Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Allow Respec Anywhere 1.2.3Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 43 / 30% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 154 (base 60) |
Dexterity | 72 (base 15) |
Constitution | 106 (base 20) |
Magic | 132 (base 60) |
Willpower | 98 (base 15) |
Cunning | 116 (base 55) |
Resources
Life | 1852/1852 |
Stamina | 424/424 |
Vim | 253/253 |
Healing Factor | 1.5217854420061 |
Regeneration | 32.17990697109 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +115.4% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 120.55697373529 |
See Invisible | 110.55697373529 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 355 |
Accuracy | 70 |
Crit Chance | 73% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +46% |
Light | +8% |
Nature | +11% |
Blight | +16% |
Arcane | +26% |
Mind | +20% |
All | +2% |
Offense: Damage Penetration
Blight | +24% |
Arcane | +14% |
Fire | +44% |
All | +9% |
Defense: Base
Armour (hardiness) | 155.93572602068 (100%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 22 |
Physical Save | 100 |
Spell Save | 86 |
Mental Save | 88 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 59%( 70%) |
All | + 22%( 70%) |
Lightning | + 67%( 70%) |
Light | + 27%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 56%( 70%) |
Darkness | + 56%( 70%) |
Fire | + 70%( 70%) |
Mind | + 29%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 94% |
Disarm Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 87% |
Stun Resistance | 85% |
Instadeath Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1040% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 225 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 385 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 734 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Corruption / Fearfire | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Abyssal Shield |
talent | Eternal Suffering |
talent | Share the Pain |
talent | Chant of Fortress |
talent | Elemental Discord |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1529. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Poluvea' (0 def, 5 armour) pair of voratun boots 'Poluvea' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +12 Wil +6 Cun offense ------ Spell Crit +5% Spellpower +46 (+9 eff.) defense ------ Armor +5 Fatigue -4% Resistance +6% arcane Physical save +28 (+4 eff.) Spell save +15 (+3 eff.) Mind save +15 (+3 eff.) other ------- Encumbrance +50 Mana/turn +0.66 Max mana +161.32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Chargereek the dwarven lantern Chargereek the dwarven lantern0.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Mag offense ------ Spellpower +17 (+4 eff.) Spellpower/crit +8 Ignore resists +9% all Ignore Armor +13 When Hit 4 lightning defense ------ Resistance +6% fire Mind save +30 (+6 eff.) other ------- Mana-on-crit +2.37 Vim-on-crit +2.00 Max mana +20.00 Max vim +40.00 Light +9 See Stealth +48 See Invisibility +38 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Duskrazor (8 def, 14 armour) Duskrazor (8 def, 14 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +21 Str +9 Dex +7 Wil offense ------ Damage +15% darkness When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 * 10% chance to reduce damage dealt by 28% defense ------ Armor +14 Defense +8 (+2 eff.) Fatigue +5% Resistance +26% blight +7% all Physical save +13 (+2 eff.) Mind save +14 (+2 eff.) Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1861.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Brenifast the voratun torque of psionic shield [power 133] (22 cooldown) Brenifast the voratun torque of psionic shield [power 133] (22 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil offense ------ Critical power +10.00% Damage +6% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 * 10% chance to reduce all saves and defense by 34 defense ------ Resistance +6% blight other ------- EQ when Hit +0.04 Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to reduce fatigue by 60% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
On fingers | Prismserpent Prismserpent0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +16 Str +4 Dex +10 Cun +19 Con offense ------ Physical Power +40 (+5 eff.) On-Hit 26 physical On-Ranged-Hit 35 physical Damage +6% light +24% arcane Accuracy +10 (+3 eff.) On-Hit (Melee): * 19% chance to reduce all saves and defense by 34 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 34 defense ------ Armor +8 Defense +5 (+1 eff.) Life Regen +7.00 Stun Resist +45% other ------- Hate-on-crit +3.00 Max hate +15.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | Polara the Undeathedge Polara the Undeathedge0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +11 Dex +10 Mag +10 Cun +12 Con offense ------ Physical Power +11 (+1 eff.) Damage +9% nature Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical Spell save +20 (+4 eff.) Blind Resist +50% other ------- Stamina/turn +3.55 Max stamina +10.00 Infravision +6 See Stealth +25 See Invisibility +25 Rings make your fingers look great! |
Around waist | drakeskin leather belt 'Ivabrekira' drakeskin leather belt 'Ivabrekira'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Str +5 Cun +11 Con offense ------ Mind Crit +4% Physical Power +27 (+3 eff.) defense ------ Defense +23 (+5 eff.) Resistance +10% acid +10% fire +10% lightning +10% cold Physical save +30 (+5 eff.) Stealth +15 Blind Resist +20% Disease Resist +20% Disarm Resist +24% Pinning Resist +20% other ------- Max hate +4.00 Size +2 A belt that goes around your waist. |
In main hand | Tyrfingblade (61-98 power, 4 apr) Tyrfingblade (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 blight +28 darkness Damage Against +28% Living On-crit, radius 2 +115 fire On Hit: 20% Epidemic level 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 36 While equipped: Stats +16 Mag +19 Wil +2 Cun +2 Con offense ------ Spellpower +20 (+4 eff.) Global Speed +15% Ignore resists +35% fire defense ------ Resistance +12% temporal Crit Resistance 17.75% Disease Resist +49% Massive two-handed swords. |
On hands | Anidas the Demonblur (0 def, 3 armour) =Good Gauntlet= Anidas the Demonblur (0 def, 3 armour) =Good Gauntlet=1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Wil +10 Con offense ------ On-Hit 15 blight 20 darkness Damage +11% blight +11% darkness +12% mind When Hit 2 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +3 Fatigue +5% Resistance +10% blight +12% fire +15% darkness +6% light Physical save +45 (+7 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -20.00 life Disarm Resist +100% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 32.0 - 44.8 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +25 physical On-crit, radius 2 +12 blight On Hit: 20% Moonlight Ray level 5 On Hit: 20% Soul Rot level 5 On Hit: 10% Juggernaut level 1 On Hit: 10% Disarm level 5 On Hit: * 15% chance to reduce damage dealt by 28% Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Voratun Plate of The Dragon (25 def, 24 armour) Voratun Plate of The Dragon (25 def, 24 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Cun +8 Wil offense ------ Damage +3% blight Ignore resists +15% blight defense ------ Armor +24 Defense +25 (+5 eff.) Fatigue +22% Resistance +15% acid +15% physical +48% lightning +11% fire +9% mind +9% cold Mind save +46 (+9 eff.) Disarm Resist +40% Pinning Resist +24% Stun Resist +40% Knockbk Resist +37% Teleport Resist +10% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Mayuba the Deepspower (3 def, 6 armour) Mayuba the Deepspower (3 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +12 Mag +12 Wil +4 Con offense ------ Spell Crit +8% Physical Power +15 (+2 eff.) Damage +18% darkness Accuracy +10 (+3 eff.) defense ------ Armor +6 Defense +3 (+0 eff.) Resistance +29% darkness +30% temporal Spell save +15 (+3 eff.) Unlife -40.00 life Out-of-Phase Defense +28 Out-of-Phase Resistance +14% Out-of-Phase Resilience +30% other ------- Max mana +73.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Arothra' voratun amulet 'Arothra'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +19 Dex +10 Wil +10 Cun +10 Con offense ------ Critical power +15.00% Spellpower/crit +4 Move Speed +10% Ignore resists +5% arcane When Hit 6 acid 4 arcane defense ------ Fatigue -6% Resistance +29% cold +30% fire +30% temporal Life Regen +5.00 Pinning Resist +50% Knockbk Resist +50% other ------- Stamina/turn +1.40 Amulets make your neck look great! |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 Encumbrance potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of the Rift (542.00 temporal damage, removed from time 4 turns) Rune of the Rift (542.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 552.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
118 alchemist agate 118 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +23.00 other ------- Max stamina +18.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gunnar the Butcher the Cornac Doombringer level 35
20th Regrowth 125th year of Ascendancy at 08:07 see stats
By Gunnar the Butcher the Cornac Doombringer level 35
1st Wintertide 125th year of Ascendancy at 19:15 see stats
By Gunnar the Butcher the Cornac Doombringer level 29
78th Haze 123rd year of Ascendancy at 09:07 see stats
By Gunnar the Butcher the Cornac Doombringer level 40
57th Regrowth 125th year of Ascendancy at 18:02 see stats
By Gunnar the Butcher the Cornac Doombringer level 38
45th Regrowth 125th year of Ascendancy at 17:32 see stats
By Gunnar the Butcher the Cornac Doombringer level 33
6th Decay 124th year of Ascendancy at 14:08 see stats
By Gunnar the Butcher the Cornac Doombringer level 23
3rd Dusk 123rd year of Ascendancy at 15:32 see stats
By Gunnar the Butcher the Cornac Doombringer level 15
8th Regrowth 123rd year of Ascendancy at 20:48 see stats
By Gunnar the Butcher the Cornac Doombringer level 38
42nd Regrowth 125th year of Ascendancy at 12:41 see stats
By Gunnar the Butcher the Cornac Doombringer level 25
17th Dusk 123rd year of Ascendancy at 03:21 see stats
By Gunnar the Butcher the Cornac Doombringer level 29
10th Decay 123rd year of Ascendancy at 00:16 see stats
By Gunnar the Butcher the Cornac Doombringer level 21
73rd Pyre 123rd year of Ascendancy at 06:42 see stats
By Gunnar the Butcher the Cornac Doombringer level 28
39th Haze 123rd year of Ascendancy at 16:33 see stats
By Gunnar the Butcher the Cornac Doombringer level 28
70th Haze 123rd year of Ascendancy at 15:11 see stats
By Gunnar the Butcher the Cornac Doombringer level 37
40th Regrowth 125th year of Ascendancy at 10:03 see stats
By Gunnar the Butcher the Cornac Doombringer level 5
75th Pyre 122nd year of Ascendancy at 20:50 see stats
By Gunnar the Butcher the Cornac Doombringer level 30
37th Regrowth 124th year of Ascendancy at 02:31 see stats
By Gunnar the Butcher the Cornac Doombringer level 42
58th Regrowth 125th year of Ascendancy at 12:53 see stats
By Gunnar the Butcher the Cornac Doombringer level 10
34th Dusk 122nd year of Ascendancy at 03:49 see stats
By Gunnar the Butcher the Cornac Doombringer level 20
66th Regrowth 123rd year of Ascendancy at 08:19 see stats
By Gunnar the Butcher the Cornac Doombringer level 30
33rd Regrowth 124th year of Ascendancy at 12:42 see stats
By Gunnar the Butcher the Cornac Doombringer level 40
51st Regrowth 125th year of Ascendancy at 00:10 see stats
By Gunnar the Butcher the Cornac Doombringer level 36
35th Regrowth 125th year of Ascendancy at 13:22 see stats
By Gunnar the Butcher the Cornac Doombringer level 20
66th Regrowth 123rd year of Ascendancy at 09:07 see stats
By Gunnar the Butcher the Cornac Doombringer level 27
61st Dusk 123rd year of Ascendancy at 12:45 see stats
By Gunnar the Butcher the Cornac Doombringer level 36
24th Regrowth 125th year of Ascendancy at 14:39 see stats
By Gunnar the Butcher the Cornac Doombringer level 29
76th Haze 123rd year of Ascendancy at 23:38 see stats
By Gunnar the Butcher the Cornac Doombringer level 30
36th Regrowth 124th year of Ascendancy at 06:41 see stats
By Gunnar the Butcher the Cornac Doombringer level 18
64th Regrowth 123rd year of Ascendancy at 19:29 see stats
By Gunnar the Butcher the Cornac Doombringer level 38
42nd Regrowth 125th year of Ascendancy at 15:04 see stats
By Gunnar the Butcher the Cornac Doombringer level 10
37th Dusk 122nd year of Ascendancy at 03:25 see stats
By Gunnar the Butcher the Cornac Doombringer level 25
47th Dusk 123rd year of Ascendancy at 04:29 see stats
By Gunnar the Butcher the Cornac Doombringer level 8
8th Dusk 122nd year of Ascendancy at 13:29 see stats
By Gunnar the Butcher the Cornac Doombringer level 21
74th Pyre 123rd year of Ascendancy at 01:21 see stats
By Gunnar the Butcher the Cornac Doombringer level 43
2nd Pyre 125th year of Ascendancy at 11:28 see stats
By Gunnar the Butcher the Cornac Doombringer level 29
10th Decay 123rd year of Ascendancy at 00:16 see stats
By Gunnar the Butcher the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 00:22 see stats
By Gunnar the Butcher the Cornac Doombringer level 35
1st Wintertide 125th year of Ascendancy at 04:52 see stats
Log
You are given: Runuhek the voratun greatsword (82-132 power, 4 apr)
Saving done.
Saving game...
Saving done.
You are given: voratun greatsword 'Arilewyn' (62-99 power, 4 apr)
Saving game...
You are given: Araleldir the Flashpulverizer (100-161 power, 4 apr)
Saving done.
Saving game...
Saving done.
You are given: Hailterror (84-135 power, 4 apr)
Saving game...
You are given: Porurin (84-134 power, 4 apr)
Saving done.
Saving game...
Saving done.
You are given: Hureyagen (59-94 power, 4 apr)
You gain 25.00 gold from the transmogrification of Matar (82-132 power, 4 apr).
You gain 18.46 gold from the transmogrification of Porurin (84-134 power, 4 apr).
You gain 25.00 gold from the transmogrification of Unlightquencher (64-102 power, 4 apr).
You gain 25.00 gold from the transmogrification of Runuhek the voratun greatsword (82-132 power, 4 apr).
You gain 25.00 gold from the transmogrification of Rainjustice (80-129 power, 4 apr).
You gain 25.00 gold from the transmogrification of voratun greatsword 'Arilewyn' (62-99 power, 4 apr).
You gain 25.00 gold from the transmogrification of voratun greatsword 'Cleansesun' (63-101 power, 4 apr).
You gain 25.00 gold from the transmogrification of Hureyagen (59-94 power, 4 apr).
You gain 25.00 gold from the transmogrification of Pureschism the voratun greatsword (65-104 power, 4 apr).
You gain 25.00 gold from the transmogrification of voratun greatsword 'Frigidbiter' (62-100 power, 4 apr).
You gain 21.53 gold from the transmogrification of Hailterror (84-135 power, 4 apr).
You gain 25.00 gold from the transmogrification of Araleldir the Flashpulverizer (100-161 power, 4 apr).
You gain 19.40 gold from the transmogrification of voratun greatsword 'Velowe' (86-138 power, 4 apr).