (stop reason: didn't move).


There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).

Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


Ran for 3 turns (stop reason: didn't move).


There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.


Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.


Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.


Ran for 4 turns (stop reason: interesting character).


There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).