











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: FlexSpec Respec Limitation Relaxer 1.5.5OldRPG - Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG - Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light OldRPG - Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Archery Addons Patch for ToME 1.6.4+ 1.6.4This is a patch for addons with 'archery' talents that have not been updated since the 1.6.4 change to archerPreUse . Assuming they were still functioning as of 1.6.3, this patch should allow them to function once again. I can confirm this works with both Zephyr and Viper class addons, but I have not tested it further. Save files which have been affected by this change will cause the game to flash black and freeze, as will attempting to create a new character that would learn an affected talent at birth, or when learning an affected talent later on, or when an enemy spawns with an affected talent. There will be no error pop-up in game if this happens, but the error can still be found in te4_log.txt and should be repeated many times at the end of the file. If you see an error that refers to an addon and archerPreUse, this patch should solve the issue. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release OldRPG - Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Viper Class 1.7.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. OldRPG - Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. magebow class v18 1.3.1Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Highblade |
Level / Exp | 28 / 33% |
Size | medium |
Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:09 / 153Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:15 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:35 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:10 Killed by elven mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:06 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:24 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:11 Killed by skeleton mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:26 Killed by skeleton mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:41 Killed by skeleton mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:10 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:43 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:58 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:17 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:07 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:22 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:34 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:49 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:46 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 23:48 Killed by mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:35 Killed by mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 21:25 Killed by elven tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 06:20 Killed by elven tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 06:38 Killed by elven tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:17 Killed by elven mage at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:01 Killed by elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:29 Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:18 Killed by Dune at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:30 Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:10 Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:13 Killed by skeleton warrior at level 8 on the 37th Dusk 122nd year of Ascendancy at 00:08 Killed by skeleton warrior at level 8 on the 37th Dusk 122nd year of Ascendancy at 00:18 Killed by large white snake at level 8 on the 37th Dusk 122nd year of Ascendancy at 02:43 Killed by giant venus flytrap at level 11 on the 43rd Dusk 122nd year of Ascendancy at 09:59 Killed by Achinn the human at level 11 on the 45th Dusk 122nd year of Ascendancy at 11:36 Killed by Atrianah the halfling at level 11 on the 45th Dusk 122nd year of Ascendancy at 11:48 Killed by Atrianah the halfling at level 11 on the 45th Dusk 122nd year of Ascendancy at 12:12 Killed by Irerrega the human at level 11 on the 69th Dusk 122nd year of Ascendancy at 21:59 Killed by Chamo the human at level 11 on the 78th Dusk 122nd year of Ascendancy at 18:24 Killed by Krodan the dwarf at level 12 on the 13rd Haze 122nd year of Ascendancy at 17:50 Killed by Andinic the halfling at level 12 on the 13rd Haze 122nd year of Ascendancy at 18:18 Killed by Bojandbo the dwarf at level 12 on the 24th Haze 122nd year of Ascendancy at 17:04 Killed by dozing giant venus flytrap at level 14 on the 43rd Haze 122nd year of Ascendancy at 11:27 Killed by ultimate gwelgoroth at level 14 on the 48th Haze 122nd year of Ascendancy at 00:53 Killed by gwelgoroth at level 14 on the 48th Haze 122nd year of Ascendancy at 02:34 Killed by Gerethra the Guard at level 15 on the 67th Haze 122nd year of Ascendancy at 06:02 Killed by Ivemina the Guard at level 15 on the 67th Haze 122nd year of Ascendancy at 07:04 Killed by giant venus flytrap at level 15 on the 67th Haze 122nd year of Ascendancy at 21:43 Killed by Glolrarin the cave bear at level 16 on the 68th Haze 122nd year of Ascendancy at 21:42 Killed by poison ivy at level 16 on the 68th Haze 122nd year of Ascendancy at 22:38 Killed by Loodoan the Invoker at level 16 on the 69th Haze 122nd year of Ascendancy at 09:16 Killed by Toonep the Bringer of Doom at level 16 on the 69th Haze 122nd year of Ascendancy at 11:22 Killed by war hound at level 16 on the 69th Haze 122nd year of Ascendancy at 11:50 Killed by alchemist golem at level 16 on the 8th Decay 122nd year of Ascendancy at 06:21 Killed by Room the dwarf at level 16 on the 6th Allure 123rd year of Ascendancy at 07:05 Killed by Room the dwarf at level 16 on the 6th Allure 123rd year of Ascendancy at 07:19 Killed by Urrut the thalore at level 16 on the 6th Allure 123rd year of Ascendancy at 07:55 Killed by Arrurran the human at level 16 on the 6th Allure 123rd year of Ascendancy at 08:39 Killed by snow giant thunderer at level 17 on the 8th Allure 123rd year of Ascendancy at 01:36 Killed by snow giant thunderer at level 17 on the 8th Allure 123rd year of Ascendancy at 01:57 Killed by snow giant boulder thrower at level 17 on the 8th Allure 123rd year of Ascendancy at 02:50 Killed by skeleton magus at level 17 on the 8th Allure 123rd year of Ascendancy at 06:03 Killed by snow giant boulder thrower at level 17 on the 8th Allure 123rd year of Ascendancy at 06:31 Killed by Polossra the snow giant chieftain at level 17 on the 9th Allure 123rd year of Ascendancy at 03:09 Killed by snow giant boulder thrower at level 17 on the 9th Allure 123rd year of Ascendancy at 08:09 Killed by snow giant thunderer at level 18 on the 9th Allure 123rd year of Ascendancy at 18:42 Killed by snow giant boulder thrower at level 18 on the 10th Allure 123rd year of Ascendancy at 12:20 Killed by shadowblade at level 18 on the 10th Allure 123rd year of Ascendancy at 16:41 Killed by teluvorta at level 19 on the 1st Regrowth 123rd year of Ascendancy at 12:37 Killed by void horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 13:47 Killed by Chronolith Clone at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 21:18 Killed by Assassin Lord at level 20 on the 21st Regrowth 123rd year of Ascendancy at 04:32 Killed by Vorarivea the Guardian at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:21 Killed by Ce'Nivena the Guardian at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 17:47 Killed by armoured skeleton warrior at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 15:40 Killed by minotaur at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 20:05 Killed by Poromivena the dire wolf at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 20:40 Killed by Poromivena the dire wolf at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 20:57 Killed by fire drake hatchling at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 22:09 Killed by Eilinulaith the fire drake hatchling at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 22:16 Killed by Eilinulaith the fire drake hatchling at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 22:27 Killed by Eilinulaith the fire drake hatchling at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 22:44 Killed by Aerabeth the armoured skeleton warrior at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 23:41 Killed by Silorin the armoured skeleton warrior at level 21 on the 44th Regrowth 123rd year of Ascendancy at 06:51 Killed by skeleton magus at level 21 on the 45th Regrowth 123rd year of Ascendancy at 16:09 Killed by blade horror at level 21 on the 46th Regrowth 123rd year of Ascendancy at 00:08 Killed by Poltergeist Bloomsoul at level 21 on the 46th Regrowth 123rd year of Ascendancy at 08:52 Killed by Poltergeist Bloomsoul at level 21 on the 46th Regrowth 123rd year of Ascendancy at 09:00 Killed by Moving truestriking steel waraxe at level 21 on the 46th Regrowth 123rd year of Ascendancy at 15:42 Killed by Poltergeist Corpsebow at level 21 on the 46th Regrowth 123rd year of Ascendancy at 21:40 Killed by Poltergeist Silent Blade at level 21 on the 46th Regrowth 123rd year of Ascendancy at 22:12 Killed by Animated leadfilled dwarven-steel sceptre at level 21 on the 46th Regrowth 123rd year of Ascendancy at 22:30 Killed by Poltergeist Silent Blade at level 22 on the 46th Regrowth 123rd year of Ascendancy at 22:41 Killed by Poltergeist Silent Blade at level 22 on the 46th Regrowth 123rd year of Ascendancy at 23:09 Killed by Animated serrated dwarven-steel longsword of exorcism at level 22 on the 46th Regrowth 123rd year of Ascendancy at 23:18 Killed by Poltergeist Silent Blade at level 22 on the 46th Regrowth 123rd year of Ascendancy at 23:28 Killed by Poltergeist Silent Blade at level 22 on the 46th Regrowth 123rd year of Ascendancy at 23:42 Killed by Poltergeist Corpsebow at level 22 on the 47th Regrowth 123rd year of Ascendancy at 02:06 Killed by Emelysera the copperhead snake at level 23 on the 60th Regrowth 123rd year of Ascendancy at 10:42 Killed by Emelysera the copperhead snake at level 23 on the 60th Regrowth 123rd year of Ascendancy at 11:25 Killed by bloated ooze at level 23 on the 60th Regrowth 123rd year of Ascendancy at 11:54 Killed by venom drake at level 23 on the 60th Regrowth 123rd year of Ascendancy at 14:19 Killed by orc corruptor at level 23 on the 61st Regrowth 123rd year of Ascendancy at 20:25 Killed by Mindworm at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 14:14 Killed by Mindworm at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 20:33 Killed by Mindworm at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 20:45 Killed by Mindworm at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 21:02 Killed by ogre rune-spinner at level 25 on the 68th Regrowth 123rd year of Ascendancy at 22:04 Killed by poison spore at level 25 on the 68th Regrowth 123rd year of Ascendancy at 23:08 Killed by ogre rune-spinner at level 25 on the 69th Regrowth 123rd year of Ascendancy at 01:02 Killed by degenerated ogric mass at level 25 on the 70th Regrowth 123rd year of Ascendancy at 21:22 Killed by Ivara the ogre warmaster at level 26 on the 75th Regrowth 123rd year of Ascendancy at 07:53 Killed by elven blood mage at level 26 on the 76th Regrowth 123rd year of Ascendancy at 14:40 Killed by elven cultist at level 26 on the 76th Regrowth 123rd year of Ascendancy at 15:05 Killed by Islessra the elven elite warrior at level 26 on the 76th Regrowth 123rd year of Ascendancy at 17:29 Killed by elven tempest at level 27 on the 77th Regrowth 123rd year of Ascendancy at 04:12 Killed by fire drake at level 27 on the 77th Regrowth 123rd year of Ascendancy at 20:21 Killed by Neryrin the elven corruptor at level 27 on the 77th Regrowth 123rd year of Ascendancy at 20:36 Killed by Ckait the human at level 27 on the 34th Pyre 123rd year of Ascendancy at 00:39 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 09:19 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 09:26 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 09:38 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 09:58 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:06 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:13 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:13 Killed by skeleton master archer at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:32 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:51 Killed by skeleton master archer at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:51 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 11:07 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 11:43 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 12:10 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 12:10 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 12:32 Killed by skeleton master archer at level 27 on the 36th Pyre 123rd year of Ascendancy at 12:41 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 13:50 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 14:12 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 14:20 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 14:36 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:15 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:31 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:40 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:40 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:56 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 15:56 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 16:36 Killed by Celia at level 27 on the 36th Pyre 123rd year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 17:17 Killed by armoured skeleton warrior at level 27 on the 36th Pyre 123rd year of Ascendancy at 18:09 Killed by skeleton mage at level 27 on the 36th Pyre 123rd year of Ascendancy at 18:27 Killed by Thoma the thalore at level 27 on the 25th Dusk 123rd year of Ascendancy at 04:00 Killed by Ce'Nuwe the luminous horror at level 28 on the 73rd Dusk 123rd year of Ascendancy at 22:22 Killed by bloated horror at level 28 on the 75th Dusk 123rd year of Ascendancy at 07:16 |
Primary Stats
Strength | 20 (base 18) |
Dexterity | 45 (base 34) |
Constitution | 34 (base 28) |
Magic | 59 (base 34) |
Willpower | 37 (base 15) |
Cunning | 26 (base 21) |
Resources
Life | 605/624 |
Mana | 445/489 |
Stamina | 290/290 |
Healing Factor | 1.185336564623 |
Regeneration | 0.29633414115575 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109.20018807918% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 57 |
Accuracy | 48 |
Crit Chance | 15029% |
APR | 17 |
Speed | 0.91 |
Offense: Offhand
Damage | 25 |
Accuracy | 48 |
Crit Chance | 15032% |
APR | 17 |
Speed | 0.91 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +22% |
Cold | +15% |
All | 0% |
Darkness | +5% |
Light | +6% |
Manaburn arcane | +6% |
Physical | +5% |
Fire burn | +5% |
Fire | +13% |
Nature | +3% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +5% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 26 |
Mental Save | 24 |
Defense: Resistances
Blight | + 30%( 70%) |
Physical | + 23%( 70%) |
Cold | + 39%( 70%) |
All | + 19%( 70%) |
Darkness | + 41%( 70%) |
Light | + 23%( 70%) |
Mind | + 24%( 70%) |
Fire | + 42%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 10% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Torrential sword | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Lightning cutter | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Soft steel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Windblade | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Precision | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Swordmaster | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Divination | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Spellblaze Crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by Dune. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed giant spider spinneret. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. * You've found the needed bear paw. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Mind.pwr +5 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +11 Defense +10 (+4 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +0.50 Max.stam +21.00 A pair of boots made of leather. |
Light source | Astrion's Eye Astrion's Eye1.0 T2 lite [Unique] Nature/Psionic While equipped: dps ---------- Melee+ 11 frost burn Ranged+ 10 frost burn Res.pen +5% cold Against +7% Elemental Melee Ret 10 mind ----- def ----- Resists +6% mind Affinity +6% cold Cut- +10% ---------- misc Psi/ret +0.08 Light +3 Unleash a cascade of electricity, inflicting 85.60 Lightning damage in radius 3 (based on Dexterity). Creatures in the area also either dazed or take 53.5 Haywire damage for 4 turns. Uses 28 power out of 30/30 A glowing blue crystal said to have been once been part of a powerful ice elemental. |
On head | ![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire +13% arcane +3% nature Res.pen +5% mind Melee Ret 10 fire On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +2 (+1 eff.) Resists +3% nature ---------- misc Max.mana +45.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 5/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 120.90 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Attackspeed is 100% for non-Brawlers! These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ![]() 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 30 lightning damage and will be dazed for 1 turn (152 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.76 cold and 13.48 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 39/60 This azure ring seems to be always moist to the touch. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex Amulets make your neck look great! |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 98.01 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Defense +15 (+5 eff.) Resists +3% blight Phys.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Melee+ 5 manaburn arcane 5 fire burn Ranged+ 5 manaburn arcane 5 fire burn Dmg.mod +5% fire burn +6% manaburn arcane ----- def ----- Defense +7 (+3 eff.) Proj.slow +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T2 cloth armor [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.crit +5.0% Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +6% light Apr +7 ----- def ----- Armour +3 Defense +10 (+4 eff.) Resists +7% darkness +5% light +9% all Phys.save +16 (+6 eff.) Max.HP +30.00 ---------- misc Light +2 Shattering Shout: Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 292.04 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 395 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 298.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Wil dps ---------- Dmg.mod +9% mind +21% physical Acc +10 (+3 eff.) Apr +4 Melee Ret 11 nature 8 mind ----- def ----- HP.reg +4.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +11 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 50% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 50% Mag, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 5.0 T3 greatmaul 2H weapon Reqs Str 23 [Unique] Arcane Power 45.0 - 67.5 Physical Uses 90% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
![]() 5.0 T3 greatmaul 2H weapon Reqs Str 40 [Unique] Master Power 48.0 - 72.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.6 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 134% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 70% Dex, 130% Mag Mastery Silver Swordsman Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Whisper of Dusk (46-74 power, 9 apr) Whisper of Dusk (46-74 power, 9 apr)3.0 T3 greatsword 2H weapon [Unique] Master Power 46.0 - 73.6 Physical Uses 102% Dex, 102% Mag Mastery Silver Swordsman Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +16.0% Atk.spd 120% On Crit.r2 +19 phys.bleed While equipped: Stats +6 Cun +3 Dex ----- def ----- Fatigue -14% Proj.slow +19% Dusk's Whisper: Level 3.0 Pwr.cost 25 out of 50/50. Range 6 Travel.spd 2000% of base Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 99% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly! A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 35% Dex, 145% Mag Mastery Silver Swordsman Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 35.99 arcane and 30.98 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Oathblade (23-32 power, 0 apr) Oathblade (23-32 power, 0 apr)3.0 T2 longsword 1H weapon [Unique] Nature/Master Power 23.0 - 32.2 Physical Uses 71% Dex, 111% Mag Mastery Silver Swordsman Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% Block +21 Melee+ +8 lightning Dmg.conv 12% light While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% physical ----- def ----- Resists +5% arcane +6% temporal ---------- misc Stam/ret +1.30 Talents +1 Lightbound Oath +1 Block This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 32% chance to parry attacks, reducing damage taken by up to 25% and deal 218% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
![]() 3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 47% Dex, 117% Mag Mastery Silver Swordsman Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Thunderstruck (22-31 power, 5 apr) Thunderstruck (22-31 power, 5 apr)3.0 T2 mace 1H weapon [Unique] Arcane/Master Power 22.0 - 30.8 Physical Uses 30% Dex, 50% Mag, 80% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.0% Atk.spd 100% Melee+ +5 light On Hit.r1 +6 darkness +5 physical On Crit.r2 +12 lightning On Hit: * 25% chance to unleash a greater blast of thunderous power, dealing 20.00 lightning damage (based on Strength), potentially knocking the target back. On Crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Res.pen +5% light A charred and blackened wooden club, struck by some otherworldly lightning and imbued with unpredictable power. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 190% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane/Nature Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +2 Dmg.mod +20% light ----- def ----- Defense +11 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 92.63 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon Reqs Str 40 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Silver Swordsman Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Mastery Silver Swordsman Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% lightning A suit of armour made of leather. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DeWolve Bandolier DeWolve Bandolier2.0 T2 misc tool [Unique] Arcane/Master While equipped: Stats +2 Cun +3 Con dps ---------- Res.pen +5% acid +5% fire +6% nature ---------- misc Talents +1 Volatile Mixture Equip a bandolier holding up to 5 volatile alchemical mixtures, allowing you to attack from range. You automatically reload 1 mixture per turn while resting or moving. Each mixture randomly inflicts one of the following effects: 100.2 Fire damage, 80.2 Acid damage that corrodes armor, or 125.2 Poison damage over 6 turns. Damage is based on Magic and Cunning One of several bandoliers of dangerous weaponized potions used by servants of the criminal alchemist Jheren DeWolve. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+12 eff.) Res.pen +15% arcane ----- def ----- Mind.save +15 (+7 eff.) ---------- misc Psi/ret +0.16 Sting an enemy dealing 416 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dune the Shalore Highblade level 16
69th Haze 122nd year of Ascendancy at 11:49 see stats
By Dune the Shalore Highblade level 12
5th Haze 122nd year of Ascendancy at 03:25 see stats
By Dune the Shalore Highblade level 17
8th Allure 123rd year of Ascendancy at 06:18 see stats
By Dune the Shalore Highblade level 28
7th Haze 123rd year of Ascendancy at 07:42 see stats
By Dune the Shalore Highblade level 10
40th Dusk 122nd year of Ascendancy at 19:42 see stats
By Dune the Shalore Highblade level 20
2nd Regrowth 123rd year of Ascendancy at 22:37 see stats
By Dune the Shalore Highblade level 20
21st Regrowth 123rd year of Ascendancy at 08:15 see stats
By Dune the Shalore Highblade level 26
74th Regrowth 123rd year of Ascendancy at 11:00 see stats
By Dune the Shalore Highblade level 7
2nd Summertide 122nd year of Ascendancy at 23:23 see stats
By Dune the Shalore Highblade level 26
75th Regrowth 123rd year of Ascendancy at 11:46 see stats
By Dune the Shalore Highblade level 15
67th Haze 122nd year of Ascendancy at 15:22 see stats
Log
Saving game...
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You transfer Sludgegrip (0 def, 0 armour) to the online item's vault.
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You transfer Behemoth Hide (4 def, 6 armour) to the online item's vault.
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You transfer Steel Helm of Garkul (0 def, 6 armour) to the online item's vault.
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You transfer Electrocutioner (40-60 power, 21 apr) to the online item's vault.
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Saving game...
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You transfer Silent Blade (25-32 power, 10 apr) to the online item's vault.
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Error while transfering Silent Blade (25-32 power, 10 apr) to the online item's vault, please retry later.
Server said: too many entities stored
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Error while transfering Silent Blade (25-32 power, 10 apr) to the online item's vault, please retry later.
Server said: too many entities stored
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