











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Planned Evolution 1.7.0A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Smarter Rest 1.7.6智能休息: Rest becomes smarter: New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Roguelike Chat Guard 1.7.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Golem Gender 1.7.0Allows the Alchemist's golem to be created as female or neuter rather than the default male, via the "Customize" option on the character creation dialog. This is a purely cosmetic modification, altering the golem's appearance and log messages describing the golem's actions. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Archmage |
Level / Exp | 17 / 98% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 11 on the 3rd Profit 122nd year of Ascendancy at 06:17 0 / 7Killed by elven corruptor at level 11 on the 3rd Profit 122nd year of Ascendancy at 07:08 Killed by Silewen the brown bear at level 13 on the 14th Profit 122nd year of Ascendancy at 05:05 Killed by Bill the Stone Troll at level 14 on the 23rd Profit 122nd year of Ascendancy at 09:27 Killed by Bill the Stone Troll at level 14 on the 23rd Profit 122nd year of Ascendancy at 11:04 Killed by Urkis, the High Tempest at level 17 on the 28th Dearth 122nd year of Ascendancy at 05:56 Killed by Urkis, the High Tempest at level 17 on the 28th Dearth 122nd year of Ascendancy at 08:35 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 23 (base 16) |
Magic | 42 (base 37) |
Willpower | 53 (base 36) |
Cunning | 22 (base 11) |
Resources
Life | -100/439 |
Mana | 38/477 |
Healing Factor | 1.2199022211821 |
Regeneration | 3.9646822188419 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Invisible | 9 |
Offense: Mainhand
Damage | 19 |
Accuracy | 13 |
Crit Chance | 9% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Nature | +5% |
Blight | +3% |
Physical | +20% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 1 |
Physical Save | 21 |
Spell Save | 37 |
Mental Save | 33 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 15%( 70%) |
Physical | + 10%( 70%) |
Cold | + 20%( 70%) |
All | + 9%( 70%) |
Lightning | + 18%( 70%) |
Light | + 15%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 21%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: insulate While equipped: offense ------ Damage Change +9% mind Physical Crit +2.0% Ignore Armor +1 When Hit 6 fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Armor +1 Resistance +6% fire +6% cold Unlife -40.00 life A pair of boots made of leather. |
Light source | ![]() T2Unique lite (2.0 Encumbrance) Arcane Power While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 27/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +3Dex +4Mag +1Cun offense ------ Damage Change +3% blight Spell Crit +1% Spellpower/crit +2 defense ------ Armor +1 Crit Resistance 10.00% other ------- Fatigue +1% A cap made of leather. |
Tool | ![]() T1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() T1Ego+ ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: pixie While equipped: Stats +2Cun +3Mag offense ------ Spellpower +5 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() T1Ego+ ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: pilfering While equipped: offense ------ Accuracy +8 (+7 eff.) Ignore Armor +7 defense ------ Defense +8 (+8 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() T1Rare belt /armor (1.0 Encumbrance) Nature Power Keywords: resilience While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +6 Resistance +1% physical Crit Resistance 10.00% Life +30.00 other ------- Resource +2.00 Hate/crit A belt that goes around your waist. |
In main hand | ![]() T3Rare staff 2H /weapon (5.0 Encumbrance) Nature Power Keywords: lifebinding When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4Cun +4Con offense ------ Damage Change +9% acid +20% physical Ignore resists +10% acid Spell Crit +3% Spellpower +13 (+4 eff.) defense ------ Life Regen +1.00 Healmod +11% other ------- Light +1 See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+1 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() T2Ego++ cloth /armor (2.0 Encumbrance) Arcane Power Keywords: dispeller/Linaniil While equipped: offense ------ Spell Crit +6% Spellpower +16 (+5 eff.) defense ------ Resistance +7% lightning +7% darkness +7% light +7% blight +7% fire +6% cold +9% all Physical save +10 (+5 eff.) Spell save +22 (+8 eff.) Mind save +10 (+5 eff.) other ------- Resource +0.13 Mana/turn +50.00 Max mana A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Mind Crit +1% defense ------ Defense +1 (+1 eff.) Resistance +3% lightning +3% mind Unlife -40.00 life Life +53.00 Immune +20% Teleport A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() T2Unique amulet /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 5 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() T2Rare staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: blight When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +36% acid +6% fire +15% arcane Spell Crit +8% Spellpower +10 (+3 eff.) defense ------ Resistance +6% temporal other ------- Resource +2.00 Vim/crit +17.00 Max vim Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() T4Rare greatsword 2H /weapon (3.0 Encumbrance) Nature Power Requires: - Strength 35 Keywords: erosion When used to attack: Weapon Damage 48.0 - 76.8 Uses 120% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +16 nature While equipped: offense ------ Ignore resists +15% fire +10% physical Accuracy +10 (+8 eff.) Physical Power +20 (+13 eff.) defense ------ Physical save +3 (+1 eff.) Massive two-handed swords. |
![]() T4Rare greatsword 2H /weapon (3.0 Encumbrance) Masterpiece Requires: - Strength 35 Keywords: massacre When used to attack: Weapon Damage 58.5 - 93.6 Uses 120% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% light defense ------ Resistance +6% lightning +3% fire +3% mind +2% physical Spell save +9 (+4 eff.) Life +40.00 Massive two-handed swords. |
![]() T4Rare longsword 1H /weapon (3.0 Encumbrance) Masterpiece Requires: - Strength 35 Keywords: massacre When used to attack: Weapon Damage 43.5 - 60.9 Uses 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +12 acid +4 fire On-Hit, radius 1 +12 fire While equipped: offense ------ When Hit 2 acid defense ------ Resistance +9% acid +6% lightning Sharp, long, and deadly. |
![]() T2Normal mace 1H /weapon (3.0 Encumbrance) Requires: - Strength 16 When used to attack: Weapon Damage 14.5 - 20.3 Uses 100% Str Acc+ +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
![]() T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Strength 18 When used to attack: Weapon Damage 20.0 - 28.0 Uses 100% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() T4Rare waraxe 1H /weapon (3.0 Encumbrance) Antimagic Power Requires: - Strength 35 Keywords: persecution When used to attack: Weapon Damage 32.5 - 45.5 Uses 100% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 fire Damage Against +17% Unnatural On-Hit, radius 1 +12 lightning On-crit, radius 2 +4 fire While equipped: Stats +5Wil offense ------ Ignore resists +5% light +15% fire defense ------ Resistance +3% lightning +3% fire One-handed war axes. |
![]() T1Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 15.0 - 19.5 Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+13 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() T2Rare dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 16 Keywords: chilling When used to attack: Weapon Damage 13.0 - 16.9 Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +11 cold While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 defense ------ Resistance +6% cold +6% nature +3% temporal Unlife -80.00 life Immune +20% Poison Sharp, short and deadly. |
![]() T3Rare dagger 1H /weapon (1.0 Encumbrance) Nature Power Requires: - Dexterity 24 Keywords: enhanced When used to attack: Weapon Damage 22.0 - 28.6 Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8Str +3Dex +6Mag +8Wil +6Cun +8Con defense ------ Immune +20% Disarm +10% Teleport +10% Bleed Sharp, short and deadly. |
![]() T4Rare dagger 1H /weapon (1.0 Encumbrance) Masterpiece Requires: - Dexterity 35 Keywords: balanced When used to attack: Weapon Damage 30.0 - 39.0 Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +20 acid While equipped: Stats +1Mag +4Wil +1Con offense ------ Damage Change +3% acid Accuracy +8 (+7 eff.) When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Defense +8 (+8 eff.) Immune +27% Disarm Sharp, short and deadly. |
![]() T1Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Damage Change +10% nature Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Resistance +10% nature Immune +50% Poison Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 114.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() T1Unique whip 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Dexterity 15 When used to attack: Weapon Damage 17.0 - 18.7 Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage Change +10% lightning Accuracy +7 (+6 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.89 to 44.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() T1Unique longbow 2H /weapon (4.0 Encumbrance) Masterpiece Requires: - Dexterity 18 - Talent Shoot When used to attack: Acc+ +0.2% crit chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3Dex offense ------ Damage Change +5% physical Physical Crit +5.0% Accuracy +12 (+9 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() T2Ego shot /ammo (3.0 Encumbrance) Arcane Power Requires: - Dexterity 16 Keywords: flaming When used to attack: Weapon Damage 20.5 - 24.6 Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-Hit, radius 1 +7 fire Shots are used with slings to pummel your foes to death. |
![]() T1Unique shield /armor (7.0 Encumbrance) Nature Power Requires: - Shield usage training - Strength 16 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+8 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() T3Rare shield /armor (7.0 Encumbrance) Masterpiece Requires: - Shield usage training - Strength 24 Keywords: fire Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2Con defense ------ Armor +6 Resistance +17% fire +3% nature +6% mind Life +40.00 Healmod +15% other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
![]() T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+2 eff.) When Hit 10 cold defense ------ Defense +12 (+11 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() T2Rare massive /armor (17.0 Encumbrance) Masterpiece Requires: - Massive armour training - Strength 28 Keywords: lightning res While equipped: offense ------ Accuracy +5 (+5 eff.) Physical Power +5 (+5 eff.) When Hit 6 physical 10 fire defense ------ Armor +9 Resistance +19% lightning +6% nature Unlife -60.00 life other ------- Fatigue +22% A suit of armour made of metal plates. |
![]() T1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +2Cun +3Wil offense ------ Damage Change +5% fire Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 47.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() T1Unique head /armor (2.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() T1Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +10 (+10 eff.) Item imbue powers: Defense +10 (+10 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Armor +10 Item imbue powers: Armor +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T2Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() T5Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: extending/healing Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Khar the Dwarf Archmage level 17
5th Dearth 122nd year of Ascendancy at 14:14 see stats
By Khar the Dwarf Archmage level 10
1st Profit 122nd year of Ascendancy at 14:14 see stats
By Khar the Dwarf Archmage level 6
18th Voratun 122nd year of Ascendancy at 14:09 see stats
By Khar the Dwarf Archmage level 13
20th Profit 122nd year of Ascendancy at 13:12 see stats
By Khar the Dwarf Archmage level 13
18th Profit 122nd year of Ascendancy at 21:06 see stats
By Khar the Dwarf Archmage level 17
28th Dearth 122nd year of Ascendancy at 05:56 see stats
Log
------Game Turn Changed!------
Khar is not dazed anymore.
Khar feels pain again.
Hurricane from Urkis, the High Tempest hits Khar for 58 lightning damage.
Urkis, the High Tempest's spell attains critical power!
Khar shrugs off the effect 'Wet'!
Urkis, the High Tempest's Ice Shards hits Khar for 175 cold damage.
Thunderstorm hits Khar for 43 lightning damage.
------Player Action Start------
Khar casts Displacement Shield.
The very fabric of space alters around Khar.
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest's spell attains critical power!
Khar resists!
Khar teleports some damage to Urkis, the High Tempest!
Urkis, the High Tempest hits Khar for (215 teleported), 0 lightning (0 total damage).
Urkis, the High Tempest hits Urkis, the High Tempest for 215 teleported damage.
------Player Action End------
------Game Turn Changed!------
Khar stops regenerating health quickly.
Talent Pulverizing Auger is ready to use.
Hurricane from Urkis, the High Tempest hits Khar for 77 lightning damage.
Gwelgoroth casts Lightning.
Khar teleports some damage to Gwelgoroth!
Gwelgoroth hits Khar for (56 teleported), 0 lightning (0 total damage).
Gwelgoroth hits Urkis, the High Tempest for 56 teleported damage.
Thunderstorm hits Khar for 42 lightning damage.
Khar the level 17 dwarf archmage was shocked to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.