










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 44 / 44% |
Size | medium |
Lifes / Deaths | Killed by Xubrera the large brown snake at level 19 on the 51st Haze 122nd year of Ascendancy at 10:19 / 8Killed by Glirinor the Blightborn at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 19:31 Killed by Ivitha the ghoul at level 23 on the 16th Regrowth 123rd year of Ascendancy at 03:09 Killed by Celia at level 25 on the 48th Regrowth 123rd year of Ascendancy at 14:10 Killed by Grand Corruptor at level 29 on the 71st Pyre 123rd year of Ascendancy at 06:43 Killed by Xerura the corrupted dendritic hemospinner at level 30 on the 1st Flare 123rd year of Ascendancy at 05:44 Killed by Zubethra the corrupted protoplasmic controller at level 30 on the 1st Flare 123rd year of Ascendancy at 09:04 Killed by corrupted protoplasmic controller at level 39 on the 18th Haze 123rd year of Ascendancy at 08:16 |
Primary Stats
Strength | 29 (base 16) |
Dexterity | 38 (base 12) |
Constitution | 66 (base 49) |
Magic | 129 (base 60) |
Willpower | 58 (base 34) |
Cunning | 112 (base 60) |
Resources
Life | 879/931 |
Mana | 323/340 |
Equilibrium | 20 |
Soul | 11/11 |
Healing Factor | 1.42 |
Regeneration | 11.431 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 74 |
Accuracy | 33 |
Crit Chance | 52% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 109 |
Crit Chance | 75% |
Speed | 1 |
Cooldown Reduction | 13.333333333333 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +36% |
Blight | +47% |
Physical | +46% |
Cold | +43% |
All | +28% |
Darkness | +114% |
Light | +62% |
Temporal | +35% |
Lightning | +57% |
Fire | +36% |
Nature | +37% |
Offense: Damage Penetration
Darkness | +87% |
Lightning | +50% |
Cold | +45% |
Temporal | +14% |
Blight | +20% |
Arcane | +18% |
Fire | +5% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 54 (66.823135475018%) |
Defense | 50 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 62 |
Spell Save | 65 |
Mental Save | 70 |
Defense: Resistances
Blight | + 55%( 70%) |
Arcane | + 52%( 70%) |
Cold | + 49%( 70%) |
All | + 43%( 70%) |
Darkness | + 68%( 70%) |
Light | + 70%( 70%) |
Temporal | + 53%( 70%) |
Physical | + 45%( 70%) |
Mind | + 50%( 70%) |
Fire | + 50%( 70%) |
Lightning | + 49%( 70%) |
Defense: Immunities
Pinning Resistance | 83% |
Bleed Resistance | 20% |
Confusion Resistance | 35% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 82% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1655% for 10 turns (981 total) and instantly restoring 83 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 218 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Master of bones | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Animus | 1.00 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Glacial waste | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Eternal Night |
talent | Thunderstorm |
talent | Spellcraft |
talent | Tempest |
talent | Erupting Shadows |
talent | Elemental Harmony |
talent | Hurricane |
talent | Feather Wind |
talent | Reaping |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 871. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: offense ------ Ignore resists +15% darkness +14% temporal defense ------ Armor +5 Resistance +19% darkness +17% temporal Silence Resist +32% Confus Resist +35% Stun Resist +43% Out-of-Phase Defense +19 Out-of-Phase Resistance +20% Out-of-Phase Resilience +12% A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Damage +7% light +8% darkness defense ------ Resistance +5% darkness +9% light Crit Resistance 15.00% Affinity +5% light +5% darkness other ------- Stamina/turn +3.00 Light +8 Infravision +2 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.5 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 693.35 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Damage +9% lightning +3% darkness Ignore resists +15% darkness When Hit 10 darkness defense ------ Armor +3 Fatigue +3% Resistance +3% mind Physical save +7 (+1 eff.) Mind save +8 (+2 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | ![]() 2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +5 Dex offense ------ Ignore Armor +2 defense ------ Resistance +4% physical +9% light +9% mind Physical save +18 (+4 eff.) Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to heal for 81. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +8 Mag +12 Cun +1 Con offense ------ Physical Power +20 (+5 eff.) Spellpower +35 (+6 eff.) Mindpower +20 (+5 eff.) Damage +19% blight +19% light +8% all Ignore resists +20% blight defense ------ Resistance +38% light +22% blight other ------- Light +1 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +10 Wil +7 Cun offense ------ Mind Crit +4% Physical Power +35 (+8 eff.) Spellpower +48 (+8 eff.) Mindpower +34 (+7 eff.) Damage +9% darkness +8% all Ignore resists +5% fire When Hit 4 darkness defense ------ Resistance +3% fire Mind save +20 (+5 eff.) other ------- Psi when Hit +0.12 Hate-on-crit +3.00 Max psi +20.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +9 Dex +4 Wil +12 Cun +7 Lck defense ------ Physical save +16 (+4 eff.) Spell save +12 (+3 eff.) Mind save +14 (+3 eff.) Stealth +5 other ------- Disarm Traps +20 Infravision +5 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Spell Crit +5% Spellpower +25 (+4 eff.) Spellpower/crit +10 Damage +9% nature +30% darkness Ignore resists +18% arcane +15% mind Ignore Shields +30% defense ------ Armor +22 Hardiness +12% Defense +10 (+3 eff.) Physical save +10 (+2 eff.) other ------- Mana/turn +0.48 Max mana +72.00 Max vim +40.00 Wards +3 darkness Talents +5 Ward +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 73.99 to 88.79 darkness damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+3 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Ego++] Master While equipped: offense ------ Critical power +18.00% Damage +20% darkness Ignore resists +12% darkness Accuracy +13 (+6 eff.) Ignore Armor +7 defense ------ Defense +3 (+1 eff.) Resistance +20% darkness Stealth +26 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +12 Mag +10 Cun +9 Con offense ------ Spell Crit +12% Critical power +10.00% Spellpower +12 (+2 eff.) Move Speed +10% Damage +8% acid +8% physical +7% darkness +8% light +7% temporal +6% cold +8% fire +8% lightning defense ------ Armor +8 Defense +15 (+5 eff.) Fatigue -10% Resistance +6% arcane Life +40.00 Life Regen +5.00 Cut Resist +20% Stun Resist +20% other ------- Stamina/turn +1.50 Max stamina +35.50 Masteries +0.37 Wild-gift/Summoning (utility) Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +3 Cun +5 Con offense ------ Spellpower/crit +4 Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.70 Mana/turn +0.10 Max mana +28.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+1 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 930.02 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Critical power +10.00% Physical Power +7 (+1 eff.) Spellpower +28 (+5 eff.) Mindpower +9 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +3% nature other ------- EQ when Hit +0.04 Mana-on-crit +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +14.00% Spellpower +15 (+3 eff.) Damage +18% lightning +30% darkness Ignore resists +10% light defense ------ Armor +12 Resistance +9% darkness Unlife -60.00 life Life Regen +4.00 other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Str +6 Mag +6 Wil offense ------ Spellpower +30 (+5 eff.) Damage +15% acid +22% physical +17% lightning +3% arcane +7% fire +18% mind +31% cold defense ------ Resistance +16% acid +15% physical +6% darkness +9% lightning +15% fire +22% cold +18% mind +11% all Physical save +9 (+2 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 980.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +6.0% Mind Crit +12% Critical power +20.00% Physical Power +10 (+2 eff.) Spellpower +15 (+3 eff.) Mindpower +10 (+3 eff.) Spellpower/crit +4 Damage +15% light +6% arcane Ignore resists +15% arcane defense ------ Defense +10 (+3 eff.) Resistance +13% darkness +9% light Affinity +5% light Physical save +15 (+3 eff.) Mind save +12 (+3 eff.) Healmod +30% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +30.00 Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 521.85 light damage. At talent level 3 you gain 60% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Wil offense ------ Physical Crit +6.0% Critical power +19.00% Physical Power +10 (+2 eff.) Damage +3% temporal Ignore resists +10% cold +30% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to reduce armor by 52% defense ------ Defense +15 (+5 eff.) Resistance +13% cold +16% temporal Physical save +19 (+4 eff.) Spell save +20 (+5 eff.) Mind save +33 (+8 eff.) Out-of-Phase Defense +19 Out-of-Phase Resistance +20% Out-of-Phase Resilience +25% other ------- Light +5 See Stealth +25 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil +10 Mag offense ------ Physical Power +20 (+5 eff.) Spellpower +16 (+3 eff.) Damage +11% darkness +13% mind Ignore resists +10% darkness +15% physical defense ------ Resistance +15% light +4% physical Affinity +5% darkness Physical save +6 (+1 eff.) Blind Resist +49% Confus Resist +23% other ------- Light +13 Infravision +5 See Stealth +25 See Invisibility +25 Track: Puts all charms on 40 turn cooldown Effective talent level: 6.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +8 Mag +5 Wil +4 Con offense ------ Spellpower +17 (+3 eff.) Damage +15% darkness defense ------ Defense +15 (+5 eff.) Resistance +14% light Crit Resistance 10.00% Affinity +5% darkness Physical save +20 (+5 eff.) Spell save +20 (+5 eff.) Mind save +20 (+5 eff.) other ------- EQ when Hit +0.08 Light +12 Infravision +9 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.5 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 693.35 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +35 (+8 eff.) Damage +6% acid +15% light +6% mind defense ------ Resistance +9% cold +10% darkness +10% temporal Affinity +5% light Mind save +15 (+3 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +18% Out-of-Phase Resilience +29% other ------- Hate-on-crit +2.00 Light +12 See Stealth +25 See Invisibility +17 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 521.85 light damage. At talent level 3 you gain 60% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag offense ------ Spellpower +17 (+3 eff.) Damage +9% fire Ignore resists +15% mind +5% fire When Hit 2 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Defense +13 (+4 eff.) Resistance +18% mind +3% fire Physical save +20 (+5 eff.) Spell save +19 (+5 eff.) Mind save +20 (+5 eff.) other ------- Light +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +10 Cun +17 Lck offense ------ Spellpower/crit +6 Damage +12% darkness Ignore resists +30% acid Accuracy +20 (+8 eff.) When Hit 8 acid On-Hit (Melee): * 24% chance to reduce armor by 52% defense ------ Defense +18 (+6 eff.) Resistance +6% darkness +15% physical Resist unseen 20% other ------- Stamina/turn +1.20 Mana/turn +0.59 Max mana +42.00 Amulets make your neck look great! |
![]() 1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Str +5 Dex +9 Con offense ------ Mind Crit +12% Mindpower +12 (+3 eff.) Ignore Armor +3 When Hit 2 darkness 30 fire defense ------ Resistance +15% blight +10% fire Mind save +26 (+6 eff.) Unlife -60.00 life Life Regen +14.00 other ------- Light +5 See Stealth +25 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Spell Crit +8% Critical power +10.00% Spellpower +6 (+1 eff.) Spellpower/crit +6 Damage +15% light Ignore resists +5% mind When Hit 30 fire defense ------ Resistance +15% blight +6% fire +27% darkness Affinity +5% light Spell save +3 (+1 eff.) Mind save +15 (+3 eff.) other ------- Mana-on-crit +2.00 Light +8 Infravision +6 See Stealth +25 See Invisibility +40 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 521.85 light damage. At talent level 3 you gain 60% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +10 (+2 eff.) Damage +15% mind Ignore resists +15% nature When Hit 4 light 6 nature defense ------ Resistance +15% light Life +64.00 other ------- Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +12% Spellpower +10 (+2 eff.) Mindpower +11 (+3 eff.) Ignore resists +15% arcane +13% all Ignore Armor +11 defense ------ Armor +6 Physical save +15 (+3 eff.) Spell save +6 (+1 eff.) Mind save +12 (+3 eff.) Healmod +27% other ------- Mana/turn +0.12 Max mana +80.00 Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +6 Wil +10 Con offense ------ Mind Crit +12% Mindpower +12 (+3 eff.) Damage +14% mind Ignore Armor +2 When Hit 2 fire defense ------ Resistance +14% blight +9% fire Physical save +18 (+4 eff.) Mind save +27 (+6 eff.) Life Regen +16.00 other ------- Light +5 See Stealth +25 See Invisibility +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Achievements
By Corny the Cornac Adventurer level 38
12nd Haze 123rd year of Ascendancy at 07:10 see stats
By Corny the Cornac Adventurer level 25
41st Regrowth 123rd year of Ascendancy at 16:13 see stats
By Corny the Cornac Adventurer level 37
9th Haze 123rd year of Ascendancy at 20:24 see stats
By Corny the Cornac Adventurer level 29
71st Pyre 123rd year of Ascendancy at 10:30 see stats
By Corny the Cornac Adventurer level 41
34th Haze 123rd year of Ascendancy at 18:37 see stats
By Corny the Cornac Adventurer level 41
39th Haze 123rd year of Ascendancy at 13:42 see stats
By Corny the Cornac Adventurer level 40
32nd Haze 123rd year of Ascendancy at 03:16 see stats
By Corny the Cornac Adventurer level 30
1st Mirth 123rd year of Ascendancy at 17:17 see stats
By Corny the Cornac Adventurer level 39
18th Haze 123rd year of Ascendancy at 14:18 see stats
By Corny the Cornac Adventurer level 23
17th Regrowth 123rd year of Ascendancy at 11:40 see stats
By Corny the Cornac Adventurer level 19
50th Haze 122nd year of Ascendancy at 23:16 see stats
By Corny the Cornac Adventurer level 28
31st Pyre 123rd year of Ascendancy at 00:41 see stats
By Corny the Cornac Adventurer level 25
33rd Regrowth 123rd year of Ascendancy at 17:02 see stats
By Corny the Cornac Adventurer level 38
16th Haze 123rd year of Ascendancy at 21:15 see stats
By Corny the Cornac Adventurer level 23
9th Regrowth 123rd year of Ascendancy at 23:40 see stats
By Corny the Cornac Adventurer level 43
39th Haze 123rd year of Ascendancy at 16:13 see stats
By Corny the Cornac Adventurer level 31
1st Flare 123rd year of Ascendancy at 19:39 see stats
By Corny the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 09:43 see stats
By Corny the Cornac Adventurer level 20
51st Haze 122nd year of Ascendancy at 11:58 see stats
By Corny the Cornac Adventurer level 30
75th Pyre 123rd year of Ascendancy at 23:58 see stats
By Corny the Cornac Adventurer level 40
18th Haze 123rd year of Ascendancy at 14:18 see stats
By Corny the Cornac Adventurer level 33
35th Dusk 123rd year of Ascendancy at 14:30 see stats
By Corny the Cornac Adventurer level 20
60th Haze 122nd year of Ascendancy at 02:56 see stats
By Corny the Cornac Adventurer level 31
1st Dusk 123rd year of Ascendancy at 17:17 see stats
By Corny the Cornac Adventurer level 25
59th Regrowth 123rd year of Ascendancy at 01:22 see stats
By Corny the Cornac Adventurer level 40
18th Haze 123rd year of Ascendancy at 15:32 see stats
By Corny the Cornac Adventurer level 8
2nd Mirth 122nd year of Ascendancy at 20:55 see stats
By Corny the Cornac Adventurer level 8
1st Mirth 122nd year of Ascendancy at 01:08 see stats
By Corny the Cornac Adventurer level 25
41st Regrowth 123rd year of Ascendancy at 16:13 see stats
By Corny the Cornac Adventurer level 30
76th Pyre 123rd year of Ascendancy at 15:32 see stats
By Corny the Cornac Adventurer level 29
53rd Pyre 123rd year of Ascendancy at 01:16 see stats
By Corny the Cornac Adventurer level 28
27th Pyre 123rd year of Ascendancy at 20:08 see stats
By Corny the Cornac Adventurer level 44
57th Haze 123rd year of Ascendancy at 00:19 see stats
By Corny the Cornac Adventurer level 8
1st Mirth 122nd year of Ascendancy at 03:34 see stats
By Corny the Cornac Adventurer level 8
1st Mirth 122nd year of Ascendancy at 03:34 see stats
By Corny the Cornac Adventurer level 36
9th Haze 123rd year of Ascendancy at 04:56 see stats
Log
You are given: Emonn the Winterriver
Saving done.
Saving game...
Saving done.
You are given: Duathelsage
Saving game...
You are given: Xigann
Saving done.
Saving game...
You are given: dwarven lantern 'Xerydatha'
Saving done.
Saving game...
You are given: Phoenixspitter the dwarven lantern
Saving done.
Saving game...
You are given: Woefame the voratun amulet
Saving done.
Saving game...
You are given: Dourblur the dwarven lantern
Saving done.
Saving game...
Saving done.
You are given: dwarven lantern 'Ce'Noralaith'
Saving game...
You are given: dwarven lantern 'Dawnmoon'
Saving done.
Saving game...
Saving done.
You are given: dwarven lantern 'Nenik'
The furious lightning storm around Corny calms down and disappears.