Cunning / Power user | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Description: Strike with your weapons for 100% weapon damage, with the damage type based on the power source of your weapon/ammo. This also will try to inflict a detrimental effect based on the power source for 0 turns.
If the weapon/ammo has multiple power sources, then the damage will be split amongst the power sources, and the strike will inflict multiple effects (-1 duration per extra effect, minimum duration of 1). If the weapon/ammo has no power source, the attack will instead be a regular, unmodified weapon attack.
While this talent is not on cooldown, you improve your weapon attacks by harnessing your weapon's power source. Each strike with a weapon deals 3 extra damage (based on Cunning), with the damage type(s) based on your weapon's power source(s).
If your weapon has multiple power sources, the damage will be split between the damage types of each power source. If your weapon does not have a power source, no extra damage will be dealt.
Damage Types/Effects by power source:
Crafted by a master (only if weapon has no other power source): physical, stun
Powered by arcane forces: arcane, arcane shock (magical stun)
Infused by nature: nature, crippling poison (15% failure chance)
Infused by psionic forces: mind, confuse (50% power)
Infused by arcane disrupting forces: manaburn, silence
Powered by steamtech: fire, blind
Powered by unknown forces: void (half darkness, half temporal), fear (random type)
Power Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: For each piece of armor with a power source you are wearing, you form wards that protects from up to 0.00 instances each of multiple damage types for 2 turns (a fractional ward only blocks part of the damage).
The damage types blocked are dependent on the power sources of your equipped armor.
If a piece of armor has multiple power sources, the number of wards will be divided among the power sources of that armor.
(Current: none)
While this talent is not on cooldown, you gain 0.0% resistance to multiple damage types per piece of armor with a power source that you are wearing.
Damage types resisted are based on the power source of the armor.
If a piece of armor has multiple power sources, then the resistance granted by that armor will be divided between that armor's power sources.
(Current: none)
Damage Types by power source:
Crafted by a master (only if armor has no other power source): physical
Powered by arcane forces: arcane, light, temporal, blight
Infused by nature: nature, fire, cold, lightning, acid
Infused by psionic forces: physical, mind, fire, lightning, darkness
Infused by arcane disrupting forces: all except physical and mind
Powered by steamtech: physical, fire, lightning, acid
Powered by unknown forces: physical, blight, darkness, mind, temporal,
Power Ward
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You project a radius 2 cone of energy dealing 19 damage (based on Cunning) for each of your equipped tool and equipped light source.
The damage type(s) of the cone are determined by the power sources of your equipped tool and light source. Damage will be split up among power sources.
(Current: 19 arcane, 19 mind)
While this talent is not on cooldown, you gain up to 1 raw power (based on Cunning) from each of your equipped tool and equipped light source.
The type of power gained (physical power/spellpower/mindpower/steampower) is based on the power source of the equipped item.
If your item has multiple power sources, its power bonus is split between the power types of its sources.
(Current: 1 spellpower, 1 mindpower)
Damage Types/Powers by power source:
Crafted by a master (only if item has no other power source): physical, physical power
Powered by arcane forces: arcane, spellpower
Infused by nature: nature, mindpower
Infused by psionic forces: mind, mindpower
Infused by arcane disrupting forces: manaburn, mindpower
Powered by steamtech: fire, steampower
Powered by unknown forces: void (half darkness, half temporal), all Power Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You cleanse up to 0.00 detrimental effects for each of your equipped accessories (rings/amulet) that has a power source (a fractional effect represents a chance to cleanse an effect).
The types of effects cleansed is determined by the power source of the accessory. If the accessory has more than one power source, the cleansed effects will be divided up among the power sources.
(Current: 0 magical effect(s))
While this talent is not on cooldown, you gain up to 1 raw save (based on cunning) from each of your equipped accessories.
The type of power gained (physical save/spell save/mind save) is based on the power source of the equipped item.
If your item has multiple power sources, its save bonus is split between the power types of its sources.
(Current: 3 spell save)
Effect Types/Powers by power source:
Crafted by a master (only if item has no other power source): physical, physical save
Powered by arcane forces: magical, spell save
Infused by nature: mental, mind save
Infused by psionic forces: mental, mind save
Infused by arcane disrupting forces: magical, spell save
Powered by steamtech: physical, physical save
Powered by unknown forces: any, all saves Power Cleanse
| 0/5 |
Demented / Madness | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Squire | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Summon your loyal undead squire to your side, ready for battle. Your squire's primary stat will be improved by 1, its two secondary stats by 0, and it inherits base stats from you.
The squire wields a sword and shield, and knows unique combat techniques.
Your squire will teleport back to you if you are more than 10 tiles from you.
The squire's stat bonuses will improve with your Spellpower. Raise Dead
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24.5
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You transfer your wounds to your squire, healing yourself for 3% of your maximum life and damaging them for 50% of this value.
This can be used on your other minions at 50% effectiveness and cooldown, but the minion will be destroyed.
The healing increases with your Spellpower.
Soulforge 2: Also transfers 3 negative effects if used on your squire. Death Pact
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You and your squire link your souls, causing 3% of all damage you take to be redirected to your squire, and 2% of all damage you deal to heal your squire. Soul Link
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40.8
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your squire becomes a powerful undead monstrosity for 3 turns, greatly increasing their combat ability. While under this effect all damage they take is reduced by 3%, they automatically taunt all foes in radius 0 each turn, their Dusk Shield counterattack can attack at range 0, and all melee attacks trigger a shield bash for 60% shield damage as darkness.
Soulforge 5: Grants immunity to negative effects and increase global speed by 30%. Dark Transformation
| 0/5 |
Technique / Flensing style | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.6
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You hit your target, doing 40% damage. If your attack connects, the target is crippled for 1 turns, losing 24% melee, spellcasting and mind speed.
The chance to cripple improves with your Accuracy, and the speed penalty improves with your Spellpower. Scholar of Brutality
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 4
Description: Your cruel combat style promotes offense over defense. Every 4 turns, you will make a quick, cruel cut with your offhand weapon against a nearby enemy. This attack causes 70% weapon damage as bleeding over 5 turns.
This attack takes no time, and preferentially targets enemies who are not yet bleeding, and who are not dazed. First Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.6
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Stab where it hurts, attacking your target twice with each weapon for 40% damage. For each hit you score, you will put one of your victim's talents on cooldown for 0 turns. Rain of Agony
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.6
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Compound your victim's suffering, attacking with both weapons for 120% damage. For each hit you score, you extend each of your victim's existing detrimental conditions by 0 turns. No Escape
| 0/5 |
Corruption / Pyre | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 4
Range: 7
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a bolt of balefire that deals sticks to the target, dealing 1.54 fire and 1.54 blight damage each turn for 4 turns (total 6.18 fire and 6.18 blight damage) and healing you for half the total damage. If the target dies before the effect expires, you receive half the remaining damage as healing immediately.
The damage will increase with your Spellpower. Balefire Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Call forth a beam of boiling vitriol, inflicting 11.03 acid damage in a line. Surviving enemies will also be set on fire (1.78 fire damage per turn for 0 turns, 0.00 damage total).
The damage done will increase with your Spellpower. The base damage and the fire damage can each crit separately. Searing Beam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Hurl a bolt of burning hunger that moves toward the target and explodes into a flash of darkness and fire, doing 5.05 darkness and 4.90 fire-burn damage to enemies in radius 0.
Enemies caught in the blast must make a physical save or be slowed by 20%, and make a mental save or be numbed (reducing their damage by 20%). Each effect lasts for 4 turns.
The damage and apply chance will increase with your Spellpower. Voidburn
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 3
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Reach through the tortured flesh of your foes.
Choose a target within range 3 who is on fire or suffering from a disease (or both). If the target is on fire, you evoke an explosion of flames in radius 1 which causes 12.9 fire damage over 10 turns. If the target is diseased, you evoke a spray of corrupted blood in radius 1 which inflicts 12.9 blight damage and may cause diseases (9% chance of being infected by a random disease, doing 2.22 blight damage each turn for 6 turns (13.33 total) and weakening the victim's Constitution, Strength or Dexterity by 1).
In the aftermath of the explosion(s), you teleport to the target's location, or to a nearby tile if the target is still alive.
The damage will increase with your Spellpower. The fire, blight and disease damage can all crit separately. Pyre Gate
| 0/5 |
Cunning / Called Shots | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Void | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Woodland | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift, a spell and a summon power
Description: Grows and animates 0 Poison Ivys for 5 turns to poison your foes to death. Ivys are really weak in melee and die easily, but they are poisonous to touch.
It will get 24 Willpower, 29 Cunning and 29 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Poisonous Spores. Poison Ivy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift, a spell and a summon power
Description: Grows and animates 0 Sleeping Poppies for 5 turns to put your foes to sleep. Poppies are really weak in melee and die easily, but their perfume will put their attackers to sleep.
It will get 29 Willpower, 29 Cunning and 24 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Restless Night. Sleeping Poppies
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift, a spell and a summon power
Description: Grow and animate a Hailing Oak for 5 turns. The Oak is tough and will sling acorns at your enemies.
It will get 24 Strength, 29 Dexterity and 29 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Eye Shot. Hailing Oak
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automation | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Weaponsmithing | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: You can craft weapons and ammunition using the Craft Item talent.
Starting at talent level 2, the base stats of all weapons and ammo you craft will be improved by 0%.
The following stats are affected: damage, spell power, mind power, armor penetration, critical strike chance.
If you also know how to craft shields and gloves/gauntlets, then you apply your knowledge of weapon crafting to improve the offensive stats of those items as well. Craft Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: By understanding the fundamentals of how the weapons you create are used, you are able to create them more skillfully.
Increases weapon damage by 0% and physical power by 30 when using weapons from a chosen category.
Additionally, the Craft Weapon talent is treated as 1 talent level higher when you craft items of the selected category for the purposes of determining increases to base stats.
You can select from the following categories (you need to close the levelup dialog in order to choose):
Swords
Axes
Maces/Hammers
Daggers
Tridents
Whips
Bows
Slings
Staves
Mindstars
Shields
Gloves/Gauntlets
You may pick an additional category at each raw talent level. Weapon Aptitude
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn how to create a variety of special components, called "augments", of level 0.0 that you can apply to weapons that you craft.
Augments are created and applied when creating an item. Each augment requires one or more components that meet certain requirements to be used as materials in order to be created.
The resulting augment will inherit the power source(s) of the components used as materials, but will not otherwise inherit any of the materials' attributes.
Components can be used as materials regardless of their affinity at no penalty.
Some augments may also have other material or special requirements; these will be listed in the description of the augment.
You can only apply one augment to an item.
Augments cannot be directly extracted from an item, but the material components used to create them can be. Augment Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: When you attack, there is a 20% chance to automatically use your weapon's usable ability (if it has one).
This does not take any time, but will still use power and/or put charms on cooldown as normal.
Not all abilities can be activated this way.
Additionally, the damage of all your on-hit and on-crit effects is passively increased by 0%. Charm Combat
| 0/5 |
Celestial / Crusader | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Oozing blades | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blink drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Teleport to target creature and make a melee attack for 110% weapon damage as temporal damage over 4 turns.
This talent will also attack with your shield, if you have one equipped.
Levels in Blink Claw additionally grant you an Out of Phase bonus on teleport of 3, passively.
Each point in blink drake talents also increases your temporal resistance by 1%. Blink Claw
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 20
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Phase out of normal time, reducing all damage you take by 1 and increasing your global speed by -1%.
The damage reduction and speed will scale with the highest of your Mind and Spell power.
Each point in blink drake talents also increases your temporal resistance by 1%. Phased Wyrm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Drain time from the surrounding area, slowing all enemies within a radius of 6 by 11% for 6 turns.
This will also shorten the duration of detrimental effects on you by 0 turns.
The slow scales with the highest of your Mind or Spell power, and the effect reduction can Spell crit.
Each point in blink drake talents also increases your temporal resistance by 1%. Time Sink
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You breathe temporal energy in a frontal cone of radius 2. Any target caught in the area will take 21.01 temporal damage.
The breath will also regress each target, causing them to have their stats lowered by 6 for 3 turns.
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate.
Each point in blink drake talents also increases your temporal resistance by 1%. Temporal Breath
| 0/5 |
Steamtech / Dread | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Sins | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate gain: 5.9
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fantasize your target's painful demise, and impose your cruel vision onto reality.
This attack pulls a target 1 towards you and the grim end you envision, inflicting 4.01 temporal damage which may slow the target for 7 turns. The duration will increase with your Mindpower.
Imposing your sin on reality replenishes your Hate.
This attack can never crit. Sloth
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: If you can't have it, nobody can.
You unleash a surge of mental pain which will disrupt up to 0 beneficial effects (mental or magical) or sustains active on the target, and inflicts 3.24 mind damage per effect or sustain disrupted. Envy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 17.7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You violently reject the obstructions the world keeps throwing in your way.
Remove 1 detrimental physical condition(s) from yourself. If you removed at least one condition, you enter a frenzy for 2 turns which increases your global speed by 4%, your physical crit by 0%, and allows you to fight on until your life reaches --8% max (currently --69.87). Note that you will die if your Frenzy runs out while your life is below 0. Your rage replenishes you:
* Gain -2 Stamina.
This talent takes no time to use. Wrath
| 0/5 |
| 0/5 |
Steamtech / Furnace | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Trauma | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 1
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Hurl yourself 1 spaces to an enemy, then attack for 40% weapon damage. Hit or miss, you will generate an explosion of acid in radius 0 around yourself which corrodes enemies for 3.65 acid damage, and reduces enemy accuracy, armor and defense by -2 for 0 turns.
The damage and penalties will increase with your Spellpower. Searing Ire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Lash out, making two attacks for 48% weapon damage as random vile damage (acid, blight, darkness or fire). If you hit with either attack, the target will be scorched for 0 turns, reducing its blight resistance and disease immunity by -16%.
The resistance reduction will increase with your Spellpower. Vile Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike your opponent for 93% weapon damage. If you hit and the target survives, twist your opponent's physical vitality, forcing your physical detrimental effects onto it, and stealing its physical beneficial effects. Up to -1 effect will be stolen or imposed. Twist Vigor
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 1
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Attack your target from afar, striking through the bonds of vitality that bind all life together. Your attack may inflict more damage depending on the number of diseases on the target:
- 0 diseases: 50%
- 1 disease : 110%
- 2 diseases: 170%
- 3 diseases: 230%
- ... etc.
If the target dies, its remains will explode in a burst of infectious blight for 22.00 damage in radius 0. Each creature hit has a 9% chance of being infected by a random disease, doing 1.38 blight damage each turn for 6 turns (8.29 total) and weakening either Constitution, Strength or Dexterity. If the target does not die, then each disease and poison afflicting it will have its duration extended by 0.
The explosion and disease damage will increase with your Spellpower. Reaping Strike
| 0/5 |
Corruption / Scourge | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Demented / Slow death | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a random Giant Ant for 4 turns to attack your foes. Giant Ants cannot stay summoned for long, but they can deal elemental damage.
It will get 20 Strength, 10 Constitution/Willpower and 20 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their stats will increase with your Mindpower.
(Blighted Summoning talent is Corrosive Worm.) Giant Ant
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Timethief | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 2.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 2.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Volcanism | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 20
Travel Speed: 200% of base
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Summons a small raging volcano for 4 turns. Every turn, it will fire 0 molten boulders toward your foes, dealing 2.13 fire and 2.34 physical damage.
The damage will scale with your Spellpower. Eruption
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Digs up to 0 grids into walls, trees or other impassable terrain.
This also breaks up open ground, potentially stunning anyone standing there. Fissure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: The ground is shattered by a lava explosion, doing 9.62 physical (and bleeding) damage in a radius of 2.
The area will also be covered with burning rock for 5 turns, which will ignite any that stand on it for 8.74 fire damage over time.
The damage will increase with your Spellpower. Lava Burst
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Surround yourself with a cloak of noxious gasses from deep within the earth. This decreases you sight range by 5, your lite radius by 1 and does 3.65 acid damage to nearby enemies, possibly blinding them.
Increases you Equilibrium by 1 per turn and does a fail check. If it fails, Noxious Gasses will cease.
The damage will increase with your Spellpower. Noxious Gasses
| 0/5 |
Celestial / Star fury | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 16.3
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You lash out your psionic fury at a distant creature, doing 6.47 mind damage.
The whip can cleave to one nearby foe.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Mind Whip
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 27.2
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You project ethereal fingers inside the target's brain.
Over 1 turns it will take 18.76 total mind damage and have its mental save reduced by 0.
This powerful effect uses 130% of your Mindpower to try to overcome your target's initial mental save.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Psychic Wipe
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 47.6
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You let your mental forces go unchecked for an instant. All foes in a radius 1 are knocked 3 grids away from you.
Creatures that fail a mental save are also dazed for 1 turns and take 7.33 mind damage.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Ghastly Wail
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 68
Range: 7
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You point your ghastly finger at a foe affected by Ghastly Wail and send a psionic impulse to tell it to simply die.
The target will take 0% of the life it already lost as mind damage.
On targets of rank boss or higher the damage is limited to 55.
If the target dies from the Finger and is of a type you can already absorb it is directly absorbed into your bodies reserve.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Finger of Death
| 0/5 |
Psionic / Solipsism | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Shark aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Attack the target for 100% physical weapon damage, if it hits you are healed for life equal to the target's level.
If the target cannot move, this attack does 150% physical weapon damage instead.
If the attack brings your target below 10% life (or kills it) you can try to swallow it, killing it automatically and regaining double the life, and restoring equilibrium equal to the target's level. Maul
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: The scent of blood drives you wild, curing a detriment effect and increasing your hate by 0 for each bleeding creature in range 5.
If you have Shark Shape active, this talent will use your 'sense bleeding' range instead. Bloodscent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Charge through your opponents, attacking anyone in the way for 100% weapon damage. Opponents of your size or less may be knocked away from your path.
You can attack a maximum of 2 times, and can hit targets along your path more than once.
At raw talent level 5, you get +1 effective size for this talent.
Does +50% damage against stunned targets.
This talent will not reduce the duration of Rampage. Ram
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of an shark.
This allows you to breath in water and sense bleeding creatures in a range of 1, but lowers your defence by 10.
It also lowers the cooldowns of the Maul, Bloodscent and Ram talents by 0. Shark Shape
| 0/5 |
Cunning / Armorsmithing | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: You can craft armor using the Craft Item talent.
Starting at talent level 2, the base stats of all armor you craft will be improved by 0%.
The following stats are affected: defense, armor, all resist, fatigue, block. Craft Armor
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to modify your armor to better protect against unusual or supernatural attacks. These modifications are quick enough that you automatically apply them to all armor you wear.
All direct, non-weapon damage you take is reduced by 13 (based on the armor bonus of your armor and armor training talent). This can prevent at most 100% of the damage you take (based on armor hardiness).
Your raw saves are increased by 0 (based on the defense bonus of your armor and armor training talent).
If you are wearing robes, then the all damage resist of the robe will be counted as both armor and defense for the purpose of this talent. Fortification
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn how to create a variety of special components, called "augments", of level 0.0 that you can apply to armor that you craft.
Augments are created and applied when creating an item. Each augment requires one or more components that meet certain requirements to be used as materials in order to be created.
The resulting augment will inherit the power source(s) of the components used as materials, but will not otherwise inherit any of the materials' attributes.
Components can be used as materials regardless of their affinity at no penalty.
Some augments may also have other material or special requirements; these will be listed in the description of the augment.
You can only apply one augment to an item.
Augments cannot be directly extracted from an item, but the material components used to create them can be. Augment Armor
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Drains stamina: 1
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You use your armor actively for both offense and defense.
You have a 0% chance of repelling melee attacks against you. If you repel an enemy's attack, the attacker may be knocked off balance. The chance of repelling attacks increases based on the total armor bonus of your armor and armor training talent.
You also have a 0% chance to deflect incoming projectiles up to 1 squares away. The chance to deflect incoming projectiles increases based on the total defense bonus granted by your armor and armor training talent.
If you are wearing robes, then the all damage resist of the robe will be counted as both armor and defense for the purpose of this talent.
If you are wearing a shield in your offhand, you automatically make a shield bash with it when you attack.
If you are wielding a one-handed weapon, have nothing in your offhand, and are wearing gloves or gauntlets, then you will automatically perform an unarmed strike when you attack
Defending yourself in this manner is tiring, and costs 1 stamina per turn. Armor Clash
| 0/5 |
Celestial / Guardian | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Ritch aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10.6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Carve a hole into an adjacent wall.
Alternatively, carve a hole into an adjacent enemy for 100% weapon damage. If you hit, their armour is reduced by 0 for 2 turns. Carve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Hate cost: 11.8
Range: 6
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Spit fire at your target stunning them and doing 16.81 fire damage over 4 turns.
At raw talent level 3, this becomes a beam.
At raw talent level 5, this becomes a cone.
The damage scales with your Mindpower and uses Mind Crits. Spit Fire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Bites the target for 100% weapon damage as blight with a 20% chance of infecting the target with a random disease doing 100% weapon damage as blight over 5 turns.
If the target is unable to move, the disease chance is 100% instead. Diseased Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a ritch.
This increases your fire resistance by 3% and your armour by 3, but lowers your stealth by 10.
It also lowers the cooldowns of the Carve, Spit Fire and Diseased Bite talents by 0. Ritch Shape
| 0/5 |
Cursed / Darkness | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Floral kinship | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You command a network of foraging insects, which gather one stack of Nectar from nearby flowers each time you use an activated nature talent or infusion. You can store up to 0 stacks of nectar, lasting up to 8 turns (gaining a stack renews the duration). Each turn, the natural essence within the nectar restores your equilibrium by 0.5 per stack.
Your maximum Nectar stacks scales with talent level.
(Your insects are both dutiful and resourceful, and will gather nectar even in places where flowering plants are scarce.) Gather Nectar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Awaken the floral vitality within the nectar you've stored, consuming all of your Nectar stacks and producing a potent elixir that restores your equilibrium by 2.2 per stack and increases your nature damage by 2.4% per stack for 6 turns.
Effects increase with your talent level and the number of Nectar stacks consumed. Floral Vigour
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 18
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Call upon the ancient symbiotic bond between insects and flowers, offering up your gathered nectar to cause plants to rapidly bloom around you in a radius of 4. Enemies standing in the flowers take 4 nature damage each turn and have a 0% chance of having a sustain or beneficial physical or magical effect dispelled; each dispelled effect restores your equilibrium by 5 as the dispersed power returns to Nature. The flowers last for as many turns as you had Nectar stacks upon casting, plus one.
Damage scales with your Cunning and dispel chance scales with talent level. Floral Growth
| 0/5 |
Technique / Archery prowess | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Psionic / Thermal mastery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 2.00 |
- Automated Cloak Tessellation
| 0/5 |
| 0/5 |
- Embedded Restoration Systems
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sea drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 8
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Thick fog rises from the ground in a radius 3 cloud for 0 turns.
Anyone caught in the cloud will be blinded for 4 turns.
Levels in Fog Cloud additionally raise your maximum life by 0, passively.
Each point in sea drake talents also increases your global speed by 1% when in water. Fog Cloud
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You have an affinity for water. Each turn you are submerged in water you regain 0 life and 0.0 equilibrium.
Things that will trigger this include: Fog Cloud, Flood, Tidalwave and water zones.
Your Fog Cloud and Flood effects won't harm you while this is active.
Each point in sea drake talents also increases your global speed by 1% when in water. Water Dweller
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: A flood of deep water rushes out from the caster with an initial radius of 1, increasing 1 per 2 turns to a maximum eventual radius of 1, drowning all creatures caught inside.
Each turn a creature is inside the flood zone, they lose 1 air, stamina and life. (Unless they don't need to breath.)
If they do not have that much air remaining, they lose an extra 10% of their current life as well.
The flood lasts for 2 turns.
This flood counts as water for Sea Drake bonuses.
The damage and duration will increase with your Willpower.
Each point in sea drake talents also increases your global speed by 1% when in water. Flood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You breathe water in a frontal cone of radius 2. Any target caught in the area will take 9.63 cold and 10.59 physical damage, and are knocked back.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sea drake talents also increases your global speed by 1% when in water. Water Breath
| 0/5 |
Corruption / Blood drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Attack target creature with your weapon for 100% weapon damage as physical. If you hit and the target can bleed their blood will gush out and form a pool of radius 1 for 4 turns.
Enemies standing in the pool will take 4 blight damage per turn. You are healed by 4 life each turn instead.
This talent will also attack with your shield, if you have one equipped.
The pool damage scales with the highest of your Mind and Spell power.
Levels in Blood Gush additionally grant you a weapon damage lifesteal bonus of -1%, passively.
Each point in blood drake talents also increases your blight resistance by 1%. Blood Gush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Grow thick bony plates over your body. If you are hit by more than 112% of your maximum life in one hit, the damage is reduced to that amount and you explode bone shards around you in a radius of 2 doing 24 physical damage and inflicting bleeding for another 12 physical damage over 5 turns.
The damage scales with the highest of your Mind and Spell power, and the explosion can Spell crit.
Each point in blood drake talents also increases your blight resistance by 1%. Bone Scales
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You breathe corrupted blood in a frontal cone of radius 2. Any target caught in the area will take 19.63 blight damage.
The breath will also inflict a random disease on each target, which reduces a stat by 6 and does 10 blight damage each turn for 10 turns.
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate.
Each point in blood drake talents also increases your blight resistance by 1%. Sanguine Breath
| 0/5 |
Psionic / Deep horror | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40.8
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Your mere presence is a blight in your foes minds. Using this link you are able to reach out and steal a talent from a target.
For 0 turns you will be able to use a random active (not passive, not sustained) talent from your target, and they will loose it.
You may not steal a talent which you already know.
The stolen talent will not use any resources to activate.
At level 5 you are able to choose which talent to steal.
The talent stolen will be limited to at most level 1. Mind Steal
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 21.8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: For a brief moment your whole body becomes etheral and you dash into a nearby creature and all those in straight line behind it (in range 1).
You reappear on the other side, with 0 more psi and having dealt 10.80 mind damage to your targets.
Spectral Dash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 13.6
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Your physical form is but a mere extension of your mind, you can bend it at will for 1 turns.
While under the effect you gain 0% all resistances and have 2% chance to ignore all critical hits.
On activation you also remove up to 0 physical or mental effects.
Writhing Psionic Mass
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 68
Range: 2
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Your psionic powers have no limits. You are now able to assault a target and clone its body without killing it.
The form is only temporary, lasting 1 turns and subject to the same restrictions as your normal powers.
While using a stolen form your health is bound to your target. (Your life% will always be identical to your target's life%)
Ominous Form
| 0/5 |
Psionic / Nightmare | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 25.8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Using both your mind and your arms you propel your two handed weapon to deal a huge strike doing 120% weapon mind damage.
If the blow connects and the target fails a mental save there is 30% chance that the blow was so powerful it ripped a psychic imprint off the target.
It will appear nearby and serve you for 0 turns.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Psychic Crush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You create a psionic shield from your weapon that prevents you from ever taking blows that deal more than 100% of your maximum life and gives you -1% evasion.
In addition, each time you take a melee hit the attacker automatically takes revenge strike that deals 20% weapon damage as mind damage. (This effect can only happen once per turn)
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Force Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 25.8
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate your powerful psionic powers on your weapon and briefly unleash your fury.
All foes in radius 1 will take a melee attack dealing 100% weapon damage as mind damage.
Any psionic clones in the radius will have its remaining time extended by 2 turns.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Unleashed Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 27.2
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You shatter your weapon in the ground, projecting a psionic shockwave in a cone of radius 1.
Any foes in the area will take 80% weapon damage as mind damage.
Any psionic clones hit will instantly shatter, exploding for 8.60 physical damage in radius 1.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Seismic Mind
| 0/5 |
Spell / Fire alchemy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summon-commands | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Command one of your summoned creatures to attack a target creature.
- Ritch Flamespitter: Spits stunning fire.
- Quillfire Porcupine: Fires a beam of bleeding damage.
- Hydra: Breathes lightning, acid or nature at random.
- Fire Drake: Breathes stunning fire.
- War Hound: Rushes the target.
- Minotaur: Attacks all adjacent creatures.
- Giant Ant: Spits disarming acid.
- Stone Golem: Causes an earthquake.
- Turtle: Stuns a target enemy.
- Spider: Spits insidious poison.
- Jelly: Spits slowing slime.
- Rimebark: Breathes freezing cold. Command: Attack
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Destroys one of your summons, making it detonate in radius of 1.
- Ritch Flamespitter: Explodes into a fireball.
- Quillfire Porcupine: Explodes into a physical damage and pinning ball.
- Hydra: Explodes into a ball of lightning, acid or poison.
- Fire Drake: Generates a cloud of fire.
- War Hound: Explodes into a ball of physical damage.
- Minotaur: Explodes into a sharp ball, cutting all creatures.
- Giant Ant: Explodes into a cloud of bugs which do physical damage and talent failure.
- Stone Golem: Knocks back all creatures.
- Turtle: Grants a small shell shield to all friendly creatures.
- Spider: Pins all foes around.
- Jelly: Explodes into a ball of slowing slime.
- Rimebark: Explodes into an iceball.
In addition, a random summon will come off cooldown.
Hostile effects will not hit you or your other summons.
The effects improve with your Willpower. Detonate
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Allows you to take direct control of any of your summons.
The summons will appear on the interface; a simple click on them will let you switch control.
You can also press control+tab to switch.
When taking control, your summon has its lifetime increased by 5 turns, it takes 0% less damage and all its stats are increased by 0.
The damage reduction and bonus stats are based on your Cunning. Summon Control
| 0/5 |
Steamtech / Bullets mastery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Finality | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Fire a vicious whirl of tainted thought in all directions out to a radius of 0.
All creatures are struck for 3 mind damage and knocked away, as well as potentially infected with disease.
Damage scales with Mindower. Leave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: 3
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Unleashes cold fury upon the target, dealing them 4 mind damage and pinning them to the floor for 6 turns.
The duration will increase with your Willpower, and the effects with mindpower.
Range increases with talent level.
Stay
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Brutally command a target to come to you, leaving them hazy and distracted as they recover their senses.
Works on enemies up to 0 squares away, and dazes the target for 3 turns. Come
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You overwhelm the target's will with your own, forcing their body to cease functioning. This deals a base of 9 damage,
increasing against weak foes and based on how close the foe is to death. The base damage increases with Mindpower.
Killing a foe with this talent removes its cooldown. Die
| 0/5 |
Cunning / Woodcraft | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Your experience with fighting as a team makes you more deadly with friends.
You can safely shoot past your friends and receive +1 extra defense and +1 nature damage on weapon hits, for each of your summoned creatures you can see.
These bonuses scale with Cunning. Hunter's Friend
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your time in the wilderness attunes you with Nature.
This gives you the ability to regenerate 0.0 equilibrium per turn when resting, increases your nature damage by 1% and increases your effective willpower for equilibrium checks by -5% of your Cunning (current bonus: -2). Natural Attunement
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Hide yourself in a improvised sniper den; pinning yourself to the spot, increasing your defense by 1, your stealth power by 1 and grants you a chance to perform actions without breaking Stealth.
Activating this talent will not break Stealth. These bonuses scale with Cunning. Sniper Den
| 0/5 |
Spell / Master of flesh | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summon-techniques | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 0 turns. Phase Summon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: You focus yourself on nature, allowing you to summon creatures much faster (105% of a normal summon time) and with no chance to fail from high equilibrium for 1 turns.
When activating this power, a random summoning talent will come off cooldown.
Each time you summon, the duration of the frantic summoning effect will reduce by 1. Frantic Summoning
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Energise all your summoned creatures with a burst of natural energy. This heals them for 13 life, 1 stamina, reduces their equilibrium by 1 and increases their duration by 2 turns.
The life healed can mind crit and the life/resources restoration scales with your mindpower. Revitalise
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: This powerful technique allows you to be a vessel for containing the essence of a summoned creature. To use this, target yourself with a summoning wild-gift.
While no creature is summoned from doing this, the summoner will recieve a powerful buff and one of the creature's talents, as the creature's essence temporarily infuses them.
The buff will last for 2 turns and can only be activated once per 20 turns.
- Ritch Flamespitter: Increased defense, fire damage and resist. Grants Flamespit.
- Quillfire Porcupine: Increase armour and does physical retalitation damage. Grants Quillfire.
- Hydra: Increased lightning, acid and nature resistance, and increased life regeneration. Grants Acid Breath.
- Fire Drake: Increases strength, willpower and size. Grants Fire Breath.
- War Hound: Increases ability to detect hidden creatures. Grants Rush.
- Minotaur: Increases strength and constitution. Grants Stun.
- Giant Ant: Increases armour, armour hardiness, acid damage and resistance. Grants Acidic Spray.
- Stone Golem: Increases life, size, physical damage and resistance. Grants Quake.
- Turtle: Increases all damage resistance but reduces movement speed. Grants Taunt.
- Spider: Increases resistance to pins and poisons. Grants Spider Web.
- Jelly: Increases chance to ignore critical hits, increased nature damage and resistance. Grants Mucus.
- Rimebark: Increases armour, armour hardiness, size, cold damage and resistance. Grants Winter's Fury.
The strength of these effects scales with Mindpower. Summon Essence
| 0/5 |
Psionic / Psionic fog | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Rift | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal assault | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Violently crush space between yourself and another point within range by manipulating gravity.
You teleport to the target location, and leave a gravitational wake behind dealing 7.77 physical gravity damage (which may pin) to all creatures in the path, and try to stun them for 1 turns.
The damage will scale with your Spellpower. Gravity Shunt
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 40
Range: melee/personal
Fixed Cooldown: 65
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Copy your current physical state, and send it to yourself up to -5 turns in the future. When the Reversion Cache expires, or when you cancel it manually, your physical state will be overwritten with the stored values.
Ending this effect will restore life, stamina, timed physical effects, and all your Technique and Cunning talent cooldowns. Heroism infusion effects will not be restored due to a bug. Reversion Cache
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your weapons cannot be denied. Your attacks gain -8% damage shield penetration, and you ignore 1% temporal and physical resistance. You gain 1% resistance to your own temporal damage effects.
Each time you are struck with a melee or archery attack, you regain -0.78% of a turn, allowing you to act sooner. This effect can only grant you one extra action per global turn. Inexorable Assault
| 0/5 |
Spell / Aether | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Advanced shadowmancy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunslinging | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Oblivion | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Psiclaws | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Channel your rage through your wielded mindstars, generating psionic claws sprouting from your fists.
Adds 1.53 physical damage per mindstar hit and increases your physical critical chance by +0%.
Physical damage scales with your Mindpower.
Also increases Physical Power by 30 and increases weapon damage by 0% when using mindstars.
Cannot be used at the same time as Psiblades. Psiclaws
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Slash out with your psiclaws, hitting your target twice with each weapon for 40% damage and inflicting bleeding for half the damage done. Shred
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Description: While Psiclaws is active, you have have a 5% chance of catching an incoming attack with your claws and ripping the weapon from your opponents hands.
This negates the attack and leaves them disarmed for 1 turns.
The Disarm is applied with your Physical Power. Claw Block
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Description: Your claws are as sharp as your mind, and your mind is sharper than a razor.
While Psiclaws is active, you gain -2% physical, mind and nature resistance penetration. Razor Claws
| 0/5 |
Wild-curse / Eagle aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Take a swipe at the target's eyes, attempting to blind them for 2 turns and doing 100% weapon damage.
If the target is stunned, this does 150% weapon damage instead. Eye Swipe
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Fly away in a panic, landing up to 0 tiles away.
This also increases your defence by 2 for 2 turns.
Defence bonus scales with your Strength. Flight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Swoop past many targets, getting a free attack against each of them at 100% weapon damage.
If you used this talent from stealth, your attack will also cause bleeding. Swoop
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of an eagle.
This increases your accuracy by 3 and your physical crit chance by 0% but lowers your physical save by 10.
It also lowers the cooldowns of the Eye Swipe, Flight and Swoop talents by 0. Eagle Shape
| 0/5 |
Steamtech / Elusiveness | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Charged mastery | 2.00 |
- Transcendent Electrokinesis
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Your skin forms firey embers, damaging anyone that gets close to you for 1.12 fire damage.
This also increases your light radius by 1, and adds a trail for flames behind you at raw talent level 5.
Every level in Ember Scales additionally raises your Physical Power and Accuracy by 4, passively.
Each point in fire drake talents also increases your fire resistance by 1%.
The damage will scale with your Willpower. Ember Scales
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undeath | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 27.2
Range: 3
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You raise 2 ghouls from the ground around the target and channel an attack through each, dealing 60% weapon damage as cold. Ghouls last 6 turns.
Soulforge 3: Instead summon elite ghoul warriors, who wield greatmauls and have increased combat ability. Call of the Grave
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 12
Is: a spell
Description: Your ghouls taunt enemies within radius 1 when summoned, and when a single hit deals more than 41% of your maximum life a ghoul will rise to block the blow, absorbing 1% of the damage from the blow and other attacks for 3 turns. Meat Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: On your ghouls dying they explode in a radius 0 burst of necrotic energy. All enemies struck will waste away, taking 8.48 darkness damage over 6 turns and having their powers reduced by -5%.
The damage will increase with your Spellpower. Corpse Explosion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 68
Range: 5
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Creates a towering wall of flesh and bone of 1 length at the target location for 8 turns.
Each segment deals an additional 1.41 blight damage (with a 20% chance to disease) and 1.55 bleed damage over 5 turns on dealing or taking a melee hit.
Segments are extremely durable (40% resist all) and completely block line of sight.
Soulforge 5: The wall segments learn the Grasping Claws talent, allowing them to grapple and disable enemies. Necrotic Wall
| 0/5 |
Spell / Dreadmaster | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Tiger aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10.6
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Attack your target for 100% weapon damage. If you hit, they bleed for half that damage over 5 turns and have their armour reduced by 0 for 2 turns. Rending Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Increases your global speed by 3% and hate regeneration by 0.0 per turn.
Each turn you must pass an Equilibrium fail check, or the fury will end. Rabid Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 23.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Lash out in all directions for 200% weapon damage. If you hit a bleeding creature they are crippled for 3 turns by this attack, reducing their physical, mind and spell speeds by 3%. Claw Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a tiger.
This increases your physical power by 3 and your stealth power by 3, but lowers your spell save by 10.
It also lowers the cooldowns of the Rending Strike, Rabid Fury and Claw Frenzy talents by 0. Tiger Shape
| 0/5 |
Demented / Chronophage | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Silk | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Spew sticky silk wildly across a radius of 3, immobilising enemies entangled within and reducing their Defense and physical save by 9 for 1 turns. This effect can be dodged or resisted, but not saved against.
Affected creatures may also be knocked Off-Balance afterwards unless they save against the greater of your Physical or Mindpower.
The Defense penalty scales with your Cunning. Web Burst
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Command a small clutch of spiders to deftly seal, bind, and suture your wounds with soft, sterile natural silk. This removes one bleed/wound effect and restores life based on how much of your life is missing, from none when at maximum to 14 when at zero life or lower. This action takes no time of your own to perform.
The maximum heal scales with your Cunning. Seal Wounds
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 2
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Cast out a line of sturdy silk, using it as an anchor to quickly swing to a target location within range 2. If you lash a creature, you will pull them towards you if they are the same size as you or smaller, or pull yourself towards them if they are bigger; either way, the momentum of the maneuver will stun the target for 2 turns.
At talent level 3, you may swing to an unoccupied tile twice in one cast.
(You need at least one tile between yourself and the target to build momentum.) Web Line
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Fixed Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Command a clutch of tiny spiders to construct an impenetrable silken barrier spanning 1 tiles along a specified plane, preventing creatures from passing through for 6 turns. Creatures caught within the web as it is constructed will be entrapped and have their defense and physical save reduced by 3 until the web crumbles; this effect can be resisted via pinning resistance, but not saved against.
Cooldown scales with talent level and the strength of the entanglement effect scales with your Cunning. Silk Barrier
| 0/5 |
Steamtech / Magnetism | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Vengeance | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Unleash a vicious corruption inside the enemy, tainting them for 1 blight damage each turn for 3 turns and reducing their resistance to blight and mind damage by 15%.
The damage increases with Mindpower. At raw talent level 5, the resistance reduction becomes 20%. Veinblight
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: A sensation of dark promise hangs over you, increasing your armor by 0 and allowing you to harm those who hit you in melee for 2 blight damage. The effect lasts for 2 turns.
Effect power scales with Mindpower. Promise
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Strike the target down, dealing 4 blight damage increased by your mindpower and missing health. If the target is slain, their death cry deals 2 mind damage in a radius of 2. Justice
| 0/5 |
Wild-gift / Insect guardian | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Befriend a duo of loyal scarab beetle guardians, one yellow, one blue, to adventure alongside you as your lifelong travelling companions. The scarabs level up along with you, have 2 in all primary stats, and have a base melee damage of 18. Additionally, the yellow scarab has +0.0% global speed, and the blue scarab has +1 life rating (applies retroactively upon increase).
Each scarab beetle can equip two rings, one amulet, and one lite, and may have up to one inscription each.
You may also activate this talent to heal your scarabs to their maximum life and/or call them to your side if they are not in combat. If either of your scarabs have fallen in combat, they will be resurrected at 15% of their maximum life at the cost of 4 equilibrium.
The scarab beetles' base stats scale with your Cunning.
You may directly control a scarab through your mental link so long as you are within 3 tiles of each other. Insect Guardians
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Enhance your scarabs' sheer brute strength, granting them +1 Strength, 4% increased melee damage, and the ability to perform a rushing attack that closes in on an enemy within range 2 and deals 109% melee damage.
Activate this ability to command both of your scarabs to rush at a specified enemy, bounding over and through any obstacles in their path and attacking for 196% melee damage.
The Strength bonus scales with your Cunning. Insect Berserkers
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Enhance your scarabs' exoskeletons, granting them +1 Dexterity, +0.0% damage resistance, and the ability to perform a crushing headbutt that deals 104% melee damage and stuns the target for 1 turns.
Activate this ability to command both of your scarabs to unleash a whirling attack that deals 104% melee damage to enemies in radius 2 and stuns them for 1 turns.
The Dexterity bonus scales with your Cunning. Insect Bulwarks
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 3
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Enhance your scarabs' natural instincts, granting them +1 Cunning, +3% resistance penetration, and the ability to fire a burst of corrosive liquid which deals 51% melee acid damage to a targeted enemy within range 3.
Activate this ability to command both of your scarabs to spew forth a powerful blast of acid towards a specified point within range 3, dealing 163% melee acid damage to enemies within radius 2 of the epicenter. The beetles must have line-of-sight to the target location.
The Cunning bonus scales with your own Cunning. Insect Bombardiers
| 0/5 |
Cunning / Experimental imbuing | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Attempt to fuse two items/components together to create a new item or component.
Fusion is inherently unpredictable, and you cannot be completely certain of what the results will be.
However, a higher talent level improves the odds of better results. Fuse Items
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to dismantle artifacts of up to tier 0, extracting a portion of their power in the form of an artifact component.
Artifact components are always extracted from their original source artifact 100% of the time, regardless of the talent level of Dismantle Item.
You can also extract bonus components when dismantling rare and unique items of up to tier 0.
Bonus components contain the bonus stats of that item that do not come from one of that item's egos.
Unlike artifact components, bonus components are not guarenteed to be extracted.
You can only imbue one bonus component or one artifact component (not both) into a crafted item. Legacy Component
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Using a special fixture, you rig up a component from your inventory for 2 turns, gaining the benefits of the component as if it were imbued into a tier 1 object.
This permanently uses up the selected component.
If the component contains a use power, you can activate this talent again to use it.
You can only have one rigged component at a time. Jury-Rig Component
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You've come to understand the differences between the powers inherent in animate beings and those imbued into objects. Applying the former to the later should not be too difficult for you.
Whenever you kill a creature (biological or otherwise), you dismantle them, extracting a bonus component with a chance of -1% multiplied by the creature's rank.
Dropped crafting components typically contain stats based on the creature that dropped it, but there is a 20% chance it will instead contain one of the slain creature's talents as a use power (max level 0). Biological Component
| 0/5 |
Wild-gift / Parasitism | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Infest your own flesh with colonies of parasitic botfly larvae that are stimulated by your bloodshed, enhancing your battle focus as they feed through your shared bond with nature. This boosts your critical multiplier as your life decreases from its maximum, to a maximum of 0% increased crit mult at 50% life. (Current boost: 0%)
The maximum crit mult boost increases with talent level. Myiasis
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Feed the parasitic botflies infesting your body with your own blood to enhance your attacks through your symbiotic link. While active, all of your melee strikes deal an additional 13.4% of the base damage as darkness damage but drain your own life by 15% of the base damage. The life drain bypasses most protective factors, but is reduced by your total darkness resistance and will never bring you below your minimum life.
Damage increases with talent level. Blood Brood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Drive the botflies infesting your body into a feeding frenzy for 5 turns, during which they will drain 1 life from you per turn and generate a pulse of energy dealing 250% of the drained life as darkness damage in radius 2. The effect can mind crit upon casting, increasing the damage but not the life drain.
The life drained and damage inflicted increases with your Cunning and darkness damage bonus. Your total darkness resistance reduces the life drain, but not the damage. Brood Frenzy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Infest a target with parasitic botfly larvae via an infectious darkness-element melee attack and feast on their vitality together through your symbiotic bond. For 2 turns, the botflies will deal darkness damage to the target based on your remaining life, from 1.3 when you are at 100% life up to 2.6 damage when you are at 50% maximum life or below. You are healed for 150% of the damage dealt as they feed.
Damage and duration increases with talent level.
If the target dies while infected, you are immediately healed for twice the maximum damage and this talent's remaining cooldown is halved. Brood Infect
| 0/5 |
Wild-gift / Metamorphosis | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You learn to cast off your skin to renew yourself as the insects do. Whenever a detrimental physical effect would be inflicted on you, you have a 11% chance to moult, leaving a moulting at a random location in radius 2 which takes on the effect in your place.
The moulting inherits your armor and resistances, has 40 life, and lasts for 4 turns; if it is not destroyed before then it will dissolve away, releasing its bioenergy in a radius 2 ball that spreads whatever negative status effects it had to enemies within at 17% of the original duration. The moulting's negative statuses do not time out.
Moult chance and reapplied status duration improve with talent level. The moultings' life improves with Cunning and your healing modifier.
This effect can only trigger once per turn. Moult
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Fixed Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Encase yourself within a protective silk cocoon and hibernate within, rejuvenating your body. While active, you are healed for 7 life every turn and all damage taken is reduced by 5. You are considered asleep while cocooned and cannot move or perform most actions until you emerge.
This talent drains 5 equilibrium per turn, which is exponentially multiplied by 1.48 for each consecutive turn spent within the cocoon. Each turn you must pass a standard Equilibrium failure check or else your cocoon will instantly crumble.
Healing per turn improves with Cunning, flat damage reduction improves with Cunning and your healing modifier, and equilibrium drain improves with talent level. Cocoon
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You become closer to the world of insects while cocooned, slowly attuning yourself to their form and cyclical nature as you prepare to emerge reborn and empowered. If Cocoon is sustained for at least 5 consecutive turns, you will gain +0.4 to all of your primary stats for each turn spent cocooned (to a maximum of 4 after 10 turns) for 3 turns upon its deactivation.
The duration improves with talent level and the stat bonus improves with talent level and character level. Imago
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 16
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Reach deep within the primal cycles of insect life, instantly hatching up to 3 giant caterpillars at random locations within a radius of 2 tiles. The caterpillars are defenseless and deal little damage, but each melee attack they make restores your equilibrium by 0.2 through your shared bond with nature and has a 30% chance to globally slow the target by 8%. After 8 turns, any surviving caterpillars will transform into butterflies and fly away, restoring your equilbrium by -8.9% each as they return to nature's circle.
The caterpillars have a life rating of 1, life regeneration of 3.0 (based on your Mindpower), and inherit your own resistances. Your bond with the caterpillars allows you to transmit to them 80% of any direct heal you receive.
Equilibrium restoration, slow magnitude, and caterpillar life rating scale with talent level. Larva
| 0/5 |
Cunning / Poisons | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Swarm | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 8
Is: a mind power and a nature gift
Description: You learn to gather and command a swarm of up to 24 stinging insects to attack foes or protect yourself from harm. You are granted access to the following techniques to control your swarm:
Attack Command: Your swarm fiercely stings enemies that approach you within a radius of 3, poisoning them for 11.6% of your swarm size in nature damage over 5 turns. The damage rate increases with your talent level.
Defend Command: Your swarm gathers closely around your body, protecting you with their lives. 9% of all damage received is absorbed by the swarm instead, exhausting your swarm by 3.73 insects for each point of damage absorbed. The absorption rate increases with talent level.
Your swarm is exhausted by certain Swarm talents and is replenished at a rate of 2 per turn. The maximum size of your swarm scales with your Cunning.
You may have only one command active at a time. Swapping directly between the commands reduces the cooldown on the previous to 2 turns. If no command is active, your swarm regenerates twice as quickly. Command Swarm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Spray attack pheromones on targets in a radius-2 cone, causing half of your swarm to viciously harass them for 5 turns. Each swarmed target takes poison damage equal to 9% of your maximum swarm size per turn, 60% of which is spread to adjacent tiles, and suffer 5.0% reduced movement speed. This reduces your active swarm count by half its maximum; if your swarm is smaller than this, the damage is reduced proportionally.
Damage improves with your Cunning. Swarm Assault
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Transfer your own vital energy to your swarm, sacrificing up to 20% of your maximum life and replenishing your swarm by 45% of the life drained. This ability will never drain more life than is necessary to fully replenish your swarm, nor can it bring you below your minimum life.
The restoration rate improves with talent level. Restore Swarm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Briefly synchronise the lifeforce of you and your swarming insects, unleashing an intense pulse of vital energy. This enhances other Swarm talent effects in the following ways:
Swarm Assault: Affected enemies in radius 10 have the effect removed, suffer 11 nature damage (scales with Cunning), and lose 9% nature resistance;
Attack Command: If active, enemies in radius 3 are poisoned for 58% of your active swarm count over 5 turns;
Defend Command: If active, you gain a damage shield absorbing 32% of your active swarm count for 5 turns.
This exhausts your entire swarm and sends them into torpor for 5 turns, during which they will not recover their numbers.
Effects scale with talent level. Swarm Pulse
| 0/5 |
Wild-gift / Hivemind | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 4
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Resonate your mind with those of your countless insect minions, disrupting attempts to disturb your thoughts. Any detrimental mental effects that would be applied to you have a 11% chance of being dissipated harmlessly throughout your gestalt, blocking the effect entirely and restoring 2 equilibrium.
The chance to block effects improves with talent level. Mind Scatter
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Fixed Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Fully synchronise the minds of yourself and your insect companions, allowing you to think and react with superhuman speed for a short time. For 2 turns, your combat and mind speed are increased by 16%.
The speed boost and duration improves with talent level. As One
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Surge the mental link between yourself and your insects, creating an irresistable psychic pull that draws your witless enemies towards your gestalt like moths to a candle. For 3 turns, enemies within sight of you become mesmerised, and have a 15% chance each turn of losing their senses and drawing closer towards your call instead of taking an action unless they make a mental save.
The duration and chance to mesmerise enemies scales with your talent level. Lantern
| 0/5 |
Psionic / Transcendent strikes | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 4.7
Psi cost: 5.4
Range: 3
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power
Description: Distance is an illusion which you can overcome.
Make 1 unarmed attack at range 3 for 20% damage. If you have no Combo Points, each hit earns one. Far Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 15
Sustain psi cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Project your will through your strikes. While sustained, your melee attacks deal +0.76 mind damage. If you score a critical hit, you will additionally attempt to Brainlock the target (putting one random talent on cooldown and suspending cooldowns for one turn).
At raw talent level 3, the bonus mind damage can crit. Metaphysical Blows
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 17.7
Psi cost: 20.4
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Lunge through the illusion of space.
You teleport to an empty tile, a friend, or a foe. If you target a friend, you will swap places.
If you target a foe, you will attack your foe for -13% melee damage. If you hit, you will swap places. If you have any combo points, you may also transfer your detrimental physical effects to your foe (19% chance per effect, up to one effect per combo point, currently 0). If you have no combo points, hitting a foe will generate one combo point.
Being pinned or otherwise rendered immobile prevents use of this talent. The range will increase with your Dexterity. Transposition Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 54.4
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You can split your own mind into a tower of high defensive function and an aggressive instinctual base. While your higher mind unravels mental and magical effects confounding you, your base instincts push your body beyond its conventional limits. For 0 turns (+1 turn per combo point, 0 total) you gain +0 physical power, +0 mental save, and +0.00 stamina regeneration.
Each turn, your severed conscious mind will unravel one detrimental Mental or Magical effect.
This talent requires 1 or more Combo Points, and consumes all your Combo Points. Instinct Partition
| 0/5 |
Corruption / Vim | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Horror | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.7
Range: 2
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Your shadow elongates horribly, and you sink into it, only to emerge at the other end in a burst of darkness. You teleport to the target location, and if there is a creature in the target location you will attempt to attack it for 40% weapon damage.
This talent would be enhanced if you knew the Creeping Darkness talent. The teleportation never breaks Stealth, but the attack is treated normally, and may break Stealth. This talent's cooldown could be reduced by one turn per raw talent level invested in Voidwalker / Void Mastery. Shadow Scuttle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 7.1
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power
Description: For a split second you thrust your weapons through time itself, striking your target's immediate history, and feeding on its mental energy as you devour memoires of its recent past.
Make two melee attacks as Temporal and Mind damage. If either attack hits, you will attempt to disrupt 0 of the target's active talents, putting them on cooldown for 2 turns. For each talent disrupted, you restore yourself:
* Gain 2 Stamina.
Devour Memory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 14.2
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Tear reality around your victim, forcing the target to experience the horror of the Void.
Inflict 4.32 darkness and 4.49 temporal damage, and if the target survives it will be subject to the Echos of the Void for 3 turns (which inflicts 3.22 mind damage and drains resources each turn).
If the target dies, however, your bolt twists the jagged scraps of its shattered fate into 1 friendly void shards which last for 6 turns. Voidwrack
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain hate cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Gaze deep into the Abyss, and let the Abyss gaze also into you.
While you sustain this talent, you resonate with darkness, temporal and mind energies, inflicting +-1% damage with these types, penetrating +3% resistance for each, and gaining resistance and affinity +-2%. Once per turn, when you strike in melee a foe who is suffering a poison, slow, fear or blindness effect, you may drink their pain as power to regain 0.0 Hate.
However, your horrific meditation carries a heavy mental cost: you suffer 2 to your mental save, and your resistance to fear and confusion are lowered by 2%. Void Communion
| 0/5 |
Technique / Assassination | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Desecration | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your lessons in suffering have granted you insight into fire, granting you +21% fire resistance.
Whenever you find yourself subject to a fire effect (burning, burning shock, burning hex, etc.), your corrupted body is invigorated, increasing your movement speed by -70% for 2 turns.
You can activate this talent to set yourself on fire, dealing 5.00 fire damage each turn for 0 turns (0.00 total). Applied Immolation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your experience with poisons have given you +21% poison resistance.
Whenever you find yourself subject to a poison effect, your corrupted body is stimulated, allowing you to evade melee and missile attacks (-4% evasion) for 2 turns.
You can activate this talent to poison yourself, dealing 7.00 nature damage each turn for 0 turns (0.00 total). This poison effect ignores immunity: it's magic that you're casting upon yourself. Autotoxicology
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your studies of sickness have adapted you to alien energies, gaining +21% blight resistance.
You can activate this talent to inject yourself with a mild blight disease cultured from your own life force. You suffer 26.02 blight damage each turn for 0 turns (0.00 damage total), but in return you gain 50% blight affinity.
Each turn as it deals damage, your moderately benevolent disease has a 12% chance to decrease the cooldown of one of your talents by 0 turns. This disease is of your own life force, and your body regards it as neither detrimental nor beneficial, so it cannot be easily removed. If you manage to spread this disease to another creature that creature will gain the +50% blight affinity but your talents will cooldown as the other creature endures the disease.
Blight Incubator
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: If you are on fire, the pain brings clarity: you have a -4% chance to remove one detrimental mental effect each turn.
If you are poisoned, the natural toxins purge you: you have a -4% chance to remove one detrimental magical effect each turn.
If you are diseased, the blight energizes your corrupted body: you have a -4% chance each turn to gain 20% of a turn. Scholar of Woe
| 0/5 |
Wild-gift / Insect morph | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Borrow the strength of a swift hunter, granting you superb agility. While active, your Defense and Accuracy increase by 6 and your global speed increases by 0.0%.
Stat bonuses scale with your Cunning.
You may only have one morph active at a time. Dragonfly Morph
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Borrow the strength of an invincible shieldmaiden, granting you an impenetrable exoskeleton. While active, your armor rating increases by 2 and your stun and knockback resistance increases by 9%.
The armor bonus scales with your Cunning.
You may only have one morph active at a time. Ladybird Morph
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Borrow the strength of a lethal assassin, infusing your strikes with insidious poison. While active, your critical melee strikes poison the target for an additional 48% of the critical strike damage over 5 turns and reduce their healing factor by 4%, and you additionally gain 3.0% nature resistance penetration.
The save for the poison effect is made against the greater of your Mindpower and Physical Power.
Effects scale with talent level.
You may only have one morph active at a time. Wolf Spider Morph
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Unleash the true power of your insect morph, channeling its strength into a melee attack. The effects of the attack change depending on which morph is active:
Dragonfly: Unleashes a flurry of 2 melee strikes for 39.9% weapon damage each (80% total);
Ladybird: Bodyslams the target, creating a radius 1 shockwave that deals 28 physical damage to targets and stuns them for 0 turns;
Wolf Spider: Poisons the target with deadly spider venom, dealing 17 nature damage per turn (scales with Cunning) for 4 turns and reducing their poison resistance by -4%. The venom can be saved against, but not resisted.
Effects scale with talent level. Saves against the stunning and venom effects are made against the greater of your Mindpower and Physical Power.
This ability gains bonus talent levels equal to 0% of your morph talents' combined talent level (current bonus: 0.0). Morph Strike
| 0/5 |
Wild-gift / Venom drake aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Deviltry | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 4.7
Vim cost: 4
Range: 6
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Is: a spell
Description: Wreath your arrow in Shadowflame, doing 60% fire and darkness damage to the target and inflicting lingering burns. While suffereing from these burns the target is vulerable to disease and blight, lowering its resistance to both by -16% for 1 turns.
The vulnerability will increase with your Spellpower. Shadowflame Scorch
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Vim cost: 2
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Is: a spell
Description: You fire an arrow tipped with corrosive acid which burns through your foes, piercing multiple targets if possible with nigh infinite armor penetration, doing 40% acid damage to non-demons (but harmless to demons). Any targets damaged by the acid are corroded for 1 turns, reducing their attack, damage and defense by 1.
The corrosion effects will increase with your Spellpower. Piercing Corrosion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 9.4
Vim cost: 15
Range: 6
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Is: a spell
Description: Wreath your arrow in balefire, doing 40% fire and blight damage to the target. Your cursed flames linger, buring the target for 2.80 balefire damage each turn for 3 turns (up to 8.40 total), and healing you for half the damage inflicted.
The burn damage (and thus the healing) will increase with your Spellpower. Balefire Siphon
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Sustain vim cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You chant a litany of demonic invocation, which will occasionally summons a minor demon (quasit) for 0 turns which acts as a guard and spotter, adding its sight range to your own: every turn you lack a spotter in your party, there is a 1% chance you will summon one. If the spotter dies, another will be summoned evetually. The spotter's statistics will improve with the talent level and your Magic. If you gain the Blighted Summoning prodigy, your spotter learns the talent Epidemic.
Your insight into demonic cruelty grants you +-1% critical damage.
At level 3, your insight grants telepathy for minor demons.
At level 5, your insight grants telepathy for major demons. Demonseer
| 0/5 |
Corruption / Debility | 2.00 |
Effective talent level: 10.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw your arrow across the bleeding scars of your arm as you pull back on your bow. Your corrupted blood coats each arrow head, adding 19.34 blight damage to your arrows, which has a 25% chance to inflict a random disease. Your diseases inflict 20.94 blight damage per turn for 6 turns (125.63 total), and reduce a random physical stat by 10. The disease effects will scale with your spellpwoer, and the disease damage can crit.
Your blood also serves as a conduit for vitality, and when you hit with an archery attack, it returns you 2 Vim, plus 5.00 Vim per disease afflicting the target. Corrupted Archery
| 5/5 |
Effective talent level: 10.0
Use mode: Activated
Vim cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You pull vital energy from all creatures in a cone 8, slowing them by 30% and replenishing your own reserves: you heal 44 for each creature in the cone.
Additionally, each creature has a 65% chance to be Marked.
The healing will increase with your Spellpower. Siphon Vigor
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 10
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your spell befouls the area, slowing creatures in radius 4, and corrosive vapours dealing 31.16 acid damage linger in the area for 7 rounds. Corrosive Mire
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 14.2
Vim cost: 20
Range: 6
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Is: a spell
Description: Whisper the rote of wretchedness as you draw back your arrow, transforming your shot into blinding acid. Hit or miss, your arrow will summon 1 wretchling(s) around the target. Your wretchlings will return to their native hell after 2 turns.
Your wretchlings' stats will improve with the talent level and your Magic. If you learn the Blighted Summons prodigy, your wretchlings gain the talent Virulent Diseases. Wretched Gambit
| 0/5 |
Steamtech / Thoughts of iron | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 2.00 |
- Circle of Shifting Shadows
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Thunderstrike | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 4.7
Mana cost: 10.9
Range: 6
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Archery (100% of a turn)
Is: a spell
Description: You channel the fury of a blizzard, attacking your target twice for 48% weapon damage as darkness and cold.
This talent applies to ranged and melee weapons alike.
At level 3, the darkness damage may blind the target. At level 5, the cold damage may freeze the target. Wintery Wrath
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 9.4
Mana cost: 24.5
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The air above you rushes downward at your command, and a strong cone (1) of magical wind first attempts to push creatures away 2 tiles, then freezes any creatures remaining in the area. The wind inflicts 5.70 physical and 1.73 cold damage. Pinned or immobile targets suffer +50% physical damage.
At level 3 the cold can immobilize the targets for 4 turns.
The damage will increase with your Spellpower. Downburst
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 28.3
Mana cost: 24.5
Range: 8
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You can briefly turn yourself into a blinding flash of incandescent lightning. You move to the target location, and inflict 4.38 blinding light and 4.25 lightning daze damage to every enemy in radius 1 of your starting location.\n By dazzling your foes, this spell resets the cooldown of your Stealth talent.
The damage will scale with your Spellpower. Flash Jump
| 0/5 |
Psionic / Kinetic mastery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravitic combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Paradox cost: 5
Range: 1
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (104% of a turn)
Is: a spell
Description: Pull the fabric of space to shorten the distance as you take a single step towards your target. Swiftly move 1 and slam your target for 40% shield bash damage. This takes 104% of a turn and is considered a teleport for effects like Dimensional Shift, and will set you Out of Phase if you have an on-teleport defense bonus, but it can't move you through other creatures.
At full talent mastery, you can use this talent even when immobilized. Ground Contraction
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 7.1
Paradox cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Hit the target with your weapon and shield, doing 50% weapon and 60% shield damage as Gravity damage, which can pin the target. Heavy Impact
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Paradox cost: 15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Create localized gravity spike centered on yourself which pulls creatures in a radius 2 cone. Enemies suffer 6.83 gravity damage which can pin. After the pull, all enemies who are adjacent to you suffer a shield bash attack for 50% as they slam into the unyielding anvil that is you.
The damage will scale with your Paradox and Spellpower. Pull of Gravity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You are virtually unstoppable. You passively gain 5% immunity to knockback and pinning, and -2% physical damage resistance.
When you use your shield to Block, you also create or extend a time shield.
If you already have a time shield, its duration is extended by one turn, and its protection is increased by 0, which is 21% of your block value (currently 0). A time shield can be extended up to 20 times, after which the extension has no effect.
If you have no active time shield, Block will create one which lasts for 1 turns, absorbs up to 0 damage (double the extension value), and reduces the duration of new detrimental effects by 20%.
The protection value can crit.
Implacable Force
| 0/5 |
Cursed / Punishments | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Dismantles items, extracting crafting materials and components.
You have a -27% chance of extracting a single component from the item dismantled.
You can select which component to attempt to extract by clicking on that component in the preview window (This will dismantle the item).
If it is an item that you crafted, you instead are guarenteed to extract one component from the item, and have a -14% chance of extracting each other component from the item. Dismantle Item
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When crafting, you can use components even if their affinity does not match the item you are crafting.
However, the component's effects will be reduced to -3% of their normal value. Flexible Imbuing
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When crafting items of your specialized type, the stats of egos that match the crafted item's affinity are increased by 0%.
When you first learn this talent, you must choose to specialize in either weapons, armor, accessories, or tools. Specialist Imbuing
| 0/5 |
Cunning / Toolsmithing | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Description: You can craft charms, lanterns, and pickaxes using the Craft Item talent.
Starting at talent level 2, the base stats of all charms, lanterns, and pickaxes you craft will be improved by 0%.
The following stats are affected: charmpower, light, digging speed. Craft Tool
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by 8%.
In addition, your charms which use charmpower can now perform critical strikes with a 9% chance (based on Cunning and Luck).
The cooldown reduction does not stack with Device Mastery. Device Expertise
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn how to create a variety of special components, called "augments", of level 0.0 that you can apply to tools that you craft.
Augments are created and applied when creating an item. Each augment requires one or more components that meet certain requirements to be used as materials in order to be created.
The resulting augment will inherit the power source(s) of the components used as materials, but will not otherwise inherit any of the materials' attributes.
Components can be used as materials regardless of their affinity at no penalty.
Some augments may also have other material or special requirements; these will be listed in the description of the augment.
You can only apply one augment to an item.
Augments cannot be directly extracted from an item, but the material components used to create them can be. Augment Tool
| 0/5 |
| 0/5 |
Cunning / Accessory crafting | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When crafting, you can now use a gem of up to tier 0 as a component. You can only add one gem to a given item.
At talent levels higher than 5, the stats granted by gems are improved by 0%. Gem Component
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn how to create a variety of special components, called "augments", of level 0.0 that you can apply to accessories that you craft.
Augments are created and applied when creating an item. Each augment requires one or more components that meet certain requirements to be used as materials in order to be created.
The resulting augment will inherit the power source(s) of the components used as materials, but will not otherwise inherit any of the materials' attributes.
Components can be used as materials regardless of their affinity at no penalty.
Some augments may also have other material or special requirements; these will be listed in the description of the augment.
You can only apply one augment to an item.
Augments cannot be directly extracted from an item, but the material components used to create them can be. Augment Accessory
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: As you fight, you flourish your accessories, drawing attention to yourself.
All enemies that can see you are distracted by your display, reducing their defense and saves by 1 (based on Cunning).
This only works if you have a ring or amulet equipped, and it does not work if you are stealthed or invisible. Regalia
| 0/5 |
Technique / Bow flexibility | 2.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Adopt an agile stance, allowing you to make a free movement step with each shot of your bow.
Each step costs 14.4 stamina. Shootstep
| 0/5 |
| 0/5 |
Wild-gift / Wild drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: an antimagic ability, a mind power and a nature gift
Description: Grab a target with a root and drag them to your side, pinning them there for 1 turns.
If they are in range after being dragged, you make a melee attack against them for 50% weapon damage as nature damage.
This talent will also attack with your shield, if you have one equipped.
Every level in Root Lash passively regenerates 0.2 equilibrium per turn.
Each point in wild drake talents also increases your nature resistance by 1%. Root Lash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: an antimagic ability, a mind power and a nature gift
Description: Creates a circle of fungus of radius 1 at your feet; the circle decreases everyones spellpower by 2 and increases friendly creature's healing factor by 2%. The circle lasts 1 turns.
The effect will increase with your Mindpower.
Each point in wild drake talents also increases your nature resistance by 1%. Fairy Ring
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: an antimagic ability, a mind power and a nature gift
Description: Imbue yourself with antimagic energies, gaining 1 spell save, 1% arcane resistance and piercing -1% of damage shields.
The spell save and arcane resistance will scale with Mindpower.
Each point in wild drake talents also increases your nature resistance by 1%. Nature's Crusader
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: an antimagic ability, a mind power and a nature gift
Description: You breathe arcane disrupting energy in a frontal cone of radius 2. Any target caught in the area will take 20.23 arcane resource burn damage.
The breath will also dispel one beneficial magical effect or sustained effect from each target.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in wild drake talents also increases your nature resistance by 1%. Antimagic Breath
| 0/5 |
Wild-gift / Symbiant | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Form a symbiotic relationship with a jelly, increasing your maximum life by 13.
There are a range of jellies to choose from, each with their own damage type.
The symbiotic relationship causes 1% of all damage you do to be converted to the jelly's damage type, and increases your resistance to and damage done with that damage type by 0%.
These bonuses scale with your Mindpower. Symbiosis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 9
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Your jelly helps you attack an adjacent target for 50% weapon damage.
If this attack hits, there is a burst of slime which does 10 jelly's damage in a radius 0 cone at the target.
Burst damage scales with your Mindpower. Jelly Slap
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Should you take a blow that would reduce your life to less than 1, your symbiote will absorb all the damage, negating the damage and saving your life, but it will die and explode for 16 jelly's damage in a radius of 0.
Damage scales with your Mindpower. Mucus Martyr
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 22
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Force life energy into your symbiote making it multiply explosively for a short time.
This causes a wave of slime to erupt in a radius of 0, doing 8 jelly's damage and spawning up to 1 friendly jellies.
Damage and jelly stats scales with your Mindpower. Oozesplosion
| 0/5 |
Demented / Controlled horrors | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dusk | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Shrouds your weapon in darkness, increasing your critical strike chance by 1%, darkness penetration by 0% and darkness damage by 0%.
Your critical strikes create living shadows on the targetâs tile for 5 turns, which inflict 1.83 darkness damage each turn.
Requires a two-handed weapon.
The damage of the shadows increases with your Spellpower. Enshroud
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24.5
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Slice through the shadows, moving to the target location and dealing 100% weapon damage as darkness to all in your path and leaving behind living shadows on the tiles for 5 turns.
Soulforge 3: On reaching your end location, also attacks adjacent targets and leaves living shadows. Does not attack targets already hit by Duskwake. Duskwake
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Each time you make a melee attack you summon shadow blades that strike up to 1 targets within your living shadows for 20% weapon damage as darkness. This can only occur once per turn, and does not hit the target you originally struck.
In addition, you deal 0% increased damage and gain 0% lifesteal against targets within your living shadows. Night's Edge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 68
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You form and wield a blade of pure darkness for 2 turns. This increases your disarm and silence immunity by 100%, increases the bonuses from your Enshroud ability by 48%, and causes your melee attacks to trigger shadow lightning that arcs to up to 2 targets, dealing 4.71 darkness damage that leaves behind living shadows.
The shadow lightning cannot trigger more than once per turn.
The damage dealt by the shadow lightning will increase with your Spellpower.
Soulforge 5: All damage you deal is converted to darkness. Lightbane
| 0/5 |
Wild-curse / Snake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Bites the target for 100% weapon damage as poison over 5 turns.
If the target is unable to move, this does 150% weapon damage instead. Venomous Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Hate cost: 11.8
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Spit poison at your target doing 22.68 poison damage over 5 turns.
A bleeding target is more vulnerable to the poison and takes 34.02 poison damage over 5 turns instead.
At raw talent level 3, this becomes a beam.
At raw talent level 5, this becomes a cone.
The damage scales with your Mindpower and uses Mind Crits. Spit Venom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 50% damage and then attempt to grapple a target up to one size category larger then yourself for 3 turns.
A grappled opponent will be unable to move, take 2 damage each turn, be silenced and slowed by 9%. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Squeeze
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a snake.
This increases your physical attack speed by 0% and your defence by 3, but lowers your armour by 10.
It also lowers the cooldowns of the Venomous Bite, Spit Venom and Squeeze talents by 0. Snake Shape
| 0/5 |
Wild-curse / Fungus aspect | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 3
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 3 with error margin of 4.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. Slime Roots
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 14.2
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Releases poisonous spores in an area of radius 0 around you, infecting the foes inside with a random poison doing 19.3 Nature damage over 10 turns.
This attack can crit and deals 1% additional critical damage.
The damage and critical bonus increase with your Mindpower. Spore Cloud
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a fungus.
This increases your blight resistance by 3% and your spell save by 3, but lowers your physical power by 10.
It also lowers the cooldowns of the Goo Spit, Slime Roots and Spore Cloud talents by 0. Fungus Shape
| 0/5 |
Technique / Dual techniques | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Treant aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Renders the target's weapon useless for 2 turns and covers them in a slippery moss that causes their talents to have a 1% chance of failing.
If you have Tangling Roots active, this will target all enemies in range of your roots instead.
This talent will not break stealth.
Talent fail chance scales with your Mindpower. Woodcutters Bane
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Living roots extend from your feet, each turn the roots will randomly target a creature in a radius of 3.
Affected creatures are pinned to the ground and take 1.22 physical damage for 2 turns.
A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than 6 grids away from you.
The chance to affect targets and damage increase with talent level and Willpower. Tangling Roots
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.8
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Relax and focus on harmony with nature, healing you for 39 and restoring 4 equilibrium.
Both effects will increase with your mindpower. Regrowth
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a treant.
This increases your nature resistance and armour hardiness by 3% but lowers your accuracy by 10.
It also lowers the cooldowns of the Woodcutter's Bane, Tangling Roots and Regrowth talents by 0. Treant Shape
| 0/5 |
Psionic / Projection | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane surge | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You gain access to arcane surge spells, to briefly augment yourself with the power of Storm, Flame, Earth or Night.
Points in this talent will affect the damage value of all four Arcane Surge spells (current base damage 2.55) and their duration (currently 3 turns). The damage will also increase with your Spellpower. Surge Caller
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You control the energies of your arcane surge spells to protect you.
Storm: resist lightning, physical, and fire
Flame: resist fire, cold, blight, and nature
Earth: resist physical, lightning, and temporal
Night: resist light, darkness, and mind
Points in this talent will affect the resistance granted by all four Arcane Surge spells (current resistance 10.00). Surge Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your surges aid your movement and combat prowess.
Storm: +50% movement speed
Flame: +8% combat speed
Earth: ignore 8% physical damage resistance
Night: +8 accuracy
Earth's resistance penetration and Night's accuracy bonus will increase with your Spellpower. At level 3, Storm Surge will allow you to ignore some traps. Surge Velocity
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Land | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Makes the ground around you restless, sometimes causing nearby enemies to become off-balance for 1 turn.
Chance to hit is -2%. Tremors
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 6
Travel Speed: 200% of base
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Starts a nearby boulder rolling in the direction you choose, and enemies that don't get out of the way will take 16.43 physical damage and be knocked back.
The damage will increase with your Spellpower. Rolling Boulder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Causes the surroundings to collapse in on the target area, doing 16.43 physical damage in a radius of 2.
Creatures caught in the collapse have a chance of being stunned.
The damage will increase with your Spellpower. Cave In
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Increases the strength of the Tremors around you, nearby enemies that loose their footing will be stunned for up to 0 turns.
Increases you Equilibrium by 1 per turn and does a fail check, if it fails, both Earthshaker and Tremors will cease.
Uses your Tremors chance to hit.
Stun strength will increase with your Spellpower. Earthshaker
| 0/5 |
Spell / Rime wraith | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - bows | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Desecration | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your melee attacks have a 40% chance to steal a soul fragment from the target, preventing you from dying until you fall below -13 life. This stacks up to 5 times, to a maximum of -63 life.
You can activate this ability to consume all soul fragments, restoring 100 life, 38 mana and 0 souls.
The life limit, life and mana restored will increase with your Spellpower. Drain Essence
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 34
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You become as inevitable as death itself, preventing you from dying until you reach -134 life for 8 turns.
Soulforge 3: Increases your resilience, preventing any blow from dealing more than 50% of your maximum life. Pale Rider
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your weapons cut deeper into the souls of your enemies, increasing the chance for Essence Drain to trigger by an additional 0% and causing it to deal 7.21 darkness damage. On activating Essence Drain, for the next 5 turns you gain 1% lifesteal and your melee attacks inflict an additional 8.40 cold damage.
The damage dealt will increase with your Spellpower. Hungering Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The line between life and death blurs further, increasing your healing factor by 0% while below 0 life and granting additional effects:
-On falling below 0 life, you surge with necrotic energy that extends the duration of all positive effects by 0 turns.
-On healing above 0 life, the necrotic energy animating you surges outwards, inflicting darkness damage equal 8.07 + 0% of your negative life threshold (currently 8.07) to all enemies within radius 0 healing you for 50% of the damage dealt.
Undying
| 0/5 |
Wild-gift / Weather | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift and a spell
Description: Grants 4 different sustains for altering the weather around you. These have passive effects and determine the effect of Invoke Weather and Focus Weather.
Clear Skies: Increases your sight and light radius by 0, increases your critical hit chances by 0%, and makes you immune to Hurricane.
Mist Cloak: Increases your defence and stealth power by 1, but decreases your light and sight radius by 1.
Rainfall: Nearby enemies have their cold and stun resistance reduced by 1%, but also get 1% increased fire and acid resistance.
Bolts from the Blue: Nearby enemies have a -12% chance to be struck by lightning for 2.80 damage and possibly dazing them.
You may only have one Weather active at a time. Alter Weather
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Invoke your active Weather sustain to strike a single target.
Clear Skies: The target takes 12 light damage and is blinded for 1 turns.
Mist Cloak: Wraps fog around the target, granting 12% evasion and 3 extra defence for 1 turns.
Rainfall: Cleansing water washes over the target, curing up to 0 beneficial/detrimental effects from hostile/friendly targets.
Bolts from the Blue: A lightning bolt strikes the target doing 12 lightning damage and dazing them for 3 turns.
Damage done scales with your Spellpower. Invoke Weather
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift and a spell
Description: You have experienced the harshness of nature, and survived.
Increases resistance to fire, cold, lightning, acid, nature and physical damage by 0%.
You also recieve +0 maximum life. Weathered
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 6
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Focus your active Weather sustain into a radius 2 area effect for 1 turns.
Clear Skies: Creates an area of bright sunlight, lighting up tiles and doing 4 light damage each turn.
Mist Cloak: Creates a cloud of fog for 1 turns, which blocks line of sight and blinds creatures for 2 turns.
Rainfall: Creates a puddle of deep mud for 1 turns, which slows creatures by 2% for 7 turns.
Bolts from the Blue: Instead of creating an area effect, this binds enemies in chains of lightning. If they use a talent they will take 4 lightning damage and be dazed for 3 turns.
Damage done scales with your Spellpower. Focus Weather
| 0/5 |
Spell / Nightfall | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Boreal | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Freeze the ground around you in a radius of 1, doing 9.47 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move. The ground will be covered in ice for 4 turns.
The damage will increase with your Spellpower. Glaciate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Call upon the mysterious green fire from the north to light the sky. Your lite radius increases by 1.
Nearby enemies will take 1.88 darkness and 1.83 nature damage and have one magical buff or talent dispelled, per turn.
Increases you Equilibrium by 1 per turn and does a fail check, if it fails, Aurora will cease.
The damage will increase with your Spellpower. Aurora
| 0/5 |
Steamtech / Battlefield management | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seas | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 3
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Ride on a wave of water to quickly reach an enemy. If the target is reached, you get a free attack doing 120% weapon damage.
The wave will also crash into enemies around where you end up, doing 4.40 physical, 4.00 cold damage and make them wet for 5 turns.
You must start from at least 2 tiles away.
Damage scales with Spellpower. Surf
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: 4
Cooldown: 15
Travel Speed: 200% of base
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Summons a waterspout that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 4.84 physical and 4.40 cold damage and could be knocked back.
When it reaches its target, it explodes in a radius of 1 for 2.58 physical and 2.35 cold damage. All the water will also drop onto them, knocking them all back.
The waterspout will last for 6 turns, or until it reaches its target.
Damage will increase with your Spellpower. Waterspout
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Increases the strength of the Pure Spring around you, raging waters around you will hit enemies for 2.01 physical and 1.83 cold damage.
Increases you Equilibrium by 1 per turn and does a fail check, if it fails, both Whirlpool and Pure Spring will cease.
The effects will increase with your Spellpower. Whirlpool
| 0/5 |
Wild-gift / Minerals | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift and a spell
Description: Hardens the crystaline structure of your bones, allowing you to hit harder and withstand harder hits.
Increases you physical power, physical save and armour by 0. Strengthen Bones
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Use the natural energies of a gem to cleanse yourself of up to 0 magical effects.
The power of the gem used will also linger for 2 turns, as though you had it equiped. Crystal Healing
| 0/5 |
| 0/5 |
Wild-curse / Silent hunter | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Enters stealth mode (with efficiency of 15), making you harder to detect.
The efficiency increases with Cunning.
Stealth cannot work with heavy or massive armours.
While in stealth mode, light radius is reduced to 0.
There must be no foes in sight in a radius of 11 around you to enter stealth. Stealth
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Vanish into thin air... You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 100) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
If successful, all creatures currently following you will lose track of your position.
This also resets the cooldown of your Stealth talent and grants you 0% evasion for 0 turns. Thin Air
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Strike the target from stealth, doing 100% weapon damage and not breaking stealth.
If successful, the target will be stunned for 0 turns. Thick Air
| 0/5 |
Technique / Munitions | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Water | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Wind drake aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Fly toward your target with incredible speed. If the target is reached, you get a free attack doing 110% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You then land next to the target.
This talent will also attack with your shield, if you have one equipped.
Levels in Flyby Slash additionally raise your Attack and Mind Speeds by 0%, passively.
Each point in wind drake talents also grants +1 defense and +1% evasion. Flyby Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Spin around, slashing at all targets around you for 140% weapon damage.
This talent will also attack with your shield, if you have one equipped.
Each point in wind drake talents also grants +1 defense and +1% evasion. Claw Dance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You have have learned the patience and focus of a wyrm, increasing your sight range by 0 and lowering your minimum equilibrium by 0.
The equilibrium reduction will scale with your Mindpower.
Each point in wind drake talents also grants +1 defense and +1% evasion. Cloud Seer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, damaging your foes within a radius of 2 for 21.19 physical damage with a 25% chance of stunning them for 2 turns.
The damage will increase with your Strength.
Each point in wind drake talents also grants +1 defense and +1% evasion. Wing Buffet
| 0/5 |
Spell / Dread | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Enemies inside your necrotic aura become weakened and drained, reducing saves by 0, resistances by 0%, and damage dealt by 0%.
Stacks each turn up to 5 times.
The first point in this talent increases the range of your Necrotic Aura by 1. Enervate
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your Enervate shackles the souls of your enemies, giving a 2% chance per Enervate stack for them to raise as a wraith after their death, serving you for 1 turns. Wraiths assault your enemies with blasts of cold that deal 2.52 cold damage each turn.
You cannot have more than 3 wraiths active at a time.
The first point in this talent increases the range of your Necrotic Aura by 1. Shackle Soul
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Drain the life of those you Enervate, causing the melee attacks of you and your allies against them to heal for 0 per stack. This effect cannot occur more than once per turn.
The first point in this talent increases the range of your Necrotic Aura by 1. Vampiric Embrace
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 68
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your necrotic aura becomes a vortex of pure death for 1 turns, dealing 2.26 cold damage and 2.33 darkness damage each turn to all within.
Foes closer to you take up to 50% more damage.
The damage will increase with your Spellpower.
The first point in this talent increases the range of your Necrotic Aura by 1.
Soulforge 4: Targets are pulled towards you. Death Vortex
| 0/5 |
Technique / Warcries | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Coats your shield in a thick layer of rime, increasing your block value by 1% and causing it to retaliate against attackers. On taking damage from an attacker within range 5 there is a 7% chance for your shield to shock them with frost for 70% shield damage as cold.
If you are blocking, the chance is increased to 100% and their frost resistance will be reduced by 2% for 2 turns.
You get one chance to deal this damage to a particular target each turn Rime
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Raise your shield, granting a free block and projecting a vortex of freezing air that deals 10.57 cold damage in a radius 2 cone and pulls targets towards you. Any target pulled adjacent to you will slam into your shield, taking 140% shield damage.
The cold damage dealt will increase with your Spellpower.
Soulforge 3: After the shield slam, raise your shield for a free Block. Hungering Cold
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 68
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surrounds you in a radius 3 storm of freezing cold for 2 turns that drains the heat from those around you, dealing 3.65 cold damage over 4 turns and reducing global speed by 10%, stacking up to 5 times.
On reaching 5 stacks all stacks are consumed, dealing 14.61 cold damage and freezing the target solid for 3 turns.
This ice block is exceptionally durable, and so ignores stun immunity and is nearly invulnerable, but damage can still pass through it as per a normal iceblock.
The damage will increase with your Spellpower.
Soulforge 5: While the storm persists you gain 30% resist all. Remorseless Winter
| 0/5 |
Wild-gift / Jungle | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift, a spell and a summon power
Description: Grows and animates 0 Tangling Vines for 5 turns to squeeze your foes to death. These vines will grapple nearby enemies.
It will get 29 Dexterity, 29 Strength and 24 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Tentacle Grab. Tangle Vines
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift, a spell and a summon power
Description: Grows and animates 0 Pitcher Plants for 5 turns to dissolve your foes. Pitcher Plants are really weak in melee and die easily, but their ranged attack will corrode enemies quickly.
It will get 29 Willpower, 29 Cunning and 24 Constitution.
Various stats scale with Spellpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Blighted Summoning grants: Acid Strike. Pitcher Plants
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic might | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 13.6
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Channel necrotic forces through your weapon, dealing 100% weapon damage split evenly between darkness and cold.
The darkness numbs the target and the cold slows the target, reducing the target's damage dealt and global speed by 20% for 0 turns.
All your Necrotic Might attacks also attack with your shield at 50% damage.
Soulforge 1: Enemies within radius 2 of the target are also numbed and slowed. Necrotic Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24.5
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Warp through the darkness to the target, attacking for 120% weapon damage and claiming their soul for 5 turns. When the claim expires they will take cold damage equal to 5% of their missing health (to a maximum of 15).
If they die while marked you consume their soul, gaining 0 extra souls.
Soulforge 4: Gain 50% resistance penetration for 8 turns. Soul Reaper
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 19
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Sweep your weapon forward, striking targets in front of you for 90% weapon damage as cold and projecting a radius 1 wave of darkness that inflicts a bane of blindness or confusion. Banes last 5 turns and deal 1.53 darkness damage each turn.
Soulforge 3: The wave also deals 68% weapon damage as darkness. Dark Tide
| 0/5 |
| 0/5 |
Psionic / Gestalt | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Artillery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spellbinding | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gadgets | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Nether | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Scourge drake | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Soul | 2.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your melee attacks have a 25% chance to rend the targetâs soul for 6 turns, stunning them for 3 turns and creating a soul fragment in an adjacent tile lasting 3 turns.
Soul fragments take no actions, and if struck the target will take 3.14 cold damage plus 3% of their current health (to a maximum of 4.86) as darkness.
Targets already affected by Soul Rend will instead take 3.14 cold damage.
At talent level 4, your melee attacks also have a 25% chance to rend the soul of those adjacent to your target.
The damage will increase with your Spellpower. Soul Rend
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Devours the souls of targets in a radius 1 cone, dealing 11.44 darkness damage. This will consume Soul Rend to remove up to 0 beneficial physical or magical effects from the target.
Against those unaffected by Soul Rend, this has a 50% chance to inflict Soul Rend.
The damage will increase with your Spellpower.
Soulforge 2: Increase the chance of Soul Rend to 100% and increase the number of beneficial effects removed by 1. Devour Soul
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40.8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You let out a chilling wail that shatters the minds of enemies within radius 0, dealing 8.51 cold damage. For 0 turns they have a 30% chance to fail when using a talent.
If the target is affected by Soul Rend, the effect is removed to increase damage and duration by 50%.
The damage will increase with your Spellpower.
Soulforge 3: Spellshocks and Brainlocks for the duration. Wail of Doom
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 68
Range: melee/personal
Cooldown: 56
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw out powerful soul fragments from all targets within 10 tiles under the effect of Soul Rend, removing the effect and creating an exact duplicate of them with 30% of their maximum life and 40% of their damage that lasts 0 turns.
Soulforge 5: Increases the life of fragments to 45% and damage to 60%. Black Mirror
| 0/5 |
Cursed / Gloom | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glyphs | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced staff combat | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Mana cost: 13.6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Lashes out with a flurry of thrusts, hitting your target three times with your staff for 40% weapon damage. Staff Flurry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Mana cost: 20.4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Whirl around, extending your staff and damaging all enemies around you for 140% weapon damageweapon. Staff Whirl
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.8
Mana cost: 20.4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Unleash raw, chaotic energy from your staff. You strike an enemy for 80% weapon damage, and evoke a burst that deals 10.11 damage to enemies in radius 1, regardless of if you hit with the blow.
You must wield a staff to use this talent. Reckless Invocation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Sustain mana cost: 50
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You grip your staff in an aggressive posture, reducing the cooldown of your staff-combat talents by -1 and increasing your physical critical chance by 0.50%. This bonus increases with your Spellpower.
However, your attacks are less precise and you expose yourself to danger, imposing -10 Accuracy and -10 Defense while active. Reckless Posture
| 0/5 |
Technique / Reflexes | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Wolf aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining some physical and mental aspects of a wolf.
This increases your light and darkness resistance by 3% but lowers your mental save by 10.
It also lowers the cooldowns of the Dread Howl, Pounce and Wolf Pack talents by 0. Wolf Shape
| 0/5 |
Technique / Duelist | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Suffering | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You release your hatred as pure telepathic force, causing hemmorrhages, strokes, or literally exploding the target's head. This deals 9 mind damage to the target.
The damage increases with Mindpower. Headbang
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You release blight in the target's head, crippling them with spiritual and psychological disease, inflicting 4 mind and blight damage and reducing its Mental Save by 0 for 4 turns. This attack always hits, and the mental save reduction stacks.
The damage and save reduction will scale with your Mindpower. Breakdown
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Those that think you long dealt with are shocked when you return, unstoppable and inescapable. You can only die when you reach --2 life, although you cannot
see how much life you have left when below 0hp. In addition, your movement speed is raised by 0%. Memory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 47.2
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: From the fears of your targets, you forge a temporary copy of yourself, existing for 2 turns.
The copy possesses your exact talents and stats, has 25% life and deals 44% damage. Personal Nightmare
| 0/5 |
Technique / Superiority | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Torture | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You are surrounded by an aura of warped morality, causing attackers to be wracked with guilt, dealing them 11 mind damage over time.
In addition, your constant suffering has toughened your body, increasing your Maximum Life by -1%.
The life increase will scale with your Talent Level, and the damage will scale with Mindpower. Victim
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your psionically powered hatred spontaneously creates a crippling disease in the target, doing 9 blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 1. The three diseases can stack.
You will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
The effect will increase with your Mindpower. Infection
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.9
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You taint the target, dealing them 4 mind and blight damage, and giving them a chance to fail their talent usage. The effect will increase with your Mindpower. Taint
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Unleash corruption and suffering upon your target. The pain will grow to an unbearable level over the course of 5 turns. The first turn will inflict 1 damage, and slowly increase to 4 on the last turn (12 mind and blight total).
25% chance of cross tier effects. The damage will increase with your Mindpower. In addition, there is a rising chance each turn that the victim will be panicked and flee. Breaking Point
| 0/5 |
Technique / Shield offense | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 2.00 |
| 0/5 |
- Transcendent Thought-Forms
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Archery training | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Possession | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40.8
Range: 3
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You cast a psionic web at a target that lasts for 3 turns. Each turn it deals 7.32 mind damage.
If the target dies with the web in place you will capture its body and store it in a hidden psionic reserve.
At any further time you can use the Assume Form talent to temporarily shed your own body and assume your new form, strengths and weaknesses both.
You may only use this power if you have room for a new body in your storage.
You may only steal the body of creatures of the following rank normal or lower.
At level 3 up to rank elite.
At level 5 up to rank unique.
At level 7 up to rank boss.
You may only steal the body of creatures of the following types: humanoid, animal
When you try to possess a creature of a different type you may learn this type permanently, you can do that 1 more times. Possess
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power
Description: When you assume the form of an other body you can still keep -86% of the values (defences, crits, powers, save, ...) of your own body. Self Persistence
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power
Description: When you assume the form of another body you gain -5% of the values (defences, crits, powers, save, ...) of the body.
In addition talents gained from bodies are limited to level 1.0. Improved Form
| 0/5 |
| 0/5 |
Wild-curse / Croc aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 100% damage, inflicting an extra 50% bleeding damage and then attempt to grapple a target up to one size category larger then yourself for 3 turns.
A grappled opponent will be unable to move, take 2 damage each turn. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Crushing Bite
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 10
Is: a nature gift
Description: Your blood cools and your metabolism slows.
If you are hit with fire damage, your global speed is increased by 7% for 5 turns.
If you are hit with cold damage, your poison, disease, nature and blight resistances increase by 7% for 5 turns.
This can only trigger once per 10 turns. Cold Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10.6
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Lash out with a powerful tail smack for 100% weapon damage.
If this hits, the target is knocked up to 2 tiles away.
If they hit a wall, they take 23 more physical damage.
The extra physical damage scales with your Physical power. Tail Smack
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a crocadile.
This increases your physical resist by 3% and your maximum air by 0, but lowers your mind power by 10.
It also lowers the cooldowns of the Crushing Bite, Cold Blood and Tail Smack talents by 0. Croc Shape
| 0/5 |
Corruption / Blood | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Winds | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Befriend the winds around you, increasing your movement speed by 2% and slowing enemies by the same amount.
Haste/Slow will scale with your Spellpower. Zephyr
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: 4
Cooldown: 15
Travel Speed: 200% of base
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 9.69 physical damage and could be blinded.
When it reaches its target, it explodes in a radius of 1 for 5.17 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns.
The sandstorm will last for 6 turns, or until it reaches its target.
Damage will increase with your Spellpower. Sandstorm
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a nature gift and a spell
Description: Intensify the Zephyr into a strong windstorm. Each turn enemies have a -8% chance of being blown away for 4.02 physical damage.
Enemy projectiles are also deflected by the strong winds. This gives a -8% chance of deflecting an incoming projectile to a tile in a radius of 0.
Increases you Equilibrium by 1 per turn and does a fail check, if it fails, both Typhoon and Zephyr will cease.
The effects will increase with your Spellpower. Typhoon
| 0/5 |
Wild-curse / Bear aspect | 2.00 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 9.4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Make a melee attack for 50% damage and then attempt to grapple a target up to one size category larger then yourself for 3 turns.
A grappled opponent will be unable to move, take 2 damage each turn, have their physical power reduced by 9, and 0% of the damage you receive from any source will be redirected to them. Any movement from the target or you will break the grapple.
You may only grapple a single target at a time, and using any targeted melee talent on a target that you're not grappling will break the grapple.
At raw talent level 5, you gain +1 effective size for this attack. Bear Hug
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Go into a deep sleep (power 2) for 2 turns. While asleep your cooldowns and any debuffs on you will decrease at twice the normal rate.
Should you be woken early from your sleep, your Hate will be restored by 10 points per turn you are woken early.
The sleep power scales with your Constitution. Hibernation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 10.6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You slam up to 2 adjacent opponents, stunning them for 4 turns and damaging them for 23 physical damage.
Damage increases with your Physical Power. Bear Slam
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Change your shape, gaining physical and mental aspects of a bear.
This increases your cold resist by 3% and your physical save by 3, but lowers your attack speed by 10%.
It also lowers the cooldowns of the Bear Hug, Hibernation and Bear Slam talents by 0. Bear Shape
| 0/5 |
Corruption / Heart of Fire | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 2.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 18
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You imbue your offhand mindstar with wild psionic forces.
While active you gain 0% more of your mindstar's mindpower and mind critical chance.
Each time you make a melee attack you also add a stack of Psionic Disruption to your target.
Each stack lasts for 5 turns and deals 8.01 mind damage over the duration (max 0 stacks).
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Psionic Disruption
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 27.2
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You make a first attack with your mainhand for 120% weapon damage.
If the attack hits the target is distracted and you use that to violently slam your mindstar into it, dealing 350% damage.
The shock is so powerful the target is stunned for 1 turns and all creatures around in radius 0 are dazed for the same time.
The stun and daze duration is dependant on the number of psionic disruption charges on the target, the given number is for 4 charges.
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Shockstar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 27.2
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Raising your mindstar in the air you channel a bright flash of light through it. Any creatures in radius 0 is blinded for 1 turns.
If any foe in melee range is blinded by the effect you quickly use that to your advantage by striking them with a blow of your main hand weapon doing 100% damage.
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Dazzling Lights
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40.8
Range: melee/personal
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate to create a psionic block field all around you for 5 turns.
While the effect holds all damage against you have a 4% chance to be fully ignored.
When damage is cancelled you instinctively make a retaliation mind strike against the source, dealing 9.62 mind damage. (The retaliation may only happen 2 times per turn.)
Psionic Block
| 0/5 |
Wild-gift / Summoning (distance) | 2.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a mind power, a nature gift and a summon power
Description: Summon a Quillfire Porcupine for 1 turns to spine your foes to death. Quillfire Porcupines are really spiky in melee and they can pin your foes from afar.
It will get 20 Dexterity, 10 Cunning and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower.
(Blighted Summoning talent is Bone Spear.) Quillfire Porcupine
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |