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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Items Vault 1.7.0Donators/Buyers bonus! Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. CH custom difficulty 1.7.4自定义难度。可以设置怪物等级,怪物技能等级,稀有怪出现概率等 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. cleanUI+++ 1.7.4Replaces default interface styles with cleaner versions to enhance readability. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Annihilator |
| Level / Exp | 9 / 96% |
| Size | 较小 |
| Lifes / Deaths | Killed by 巨型白蛇 未来群星 at level 9 on the 41 利润月 122 year of Ascendancy at 06:40 / 1 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 30 (base 20) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 32 (base 26) |
Resources
| Life | -131/160 |
| Steam | 71/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| 自然 | +6% |
| 精神 | +9% |
Offense: Damage Penetration
| 自然 | +20% |
| 寒冷 | +5% |
Defense: Base
| Armour (hardiness) | 21.522593642275 (62.32946707186%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 12 |
| Physical Save | 23 |
| Spell Save | 8 |
| Mental Save | 26 |
Defense: Resistances
| 精神 | + 3%( 70%) |
| 物理 | + 5%( 70%) |
| 自然 | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | 有效技能等级:1.0 植入物: 蒸汽制造机使用模式:主动技能 使用范围:近战/单体 冷却时间:32 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 5.0 点蒸汽。 能直接使用,立即制造 25 蒸汽。 |
| Implants | 有效技能等级:1.0 植入物: 蒸汽制造机使用模式:主动技能 使用范围:近战/单体 冷却时间:30 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 4.7 点蒸汽。 能直接使用,立即制造 23 蒸汽。 效果随你的意志属性提升。 |
| Implants | 有效技能等级:1.0 植入物: 药物注射器使用模式:主动技能 使用范围:近战/单体 冷却时间:1 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:该药物注射器注射药物效率为 109% ,冷却时间修正为 73% 。 效果随你的灵巧属性提升。 |
Class Talents
| 蒸汽科技 / 爆破 | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 蒸汽科技 / 炮台 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 重装武器 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 工具 | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 磁化 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 蒸汽科技 / 工程师 | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 化学 | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 蒸汽科技 / 物理 | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 种族技能 / 半身人 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你从瑞库纳逃了出来,你觉得你的心脏狂跳不止,你对财富和力量的渴望增加了十倍~ 地下吞噬者也许是你开始冒险生涯的时候了,在钢铁王座山脉的深处有个无尽深渊地下城。 那里已被尘封已久,但是还是不断有冒险者前去寻找财宝。 据你所知没有一个人能活着回来,不过你从瑞库纳幸存了下来,你比较牛 X。 | 结束 |
你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。 林中的野兽4 个伐木工人死了。 | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 狡诈药剂 。他给了你一张写着配方的小纸条: * '需要:一个一瓶高级吸血鬼的血液。 取得它之后,你最好在回去的路上用活水写些十字。' * 你找到了所需要的酸液树魔之眼。 * '需要:一个一瓶火龙涎。 把这个瓶子离你的篝火远一些,我可不想明天重新找一个活的冒险家。' 埃尔瓦拉的马鲁斯 需要你帮忙制作 守护药剂 。他给了你一张写着配方的小纸条: * '需要:一个吸血鬼族长的毒牙。 你必须确保自己不会被它划伤。' * '需要:一个娜迦舌头。 最好的结果便是从未被污言秽语亵渎过的舌头,所以如果你正好碰到那些圣者娜迦…… ' * 你找到了所需要的腐烂的食尸鬼肉块。 隐居者亚格雷姆利 需要你帮忙制作 专注药剂 。他给了你一张写着配方的小纸条: * '需要:一个冰蚁的螫针。 如果你有方法消除小小的毒液问题,这些螫针可以成为不可思议的冷冻吸管。' * 你找到了所需要的沙虫之牙。 * '需要:一个红色水晶碎片。 我听说这些小家伙可以在埃尔瓦拉附近的洞穴里找到。我还听说它们会使你自燃,所以当你高度烧伤回来的话,不要向我诉苦。' 最后的希望的温格洛 需要你帮忙制作 领悟药剂 。他给了你一张写着配方的小纸条: * '需要:一个一瓶乌贼墨汁。 不管你怎样讨厌它,都需要你去采集,我向你保证我在实验室用它做出的东西会更加令人讨厌。' * '需要:一个法罗的灰烬。 它们是由纯粹的火焰组成的生物,似乎来自另一个世界。然而,由它们的火焰燃烧成的灰烬有着非凡的功效。' * '需要:一个浮肿的恐魔心脏。 不要担心它的腐烂,只要不碰到你身上就没事。' | 正在进行 |
你是被指派到瑞库纳王国去调查情况的一个矮人小分队的一员。 瑞库纳沦陷了!当你到达那里时,你受到了大量有组织的强力兽人的阻击。 你队伍中大多数人被杀死,现在你和诺尔甘 ( 除你以外的唯一幸存者 ) 必须赶紧突围回到钢铁议会去汇报这里的情况。 不惜一切代价冲出去。 | 结束 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在手上 | 魔力之预言 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Rare] Nature While equipped: dps ---------- Melee+ 6自然 Dmg.mod +3%自然 +9%精神 On Hit (Melee): * 10%几率降低14闪避和豁免 ----- def ----- 护甲值 +1 Resists +5%自然 Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 敏捷之 (+3)稳定的铁盔 (0 闪避, 3 护甲) 3.0 T1 头部 护甲 Reqs 重甲训练 [Ego] Master While equipped: Stats +3 敏捷 +2 灵巧 ----- def ----- 护甲值 +3 Fatigue +5% Phys.save +11 (+6 eff.) Mind.save +3 (+2 eff.) 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
| 主护甲 | 坚不可破的铁锁甲 (2 闪避, 9 护甲)14.0 T1 重甲 护甲 Reqs 重甲训练 [Ego] Master While equipped: ----- def ----- 护甲值 +9 Defense +2 (+1 eff.) Fatigue +12% 一套由金属环扣做成的锁甲。 |
| 弹药袋 | 风之致命的一袋铁制子弹 (16/16, 121% 伤害, 1 护甲穿透)3.0 T1 子弹 弹药 [Ego] Nature/Master Power 121% Range: 1.2x Uses 50%灵巧, 70%敏捷 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +4.0% Capacity 16 Proj.spd +200% On Hit: * 20%几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成98物理伤害 子弹是配合投石索投掷敌人用的。 |
| 在腰间 | 鲁莽之粗制皮带1.0 T1 腰带 护甲 [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) 一条可以围住腰的皮带。 |
| 在脚上 | 纯净零 瑰丽蝴蝶 (5 闪避, 3 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +2 体质 dps ---------- Crit.mult +10.00% Dmg.mod +3%自然 Apr +3 ----- def ----- 护甲值 +3 Defense +5 (+2 eff.) Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +25 一双用皮做的靴子。 |
| 在主手 | 吸血之铁质蒸汽枪 4.0 T1 蒸汽枪 武器 [Ego] Arcane/Steamtech Mastery 自动填弹器 Acc+ +0.2% 基础伤害(最大20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +7枯萎吸收/生命吸取 On Hit.r1 +1420% 几率物理排斥 Uses 2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| 工具 | 蜘蛛钎焊 闪耀祈愿 [能量 116] (15 冷却)2.0 T1 图腾 护符 [Rare] Nature While equipped: dps ---------- Res.pen +20%自然 Melee Ret 2时空 On Hit (Melee): * 10%几率降低39%整体速度 ----- def ----- Resists +3%精神 毒刺攻击一个敌人,在7回合内造成122自然伤害,并使目标治疗系数降低50% Puts all charms on 15 cooldown 100% to 减少1项技能冷却时间2回合. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
| 光源 | 黄铜灯笼 '水流采石场'2.0 T1 光照 [Rare] 灵能系 While equipped: Stats +1 敏捷 dps ---------- Crit.mult +10.00% Res.pen +5%寒冷 Acc +10 (+4 eff.) Melee Ret 4奥术 ----- def ----- Defense +10 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 斗篷 | 艾德瑞尔之庄严的克鲁克披风 (0 闪避, 0 护甲)2.0 T1 斗篷 护甲 [装饰物品] Master/灵能系 While equipped: Stats +1 敏捷 +2 意志 +1 灵巧 ----- def ----- Mind.save +5 (+3 eff.) 一件时髦的克鲁克风格披风,让你看起来很酷。 |
| 在副手 | 射手的铁质蒸汽枪 4.0 T1 蒸汽枪 武器 [Ego] Master/Steamtech Mastery 自动填弹器 Acc+ +0.2% 基础伤害(最大20%) Apr +3 Atk.spd 100% Range +7 Proj.spd +600% On Hit.r1 +1420% 几率物理排斥 Uses 2.0 蒸汽 While equipped: Stats +2 敏捷 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| 在脖子上 | 掌握之 (0.10蒸汽科技/火炮)战士的铜项链0.1 T1 项链 首饰 [Ego] Nature/Master While equipped: ----- def ----- Resists +5%物理 ---------- misc Stam/turn +0.30 Masteries +0.10 Steamtech/火炮 项链让你的脖子更加美丽! |
Inventory
月光赎金 (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Nature While equipped: Stats +1 意志 dps ---------- Spell.pwr +15 (+12 eff.) Res.pen +15%暗影 On Hit (Melee): * 10%几率降低12%伤害 * 20%几率降低14闪避和豁免 ----- def ----- 护甲值 +1 Resists +5%闪电 +7%时空 一双用皮做的靴子。 |
玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
4 尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
2 紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
4 锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
便携式自动材料提取仪0.0 能量 蒸汽工具 [剧情物品] Steamtech While carried: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). Uses 0 power out of 1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
简单的 寒霜药剂 [能量 9] 简单的 寒霜药剂 [能量 9]1.0 T1 药剂 杂项 [Normal] Nature/Steamtech 没有可用的药物注射器,数值仅供参考。 清除1项物理负面效果并制造寒霜光环,获得9%寒冷、暗影和自然伤害吸收。 Puts Talent 药物注射器 on 25 cooldown Activation is instant. 医用药剂 |
简单的 治疗药剂 [能量 120] 简单的 治疗药剂 [能量 120]1.0 T1 药剂 杂项 [Normal] Nature/Steamtech 没有可用的药物注射器,数值仅供参考。 治疗120 Puts Talent 药物注射器 on 15 cooldown 医用药剂 |
深渊之牙 (挖掘速度12回合)3.0 T1 鹤嘴锄 工具 [史诗级物品] Unknown While equipped: dps ---------- Dmg.mod +5%枯萎 Apr +15 Melee Ret 10枯萎吸收/生命吸取 While carried: ---------- misc Talents +1 挖掘 在无尽深渊中得到的一颗巨大牙齿。 |
Orb of Communication Orb of Communication0.0 水晶球 [剧情物品] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
诅咒超度者 (噩梦难度 (永久死亡模式))
杀死被诅咒者本·克鲁塞达尔。By 2nd hero,半身人歼灭者,等级8
29 沃瑞钽月 122 year of Ascendancy at 09:43 see stats
Log
2nd hero的反应式装甲击中冰块造成11 物理, 7 枯萎 (17合计伤害).
2nd hero从冰块中解脱。
巨型白蛇 未来群星从2nd hero处偷取生命!
巨型白蛇 未来群星的混乱灾祸击中2nd hero造成(7 冰块吸收), (0外骨骼), 11 暗影 (11合计伤害).
夷为平地击中2nd hero造成(2 冰块吸收), (0外骨骼), 3 暗影 (3合计伤害).
2nd hero躲闪了巨型白蛇 未来群星。
巨型白蛇 未来群星的黑暗领域消退了。
2nd hero恢复了理智。
技能 火焰炮台 已经可以使用。
技能 医疗炮台 已经可以使用。
巨型白蛇 未来群星击中2nd hero造成(22 反应式装甲), (15外骨骼), 56 物理, (0外骨骼), 16 闪电, (0外骨骼), 16 寒冷 (90合计伤害).
夷为平地击中2nd hero造成(0外骨骼), 5 暗影, (0外骨骼), 5 暗影, (0外骨骼), 5 暗影 (17合计伤害).
近战报复击中巨型白蛇 未来群星造成3 奥术, 1 时空 (6合计伤害).
2nd hero的反应式装甲击中巨型白蛇 未来群星造成10 物理, 6 枯萎 (17合计伤害).
2nd hero受到来自巨型白蛇 未来群星的2 治疗。
蒸汽枪炮台还有15回合才能冷却。
2nd hero使用了医疗炮台.
2nd hero躲闪了巨型白蛇 未来群星。
2nd hero躲闪了巨型白蛇 未来群星。
2nd hero受到来自医疗炮台的20 治疗。
医疗炮台受到23 治疗。
医疗炮台击中巨型白蛇 未来群星造成2 物理伤害。
巨型白蛇 未来群星开始暴走!
巨型白蛇 未来群星击中2nd hero造成(42外骨骼), 42 物理 (43合计伤害).
2nd hero击中巨型白蛇 未来群星造成71 物理伤害。
近战报复击中巨型白蛇 未来群星造成3 奥术, 1 时空 (6合计伤害).
玩家2nd hero等级9半身人歼灭者受到内伤而死,杀死他(她)的是巨型白蛇 未来群星,死在第3层,力量旅者。






































































