Hero the level 7 Cornac Berserker by alasl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 46%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 28)
Dexterity17 (base 11)
Constitution17 (base 17)
Magic11 (base 10)
Willpower18 (base 14)
Cunning22 (base 10)

Resources

Life324/324
Stamina118/118
Healing Factor1.1629415192739
Regeneration0.29073537981848

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage42
Accuracy33
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower4.6666666666667
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance12%
Speed1

Offense: Damage Bonus

Nature+10%

Offense: Damage Penetration

Temporal+5%
Nature+10%

Defense: Base

Armour (hardiness)21.317011280365 (72.903125182002%)
Defense22
Ranged Defense22
Fatigue19
Physical Save20
Spell Save21
Mental Save14

Defense: Resistances

Blight+ 5%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
4/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Hero wears (replacing
thought-forged iron greatmaul of erosion (16-24 power, 1 apr)): flaming iron greatsword of daylight (16-26 power, 1 apr).

You gain 3.15 gold from the transmogrification of
thought-forged iron greatmaul of erosion (16-24 power, 1 apr).
Hero wears (replacing
pair of rough leather boots (0 def, 1 armour)): Balimnir (0 def, 3 armour).

You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
Resting starts...

Hero starts regenerating health quickly.

Hero stops regenerating health quickly.

Talent Berserker Rage is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Hero activates
Berserker Rage.
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.94 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 2.95 gold from the transmogrification of
Surefire.
You gain 3.13 gold from the transmogrification of
balanced iron greatsword (14-22 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.