Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Necromancer |
Level / Exp | 25 / 84% |
Size | medium |
Lifes / Deaths | Killed by Isloda the bone giant at level 25 on the 71st Haze 122nd year of Ascendancy at 01:07 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 25 (base 10) |
Magic | 75 (base 55) |
Willpower | 23 (base 13) |
Cunning | 57 (base 46) |
Resources
Life | -387/327 |
Mana | 332/415 |
Soul | 2/14 |
Healing Factor | 1.2445178243369 |
Regeneration | 6.2848150129014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 35.580577165004 |
See Invisible | 35.580577165004 |
Offense: Mainhand
Damage | 29 |
Accuracy | 26 |
Crit Chance | 17% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Nature | +27% |
Acid | +15% |
Light | +18% |
Cold | +4% |
Darkness | +60% |
Arcane | +8% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Temporal | +15% |
Arcane | +25% |
Fire | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 28 (65.65183292883%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 32 |
Mental Save | 38 |
Defense: Resistances
Blight | + 39%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 43%( 70%) |
All | + 33%( 70%) |
Darkness | + 58%( 70%) |
Light | + 40%( 70%) |
Temporal | + 41%( 70%) |
Physical | + 33%( 70%) |
Nature | + 69%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Confusion Resistance | 22% |
Silence Resistance | 21% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Bethitira the giant black ant. Escort: lost defiler (level 4 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Bokadusin, undeterred (5 def, 7 armour) Bokadusin, undeterred (5 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: defense ------ Armor +7 Defense +5 (+3 eff.) Resistance +9% temporal Mind save +3 (+1 eff.) Life Regen +4.00 Silence Resist +21% Confus Resist +22% Stun Resist +32% A pair of boots made of leather. |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Damage +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 88, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 336.00 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Fograptor, knowledge (0 def, 1 armour) Fograptor, knowledge (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil offense ------ Damage +12% darkness Ignore resists +5% darkness defense ------ Armor +1 Fatigue +1% Resistance +6% darkness A cap made of leather. |
Tool | overpowered yew wand of lightning storm [power 344] (19 cooldown) overpowered yew wand of lightning storm [power 344] (19 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 68 lightning damage and will be dazed for 1 turn (344 total damage) Puts all charms on 19 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring 'Jettaint', nature copper ring 'Jettaint', nature0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% darkness When Hit 10 light defense ------ Defense +10 (+5 eff.) Resistance +24% nature Rings make your fingers look great! |
On fingers | steel ring 'Radhaleg', sneakthief steel ring 'Radhaleg', sneakthief0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +5 Mag +6 Cun defense ------ Resistance +9% blight +9% cold Mind save +15 (+5 eff.) Unlife -60.00 life Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Pyresun, shimmering, cruel, lifebinding (28 - 34 damage, 3 apr, darkness element) =4 con= Pyresun, shimmering, cruel, lifebinding (28 - 34 damage, 3 apr, darkness element) =4 con=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +9% Critical power +11.00% Spellpower +10 (+3 eff.) Damage +15% darkness On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal Life Regen +0.80 Healmod +12% other ------- Mana/turn +0.10 Max mana +45.00 Talents +1 Command Staff This staff offers 15% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
On hands | iron gauntlets 'Tarresin', polar (0 def, 1 armour) iron gauntlets 'Tarresin', polar (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Damage +4% cold Ignore resists +10% physical On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +1 Fatigue +1% Resistance +1% physical +6% cold Physical save +3 (+2 eff.) Unlife -20.00 life Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Zanadas, shaloren, marshal, conjuring (2 def, 0 armour) Zanadas, shaloren, marshal, conjuring (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Mag +1 Wil +3 Con offense ------ Spell Crit +5% Critical power +15.00% Spellpower +5 (+1 eff.) When Hit 4 arcane defense ------ Defense +2 (+1 eff.) Resistance +5% arcane Physical save +6 (+3 eff.) Life +67.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of constitution (+2) =2 con= starlit copper amulet of constitution (+2) =2 con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +11% light +11% darkness Blind Resist +21% Amulets make your neck look great! |
Inventory
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
wild infusion of the wizard (res 33%; physical; dur 2; cd 15) wild infusion of the wizard (res 33%; physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the warrior (damage 92; dur 4; cd 20) acid wave rune of the warrior (damage 92; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 92.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 38; cd 12) shatter afflictions rune of the warrior (absorb 38; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 45; cd 11) teleportation rune of the titan (range 45; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Noonstake, marksman Noonstake, marksman0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +10.00% defense ------ Resistance +6% acid +18% cold +6% lightning Spell save +6 (+3 eff.) other ------- Light +3 Rings make your fingers look great! |
Silaldanor the copper ring, rogue Silaldanor the copper ring, rogue0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +3% blight On-Hit (Melee): * 20% chance to reduce armor by 35% * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
copper ring of darkness (+22%) copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
copper ring of perseverance =stun= copper ring of perseverance =stun=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
savage's copper ring of arcana (+0.12/turn) =silence= savage's copper ring of arcana (+0.12/turn) =silence=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Con defense ------ Spell save +11 (+5 eff.) Silence Resist +21% other ------- Mana/turn +0.12 Rings make your fingers look great! |
Galeswift, rogue, misery, corrosion Galeswift, rogue, misery, corrosion0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun offense ------ When Hit 6 arcane On-Hit (Melee): * 11% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 26 defense ------ Defense +6 (+3 eff.) Resistance +22% acid +3% lightning Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman's steel ring of arcana (+0.13/turn) =5 dex silence= marksman's steel ring of arcana (+0.13/turn) =5 dex silence=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex defense ------ Silence Resist +24% other ------- Mana/turn +0.13 Rings make your fingers look great! |
gladiator's gold ring gladiator's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con Rings make your fingers look great! |
shimmering elven-wood starstaff of might (33 - 40 damage, 5 apr, temporal element) shimmering elven-wood starstaff of might (33 - 40 damage, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +12 (+4 eff.) other ------- Mana/turn +0.14 Max mana +50.00 Talents +1 Command Staff This staff offers 25% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Poroth the Magmasorrow, enhanced (16 - 24 damage, 2 apr) Poroth the Magmasorrow, enhanced (16 - 24 damage, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Nature Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +12 Str +13 Dex +15 Mag +9 Wil +9 Cun +12 Con offense ------ When Hit 4 blight defense ------ Resistance +12% fire Massive two-handed mauls. |
Genocide (16 - 26 damage, 4 apr) Genocide (16 - 26 damage, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
iron waraxe 'Cyramitha', enhanced (10 - 14 damage, 2 apr) =stats= iron waraxe 'Cyramitha', enhanced (10 - 14 damage, 2 apr) =stats=3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +16 mind On Hit: * 20% chance to reduce armor by 35% While equipped: Stats +4 Str +4 Dex +5 Mag +4 Wil +4 Cun +5 Con defense ------ Resistance +3% blight +12% temporal One-handed war axes. |
steel dagger 'Baladil', hateful, persecution, rage (11 - 15 damage, 6 apr) =2 str 3 wil= steel dagger 'Baladil', hateful, persecution, rage (11 - 15 damage, 6 apr) =2 str 3 wil=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Damage Against +7% Living +9% Unnatural While equipped: Stats +2 Str +3 Wil offense ------ Damage +6% physical defense ------ Resistance +1% physical Sharp, short and deadly. |
Swordbreaker (24 - 32 damage, 20 apr) =8 cun 8 dex= Swordbreaker (24 - 32 damage, 20 apr) =8 cun 8 dex=1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Yaraletar the Radianceradiance, resolve (11 - 13 damage, 12 apr, mind damage) =3 wil= Yaraletar the Radianceradiance, resolve (11 - 13 damage, 12 apr, mind damage) =3 wil=3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +5 Cun +3 Wil offense ------ When Hit 6 light On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +9% fire Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of storms (13 - 15 damage, 18 apr, nature damage) =2 con= vined mindstar of storms (13 - 15 damage, 18 apr, nature damage) =2 con=3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +1 Dex +1 Mag +2 Wil +1 Cun +2 Con defense ------ Resistance +7% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar of storms (15 - 16 damage, 24 apr, nature damage) =stats= honing thorny mindstar of storms (15 - 16 damage, 24 apr, nature damage) =stats=3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +2 Dex +2 Mag +5 Wil +5 Cun +3 Con offense ------ Damage +4% physical Ignore resists +4% physical defense ------ Resistance +6% lightning +4% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sleetrage, focus (0 def, 0 armour) =5 wil 5 mag= Sleetrage, focus (0 def, 0 armour) =5 wil 5 mag=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Resistance +1% physical +6% cold +7% all Unlife -20.00 life other ------- Mana/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stormlace, darkness (0 def, 0 armour) Stormlace, darkness (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +11% darkness When Hit 4 light On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% lightning +16% darkness +7% all other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +5% blight +11% all Life +48.00 Life Regen +1.80 Healmod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of the hero (9 def, 6 armour) hardened leather armour of the hero (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +3 Dex +5 Mag +4 Wil +3 Cun defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Life +30.00 A suit of armour made of leather. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Life +34.00 Life Regen +4.00 Healmod +12% A suit of armour made of mail. |
Dazzleroar, transcend =stun= Dazzleroar, transcend =stun=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: defense ------ Resistance +3% cold +6% light +6% temporal Physical save +7 (+4 eff.) Life +60.00 Stun Resist +20% other ------- Light +1 A belt that goes around your waist. |
Greentyphoon, skylord =stats= Greentyphoon, skylord =stats=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +7 Cun offense ------ Critical power +10.00% defense ------ Resistance +12% nature Physical save +11 (+6 eff.) Spell save +11 (+5 eff.) Mind save +24 (+8 eff.) A belt that goes around your waist. |
Muckgore, transcend =2 str 1 dex= Muckgore, transcend =2 str 1 dex=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex offense ------ Damage +6% cold defense ------ Resistance +3% nature Physical save +5 (+3 eff.) A belt that goes around your waist. |
Belyyatta, regal (1 def, 0 armour) =4 wil= Belyyatta, regal (1 def, 0 armour) =4 wil=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +4 Wil defense ------ Defense +1 (+1 eff.) Resistance +1% physical +9% nature +3% fire Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogtorrent, iron.throne (1 def, 2 armour) =2 str 4 con= Fogtorrent, iron.throne (1 def, 2 armour) =2 str 4 con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con offense ------ Ignore resists +25% darkness defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanelar, resilient (1 def, 0 armour) Zanelar, resilient (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore Shields +10% When Hit 6 arcane defense ------ Defense +1 (+1 eff.) Resistance +9% mind Life +31.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Woeire', regal (1 def, 0 armour) =2 wil= linen cloak 'Woeire', regal (1 def, 0 armour) =2 wil=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +3% acid +6% cold +6% darkness Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour) =2 dex= murderer's linen cloak (1 def, 0 armour) =2 dex=2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Satyrbringer the pair of rough leather boots, stealth (0 def, 1 armour) =2 str 3 dex= Satyrbringer the pair of rough leather boots, stealth (0 def, 1 armour) =2 str 3 dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Lck defense ------ Armor +1 Stealth +5 A pair of boots made of leather. |
dreamer's pair of rough leather boots (0 def, 1 armour) =2 cun 3 wil= dreamer's pair of rough leather boots (0 def, 1 armour) =2 cun 3 wil=2.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +1 Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) A pair of boots made of leather. |
pair of rough leather boots 'Glorevea', strife (0 def, 1 armour) =12 con= pair of rough leather boots 'Glorevea', strife (0 def, 1 armour) =12 con=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +7 Wil +5 Cun +12 Con offense ------ Ignore resists +6% physical defense ------ Armor +1 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Beruntir, fleetfooted, insulate, massive (4 def, 3 armour) Beruntir, fleetfooted, insulate, massive (4 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +6 Dex +3 Con offense ------ Damage +7% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Defense +4 (+2 eff.) Resistance +6% lightning +3% temporal +5% arcane +9% fire +3% nature +7% cold other ------- Size +1 A pair of boots made of leather. |
Unlightstun the pair of hardened leather boots, blight, stealth, disengage (0 def, 3 armour) =8 dex= Unlightstun the pair of hardened leather boots, blight, stealth, disengage (0 def, 3 armour) =8 dex=2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +5 Mag +2 Cun +8 Lck offense ------ Spellpower +6 (+2 eff.) Damage +7% blight defense ------ Armor +3 Resistance +9% darkness Stealth +7 Disease Resist +31% other ------- Light +3 Disengage: Puts all charms on 13 turn cooldown Effective talent level: 1.0 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Shadowbiter the pair of iron boots, traveler (0 def, 3 armour) =15 respen= Shadowbiter the pair of iron boots, traveler (0 def, 3 armour) =15 respen=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness Ignore resists +15% darkness defense ------ Armor +3 Fatigue -3% Resistance +3% darkness Physical save +6 (+3 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) =2 cun 3 wil= Flamewrought (0 def, 2 armour) =2 cun 3 wil=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 49.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Cuthilasin the hardened leather gloves, natural (0 def, 6 armour) =9 con= Cuthilasin the hardened leather gloves, natural (0 def, 6 armour) =9 con=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +1 Str +9 Con offense ------ When Hit 4 physical defense ------ Armor +6 Resistance +7% nature +2% physical Unarmed combat: Weapon Damage 15.0 - 16.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +9 nature On Hit: 10% Venomous Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) =4 dex= radiant drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) =4 dex=1.0 Encumbrance T4 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex defense ------ Armor +3 Resistance +9% light Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +13.0% Attack Speed 100% On Hit: 20% Searing Light level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rainglean, butchering, steady, dex (0 def, 2 armour) =5 str 2 dex= Rainglean, butchering, steady, dex (0 def, 2 armour) =5 str 2 dex=1.5 Encumbrance T2 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Str +2 Dex +2 Mag defense ------ Armor +2 Fatigue +3% Resistance +6% blight +3% cold Physical save +5 (+3 eff.) Spell save +9 (+4 eff.) Mind save +5 (+2 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 18.5 - 25.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +16 Critical Rate +12.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 On Hit: * 12% chance to slow global speed by 53% * 10% chance to reduce armor by 35% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Abyssbrace', natural, storm (0 def, 2 armour) =lightning= dwarven-steel gauntlets 'Abyssbrace', natural, storm (0 def, 2 armour) =lightning=1.5 Encumbrance T2 hands armor [Random Unique] Nature While equipped: offense ------ When Hit 2 fire defense ------ Armor +2 Fatigue +3% Resistance +12% lightning +6% fire +5% nature Unarmed combat: Weapon Damage 19.0 - 26.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +12 lightning +8 nature On Hit: 20% Lightning Breath level 3 On Hit: 10% Venomous Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Armor +2 Fatigue +3% Resistance +6% lightning Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Aryrithra', clarifying (1 def, 0 armour) linen wizard hat 'Aryrithra', clarifying (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+1 eff.) Resistance +3% acid Physical save +12 (+6 eff.) Mind save +6 (+2 eff.) Healmod +10% Teleport Resist +20% A pointy cloth hat, very wizardly... |
Belorewe the rough leather cap, knowledge (0 def, 1 armour) =1 dex 4 wil= Belorewe the rough leather cap, knowledge (0 def, 1 armour) =1 dex 4 wil=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +4 Wil +2 Cun defense ------ Armor +1 Fatigue +1% other ------- Infravision +3 A cap made of leather. |
Pitchrage, dex (0 def, 1 armour) =6 dex= Pitchrage, dex (0 def, 1 armour) =6 dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Dex offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +2% physical +6% darkness A cap made of leather. |
Tuloregodor the Glinttyphoon, depths (0 def, 1 armour) =3 dex wb= Tuloregodor the Glinttyphoon, depths (0 def, 1 armour) =3 dex wb=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Spellpower/crit +6 Ignore Shields +10% defense ------ Armor +1 Fatigue +1% Resistance +6% cold other ------- Light +1 Breathe water A cap made of leather. |
leafwalker's rough leather cap (0 def, 1 armour) leafwalker's rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +7% nature Spell save +4 (+2 eff.) Life +40.00 Healmod +10% A cap made of leather. |
rough leather cap 'Darkwalker', strength (0 def, 1 armour) =3 str 5 respen= rough leather cap 'Darkwalker', strength (0 def, 1 armour) =3 str 5 respen=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +5% blight +5% darkness defense ------ Armor +1 Fatigue +1% Resistance +6% fire other ------- Mana/turn +0.08 A cap made of leather. |
Zubolranne the Singestone, stabilize (0 def, 3 armour) Zubolranne the Singestone, stabilize (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +3% fire Physical save +12 (+6 eff.) Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Elutta', knowledge (0 def, 7 armour) =2 str 5 wil= iron helm 'Elutta', knowledge (0 def, 7 armour) =2 str 5 wil=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Str +5 Wil +3 Cun defense ------ Armor +7 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Unridil, dex (0 def, 4 armour) =4 str 6 dex 2 con= Unridil, dex (0 def, 4 armour) =4 str 6 dex 2 con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +1 Cun +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Armor +4 Fatigue +4% Resistance +9% nature Crit Resistance 10.00% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm of constitution (+4) (0 def, 4 armour) =4 con= prismatic dwarven-steel helm of constitution (+4) (0 def, 4 armour) =4 con=3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Armor +4 Fatigue +4% Resistance +12% light +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2025 Little Gems 2025 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2024/2025 A set of 2025 tiny explosive spheres. |
Norig the brass lantern, focus =4 wil= Norig the brass lantern, focus =4 wil=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil defense ------ Resistance +3% light +1% physical Unlife -80.00 life other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Delichik', health brass lantern 'Delichik', health2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Armor +2 Resistance +3% light +12% temporal Life +44.00 Healmod +5% Stun Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Silodhelaith', focus =4 dex 4 wil 1 con= brass lantern 'Silodhelaith', focus =4 dex 4 wil 1 con=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +1 Con defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Ulobers, wreckage (dig speed 23 turns) =6 str 3 wil= Ulobers, wreckage (dig speed 23 turns) =6 str 3 wil=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +6 Str +3 Mag +3 Wil offense ------ Ignore resists +20% blight defense ------ Resistance +5% arcane While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =5 wil= Eye of the Dreaming One =5 wil=2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zubamitha the iron torque of clear mind, clearmind, overpower [power 1] (22 cooldown) Zubamitha the iron torque of clear mind, clearmind, overpower [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +5.00% defense ------ Resistance +9% light +6% blight Mind save +3 (+1 eff.) Healmod +5% Cut Resist +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of gale force [power 100] (13 cooldown) soothing iron torque of gale force [power 100] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 13 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
Arawen, overpower, lightning storm [power 122] (13 cooldown) =5 wil= Arawen, overpower, lightning storm [power 122] (13 cooldown) =5 wil=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +5 Wil offense ------ Critical power +15.00% Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Marcopolio the Doomelf Necromancer level 9
6th Flare 122nd year of Ascendancy at 00:31 see stats
By Marcopolio the Doomelf Necromancer level 25
62nd Haze 122nd year of Ascendancy at 22:13 see stats
By Marcopolio the Doomelf Necromancer level 6
77th Pyre 122nd year of Ascendancy at 18:36 see stats
By Marcopolio the Doomelf Necromancer level 25
63rd Haze 122nd year of Ascendancy at 03:05 see stats
By Marcopolio the Doomelf Necromancer level 10
2nd Dusk 122nd year of Ascendancy at 04:02 see stats
By Marcopolio the Doomelf Necromancer level 20
48th Haze 122nd year of Ascendancy at 15:10 see stats
By Marcopolio the Doomelf Necromancer level 23
54th Haze 122nd year of Ascendancy at 00:13 see stats
By Marcopolio the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:56 see stats
By Marcopolio the Doomelf Necromancer level 6
78th Pyre 122nd year of Ascendancy at 16:52 see stats
By Marcopolio the Doomelf Necromancer level 14
27th Dusk 122nd year of Ascendancy at 21:19 see stats
By Marcopolio the Doomelf Necromancer level 17
43rd Haze 122nd year of Ascendancy at 01:42 see stats
Log
Marcopolio HEALS from darkness damage!
Isloda the bone giant hits Marcopolio for 40 physical, 5 blight, 20 darkness, 15 healing, 24 physical, 5 cold, 5 blight, 20 darkness, 15 healing (121 total damage) [29 healing].
Melee retaliation hits Isloda the bone giant for 2 nature, 6 light, 13 nature, 2 arcane, 2 nature, 6 light, 13 nature, 2 arcane (46 total damage).
Talent Rigor Mortis is ready to use.
Marcopolio's desolate waste area effect hits Isloda the bone giant for 4 cold damage.
Isloda the bone giant speeds up.
Isloda the bone giant uses Dual Strike.
Isloda the bone giant performs a melee critical strike against Marcopolio!
Isloda the bone giant slows down.
Marcopolio HEALS from darkness damage!
Isloda the bone giant hits Marcopolio for 64 physical, 5 cold, 5 blight, 20 darkness, 15 healing, 63 physical, 5 blight, 20 darkness, 15 healing (184 total damage) [29 healing].
Melee retaliation hits Isloda the bone giant for 2 nature, 6 light, 13 nature, 2 arcane, 2 nature, 5 light, 11 nature, 2 arcane (42 total damage).
Talent Dire Plague is ready to use.
Talent Track is ready to use.
Talent Night Sphere is ready to use.
Isloda the bone giant uses Blinding Powder.
Marcopolio loses sight!
Marcopolio is disabled.
Isloda the bone giant hits Marcopolio for damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Talent Command Staff is ready to use.
Talent Infusion: Movement is ready to use.
Talent Rigor Mortis is ready to use.
Talent Ghost Walk is ready to use.
Talent Dig is ready to use.
Something performs a melee critical strike against Marcopolio!
Something hits Marcopolio for 74 physical damage.
Marcopolio the level 25 doomelf necromancer was stabbed to death by Isloda the bone giant on level 2 of Last Hope Graveyard.