testing the level 20 Drem Reaver by Mreaterthegreat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassReaver
Level / Exp20 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 40)
Dexterity12 (base 11)
Constitution11 (base 10)
Magic36 (base 34)
Willpower1 (base 2)
Cunning30 (base 30)

Resources

Life417/464
Vim0/254
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy22
Crit Chance10%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy22
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower12
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save18
Spell Save12
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.50
1/5
4/5
5/5
1/5
Corruption / Reaving combat1.30
1/5
5/5
0/5
0/5
Corruption / Vim1.00
5/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
5/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
5/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
failed
failed
failed
failed
active
active
active
active
failed
active

Equipment

In off hand
Light source
In main hand

Inventory

Achievements

Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By testing the Drem Reaver level 10
24th Voratun 122nd year of Ascendancy at 12:04
see stats
Home sweet home (Insane (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By testing the Drem Reaver level 10
24th Voratun 122nd year of Ascendancy at 11:44
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By testing the Drem Reaver level 10
22nd Voratun 122nd year of Ascendancy at 16:07
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By testing the Drem Reaver level 20
13rd Profit 122nd year of Ascendancy at 03:47
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By testing the Drem Reaver level 1
18th Voratun 122nd year of Ascendancy at 14:20
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By testing the Drem Reaver level 1
18th Voratun 122nd year of Ascendancy at 14:20
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By testing the Drem Reaver level 1
18th Voratun 122nd year of Ascendancy at 14:20
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By testing the Drem Reaver level 1
18th Voratun 122nd year of Ascendancy at 14:20
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By testing the Drem Reaver level 10
24th Voratun 122nd year of Ascendancy at 12:04
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By testing the Drem Reaver level 10
24th Voratun 122nd year of Ascendancy at 12:04
see stats

Log

Virulent Strike is still on cooldown for 3 turns.
Testing casts
Corrupting Strike.
Training Dummy is completely vulnerable to disease!

testing hits Training Dummy for 54 physical, 30 blight, 32 physical, 30 blight, 14 blight, 30 blight, 7 blight, 30 blight (226 total damage).
Ruin hits
testing for 12 healing, 12 healing, 12 healing, 12 healing (0 total damage) [48 healing].

Testing deactivates
Ruin.
Testing activates
Ruin.
Testing deactivates
Ruin.
Testing activates
Ruin.

Training Dummy no longer vulnerable to disease.

Talent Virulent Strike is ready to use.

Talent Acid Strike is ready to use.

Talent Corrupting Strike is ready to use.

The staff carver spends a substantial amount of time teaching you all of the techniques of arcane magic.

Testing deactivates
Ruin.
Testing activates
Ruin.

Talent Blood Lock is ready to use.

Talent Overkill is ready to use.

Talent Frenzy is ready to use.

There is a teleportation circle to the surface here (press '' or right click to use).