











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Improved Combat Text v2 2.0.1 (1.6.0)Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI 1.0.0 (1.7.2)Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Lazy Unlocker 0.0.1 (1.7.6)Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.4.0 (1.7.0)Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.2 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Plenum Tooltip Custom Edit 0.6.4 (1.7.4)Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Exponential Leveling 4.0.3 (1.7.4)Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec 1.1.7 (1.7.6)Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.2.1 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.7.0 (1.5.10)Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 2.1.7 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Merchant on the Map 1.3.1 (1.7.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.1.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Chat/Quest Tweaks 1.3.6 (1.7.0)Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 2.5.0 (1.5.0)This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.5.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.0.3 (1.7.2)The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Water Purification 1.0.0 (1.7.0)Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.4.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Redeemed - 2 of 2 2.1.3 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 17.8.11 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Solipsist |
| Level / Exp | 15 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Glorydhewe the elven warrior at level 15 on the 17th Haze 122nd year of Ascendancy at 01:38 / 1 |
Primary Stats
| Strength | 39 (base 41) |
| Dexterity | 44 (base 41) |
| Constitution | 41 (base 41) |
| Magic | 43 (base 41) |
| Willpower | 58 (base 41) |
| Cunning | 52 (base 41) |
Resources
| Life | -63/570 |
| Mana | 297/457 |
| Psi | 0/355 |
| Vim | 189/189 |
| Healing Factor | 1.2281403954778 |
| Regeneration | 6.9284312270483 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 74.008794545935 |
| See Invisible | 74.008794545935 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 54 |
| Crit Chance | 25% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 54 |
| Crit Chance | 25% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +6% |
| Nature | +9% |
| Darkness | +3% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.36174050493 (81.898876157654%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 29 |
| Physical Save | 42.05 |
| Spell Save | 42.25 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 19%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 60%( 70%) |
| Mind | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Pinning Resistance | 20% |
| Disarm Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Psionic / Psychic Assault | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Solipsism | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Thought-Forms | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Discharge | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Distortion | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Nightmare | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Mentalism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Feedback | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Psionic / Dream Forge | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the injured seer from death by Shalom. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Isoba the pair of iron boots (0 def, 3 armour) (On feet)]Isoba the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 4(-) mind ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning +5%(-) temporal +6%(-) light Disease- +10% (-) Disarm- +20% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Polatta (Light source)]Polatta 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+3 eff.) (-) Resists +6%(-) blight Mind.save +6 (+2 eff.) (-) Max.HP +63.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Arylraldara the iron helm (15 def, 3 armour) (On head)]Arylraldara the iron helm (15 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +1% (-) Apr +1 (-) ----- def ----- Armour +3 (-) Defense +15 (+8 eff.) (-) Fatigue +5% (-) Resists +7%(-) fire +6%(-) cold Mind.save +15 (+6 eff.) (-) ---------- misc Psi/ret +0.04 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 79.81 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+4 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]steel ring 'Tulyyadan' 0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2(-) Cun dps ---------- Phys.pwr +7 (+2 eff.) (-) Spell.pwr +6 (+3 eff.) (-) Mind.pwr +6 (+2 eff.) (-) Melee+ 0(-20) item expose Dmg.mod +3%(-) acid +11%(-) fire On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Defense +4 (+2 eff.) (-) Resists +3%(-) mind +22%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]Arcsever the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +0(-2) Cun +1 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +3% lightning +0%(-22%) fire +0%(-3%) mind Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +23% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +4(-) darkness While equipped: Stats +2(-) Cun dps ---------- Mind.crit +1% (-) Crit.mult +11.00% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +3%(-) darkness ----- def ----- Resists +6%(-) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. nightruned rough leather belt (Around waist)]nightruned rough leather belt 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5%(-) light +6%(-) darkness A belt that goes around your waist. |
| In off hand | [vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]creative mossy mindstar of resolve (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.5 - 2.8(+0.5 - +0.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +2(-) Cun +2 Wil dps ---------- Mind.crit +1% (-) Crit.mult +5.00% (-6.00%) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) darkness Spell.save +2 (+0 eff.) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Polildarin the linen cloak (1 def, 0 armour) (Cloak)]Polildarin the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Dex +3(-) Wil +2(-) Cun dps ---------- Mind.pwr +10 (+3 eff.) (-) Acc +4 (+2 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+1 eff.) (-) Resists +5%(-) arcane +9%(-) acid Die.at -40.00 life (-) Max.HP +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]Murkshaper the steel plate armour (0 def, 11 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +6%(-) light +9%(-) nature On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Armour +11 (-) Fatigue +22% (-) Resists +6%(-) acid +6%(-) cold +17%(-) fire Max.HP +24.00 (-) ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the sneak (heal 148; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 415%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 415% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 556%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 257; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 202; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 199; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Blink (on body)]blink rune (range 4; phase 12; cd 14) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune (range 3; phase 10; cd 15) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune (range 3; phase 10; cd 14) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune of the duelist (range 5; phase 15; cd 19) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune of the duelist (range 6; phase 15; cd 13) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune of the titan (range 4; phase 15; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 76; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 76.22 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 172; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 172.42 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 124; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 123.81 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 655% over 10 turns; mana 33; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 655% for 10 turns (26 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 846% over 10 turns; mana 42; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 846% for 10 turns (33 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 981% over 10 turns; mana 49; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 981% for 10 turns (39 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune (absorb 26; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune (absorb 114; dur 4; cd 15) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 114 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune (absorb 50; dur 3; cd 16) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune (absorb 50; dur 3; cd 15) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune (absorb 132; dur 3; cd 15) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 132 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune of the duelist (absorb 182; dur 4; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune of the warrior (absorb 212; dur 3; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 83; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 69; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Withering Orbs (Around neck)]Gewen 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind Dmg.mod +3% temporal Res.pen +5% temporal Melee Ret 2 blight ----- def ----- Fatigue -5% Resists +12% blight HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Withering Orbs (Around neck)]clarifying copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Resists +11% mind Confus- +22% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Withering Orbs (Around neck)]copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]Silurin 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +9(+7) Cun +5 Dex dps ---------- Mind.crit +2% Crit.mult +5.00% Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire ---------- misc Max.hate +4.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Mind.save +5 (+1 eff.) Confus- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +11% cold +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +22% cold +0%(-3%) mind +0%(-22%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Cun +2 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Mind.save +4 (+1 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Tulyyadan' (On fingers, 1 of 2)]wizard's copper ring of arcana (+0.11/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Cun +2 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-3%) acid +0%(-11%) fire ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Resists +0%(-3%) mind +0%(-22%) fire Spell.save +4 (+0 eff.) Silence- +20% ---------- misc Mana/turn +0.11 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand)]Singerigor the ash starstaff (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0(+13.0 - +15.8) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +0% (-1%) Crit.mult +0.00% (-11.00%) Spell.pwr +12 (+6 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 24 arcane Dmg.mod +15%(+12%) darkness Melee Ret 4 fire ----- def ----- Resists +6% light +8%(+2%) darkness ---------- misc Max.mana +25.00 Max.P.En +5.00 Max.N.En +5.00 Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand)]hateful iron battleaxe of erosion (14-20 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature/Psionic Power 13.5 - 20.2(+11.5 - +18.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-11) Crit +4.5% (+2.0%) Atk.spd 100% (-) Melee+ +9 darkness +9 nature Against +9% Living On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-11.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) darkness ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand)]Ulfugen the iron greatmaul (18-26 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Nature Power 17.5 - 26.2(+15.5 - +24.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-11) Crit +0.5% (-2.0%) Atk.spd 100% (-) Melee+ +8 acid On Hit.r1 +0(-4) darkness On Crit.r2 +7 acid +12 nature While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-11.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +15% acid +0%(-3%) darkness Res.pen +30% acid +7% nature Apr +9 On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +0%(-6%) darkness ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed mauls. |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand)]iron waraxe of shearing (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego+] Master Power 11.5 - 16.1(+9.5 - +13.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-11.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-3%) darkness Res.pen +6% all Acc +6 (+2 eff.) Apr +6 ----- def ----- Resists +0%(-6%) darkness ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+1.0 - +1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +1% (-) Crit.mult +0.00% (-11.00%) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(+0.5 - +0.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +1% (-) Crit.mult +0.00% (-11.00%) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) darkness ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]Zanumasus the vined mindstar (4-5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 4.5 - 5.0(+2.5 - +2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +3 Str +0(-2) Cun +4 Con dps ---------- Mind.crit +3% (+2%) Crit.mult +0.00% (-11.00%) Mind.pwr +5 (+2 eff.) (+3 (+1 eff.)) Melee+ 2 lightning 3 physical 4 darkness 3 acid 3 cold 4 mind 3 fire Dmg.mod +10% mind +3%(-) darkness ----- def ----- Resists +3% lightning +3% physical +0%(-6%) darkness +2% fire +3% cold +3% acid ---------- misc Psi/m.crit +1.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]gifted vined mindstar of balance (4-4 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 4.0 - 4.4(+2.0 - +2.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +2% (+1%) Crit.mult +0.00% (-11.00%) Mind.pwr +8 (+3 eff.) (+6 (+2 eff.)) Dmg.mod +0%(-3%) darkness ----- def ----- Resists +0%(-6%) darkness Phys.save +2 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +0.50 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mossy mindstar 'Pitchblur' (2-2 power, 12 apr, mind damage) (In main hand, 1 of 2)]nature's vined mindstar of clarity (4-5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 4.5 - 5.0(+2.5 - +2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-4) darkness While equipped: Stats +0(-2) Cun dps ---------- Mind.crit +2% (+1%) Crit.mult +0.00% (-11.00%) Mind.pwr +4 (+2 eff.) (+2 (+1 eff.)) Dmg.mod +2% nature +0%(-3%) darkness ----- def ----- Resists +2% blight +0%(-6%) darkness Mind.save +4 (+1 eff.) Disease- +12% ---------- misc Max.psi +10.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative mossy mindstar of resolve (2-3 power, 12 apr, mind damage) (In off hand)]iron shield 'Neryldalemina' (20 def, 2 armour, 59.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Nature Apr +0 (-12) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +0(-2) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 9 lightning Melee Ret 3 lightning ----- def ----- Armour +2 Defense +20 (+8 eff.) Fatigue +8% Spell.save +0 (+0 eff.) (-2 (+0 eff.)) ---------- misc Talents +0(+-1) Attune Mindstar +1 Block Handheld deflection devices. |
[vs. creative mossy mindstar of resolve (2-3 power, 12 apr, mind damage) (In off hand)]windwalling voratun shield of lightning resistance (+17%) (0 def, 10 armour, 210.5 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master/Psionic Apr +0 (-12) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-2) Cun +1(-1) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +11% physical Shield.near.proj +10 Spell.save +0 (+0 eff.) (-2 (+0 eff.)) Proj.slow +10% ---------- misc Talents +0(+-1) Attune Mindstar +1 Block Handheld deflection devices. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]Aeroredhera the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +11% blight +0%(-6%) light +0%(-9%) nature Res.pen +15% blight +10% mind +10% arcane ----- def ----- Armour +0 (-11) Fatigue +0% (-22%) Resists +0%(-6%) acid +11% blight +0%(-6%) cold +0%(-17%) fire +7% all Max.HP +0.00 (-24.00) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +0 (-11) Fatigue +0% (-22%) Resists +0%(-6%) acid +0%(-6%) cold +0%(-17%) fire +7% all Max.HP +0.00 (-24.00) ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]linen robe of lightning (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +11% lightning +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +0 (-11) Fatigue +0% (-22%) Resists +16% lightning +0%(-17%) fire +0%(-6%) cold +0%(-6%) acid +7% all Max.HP +0.00 (-24.00) ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]focusing woollen robe of lightning (+15%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +10% lightning +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +0 (-11) Fatigue +0% (-22%) Resists +15% lightning +0%(-17%) fire +0%(-6%) cold +0%(-6%) acid +9% all Max.HP +0.00 (-24.00) ---------- misc Mana/turn +0.15 Psi/turn +0.11 Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]rough leather armour 'Blazefame' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +1 Dex +2 Wil +4 Cun dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +2 (-9) Defense +3 (+1 eff.) Fatigue +6% (-16%) Resists +16% lightning +0%(-6%) cold +0%(-17%) fire +0%(-6%) acid Max.HP +0.00 (-24.00) ---------- misc Light +2 Breathe water A suit of armour made of leather. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +2 Con dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +4 (-7) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +10%(+4%) acid +10% darkness +10% blight +10%(-7%) fire +0%(-6%) cold Max.HP +0.00 (-24.00) HP.reg +3.00 Heal.mod +30% ---------- misc Breathe water Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]steel mail armour of implacability (2 def, 11 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +11 (-) Defense +2 (+1 eff.) Fatigue +7% (-15%) Resists +0%(-6%) acid +0%(-6%) cold +0%(-17%) fire Phys.save +7 (+0 eff.) Max.HP +0.00 (-24.00) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Murkshaper the steel plate armour (0 def, 11 armour) (Main armor)]impenetrable steel plate armour of temporal resistance (0 def, 14 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Arcane/Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-6%) light +0%(-9%) nature ----- def ----- Armour +14 (+3) Fatigue +22% (-) Resists +0%(-6%) acid +19% temporal +0%(-17%) fire +0%(-6%) cold Max.HP +0.00 (-24.00) ---------- misc Breathe water A suit of armour made of metal plates. |
[vs. Polildarin the linen cloak (1 def, 0 armour) (Cloak)]linen cloak 'Glarenigh' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Dex +0(-3) Wil +1(-1) Cun dps ---------- Phys.crit +2.0% Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +9% acid Res.pen +5% light Acc +0 (+0 eff.) (-4 (-2 eff.)) Apr +0 (-4) ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-9%) acid +1% physical +0%(-5%) arcane Die.at -40.00 life (-) Max.HP +0.00 (-40.00) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Isoba the pair of iron boots (0 def, 3 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: dps ---------- Melee Ret 0(-4) mind ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) lightning +0%(-5%) temporal +0%(-6%) light Disease- +0% (-10%) Disarm- +0% (-20%) A pair of boots made of leather. |
[vs. Isoba the pair of iron boots (0 def, 3 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Melee Ret 0(-4) mind ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) lightning +0%(-5%) temporal +0%(-6%) light Disease- +0% (-10%) Disarm- +0% (-20%) A pair of boots made of leather. |
[vs. Isoba the pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots 'Heatbreaker' (0 def, 4 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% fire Melee Ret 0(-4) mind ----- def ----- Armour +4 (+1) Fatigue +2% (-) Resists +0%(-6%) lightning +0%(-5%) temporal +3% darkness +3% fire +0%(-6%) light Crit.chn- 15.00% Disease- +0% (-10%) Disarm- +0% (-20%) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]cinder rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 6 fire Dmg.mod +3%(-2%) fire ----- def ----- Armour +1 (-1) Resists +6%(-4%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Dagidrafast (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1(-1) Cun +0(-3) Wil dps ---------- Crit.mult +5.00% Mind.pwr +15 (+5 eff.) (+13 (+4 eff.)) Melee+ 6 lightning Dmg.mod +4% lightning +0%(-5%) fire +6% mind ----- def ----- Armour +1 (-1) Fatigue +1% Resists +5% lightning +0%(-10%) fire ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Arylraldara the iron helm (15 def, 3 armour) (On head)]stabilizing linen wizard hat of fire (+18%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +0% (-1%) Dmg.mod +12% fire Apr +0 (-1) ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) (-14 (-7 eff.)) Fatigue +0% (-5%) Resists +0%(-6%) cold +18%(+11%) fire Phys.save +6 (+0 eff.) Mind.save +0 (+0 eff.) (-15 (-6 eff.)) ---------- misc Psi/ret +0.00 (-0.04) A pointy cloth hat, very wizardly... |
[vs. Arylraldara the iron helm (15 def, 3 armour) (On head)]Beryletodil (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Mind.crit +0% (-1%) Apr +0 (-1) ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +5% (-) Resists +0%(-7%) fire +0%(-6%) cold Crit.chn- 10.00% Mind.save +0 (+0 eff.) (-15 (-6 eff.)) ---------- misc Psi/ret +0.00 (-0.04) Light +1 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Arylraldara the iron helm (15 def, 3 armour) (On head)]miner's iron helm of strength (+3) (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Mind.crit +0% (-1%) Apr +0 (-1) ----- def ----- Armour +5 (+2) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +5% (-) Resists +0%(-7%) fire +0%(-6%) cold Mind.save +0 (+0 eff.) (-15 (-6 eff.)) ---------- misc Psi/ret +0.00 (-0.04) Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Polatta (Light source)]Areriassra 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +3%(-3%) blight +6% darkness Mind.save +6 (+2 eff.) (-) Max.HP +0.00 (-63.00) Heal.mod +10% ---------- misc Light +3 (-) See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Polatta (Light source)]Eremikhad the Shockrigor 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +3% nature +0%(-6%) blight Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +41.00 (-22.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Polatta (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +30% light +0%(-6%) blight Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-63.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Polatta (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +0%(-6%) blight Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-63.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +0%(-6%) blight Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-63.00) ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 95.22 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 95.22 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Eye of the Dreaming One (Tool)]Rainsorrow (dig speed 36 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +6% nature +6% cold ----- def ----- Resists +11% nature +3% cold Mind.save +0 (+0 eff.) (-10 (-4 eff.)) ---------- misc Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]elm totem of healing 'Ulfadehek' [power 122] (9 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +6% light +3% darkness Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Die.at -20.00 life Silence- +10% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Eye of the Dreaming One (Tool)]soothing elm totem of healing [power 110] (9 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Shalom the Shalore Solipsist level 10
77th Dusk 122nd year of Ascendancy at 09:04 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Shalom the Shalore Solipsist level 10
77th Dusk 122nd year of Ascendancy at 13:44 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shalom the Shalore Solipsist level 9
76th Dusk 122nd year of Ascendancy at 23:59 see stats
Log
Poison from Emelyyathra the mean looking elven guard hits Shalom for (33 dismissed), 5 to psi, 5 nature (10 total damage).
Shalom receives 9 healing (11 psi heal).
Glorydhewe the elven warrior casts Drain.
Shalom forges a dream shield to block the attack!
Shalom converts some damage to Psi!
Glorydhewe the elven warrior hits Shalom for (26 blocked), 8 to psi, 50 blight (58 total damage).
Shalom performs a melee critical strike against Black jelly!
Black jelly absorbs some damage. Emelyyathra the mean looking elven guard is closer to nature.
Shalom hits Black jelly for 39 mind, 0 arcane, 4 mind, 4 darkness, 21 mind, 0 arcane, 4 mind (72 total damage).
Rimebark stops burning.
black jelly oozes over the ground!!
Emelyyathra the mean looking elven guard stops burning.
Glorydhewe the elven warrior has recovered from poor sleep.
Shalom mentally dismisses some damage!
Black jelly's nature area effect hits Shalom for 66 nature damage.
Emelyyathra the mean looking elven guard's poison area effect hits Shalom for (6 dismissed), 6 nature (6 total damage).
Rimebark's ice area effect hits Emelyyathra the mean looking elven guard for 15 cold damage.
Rimebark's ice area effect hits Lashing Tentacle for (5 to ice), 8 cold (8 total damage).
Talent Distortion Bolt is ready to use.
Shalom converts some damage to Psi!
Shalom mentally dismisses some damage!
Poison from Emelyyathra the mean looking elven guard hits Shalom for (23 dismissed), 9 to psi, 10 nature (20 total damage).
Shalom receives 9 healing (11 psi heal).
Glorydhewe the elven warrior casts Manathrust.
Shalom's dream shield has been strengthened by the attack!
Shalom converts some damage to Psi!
Glorydhewe the elven warrior hits Shalom for (26 blocked), 4 to psi, 108 arcane (112 total damage).
Shalom the level 15 shalore solipsist was blasted to death by Glorydhewe the elven warrior on level 2 of Rhaloren Camp.
Glorydhewe the elven warrior killed Shalom!























































































































