










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Wanderer3in1 |
| Level / Exp | 13 / 92% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 41 (base 39) |
| Willpower | 23 (base 20) |
| Cunning | 20 (base 16) |
Resources
| Life | 360/360 |
| Mana | 207/207 |
| Paradox | 300 |
| Vim | 98/98 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 42.599459836163 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 7 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +3% |
| Temporal | +34% |
| Physical | +8% |
| Fire | +6% |
Offense: Damage Penetration
| Blight | +25% |
| Fire | +10% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 13 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 24 |
| Mental Save | 35 |
Defense: Resistances
| Temporal | + 22%( 70%) |
| Mind | + 12%( 70%) |
| Light | + 20%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 21% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Reality Smearing |
| talent | Shielding |
| talent | Bone Shield |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Barerin (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Icekiss (0 def, 0 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 42 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Armurig' (0 def, 1 armour) =3Con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% acid ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.psi +20.00 A cap made of leather. |
| Tool | elven-wood wand of lightning storm 'Furnaceking' [power 290] (13 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 6 mind ----- def ----- Resists +3% mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 58 lightning damage and will be dazed for 1 turn (290 total damage) Puts all charms on 13 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Poredhebreba the Kindleglory0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% blight ----- def ----- Mind.save +5 (+3 eff.) Confus- +21% ---------- misc Mana/turn +0.08 Max.mana +60.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Glowream'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +5% mind +10% blight ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 A belt that goes around your waist. |
| In main hand | Glarewilder the yew magestaff (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+7 eff.) S.pwr/crit +5 Dmg.mod +3% fire +20% temporal Res.pen +10% fire ----- def ----- Resists +12% light Phys.save +7 (+6 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 19.06 to 22.88 temporal damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gyda the drakeskin leather gloves (0 def, 11 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +9% acid +8% physical ----- def ----- Armour +11 Crit.chn- 10.00% Mind.save +3 (+2 eff.) Die.at -20.00 life Pinning- +20% Teleport- +20% ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | mindwoven woollen robe of time (+14%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+2 eff.) Dmg.mod +14% temporal ----- def ----- Resists +9% all +14% temporal Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
shielding rune of the wizard (absorb 228; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tulolar the Skywrack =3Str=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +11% light +11% darkness Die.at -60.00 life Blind- +22% Amulets make your neck look great! |
steel amulet 'Lisara' =1Dex=0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +1 Dex +2 Mag ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Infravis +3 Amulets make your neck look great! |
Huraromihir the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +15 (+10 eff.) Res.pen +15% physical ----- def ----- Phys.save +10 (+7 eff.) Spell.save +10 (+5 eff.) Mind.save +25 (+10 eff.) Rings make your fingers look great! |
elm starstaff of the prodigy (100% power, 2 apr, temporal element) =6Cun=5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +5 Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatsword 'Dairedur' (114% power, 1 apr) =2Con=3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Psionic Power 114% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: Stats +2 Con ----- def ----- Resists +3% acid Spell.save +3 (+2 eff.) ---------- misc Infravis +1 Massive two-handed swords. |
slime-covered steel greatsword of massacre (139% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Disrupt/Master Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 41% Massive two-handed swords. |
thought-forged steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 mind On Hit: * 27% chance to reduce all saves and defense by 16 While equipped: Stats +5 Cun +3 Wil Massive two-handed swords. |
truestriking steel greatsword (129% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master Power 130% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +7 (+7 eff.) Apr +10 Massive two-handed swords. |
truestriking steel greatsword of erosion (125% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Nature/Master Power 126% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +10% physical Acc +16 (+14 eff.) Apr +7 Massive two-handed swords. |
Isaba the Duskpower (145% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 darkness +4 light Against +14% Living On Hit.r1 +8 darkness While equipped: Stats +2 Dex +2 Mag +3 Wil +4 Con Massive two-handed swords. |
balanced dwarven-steel greatsword of massacre (156% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+10 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +43% Massive two-handed swords. |
chilling steel longsword of paradox (109% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 temporal +9 cold While equipped: ----- def ----- Resists +8% temporal Sharp, long, and deadly. |
manaburning steel longsword of massacre (119% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Disrupt/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 12 arcane resource burn Sharp, long, and deadly. |
Betuvena the stralite longsword (141% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce armor by 32% While equipped: Stats +3 Str +2 Mag +2 Wil dps ---------- Acc +9 (+9 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +26% ---------- misc Infravis +2 See.Invis +12 Sharp, long, and deadly. |
voratun longsword 'Dazzletrencher' (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness Against +11% Living On Crit.r2 +4 acid While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +3% nature Phys.save +6 (+5 eff.) Mind.save +9 (+5 eff.) Silence- +20% Pinning- +10% Sharp, long, and deadly. |
truestriking steel mace (110% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +7 (+7 eff.) Apr +6 Blunt and deadly. |
Dimserpent (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +11 (+11 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +20 (+10 eff.) Resists +9% temporal +6% cold Mind.save +9 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
truestriking steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +8 (+8 eff.) Apr +7 One-handed war axes. |
acidic dwarven-steel waraxe of paradox (118% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: ----- def ----- Resists +11% temporal One-handed war axes. |
Moreleg (101% power, 5 apr) =1Dex=1.0 T1 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: Stats +1 Dex ---------- misc Equi/ret +0.08 Sharp, short and deadly. |
elemental iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 74 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +5% lightning Sharp, short and deadly. |
slime-covered steel dagger of evisceration (102% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Disrupt/Master Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 8% chance to slow global speed by 41% On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+5 eff.) Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
dwarven-steel dagger of massacre (127% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 127% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Isluna (144% power, 14 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 145% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +9.0% Atk.spd 100% Melee+ +8 physical While equipped: Stats +3 Str ----- def ----- Defense +5 (+2 eff.) Resists +3% mind Sharp, short and deadly. |
Glyra the Starqueller (77% power, 12 apr, nature damage) =1Dex=3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +1 Dex dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Melee Ret 2 light ----- def ----- Phys.save +3 (+3 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.60 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Malaregoroddalin the Strikebreeze (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +20 lightning On Hit: * 20% chance to slow global speed by 41% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Resists +5% arcane +3% temporal Max.HP +23.00 HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced steel steamsaw of cold resistance (+15%) (65% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Master/Steamtech Power 114% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Defense +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking steel steamsaw (104% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego+] Master/Steamtech Power 105% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: dps ---------- Res.pen +8% physical Acc +5 (+5 eff.) Apr +7 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rootire4.0 T4 longbow 2H weapon Reqs Dex 35 [Rare] Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 nature While equipped: ----- def ----- Resists +15% acid +17% lightning +6% darkness +18% cold +9% blight +14% fire +6% mind +6% all Spell.save +14 (+7 eff.) Mind.save +6 (+3 eff.) Max.HP +60.00 Pinning- +10% Longbows are used to shoot arrows at your foes. |
Magmagasher the cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 nature On Crit: * silences the target While equipped: Stats +7 Cun +2 Str dps ---------- Phys.crit +6.0% Res.pen +6% physical +7% nature +5% fire Acc +7 (+7 eff.) ----- def ----- Crit.chn- 10.00% Slings are used to hurl stones or metal shots at your foes. |
cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Nimbushunt (22/22, 166% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +12 Apr +6 Crit +7.0% Capacity 22 Ranged+ +8 lightning On Hit.r1 +4 mind On Crit.r2 +20 mind +20 lightning Shots are used with slings to pummel your foes to death. |
coruscating steel shield of reflection (0 def, 4 armour, 38.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 4 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% fire +12% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of physical resistance (+11%) (0 def, 6 armour, 59 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +11% physical ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Chyrion' (0 def, 4 armour, 35.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Arcane/Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- Melee+ 6 acid Dmg.mod +12% mind Acc +15 (+13 eff.) Melee Ret 4 acid On Melee Ret: * 12% chance to reduce armor by 32% ----- def ----- Armour +4 Fatigue +8% Resists +12% acid +17% cold +3% mind Die.at -20.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of the mind (+13%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Disrupt/Psionic While equipped: dps ---------- Dmg.mod +13% mind On Melee Ret: * 4% chance to slow global speed by 41% * 5 arcane resource burn ----- def ----- Resists +13% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's rough leather armour (5 def, 5 armour) =3Dex=9.0 T1 light armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% nature +11% blight A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.40 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
hardened leather armour of resilience (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +28.00 A suit of armour made of leather. |
cleansing steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +17% fire +11% nature A suit of armour made of mail. |
impenetrable steel mail armour of lightning resistance (2 def, 15 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +15 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +11 (+5 eff.) HP.reg +2.30 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
Hanilen (1 def, 6 armour) =1Con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+5 eff.) Dmg.mod +3% acid Apr +3 ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% acid +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of mindcraft (1 def, 0 armour) =1Dex=2.0 T1 cloak armor [Ego++] Master/Psionic While equipped: Stats +1 Dex +2 Wil +5 Cun dps ---------- Mind.crit +5% Acc +4 (+4 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +14.00 A pair of boots made of leather. |
miner's pair of hardened leather boots of tirelessness (0 def, 6 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 ---------- misc Stam/turn +0.30 Max.stam +11.00 Infravis +1 A pair of boots made of leather. |
Bregosin the pair of iron boots (5 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +2% Resists +8% lightning +6% temporal +6% darkness Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 nature Dmg.mod +5% nature Acc +15 (+13 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+5 eff.) Melee+ 5 nature Dmg.mod +5% nature ----- def ----- Armour +2 Fatigue +3% Resists +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +20 (+16 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +5 (+5 eff.) Mind.save +7 (+4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Barerin (0 def, 1 armour) =2Dex=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +1% Mind.pwr +10 (+5 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire Mind.save +3 (+2 eff.) ---------- misc Max.hate +2.00 A cap made of leather. |
miner's iron helm of strength (+3) (0 def, 4 armour) =3Str=3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
prismatic dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +12% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Lavatooth (dig speed 40 turns) =1Str/Dig=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% cold +5% nature +9% fire Res.pen +5% cold ----- def ----- Resists +11% nature +3% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dawnmortal the iron torque of mindblast [power 100] (13 cooldown) =2Dex=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +6% light +3% acid Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
Wretchwasp the steel torque of psionic shield [power 43] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% lightning +6% cold +3% darkness Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 21 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Ashgrinder' [power 99] (21 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +15% fire Melee Ret 8 nature ----- def ----- Phys.save +12 (+8 eff.) ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Xeramira [power 110] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Dmg.mod +6% mind Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By XikoInf the Shalore Wanderer3in1 level 12
1st Flare 122nd year of Ascendancy at 08:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By XikoInf the Shalore Wanderer3in1 level 10
8th Mirth 122nd year of Ascendancy at 12:43 see stats
Log
XikoInf's dazing lightning area effect killed Velyldagawe the brown bear!
Resting starts...
XikoInf retunes the fabric of spacetime.
Talent Bone Grab is ready to use.
XikoInf rearms.
XikoInf's armour is more intact.
XikoInf warms up.
The shield around XikoInf crumbles.
Reality around XikoInf is coherent again.
Talent Stop is ready to use.
XikoInf is no longer surging arcane power.
Talent Arcane Reconstruction is ready to use.
Spacetime feels more stable.
Talent Grace of the Eternals is ready to use.
Talent Twist Fate is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
XikoInf picks up (F.): coruscating steel shield of reflection (0 def, 4 armour, 38.5 block).
XikoInf picks up (L.): hardened leather armour of resilience (9 def, 6 armour).
XikoInf picks up (g.): slime-covered steel greatsword of massacre (139% power, 2 apr).
XikoInf picks up (I.): steel shield 'Chyrion' (0 def, 4 armour, 35.5 block).
XikoInf picks up (h.): truestriking steel greatsword (129% power, 2 apr).
XikoInf picks up (O.): rejuvenating cured leather armour (6 def, 4 armour).
XikoInf picks up (Y.): naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
XikoInf picks up (M.): slimy cashmere robe of the mind (+13%) (0 def, 0 armour).
XikoInf picks up (h.): thought-forged steel greatsword of massacre (142% power, 2 apr).
Saving game...
Saving done.



















































































































