










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Provides the player various settings that control which objects will automatically be excluded from transmogrification. 
 Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns. 
 Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat. 
 When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including:     - maximum width
    - speed of scrolling
    - delay before scrolling at top and bottom
    - font size
    - unlocked transparency
    This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nexus improved tooltips 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported: 
 Don't Use the Unusable 1.7.0Modifies the use-item dialog, removing the "Use" action for activatable objects in inventory if the object must be worn/wielded to activate it. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Higher | 
| Class | Archmage | 
| Level / Exp | 50 / 2663% | 
| Size | medium | 
| Lifes / Deaths | Killed by Cyseld's Inner Demon at level 30 on the 22nd Pyre 123rd year of Ascendancy at 05:55 4 / 3Killed by orc pyromancer at level 43 on the 6th Haze 123rd year of Ascendancy at 06:16 Killed by Emiwyn the dredge at level 50 on the 51st Pyre 124th year of Ascendancy at 14:33  | 
Primary Stats
| Strength | 29 (base 11) | 
| Dexterity | 42 (base 22) | 
| Constitution | 32 (base 21) | 
| Magic | 126 (base 59) | 
| Willpower | 102 (base 58) | 
| Cunning | 101 (base 62) | 
Resources
| Life | 728/728 | 
| Mana | 268/268 | 
| Healing Factor | 1.1724420161896 | 
| Regeneration | 3.8104365526161 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +46.20512205326% | 
| Spell | 0% | 
| Global | +130.07221286943% | 
Vision
| Sight | 13 | 
| Lite | 9 | 
| Infravision | 2 | 
| See Stealth | 63.230905339891 | 
| See Invisible | 93.289534193333 | 
Offense: Mainhand
| Damage | 52 | 
| Accuracy | 33 | 
| Crit Chance | 54% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 95 | 
| Crit Chance | 99% | 
| Speed | 1 | 
| Cooldown Reduction | 30 | 
Offense: Mind
| Mindpower | 63 | 
| Crit Chance | 44% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +39% | 
| Acid | +54% | 
| Lightning | +115% | 
| Temporal | +39% | 
| Cold | +84% | 
| Arcane | +59% | 
| Fire | +84% | 
| All | +29% | 
Offense: Damage Penetration
| Blight | +35% | 
| Lightning | +110% | 
| Physical | +34% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 26 (35.65183292883%) | 
| Defense | 79 | 
| Ranged Defense | 87 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 68 | 
| Mental Save | 60 | 
Defense: Resistances
| Acid | + 54%( 70%) | 
| Arcane | + 70%( 70%) | 
| Cold | + 54%( 70%) | 
| All | + 39%( 70%) | 
| Lightning | + 70%( 70%) | 
| Temporal | + 51%( 80%) | 
| Mind | + 39%( 70%) | 
| Fire | + 59%( 70%) | 
| Darkness | + 42%( 70%) | 
Defense: Immunities
| Pinning Resistance | 100% | 
| Teleport Resistance | 0% | 
| Confusion Resistance | 97% | 
| Silence Resistance | 100% | 
| Stun Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 69% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 314 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1331% for 10 turns (66 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1304 damage for 6 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1176% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Meta | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Temporal | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Air | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
| Spell / Arcane | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Phantasm | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Storm | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Spell / Staff combat | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Aegis | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Divination | 1.40 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Higher | 1.00 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Hurricane | 
| talent | Energy Alteration | 
| talent | Keen Senses | 
| talent | Disruption Shield | 
| talent | Aether Permeation | 
| talent | Thunderstorm | 
| talent | Essence of Speed | 
| talent | Tempest | 
| talent | Feather Wind | 
| talent | Spellcraft | 
| talent | Premonition | 
| talent | Shielding | 
| talent | Arcane Power | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the injured seer from death by Cyseld. Escort: injured seer (level 4 of Old Forest) | failed | 
You failed to protect the lone alchemist from death by Ce'Nimilaith the master vampire. Escort: lone alchemist (level 1 of Dreadfell) | failed | 
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5.  | done | 
You failed to protect the repented thief from death by Emokira the cave bear. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You failed to protect the repented thief from death by bloated horror. Escort: repented thief (level 6 of Dreadfell) | failed | 
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)).  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2067.  | active | 
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Thunderwitch (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Mag +11 Wil +5 Cun +6 Con offense ------ Mindpower +7 (+2 eff.) Spellpower/crit +6 Ignore resists +10% blight +9% physical +20% lightning defense ------ Armor +5 Fatigue +4% Physical save +13 (+4 eff.) Spell save +13 (+3 eff.) Mind save +15 (+4 eff.) Silence Resist +41% Confus Resist +44% Stun Resist +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  watchleader's dwarven lantern of clarity1.0 Encumbrance T5 lite [Ego+] Master/Psionic While equipped: defense ------ Mind save +11 (+3 eff.) Blind Resist +32% Confus Resist +13% other ------- Light +8 See Stealth +36 See Invisibility +30 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+4 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors.  | 
| Tool |  Lightningfear [power 5]  (25 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +15% lightning On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Resistance +3% lightning +9% fire +6% darkness Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 84. 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 58% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  stralite Windborne Azurite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +2 Mag +13 Cun offense ------ Spellpower +11 (+2 eff.) Move Speed +15% Damage +20% lightning defense ------ Damage Avoidance +8% Affinity +20% lightning Rings make your fingers look great!  | 
| On fingers |  pixie's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Life Regen +3.00 Stun Resist +31% Rings make your fingers look great!  | 
| Around waist |  Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.  | 
| In main hand |  Lost Staff of Archmage Tarelion (136% power, 4 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+8 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.  | 
| On hands |  Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
| Main armor |  tormentor's elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +6 Cun offense ------ Critical power +15.00% Spellpower +15 (+3 eff.) Spellpower/crit +5 defense ------ Resistance +15% all Silence Resist +41% other ------- Hate-on-crit +4.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+2 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+7 eff.) Spell save +20 (+5 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.1 Power cost 50 out of 50/50. Range melee/personal Cooldown: 35 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.  | 
| Around neck |  Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +9.0% Spell Crit +9% Mind Crit +9% Damage +18% all defense ------ Armor +5 Resistance +5% all Amulets make your neck look great!  | 
Inventory
 Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 109.72 physical damage and 203.65 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion (speed 655%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 regeneration infusion (heal 454; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of the Rift (558.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 775.62 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune (power 19; resist 31%; move 59%; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 59% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Kilnpunish the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag offense ------ Spell Crit +5% Critical power +10.00% Spellpower +12 (+3 eff.) Mindpower +7 (+2 eff.) Spellpower/crit +6 Damage +6% acid +17% blight +14% fire +5% lightning +6% cold Ignore resists +10% arcane When Hit 2 fire defense ------ Mind save +8 (+2 eff.) Confus Resist +13% other ------- Max mana +20.00 Amulets make your neck look great!  | 
 The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.2 Power cost 36 out of 36/36. Range 10 Cooldown: 21 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (195). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 clarifying gold amulet of constitution (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con defense ------ Resistance +22% mind Confus Resist +28% Amulets make your neck look great!  | 
 grounding gold amulet of willpower (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +13% lightning Stun Resist +25% Amulets make your neck look great!  | 
 savior's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Physical save +10 (+3 eff.) Spell save +11 (+2 eff.) Mind save +13 (+3 eff.) other ------- Mana/turn +0.26 Max mana +25.00 Amulets make your neck look great!  | 
 Eilinevena the Glintreek0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +25% lightning On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +18% acid +18% light Physical save +18 (+6 eff.) Spell save +22 (+5 eff.) Mind save +21 (+5 eff.) other ------- Light +3 Amulets make your neck look great!  | 
 Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 33 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.  | 
 Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.8 Power cost 60 out of 60/60. Range melee/personal Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 18 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.  | 
 Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 50 out of 80/80. Range melee/personal Cooldown: 35 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.  | 
 clarifying stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +14.00% Accuracy +9 (+5 eff.) Ignore Armor +13 defense ------ Resistance +14% mind Confus Resist +37% Amulets make your neck look great!  | 
 enraging stralite amulet of soulsearing0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +17.00% Physical Power +9 (+5 eff.) Spellpower +11 (+2 eff.) Combat Speed +10% Damage +11% blight +11% fire +7% physical Amulets make your neck look great!  | 
 mindweaver's stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +9 (+2 eff.) defense ------ Mind save +9 (+2 eff.) Healmod +19% Cut Resist +50% Confus Resist +14% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 327 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
 starseer's stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) Damage +7% darkness +6% temporal +6% light +6% physical Amulets make your neck look great!  | 
 starseer's stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +5% light +6% temporal +6% darkness +6% physical Amulets make your neck look great!  | 
 Analathastir0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +19 Lck +14 Dex offense ------ Damage +9% acid +3% temporal Ignore resists +10% acid Accuracy +20 (+9 eff.) When Hit 4 temporal defense ------ Defense +17 (+4 eff.) Resist unseen 15% Amulets make your neck look great!  | 
 Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.  | 
 Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 202.53 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.  | 
 Glintshaper0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +10 Wil +3 Cun +7 Con offense ------ On-Hit (Melee): * 23% chance to reduce armor by 48% defense ------ Resistance +24% fire +18% light +30% cold Crit Resistance 17.59% other ------- See Invisibility +18 Amulets make your neck look great!  | 
 Islilethra0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Ignore Armor +2 defense ------ Resistance +30% temporal +5% arcane +6% light Physical save +21 (+7 eff.) Life +117.26 Life Regen +4.69 Disease Resist +23% Confus Resist +23% Pinning Resist +50% Knockbk Resist +72% Amulets make your neck look great!  | 
 Tedan the Tempestblood0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +6 Cun +6 Con offense ------ Ignore resists +25% light When Hit 6 lightning defense ------ Resistance +9% lightning Crit Resistance 15.55% Blind Resist +39% other ------- Light +3 Infravision +10 Sight +2 See Invisibility +15 Amulets make your neck look great!  | 
 Thundergrind the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str offense ------ Physical Power +9 (+5 eff.) Combat Speed +10% Damage +21% lightning +8% physical +12% arcane Ignore resists +20% arcane other ------- Masteries +0.40 Spell/Ice Amulets make your neck look great!  | 
 archmage's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +3 (+1 eff.) Damage +7% acid +6% fire +5% cold +7% lightning Amulets make your neck look great!  | 
 archmage's voratun amulet of mastery (0.40 Spell / Earth)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +7% acid +5% fire +6% cold +6% lightning other ------- Masteries +0.40 Spell/Earth Amulets make your neck look great!  | 
 enraging voratun amulet of magic (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Mag offense ------ Physical Power +7 (+4 eff.) Combat Speed +10% Damage +8% physical Amulets make your neck look great!  | 
 mindweaver's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Psionic While equipped: Stats +6 Wil offense ------ Mindpower +10 (+2 eff.) defense ------ Mind save +10 (+2 eff.) Confus Resist +14% Amulets make your neck look great!  | 
 protective voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Max Resistance +6% all Physical save +19 (+6 eff.) Blind Resist +24% other ------- Infravision +6 Sight +2 See Invisibility +5 Amulets make your neck look great!  | 
 restful voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ On-Hit 12 light 15 darkness Damage +12% light +13% darkness When Hit: * 13% chance to reduce damage dealt by 29% * 15% chance to blind defense ------ Fatigue -9% Life Regen +5.00 Amulets make your neck look great!  | 
 savior's voratun amulet of dexterity (+7)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex defense ------ Physical save +20 (+7 eff.) Spell save +20 (+5 eff.) Mind save +23 (+6 eff.) Amulets make your neck look great!  | 
 savior's voratun amulet of dexterity (+9)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Dex defense ------ Physical save +25 (+8 eff.) Spell save +20 (+5 eff.) Mind save +18 (+4 eff.) Amulets make your neck look great!  | 
 savior's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +19.00% Accuracy +8 (+4 eff.) Ignore Armor +10 defense ------ Physical save +22 (+7 eff.) Spell save +19 (+4 eff.) Mind save +18 (+4 eff.) Amulets make your neck look great!  | 
 savior's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +15.00% Spellpower +11 (+2 eff.) Damage +10% blight +15% fire defense ------ Physical save +13 (+4 eff.) Spell save +21 (+5 eff.) Mind save +23 (+6 eff.) Amulets make your neck look great!  | 
 savior's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +20.00% Spellpower +14 (+3 eff.) Damage +14% blight +7% fire defense ------ Physical save +15 (+5 eff.) Spell save +21 (+5 eff.) Mind save +20 (+5 eff.) Amulets make your neck look great!  | 
 serendipitous voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +13 Lck offense ------ Critical power +16.00% Accuracy +19 (+9 eff.) Ignore Armor +15 defense ------ Defense +19 (+4 eff.) Resist unseen 16% Amulets make your neck look great!  | 
 starlit voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +11.00% Accuracy +8 (+4 eff.) Ignore Armor +14 defense ------ Resistance +26% light +17% darkness Blind Resist +45% Amulets make your neck look great!  | 
 vitalizing voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con defense ------ Physical save +10 (+3 eff.) Life +60.00 Life Regen +6.00 Amulets make your neck look great!  | 
 vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con defense ------ Physical save +14 (+5 eff.) Life +59.00 Life Regen +6.00 Blind Resist +38% other ------- Infravision +6 Sight +2 See Invisibility +10 Amulets make your neck look great!  | 
 voratun amulet 'Glacierpython'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +24 Str +18 Dex +10 Wil offense ------ Damage +15% acid defense ------ Resistance +12% cold other ------- Light +3 Amulets make your neck look great!  | 
 voratun amulet 'Rimepower'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +20 Lck offense ------ Damage +15% acid +9% cold Accuracy +20 (+9 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +17 (+4 eff.) Resistance +21% lightning +21% darkness +18% blight Resist unseen 18% Amulets make your neck look great!  | 
 voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower/crit +5 other ------- Mana/turn +0.37 Max mana +43.00 Amulets make your neck look great!  | 
 warmaker's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Dex +7 Wil defense ------ Blind Resist +28% other ------- Infravision +10 Sight +2 See Invisibility +9 Amulets make your neck look great!  | 
 warrior's voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 9 light 14 darkness Damage +11% light +8% darkness When Hit: * 12% chance to reduce damage dealt by 29% * 10% chance to blind defense ------ Resistance +12% physical other ------- Stamina/turn +1.20 Amulets make your neck look great!  | 
 Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 gladiator's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Blind Resist +23% other ------- Infravision +4 See Stealth +8 See Invisibility +5 Rings make your fingers look great!  | 
 mule's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +3.00 Stun Resist +24% other ------- Encumbrance +22 Rings make your fingers look great!  | 
 pixie's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +2 Mag offense ------ Spellpower +7 (+2 eff.) On-Hit 5 physical On-Ranged-Hit 11 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great!  | 
 Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 gladiator's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+4 eff.) defense ------ Life +45.00 Life Regen +6.00 Healmod +12% Rings make your fingers look great!  | 
 rogue's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun offense ------ Move Speed +16% Accuracy +9 (+5 eff.) defense ------ Defense +15 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great!  | 
 savior's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +10 (+5 eff.) Spellpower +10 (+2 eff.) Mindpower +10 (+2 eff.) defense ------ Physical save +9 (+3 eff.) Spell save +8 (+2 eff.) Mind save +10 (+2 eff.) Rings make your fingers look great!  | 
 titan's gold ring of the mind (+12%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con offense ------ Damage +12% mind defense ------ Resistance +12% mind Physical save +8 (+3 eff.) Rings make your fingers look great!  | 
 Gileromivor the Weepwyrd0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Spellpower +15 (+3 eff.) Damage +27% blight defense ------ Resistance +6% nature Life +44.00 Disarm Resist +44% Pinning Resist +44% Knockbk Resist +31% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max mana +80.00 Rings make your fingers look great!  | 
 Gyriaba0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +30% temporal +18% nature +24% mind Ignore resists +25% arcane defense ------ Resistance +36% nature +9% temporal Rings make your fingers look great!  | 
 Ivatha the Obsidianspar0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% lightning Ignore resists +25% darkness +25% acid On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Resistance +36% lightning +6% fire +30% acid Rings make your fingers look great!  | 
 Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future.  | 
 Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
 gladiator's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +5 Con offense ------ Physical Power +9 (+5 eff.) defense ------ Life +63.00 Life Regen +10.00 Healmod +17% Rings make your fingers look great!  | 
 gladiator's stralite ring of nature (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +7 Con offense ------ Physical Power +11 (+6 eff.) Damage +14% nature defense ------ Resistance +28% nature Rings make your fingers look great!  | 
 painweaver's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: offense ------ Physical Power +11 (+6 eff.) Spellpower +13 (+3 eff.) Mindpower +13 (+3 eff.) Damage +5% all defense ------ Mind save +11 (+3 eff.) Confus Resist +34% Rings make your fingers look great!  | 
 pixie's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Spellpower +9 (+2 eff.) defense ------ Blind Resist +39% other ------- Infravision +5 See Stealth +14 See Invisibility +19 Rings make your fingers look great!  | 
 sneakthief's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +8 Dex offense ------ Accuracy +10 (+5 eff.) defense ------ Blind Resist +36% other ------- Infravision +4 See Stealth +12 See Invisibility +16 Rings make your fingers look great!  | 
 stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: defense ------ Life +28.00 Disarm Resist +36% Pinning Resist +28% Knockbk Resist +40% Rings make your fingers look great!  | 
 Cobraoracle0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% nature Ignore resists +20% nature When Hit 10 nature defense ------ Resistance +12% blight +5% arcane +21% acid Mind save +15 (+4 eff.) Confus Resist +49% Rings make your fingers look great!  | 
 Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 162.02 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise.  | 
 Fulihir0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Wil +8 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Spellpower +15 (+3 eff.) Damage +10% all On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Resistance +24% acid +3% darkness +30% cold +18% fire +9% mind +29% lightning Life +60.00 Blind Resist +45% Disease Resist +10% Knockbk Resist +10% Teleport Resist +10% other ------- Infravision +3 See Stealth +25 See Invisibility +25 Rings make your fingers look great!  | 
 Glorida the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +4 (+1 eff.) Resistance +3% acid +9% blight Rings make your fingers look great!  | 
 Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +8% physical Accuracy +10 (+5 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
 Lavatyphoon the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +3 Mag offense ------ Damage +20% lightning Ignore resists +20% fire When Hit 4 fire On-Hit (Melee): * 24% chance to reduce all saves and defense by 36 defense ------ Resistance +40% lightning +30% fire +24% blight other ------- Light +3 Infravision +3 Rings make your fingers look great!  | 
 Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are.  | 
 Radiancespiker0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +8 Dex offense ------ Damage +6% light +6% blight Ignore resists +5% blight Accuracy +14 (+7 eff.) defense ------ Resistance +18% blight Mind save +12 (+3 eff.) Life +72.00 Life Regen +11.00 Healmod +19% Confus Resist +43% other ------- Light +2 Rings make your fingers look great!  | 
 Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+5 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.  | 
 Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.2 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 442.94 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.  | 
 Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +7 Wil offense ------ Mindpower +15 (+4 eff.) Damage +18% fire +20% cold defense ------ Resistance +3% light +12% blight +36% fire +3% mind +40% cold Physical save +6 (+2 eff.) Mind save +6 (+1 eff.) Life +20.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 conjurer's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +14 (+3 eff.) Rings make your fingers look great!  | 
 marksman's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Dex offense ------ Move Speed +18% Accuracy +27 (+11 eff.) defense ------ Defense +12 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Rings make your fingers look great!  | 
 mule's voratun ring of lightning (+34%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +17% lightning defense ------ Fatigue -7% Resistance +34% lightning other ------- Encumbrance +26 Rings make your fingers look great!  | 
 mule's voratun ring of sensing0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -10% Blind Resist +37% other ------- Encumbrance +33 Infravision +4 See Stealth +14 See Invisibility +24 Rings make your fingers look great!  | 
 savage's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con defense ------ Spell save +16 (+4 eff.) other ------- Max stamina +14.00 Rings make your fingers look great!  | 
 savage's voratun ring of corrosion (+34%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Damage +17% acid defense ------ Resistance +34% acid Spell save +15 (+3 eff.) other ------- Max stamina +27.00 Rings make your fingers look great!  | 
 savage's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con defense ------ Spell save +18 (+4 eff.) Life +91.00 Life Regen +10.00 Healmod +19% other ------- Max stamina +35.00 Rings make your fingers look great!  | 
 savage's voratun ring of nature (+30%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Damage +15% nature defense ------ Resistance +30% nature Spell save +16 (+4 eff.) other ------- Max stamina +11.00 Rings make your fingers look great!  | 
 sneakthief's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +9 Dex offense ------ Accuracy +10 (+5 eff.) Rings make your fingers look great!  | 
 sneakthief's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +15 (+7 eff.) Rings make your fingers look great!  | 
 sneakthief's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex offense ------ Accuracy +11 (+6 eff.) defense ------ Life +84.00 Life Regen +16.00 Healmod +12% Rings make your fingers look great!  | 
 sneakthief's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +13 Cun +7 Dex offense ------ On-Hit 19 physical On-Ranged-Hit 21 physical Accuracy +7 (+4 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great!  | 
 sneakthief's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +10 Dex offense ------ Accuracy +26 (+11 eff.) Ignore Armor +17 defense ------ Defense +14 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 solipsist's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +12 (+3 eff.) Accuracy +14 (+7 eff.) Ignore Armor +10 defense ------ Defense +15 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +12% blight Life +56.00 Life Regen +11.00 Healmod +18% Poison Resist +24% Disease Resist +19% Rings make your fingers look great!  | 
 treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +10% blight Life +70.00 Life Regen +8.00 Healmod +19% Poison Resist +19% Disease Resist +16% Rings make your fingers look great!  | 
 voratun Goedalath Rock ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun offense ------ Physical Power +12 (+6 eff.) Spellpower +16 (+3 eff.) On-Hit 18 physical On-Ranged-Hit 35 physical Damage +9% all When Hit 34 darkness On-Hit (Melee): * 17% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 36 defense ------ Healmod +50% other ------- Hate-on-crit +3.00 Max hate +8.00 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great!  | 
 voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Wil offense ------ Mind Crit +7% Physical Power +20 (+10 eff.) Spellpower +20 (+4 eff.) Mindpower +34 (+8 eff.) Damage +6% mind +20% fire +9% darkness +7% all When Hit 6 mind defense ------ Resistance +40% fire Mind save +6 (+1 eff.) Stun Resist +60% other ------- Hate-on-crit +4.00 Rings make your fingers look great!  | 
 voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +16 Cun +8 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 29 physical On-Ranged-Hit 27 physical Damage +10% all Accuracy +12 (+6 eff.) On-Hit (Melee): * 16% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +2.00 Max hate +13.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great!  | 
 voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great!  | 
 voratun ring 'Blastwither'0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% lightning Ignore resists +25% blight When Hit 10 arcane 6 blight defense ------ Resistance +27% lightning +9% light Silence Resist +47% other ------- Mana/turn +0.33 Rings make your fingers look great!  | 
 voratun ring 'Icestoker'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +20% nature defense ------ Resistance +40% nature +24% cold +6% arcane +21% darkness Physical save +6 (+2 eff.) Life Regen +4.92 Poison Resist +24% Disease Resist +24% Cut Resist +24% Knockbk Resist +24% Rings make your fingers look great!  | 
 voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +58.00 Life Regen +14.00 Healmod +20% Rings make your fingers look great!  | 
 voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +55.00 Life Regen +18.00 Healmod +11% Rings make your fingers look great!  | 
 voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +87.00 Life Regen +20.00 Healmod +19% Rings make your fingers look great!  | 
 warrior's voratun ring of darkness (+36%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Str offense ------ Damage +18% darkness defense ------ Armor +14 Resistance +36% darkness Rings make your fingers look great!  | 
 warrior's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +9 Str offense ------ Physical Power +11 (+6 eff.) Spellpower +12 (+3 eff.) Mindpower +8 (+2 eff.) defense ------ Armor +18 Rings make your fingers look great!  | 
 wizard's voratun ring of aether (+20%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag offense ------ Damage +20% arcane defense ------ Resistance +20% arcane Spell save +14 (+3 eff.) Rings make your fingers look great!  | 
 Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 143% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff.  | 
 dragonbone magestaff of wizardry (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +5% Spellpower +24 (+5 eff.) Damage +30% lightning other ------- Max mana +82.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 greater dragonbone vilestaff of fate (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +23 (+5 eff.) Damage +30% blight +30% fire +30% darkness +30% acid defense ------ Physical save +6 (+2 eff.) Spell save +15 (+3 eff.) Mind save +12 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of fate (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +15 (+3 eff.) Damage +30% lightning defense ------ Resistance +14% darkness +13% temporal Physical save +12 (+4 eff.) Spell save +13 (+3 eff.) Mind save +13 (+3 eff.) Out-of-Phase Defense +22 Out-of-Phase Resistance +23% Out-of-Phase Resilience +23% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Borosk's Hate (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 35 [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.  | 
 stormbringer's voratun greatsword of ruin (177% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 177% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +54 lightning +48 cold While equipped: offense ------ Physical Crit +20.0% Critical power +45.00% Move Speed +65% Ignore resists +33% lightning +35% cold Ignore Armor +17 Massive two-handed swords.  | 
 Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.  | 
 The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+4 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+3 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.  | 
 Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.  | 
 dispeller's silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +6 defense ------ Resistance +10% lightning +10% darkness +8% light +10% blight +11% fire +9% cold +13% all Physical save +14 (+5 eff.) Spell save +28 (+7 eff.) Mind save +14 (+3 eff.) Silence Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +4 Wil offense ------ Damage +15% lightning +13% physical +13% cold defense ------ Resistance +9% lightning +12% cold +11% blight +13% all Life +44.00 Life Regen +2.10 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+5 eff.) Spellpower +30 (+6 eff.) defense ------ Defense +6 (+2 eff.) Resistance +15% all Spell save +25 (+6 eff.) Blind Resist +50% other ------- See Invisibility +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power.  | 
 ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +11 Mag offense ------ Spellpower +13 (+3 eff.) Spellpower/crit +6 Damage +15% temporal +28% physical Ignore resists +13% temporal +9% physical defense ------ Resistance +15% all Anomaly Control +13 Silence Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 ancient elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +17 (+4 eff.) Damage +30% temporal +13% physical +14% all Ignore resists +12% temporal +13% physical defense ------ Resistance +15% all Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +7 defense ------ Resistance +15% all Silence Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +16 (+3 eff.) Damage +19% all defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven elven-silk robe of lightning (+36%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +24% lightning defense ------ Resistance +36% lightning +15% all Spell save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 timebroken elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil offense ------ Spell Crit +3% Spellpower +23 (+5 eff.) Damage +19% temporal +27% arcane +16% all defense ------ Resistance +15% all other ------- Max mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 tormentor's elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil +9 Cun offense ------ Critical power +16.00% Spellpower +14 (+3 eff.) Spellpower/crit +3 defense ------ Resistance +15% all Silence Resist +45% other ------- Hate-on-crit +3.00 Psi-on-crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 enlightening rough leather armour of the deep (3 def, 4 armour) =breathe=9.0 Encumbrance T1 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid +6% cold Mind save +11 (+3 eff.) other ------- Breathe water A suit of armour made of leather.  | 
 Cloudking1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Spell Crit +7% Spellpower +15 (+3 eff.) Spellpower/crit +10 When Hit 8 arcane defense ------ Resistance +3% lightning +11% fire +10% cold A belt that goes around your waist.  | 
 Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.  | 
 blurring drakeskin leather belt of magery1.0 Encumbrance T5 belt armor [Ego+] Arcane/Master While equipped: Stats +9 Mag +7 Wil offense ------ Spell Crit +5% defense ------ Defense +13 (+3 eff.) Stealth +10 A belt that goes around your waist.  | 
 Shockwill (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Spell Crit +5% Critical power +22.00% Spellpower +7 (+2 eff.) Damage +11% arcane +15% darkness Ignore resists +10% arcane +15% lightning When Hit 10 lightning defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +15% lightning other ------- Max mana +62.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Cloudpride (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Dex +2 Mag +8 Cun offense ------ Ignore resists +20% lightning defense ------ Defense +3 (+1 eff.) other ------- See Invisibility +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Max Resistance +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.  | 
 Zubinn (10 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Str defense ------ Armor +7 Defense +10 (+2 eff.) Resistance +15% mind Crit Resistance 15.00% Physical save +12 (+4 eff.) Silence Resist +38% Confus Resist +38% Stun Resist +38% Teleport Resist +20% A pair of boots made of leather.  | 
 restorative pair of drakeskin leather boots of evasion (10 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +10 (+2 eff.) Life Regen +10.00 Healmod +13% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather.  | 
 undeterred pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: defense ------ Armor +5 Silence Resist +39% Confus Resist +39% Stun Resist +34% A pair of boots made of leather.  | 
 undeterred pair of drakeskin leather boots of evasion (13 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +5 Defense +13 (+3 eff.) Silence Resist +23% Confus Resist +36% Stun Resist +46% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather.  | 
 undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +1 Mag defense ------ Armor +5 Silence Resist +37% Confus Resist +38% Stun Resist +41% other ------- Spell cooldown 10% A pair of boots made of leather.  | 
 pair of voratun boots 'Sparkbright' (15 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+3 eff.) Damage +15% lightning +12% cold Ignore Armor +8 defense ------ Armor +5 Defense +15 (+3 eff.) Fatigue +4% Resistance +12% lightning +5% arcane other ------- Stamina/turn +1.20 Max stamina +28.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Blackprophet (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +5 Cun +5 Con offense ------ On-Hit 7 acid Damage +7% acid Ignore resists +10% darkness +25% mind Accuracy +12 (+6 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 * 20 arcane resource burn defense ------ Armor +3 Resistance +9% acid +15% darkness Disarm Resist +32% other ------- Infravision +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 spellstreaming drakeskin leather gloves of magic (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +7% Spellpower +6 (+1 eff.) Damage +6% arcane defense ------ Armor +3 other ------- Mana/turn +0.24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 voratun gauntlets of spellstriking (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +10 (+2 eff.) On-Hit 11 arcane Damage +5% arcane defense ------ Armor +3 Fatigue +5% Resistance +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 cashmere wizard hat 'Breezegrinder' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +8 Wil +9 Mag offense ------ Spell Crit +3% Ignore Shields +30% defense ------ Defense +2 (+1 eff.) Resistance +6% nature Spell save +11 (+2 eff.) other ------- Vim-on-crit +2.00 A pointy cloth hat, very wizardly...  | 
 clarifying elven-silk wizard hat of lightning (+25%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Psionic While equipped: Stats +9 Cun offense ------ Damage +17% lightning defense ------ Defense +3 (+1 eff.) Resistance +25% lightning Mind save +15 (+4 eff.) A pointy cloth hat, very wizardly...  | 
 eldritch elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Mind Crit +6% Spellpower +8 (+2 eff.) defense ------ Defense +3 (+1 eff.) Mind save +25 (+6 eff.) other ------- Mana/turn +1.80 Mana when Hit +3.00 Max mana +67.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly...  | 
 Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.  | 
 Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+5 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption.  | 
 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 16 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 15 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 16 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 832 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 48 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness!  | 
 Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it?  | 
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 voratun pickaxe 'Rimeborn' (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Con offense ------ Damage +10% nature +21% cold When Hit 10 fire defense ------ Resistance +9% cold +14% fire +14% nature +9% darkness other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth.  | 
 Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1015.68 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 908.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom.  | 
 Glaciernoon the dwarven-steel torque of psionic shield [power 79]  (25 cooldown) =con2=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +2.0% Physical Power +10 (+5 eff.) When Hit 10 cold defense ------ Armor +4 Physical save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 evasive dwarven-steel torque of mindblast [power 245]  (15 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 316 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 innervating stralite torque of mindblast [power 350]  (15 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 451 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Arenne the Nimbusjam [power 400]  (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +15% lightning +9% darkness Physical save +3 (+1 eff.) Blind Resist +10% Blast the opponent's mind dealing 516 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 supercharged yew totem of healing [power 356]  (19 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 extending dragonbone totem of stinging [power 374]  (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 482 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power.  | 
 Shimmercutter [power 218]  (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +27% lightning +6% cold +9% mind When Hit 2 mind defense ------ Resistance +6% mind +15% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 94 lightning damage and will be dazed for 1 turn (470 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret (Nightmare (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Cyseld the Higher Archmage level 38
35th Dusk 123rd year of Ascendancy at 05:19 see stats
			A different point of view (Nightmare (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Cyseld the Higher Archmage level 31
36th Pyre 123rd year of Ascendancy at 14:29 see stats
			Against all odds (Nightmare (Adventure) difficulty)
			Killed Ukruk in the ambush.By Cyseld the Higher Archmage level 37
33rd Dusk 123rd year of Ascendancy at 11:42 see stats
			Arachnophobia (Nightmare (Adventure) difficulty)
			Destroyed the spydric menace.By Cyseld the Higher Archmage level 42
69th Dusk 123rd year of Ascendancy at 13:16 see stats
			Are you out of your mind?! (Nightmare (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cyseld the Higher Archmage level 43
7th Haze 123rd year of Ascendancy at 05:39 see stats
			Back and there again (Nightmare (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Cyseld the Higher Archmage level 50
9th Regrowth 124th year of Ascendancy at 21:39 see stats
			Brave new world (Nightmare (Adventure) difficulty)
			Went to the Far East and took part in the war.By Cyseld the Higher Archmage level 41
64th Dusk 123rd year of Ascendancy at 00:23 see stats
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By Cyseld the Higher Archmage level 23
1st Regrowth 123rd year of Ascendancy at 01:53 see stats
			Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
			Killed Borius in the Bearscape.By Cyseld the Higher Archmage level 21
71st Haze 122nd year of Ascendancy at 15:19 see stats
			Catch that Plumpkin! (Nightmare (Adventure) difficulty)
			Finish the Plumpkin event.By Cyseld the Higher Archmage level 20
55th Haze 122nd year of Ascendancy at 10:17 see stats
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Cyseld the Higher Archmage level 16
31st Haze 122nd year of Ascendancy at 15:39 see stats
			Destroyer's bane (Nightmare (Adventure) difficulty)
			Killed Golbug the Destroyer.By Cyseld the Higher Archmage level 40
61st Dusk 123rd year of Ascendancy at 09:36 see stats
			Don't Poosh it! (Nightmare (Adventure) difficulty)
			Killed Kelad in the lost land of Poosh.By Cyseld the Higher Archmage level 22
6th Decay 122nd year of Ascendancy at 19:27 see stats
			Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.By Cyseld the Higher Archmage level 45
7th Haze 123rd year of Ascendancy at 17:07 see stats
			Evil denied (Nightmare (Adventure) difficulty)
			Won ToME by preventing the Void portal from opening.By Cyseld the Higher Archmage level 50
52nd Pyre 124th year of Ascendancy at 03:16 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Cyseld the Higher Archmage level 21
70th Haze 122nd year of Ascendancy at 12:37 see stats
			Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Cyseld the Higher Archmage level 28
59th Regrowth 123rd year of Ascendancy at 17:17 see stats
			Fear me not! (Nightmare (Adventure) difficulty)
			Survived the Fearscape!By Cyseld the Higher Archmage level 34
21st Dusk 123rd year of Ascendancy at 23:36 see stats
			Fear of Fours (Nightmare (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By Cyseld the Higher Archmage level 50
42nd Pyre 124th year of Ascendancy at 16:47 see stats
			Gem of the Moon (Nightmare (Adventure) difficulty)
			Completed the Master Jeweler quest with Limmir.By Cyseld the Higher Archmage level 50
25th Pyre 124th year of Ascendancy at 18:56 see stats
			Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cyseld the Higher Archmage level 30
23rd Pyre 123rd year of Ascendancy at 05:10 see stats
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cyseld the Higher Archmage level 45
7th Haze 123rd year of Ascendancy at 12:49 see stats
			Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Cyseld the Higher Archmage level 39
54th Dusk 123rd year of Ascendancy at 04:41 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Cyseld the Higher Archmage level 10
77th Dusk 122nd year of Ascendancy at 22:22 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Cyseld the Higher Archmage level 20
54th Haze 122nd year of Ascendancy at 15:58 see stats
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Cyseld the Higher Archmage level 30
6th Pyre 123rd year of Ascendancy at 15:00 see stats
			Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.By Cyseld the Higher Archmage level 40
57th Dusk 123rd year of Ascendancy at 21:38 see stats
			Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.By Cyseld the Higher Archmage level 50
2nd Decay 123rd year of Ascendancy at 11:37 see stats
			Orbituary (Nightmare (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.By Cyseld the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:47 see stats
			Orcrist (Nightmare (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By Cyseld the Higher Archmage level 50
32nd Pyre 124th year of Ascendancy at 04:57 see stats
			Poisonous (Nightmare (Adventure) difficulty)
			Sided with the assassin lord.By Cyseld the Higher Archmage level 28
69th Regrowth 123rd year of Ascendancy at 18:36 see stats
			Race through fire (Nightmare (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Cyseld the Higher Archmage level 50
37th Pyre 124th year of Ascendancy at 22:51 see stats
			Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.By Cyseld the Higher Archmage level 40
59th Dusk 123rd year of Ascendancy at 19:56 see stats
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Cyseld the Higher Archmage level 23
9th Allure 123rd year of Ascendancy at 22:47 see stats
			Sliders (Nightmare (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Cyseld the Higher Archmage level 41
61st Dusk 123rd year of Ascendancy at 13:38 see stats
			Tactical master (Nightmare (Adventure) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By Cyseld the Higher Archmage level 50
52nd Pyre 124th year of Ascendancy at 03:15 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Cyseld the Higher Archmage level 10
78th Dusk 122nd year of Ascendancy at 03:15 see stats
			The Legend of Garkul (Nightmare (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Cyseld the Higher Archmage level 31
36th Pyre 123rd year of Ascendancy at 14:29 see stats
			The Restless Dead (Nightmare (Adventure) difficulty)
			Disturbed an old battlefield and survived the consequences.By Cyseld the Higher Archmage level 25
8th Regrowth 123rd year of Ascendancy at 21:54 see stats
			The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cyseld the Higher Archmage level 26
18th Regrowth 123rd year of Ascendancy at 14:34 see stats
			The bigger the better! (Nightmare (Adventure) difficulty)
			Did over 3000 damage in one attack.By Cyseld the Higher Archmage level 50
17th Pyre 124th year of Ascendancy at 09:10 see stats
			The sky is falling! (Nightmare (Adventure) difficulty)
			Saw a huge meteor falling from the sky.By Cyseld the Higher Archmage level 33
1st Mirth 123rd year of Ascendancy at 16:50 see stats
			There and back again (Nightmare (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Cyseld the Higher Archmage level 46
10th Haze 123rd year of Ascendancy at 11:34 see stats
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Cyseld the Higher Archmage level 25
9th Regrowth 123rd year of Ascendancy at 00:20 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Cyseld the Higher Archmage level 18
34th Haze 122nd year of Ascendancy at 22:39 see stats
			Vampire crusher (Nightmare (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Cyseld the Higher Archmage level 37
32nd Dusk 123rd year of Ascendancy at 15:03 see stats
Log
You gain 17.23 gold from the transmogrification of voratun plate armour of thunder (0 def, 16 armour).
You gain 15.45 gold from the transmogrification of rejuvenating voratun plate armour (0 def, 16 armour).
You gain 5.49 gold from the transmogrification of hardened voratun plate armour (0 def, 26 armour).
You gain 9.55 gold from the transmogrification of voratun mail armour of Eyal (5 def, 10 armour).
You gain 3.27 gold from the transmogrification of prismatic voratun mail armour (5 def, 10 armour).
You gain 9.21 gold from the transmogrification of stormwoven elven-silk robe (0 def, 0 armour).
You gain 8.97 gold from the transmogrification of spellwoven elven-silk robe of alchemy (0 def, 0 armour).
You gain 5.87 gold from the transmogrification of dreamer's elven-silk robe of darkness (+65%) (0 def, 0 armour).
You gain 6.07 gold from the transmogrification of windwalling voratun shield of physical resistance (+37%) (0 def, 10 armour, 187.5 block).
You gain 3.85 gold from the transmogrification of sentry's pouch of voratun shots of accuracy (50/50, 180% power, 17 apr).
You gain 2.75 gold from the transmogrification of pouch of voratun shots of torment (22/22, 167% power, 6 apr).
You gain 6.35 gold from the transmogrification of wrathful living mindstar of balance (112% power, 40 apr, mind damage).
You gain 5.54 gold from the transmogrification of blooming living mindstar of balance (111% power, 40 apr, nature damage).
You gain 6.69 gold from the transmogrification of truestriking voratun waraxe of erosion (150% power, 6 apr).
You gain 3.26 gold from the transmogrification of slime-covered voratun waraxe of massacre (162% power, 6 apr).
You gain 5.59 gold from the transmogrification of hateful voratun waraxe of erosion (149% power, 6 apr).
You gain 25.00 gold from the transmogrification of Nerynne (147% power, 6 apr).
You gain 6.32 gold from the transmogrification of truestriking voratun mace of projection (155% power, 6 apr).
You gain 7.24 gold from the transmogrification of arcing voratun mace of ruin (157% power, 6 apr).
You gain 6.56 gold from the transmogrification of truestriking voratun longsword of amnesia (153% power, 6 apr).
You gain 6.60 gold from the transmogrification of short dragonbone starstaff of warding (136% power, 6 apr, physical element).
You gain 9.66 gold from the transmogrification of potent dragonbone magestaff of wizardry (146% power, 6 apr, fire element).
You gain 25.00 gold from the transmogrification of Radiancewend the dragonbone vilestaff (136% power, 6 apr, fire element).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
The furious lightning storm around Cyseld calms down and disappears.
























































































































































































