











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Demonologist |
Level / Exp | 46 / 4% |
Size | medium |
Lifes / Deaths | Killed by Lisolevea the dreaming horror at level 24 on the 11st Haze 122nd year of Ascendancy at 00:40 / 2Killed by shadow at level 46 on the 64th Dusk 123rd year of Ascendancy at 02:53 |
Primary Stats
Strength | 57 (base 55) |
Dexterity | 17 (base 10) |
Constitution | 27 (base 12) |
Magic | 67 (base 60) |
Willpower | 37 (base 10) |
Cunning | 79 (base 60) |
Resources
Life | -122/1122 |
Mana | 625/625 |
Stamina | 284/302 |
Vim | 180/398 |
Healing Factor | 1.1386945338482 |
Regeneration | 0.28467363346206 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 58.027824371171 |
See Invisible | 58.027824371171 |
Offense: Mainhand
Damage | 158 |
Accuracy | 51 |
Crit Chance | 60% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 74 |
Crit Chance | 70% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +48% |
Light | +10% |
Arcane | +11% |
Mind | +5% |
All | +2% |
Offense: Damage Penetration
Physical | +9% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 26 (68.304188961773%) |
Defense | 46 |
Ranged Defense | 49 |
Fatigue | 17.069540600185 |
Physical Save | 31 |
Spell Save | 32 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 43%( 70%) |
Temporal | + 42%( 70%) |
Blight | + 41%( 70%) |
Physical | + 37%( 70%) |
Darkness | + 44%( 70%) |
All | + 35%( 70%) |
Defense: Immunities
Silence Resistance | 36% |
Confusion Resistance | 36% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 5 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 496 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by Glorywyn the hornet swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by umbral horror. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Mayita the forest troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Aurut. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by red crystal. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Nerasena the red crystal. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 375. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +6 (+2 eff.) Ignore resists +9% physical defense ------ Armor +5 Silence Resist +36% Confus Resist +36% Stun Resist +35% Blindside: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 191.75 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 191.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Mag +5 Wil offense ------ Spellpower +30 (+7 eff.) Spellpower/crit +4 Damage +9% arcane Ignore resists +10% arcane When Hit 4 nature defense ------ Defense +2 (+1 eff.) other ------- EQ when Hit +1.70 Psi when Hit +1.80 Hate when Hit +1.90 Mana-on-crit +2.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +19% Mind Crit +13% Critical power +10.00% Spellpower +14 (+3 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.20 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +17.0% Attack Speed 83% On-hit +12 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +9 (+2 eff.) defense ------ Stun Resist +30% other ------- Stamina/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Rings make your fingers look great! |
On fingers | ![]() |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% lightning Stun Resist +31% Amulets make your neck look great! |
In main hand | ![]() 5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 139% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +1 Cun +4 Wil offense ------ Physical Crit +10.0% Spell Crit +7% Physical Power +6 (+1 eff.) Spellpower +30 (+7 eff.) Damage +3% mind +32% darkness Ignore Shields +21% Accuracy +10 (+4 eff.) defense ------ Defense +16 (+5 eff.) Resistance +4% physical Shield Power +14% other ------- Talents +4 Corrupt Light +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ Critical power +20.00% Accuracy +20 (+7 eff.) Ignore Armor +3 defense ------ Defense +10 (+3 eff.) Physical save +12 (+6 eff.) Stealth +6 other ------- Disarm Traps +9 Infravision +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+4 eff.) Fatigue +30% other ------- Talents +3 Fearscape Shift +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +3 Wil defense ------ Defense +2 (+1 eff.) Resistance +14% darkness +12% temporal Spell save +8 (+4 eff.) Out-of-Phase Defense +19 Out-of-Phase Resistance +10% Out-of-Phase Resilience +13% other ------- Max mana +47.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +17% Spellpower +27 (+6 eff.) Damage +8% light +14% darkness defense ------ Resistance +15% all other ------- Mana/turn +0.32 Max mana +73.00 Talents +5 Shadowmeld A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 303.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 126.48 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 199.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1514% for 10 turns (79 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +3 Dex offense ------ Ignore Armor +2 defense ------ Resistance +5% arcane +2% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% lightning Stun Resist +22% Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +4 Defense +4 (+1 eff.) Max Resistance +2% all Physical save +12 (+6 eff.) Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +3 Dex +4 Mag +5 Con offense ------ Spellpower/crit +5 Accuracy +15 (+5 eff.) When Hit 10 mind defense ------ Defense +10 (+3 eff.) Resistance +6% mind other ------- Mana/turn +0.36 Max mana +43.00 Max stamina +20.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 20 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (174). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Spellpower/crit +10 Damage +9% acid Ignore resists +25% darkness defense ------ Fatigue -8% Life Regen +3.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +15% other ------- Infravision +4 Sight +2 See Invisibility +11 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Dex +3 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +5% darkness +5% temporal +6% light +5% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +11 Wil offense ------ Damage +6% blight defense ------ Defense +30 (+10 eff.) Resistance +6% nature Life Regen +4.00 Poison Resist +20% other ------- Mana/turn +0.24 Vim-on-crit +2.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 7 light 5 darkness Damage +6% light +6% darkness When Hit: * 8% chance to reduce damage dealt by 22% * 12% chance to blind Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +18 Str +6 Con offense ------ Physical Crit +1.0% Critical power +10.00% defense ------ Defense +5 (+2 eff.) Resistance +3% light +2% physical Physical save +14 (+7 eff.) Unlife -60.00 life Life +80.00 Life Regen +9.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +4 Con offense ------ Damage +6% acid Ignore resists +25% temporal Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce armor by 43% defense ------ Resistance +6% temporal Blind Resist +31% other ------- Max stamina +20.00 Infravision +4 See Stealth +13 See Invisibility +13 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +8 (+1 eff.) Spellpower +11 (+3 eff.) Mindpower +10 (+3 eff.) Damage +18% light Ignore resists +25% cold When Hit 8 arcane 10 cold defense ------ Resistance +6% cold other ------- Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +6% acid Accuracy +10 (+4 eff.) When Hit 8 acid defense ------ Resistance +15% lightning Unlife -60.00 life Life Regen +4.00 Stun Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +7 Dex +3 Con offense ------ Ignore resists +20% fire Accuracy +20 (+7 eff.) Ignore Armor +5 defense ------ Resistance +9% lightning Life +66.00 Life Regen +12.00 Healmod +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag defense ------ Fatigue -12% Resistance +3% nature Spell save +11 (+6 eff.) Mind save +3 (+2 eff.) Poison Resist +20% Disease Resist +20% other ------- Encumbrance +53 Light +4 Infravision +4 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: offense ------ Physical Power +8 (+1 eff.) Spellpower +10 (+2 eff.) Mindpower +6 (+2 eff.) Damage +13% cold +5% all defense ------ Resistance +26% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Con offense ------ On-Hit 13 physical On-Ranged-Hit 21 physical Damage +3% light On-Hit (Melee): * 14% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 27 defense ------ Resistance +5% arcane +3% light +9% darkness Physical save +12 (+6 eff.) Spell save +6 (+3 eff.) Life +35.00 Disarm Resist +28% Pinning Resist +32% Knockbk Resist +36% other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 5.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +2 Mag offense ------ On-Hit 17 light On-Ranged-Hit 10 light Damage +10% light Accuracy +10 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +13% fire defense ------ Defense +6 (+2 eff.) Resistance +26% fire Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun +5 Dex offense ------ Damage +12% lightning Accuracy +9 (+3 eff.) defense ------ Resistance +24% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +6% nature +10% blight Life +40.00 Life Regen +11.00 Healmod +10% Poison Resist +12% Disease Resist +16% Rings make your fingers look great! |
![]() 5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +17 (+4 eff.) Spellpower/crit +7 Damage +18% acid +20% darkness Ignore resists +15% light +25% cold defense ------ Defense +30 (+10 eff.) Resistance +15% fire Crit Resistance 15.00% other ------- Light +3 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 136.30 to 163.56 darkness damage Puts all charms on 5 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Critical power +24.00% Spellpower +14 (+3 eff.) On-Hit 18 fire Damage +20% light Ignore resists +10% light other ------- See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 142% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +20 nature On-Hit, radius 1 +12 cold While equipped: Stats +11 Cun offense ------ Critical power +20.00% defense ------ Armor +6 Unlife -60.00 life Life +60.00 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Critical power +25.00% Ignore Armor +9 Sharp, long, and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 50% Mag, 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() 1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +31 acid +28 nature While equipped: offense ------ Physical Crit +11.0% Critical power +14.00% Ignore resists +15% acid +12% nature Ignore Armor +21 Sharp, short and deadly. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str +3 Dex +2 Mag +2 Wil +2 Cun +3 Con offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 8 lightning Damage +9% lightning Ignore resists +8% lightning defense ------ Resistance +8% lightning +9% mind Mind save +4 (+2 eff.) other ------- Psi/turn +0.60 Max psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight While equipped: offense ------ Physical Crit +3.0% Mind Crit +3% Critical power +20.00% Physical Power +30 (+6 eff.) Mindpower +6 (+2 eff.) Ignore resists +10% mind defense ------ Resistance +15% mind Healmod +22% Heal-on-summon +39 other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str +4 Dex +3 Mag +3 Wil +2 Cun +2 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 lightning Damage +7% lightning Ignore resists +11% lightning defense ------ Resistance +14% mind +9% lightning Mind save +4 (+2 eff.) other ------- Psi/turn +0.90 Max psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +10 Cun +5 Con offense ------ Mind Crit +5% Critical power +24.00% Mindpower +10 (+3 eff.) On-Hit 11 lightning Damage +14% lightning Ignore resists +12% lightning defense ------ Resistance +16% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +8 Str +6 Dex +11 Mag +6 Wil +7 Cun +4 Con defense ------ Resistance +6% lightning +21% cold Spell save +6 (+3 eff.) Unlife -80.00 life other ------- Max vim +20.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Master/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +11.0% Accuracy +20 (+7 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 55 On-ranged-hit +12 acid +20 blight On-Hit, radius 1 +20 blight On-crit, radius 2 +20 mind +8 acid On Hit: * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce armor by 43% While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 163% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 24 On-ranged-hit +22 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+2 eff.) Ranged Defense +10 (+4 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +10 Str +6 Mag +6 Wil +7 Con offense ------ Damage +16% lightning +14% physical +9% nature +13% cold Ignore resists +10% physical defense ------ Resistance +10% lightning +9% cold +3% physical +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +7 Wil defense ------ Resistance +13% blight +15% all Life +74.00 Life Regen +2.60 Healmod +20% other ------- Mana/turn +0.26 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +25% blight When Hit 10 blight defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +9% blight +8% physical +15% mind Physical save +19 (+9 eff.) other ------- Light +3 A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +8 Str +8 Dex +9 Cun offense ------ When Hit 6 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Armor +12 Defense +15 (+5 eff.) Fatigue +8% Resistance +12% mind Crit Resistance 15.00% A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +2 Con offense ------ On-Hit 9 darkness On-Ranged-Hit 9 darkness Damage +9% physical defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +26% lightning +25% temporal +8% mind +28% darkness Mind save +21 (+10 eff.) Out-of-Phase Defense +23 Out-of-Phase Resistance +23% Out-of-Phase Resilience +30% Blink to a nearby random location (rad 11) Puts all charms on 14 turn cooldown A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +58.00 Life Regen +14.30 Healmod +15% other ------- Stamina/turn +2.20 A suit of armour made of leather. |
![]() 17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +5 Mag defense ------ Armor +11 Defense +30 (+10 eff.) Fatigue +22% Resistance +22% cold Mind save +18 (+9 eff.) Knockbk Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.24 Max hate +6.00 A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +3 Con offense ------ Mindpower +3 (+1 eff.) Ignore resists +25% arcane When Hit 2 cold defense ------ Physical save +6 (+3 eff.) other ------- Infravision +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +5% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Cun +5 Dex offense ------ Physical Crit +11.0% Mind Crit +11% Damage +21% cold When Hit 6 physical defense ------ Armor +8 Resistance +5% physical Physical save +9 (+4 eff.) other ------- Stamina/turn +2.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: defense ------ Armor +8 Defense +10 (+3 eff.) Physical save +15 (+7 eff.) A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +6 Con offense ------ Ignore resists +5% blight When Hit 2 blight defense ------ Defense +1 (+0 eff.) other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 28 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Dex +3 Wil +11 Lck offense ------ Spell Crit +2% Spellpower +30 (+7 eff.) Damage +21% light defense ------ Armor +3 Spell save +6 (+3 eff.) Stealth +11 other ------- Mana/turn +0.08 Max mana +100.00 A pair of boots made of leather. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 197 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +7 (+2 eff.) Move Speed +25% Damage +8% acid +7% blight defense ------ Armor +5 Disease Resist +20% A pair of boots made of leather. |
![]() 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 10 lightning Damage +7% lightning defense ------ Armor +2 Defense +30 (+10 eff.) Fatigue +3% Resistance +14% lightning +21% fire Spell save +12 (+6 eff.) Healmod +15% Stun Resist +20% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +11 lightning On Hit: 10% Lightning Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Spellpower +6 (+1 eff.) Damage +9% blight Ignore resists +5% arcane Ignore Shields +20% defense ------ Defense +1 (+0 eff.) Resistance +6% fire other ------- Mana/turn +0.80 Mana when Hit +0.80 Mana-on-crit +1.00 Max mana +47.00 Manaflow: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +4 Cun offense ------ Damage +16% light defense ------ Defense +2 (+1 eff.) Resistance +24% light +12% darkness +12% nature Physical save +12 (+6 eff.) Life +40.00 Poison Resist +20% Silence Resist +20% other ------- Max hate +6.00 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Con defense ------ Armor +3 Fatigue +3% Resistance +15% fire +18% mind +6% temporal Mind save +29 (+13 eff.) Life Regen +4.00 Blind Resist +20% Confus Resist +35% Stun Resist +20% A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Cun +11 Con offense ------ Damage +12% fire Ignore resists +15% fire Accuracy +8 (+3 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +9 (+3 eff.) Fatigue +3% Crit Resistance 15.00% other ------- See Invisibility +9 A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +13 Lck +7 Cun offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +13% defense ------ Armor +5 Fatigue +5% other ------- Max psi +50.00 Light +3 A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +7 Str +4 Dex +4 Wil +4 Cun defense ------ Armor +3 Fatigue +5% Resistance +2% physical Physical save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() 3.0 Encumbrance T3 head armor [Ego+] Arcane/Master While equipped: defense ------ Armor +7 Fatigue +4% Resistance +8% blight +8% darkness Spell save +6 (+3 eff.) Mind save +8 (+4 eff.) other ------- Infravision +2 Circle of Sanctity: (Instant) Puts all charms on 17 turn cooldown Effective talent level: 5.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 29 light damage to everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Con offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +5 Fatigue +5% Resistance +6% acid +21% cold +6% light +12% darkness Spell save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +7 Dex +4 Cun offense ------ Damage +21% light defense ------ Resistance +15% blight +9% fire +6% nature Spell save +9 (+5 eff.) Mind save +11 (+6 eff.) other ------- Light +4 See Stealth +17 See Invisibility +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 55 power out of 100/100 The very essence of bearness! |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +5 Str defense ------ Fatigue -6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 11 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +200.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +94% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +90% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +93% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +18% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 35.00% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Talents +5 Blood Drinker Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +31% blight +31% fire +31% physical Damage Reduction +21 blight +21 fire +21 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% acid +32% physical +32% blight Ignore resists +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +31% blight +31% fire +31% darkness Ignore resists +24% blight +24% fire +24% darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +31% acid +31% darkness +31% blight Damage Reduction +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Aurut the Thalore Demonologist level 34
78th Haze 122nd year of Ascendancy at 17:10 see stats
By Aurut the Thalore Demonologist level 44
56th Dusk 123rd year of Ascendancy at 15:59 see stats
By Aurut the Thalore Demonologist level 41
2nd Summertide 123rd year of Ascendancy at 08:44 see stats
By Aurut the Thalore Demonologist level 33
51st Haze 122nd year of Ascendancy at 02:05 see stats
By Aurut the Thalore Demonologist level 37
80th Regrowth 123rd year of Ascendancy at 23:35 see stats
By Aurut the Thalore Demonologist level 42
34th Dusk 123rd year of Ascendancy at 07:41 see stats
By Aurut the Thalore Demonologist level 36
17th Regrowth 123rd year of Ascendancy at 15:38 see stats
By Aurut the Thalore Demonologist level 34
3rd Decay 122nd year of Ascendancy at 23:55 see stats
By Aurut the Thalore Demonologist level 36
29th Regrowth 123rd year of Ascendancy at 02:28 see stats
By Aurut the Thalore Demonologist level 39
16th Pyre 123rd year of Ascendancy at 15:39 see stats
By Aurut the Thalore Demonologist level 31
47th Haze 122nd year of Ascendancy at 23:14 see stats
By Aurut the Thalore Demonologist level 23
3rd Haze 122nd year of Ascendancy at 20:34 see stats
By Aurut the Thalore Demonologist level 41
1st Mirth 123rd year of Ascendancy at 17:23 see stats
By Aurut the Thalore Demonologist level 21
69th Dusk 122nd year of Ascendancy at 14:48 see stats
By Aurut the Thalore Demonologist level 6
78th Pyre 122nd year of Ascendancy at 05:40 see stats
By Aurut the Thalore Demonologist level 41
2nd Summertide 123rd year of Ascendancy at 07:00 see stats
By Aurut the Thalore Demonologist level 10
3rd Mirth 122nd year of Ascendancy at 20:15 see stats
By Aurut the Thalore Demonologist level 20
59th Dusk 122nd year of Ascendancy at 10:44 see stats
By Aurut the Thalore Demonologist level 30
39th Haze 122nd year of Ascendancy at 03:33 see stats
By Aurut the Thalore Demonologist level 40
46th Pyre 123rd year of Ascendancy at 03:28 see stats
By Aurut the Thalore Demonologist level 28
29th Haze 122nd year of Ascendancy at 07:52 see stats
By Aurut the Thalore Demonologist level 35
9th Allure 123rd year of Ascendancy at 19:17 see stats
By Aurut the Thalore Demonologist level 41
10th Mirth 123rd year of Ascendancy at 11:41 see stats
By Aurut the Thalore Demonologist level 41
2nd Summertide 123rd year of Ascendancy at 08:44 see stats
By Aurut the Thalore Demonologist level 31
46th Haze 122nd year of Ascendancy at 06:07 see stats
By Aurut the Thalore Demonologist level 10
4th Mirth 122nd year of Ascendancy at 12:58 see stats
By Aurut the Thalore Demonologist level 41
2nd Summertide 123rd year of Ascendancy at 08:44 see stats
By Aurut the Thalore Demonologist level 37
70th Regrowth 123rd year of Ascendancy at 21:07 see stats
By Aurut the Thalore Demonologist level 10
6th Mirth 122nd year of Ascendancy at 20:59 see stats
By Aurut the Thalore Demonologist level 37
70th Regrowth 123rd year of Ascendancy at 01:37 see stats
By Aurut the Thalore Demonologist level 27
26th Haze 122nd year of Ascendancy at 09:02 see stats
By Aurut the Thalore Demonologist level 17
45th Dusk 122nd year of Ascendancy at 22:54 see stats
By Aurut the Thalore Demonologist level 24
11st Haze 122nd year of Ascendancy at 00:40 see stats
By Aurut the Thalore Demonologist level 32
50th Haze 122nd year of Ascendancy at 05:20 see stats
Log
Aurut's spell attains critical power!
The shield around skeleton warrior crumbles.
Aurut's spell attains critical power!
Skeleton warrior burns with dark flames.
Aurut's Channel Staff hits Skeleton warrior for (262 absorbed), 268 darkness (268 total damage).
Aurut's darkness area effect hits Skeleton warrior for 89 darkness damage.
Aurut's darkness area effect hits Skeleton warrior for 82 darkness damage.
--------------------------------
Aurut casts Channel Staff.
Aurut's Channel Staff hits Skeleton warrior for 386 darkness damage.
Aurut's Channel Staff killed Skeleton warrior!
--------------------------------
Resting starts...
Aurut deactivates Osmosis Shield.
Aurut is no longer subject to the dark power.
Aurut is no longer surging arcane power.
Rested for 17 turns (stop reason: all resources and life at maximum).
--------------------------------
Aurut picks up (c.): wild infusion (res 20%; magical, mental; dur 4; cd 11).
The powerful blow energizes Aurut reducing their cooldowns!
Ran for 2 turns (stop reason: taken damage).
The powerful blow energizes Aurut reducing their cooldowns!
The powerful blow energizes Aurut reducing their cooldowns!
Something hits Aurut for 229 physical damage.
Something hits Aurut for 635 physical damage.
Something hits Aurut for 381 physical damage.
Aurut the level 46 thalore demonologist was disembowelled to death by a shadow on level 3 of Lost Dwarven Kingdom of Reknor.