Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Ghoul |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 95% |
Size | big |
Lifes / Deaths | Killed by Glythra the animated hand at level 15 on the 76th Dusk 122nd year of Ascendancy at 12:57 0 / 9Killed by Xeryssra the skeleton warrior at level 16 on the 77th Dusk 122nd year of Ascendancy at 22:17 Killed by Xyvea the water imp at level 22 on the 40th Haze 122nd year of Ascendancy at 04:28 Killed by Xanemirin the sandworm at level 23 on the 62nd Haze 122nd year of Ascendancy at 01:40 Killed by Betarenn the fire drake at level 36 on the 70th Pyre 123rd year of Ascendancy at 07:47 Killed by The One That Writes at level 40 on the 3rd Mirth 123rd year of Ascendancy at 23:39 Killed by The One That Writes at level 40 on the 4th Mirth 123rd year of Ascendancy at 03:35 Killed by orc high pyromancer at level 47 on the 50th Dusk 123rd year of Ascendancy at 05:49 Killed by Phraise's Inner Demon at level 50 on the 48th Haze 123rd year of Ascendancy at 15:56 |
Primary Stats
Strength | 93 (base 60) |
Dexterity | 33 (base 13) |
Constitution | 105 (base 60) |
Magic | 97 (base 60) |
Willpower | 8 (base 10) |
Cunning | 69 (base 54) |
Resources
Life | -21/1914 |
Mana | 297/407 |
Stamina | 242/242 |
Positive | 12/197 |
Healing Factor | 1.5182089082941 |
Regeneration | 7.0596714235676 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 38.594739025712 |
See Invisible | 38.594739025712 |
Offense: Mainhand
Damage | 151 |
Accuracy | 52 |
Crit Chance | 68% |
APR | 37 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 63 |
Crit Chance | 53% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +37% |
Cold | +25% |
All | +19% |
Darkness | +25% |
Light | +55% |
Temporal | +25% |
Physical | +25% |
Mind | +36% |
Fire | +60% |
Nature | +25% |
Offense: Damage Penetration
Mind | +5% |
Light | +67% |
Cold | +20% |
Blight | +25% |
Arcane | +10% |
Fire | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 44 (57.155997060385%) |
Defense | 60 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 43 |
Mental Save | 37 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 51%( 70%) |
Physical | + 15%( 70%) |
Cold | + 39%( 70%) |
All | + 12%( 70%) |
Lightning | + 17%( 70%) |
Light | + 70%( 70%) |
Temporal | + 17%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 61%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 83% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 74% |
Silence Resistance | 92% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Celestial / Crusader | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Celestial / Sun | 1.40 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Emelobrewe the orc necromancer. Escort: lost tinker (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kilnpower the pair of drakeskin leather boots (0 def, 5 armour) Kilnpower the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +13 Lck dps ---------- Spell.crit +1% Dmg.mod +9% fire Res.pen +5% mind Melee Ret 2 fire ----- def ----- Armour +5 Resists +12% fire Stealth +14 Silence- +92% Confus- +83% Stun/Frz- +92% ---------- misc Mana/s.crit +2.00 A pair of boots made of leather. |
Light source | Adoda the Hellshack Adoda the Hellshack1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +15% nature +9% light Mind.save +12 (+5 eff.) Max.HP +64.00 Poison- +20% Pinning- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | aegis cashmere wizard hat of decomposition (2 def, 0 armour) aegis cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +5% lightning +6% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness Shield.pwr +7% HP.reg +2.40 A pointy cloth hat, very wizardly... |
On hands | voratun gauntlets 'Layitira' (0 def, 3 armour) voratun gauntlets 'Layitira' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Mind.pwr +30 (+10 eff.) Melee+ 13 light Dmg.mod +11% light Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +3 Fatigue +5% Resists +14% light ---------- misc Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Heatglamour the stralite torque of clear mind [power 3] (25 cooldown) Heatglamour the stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% fire Melee Ret 10 light ----- def ----- Resists +15% darkness ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Gleambreak Gleambreak0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +17% mind +7% all ----- def ----- Resists +3% physical +3% light +9% blight +9% fire +13% nature +17% mind HP.reg +2.00 Poison- +26% Disease- +24% Rings make your fingers look great! |
On fingers | Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | Glowpanic the stralite amulet Glowpanic the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +9 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) S.pwr/crit +3 Dmg.mod +6% temporal +12% light +6% physical +18% arcane +6% darkness Res.pen +10% arcane +15% light ----- def ----- Resists +14% light +12% darkness Blind- +31% ---------- misc Mana/turn +0.32 Max.mana +23.00 Amulets make your neck look great! |
In main hand | Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Around waist | drakeskin leather belt 'Rimefurnace' drakeskin leather belt 'Rimefurnace'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +5 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +8 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% nature +6% cold Res.pen +20% cold ----- def ----- Resists +21% cold Spell.save +13 (+5 eff.) Mind.save +13 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+7 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. This item has been sent to the Item's Vault. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 234.22 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
wild infusion (res 16%; physical; dur 2; cd 12) wild infusion (res 16%; physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 626 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (182.00 temporal damage, removed from time 4 turns) Rune of the Rift (182.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 227.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; cold, physical, arcane, temporal) Prismatic Rune (6 turns; cold, physical, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 cold, 3 physical, 5 arcane, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Hettahir the Jetenvy Hettahir the Jetenvy0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% acid ----- def ----- Resists +5% physical Phys.save +3 (+1 eff.) Poison- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Vorugath the Oozeseam Vorugath the Oozeseam0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +12% nature ---------- misc Light +3 Masteries +0.25 Celestial/Crusader Amulets make your neck look great! |
archmage's voratun amulet of soulsearing archmage's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +19 (+4 eff.) Dmg.mod +7% acid +11% blight +13% fire +6% lightning +6% cold Amulets make your neck look great! |
stabilizing voratun amulet stabilizing voratun amulet0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +23% temporal Pinning- +41% Knockbk- +46% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Zerogas the copper ring Zerogas the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) ----- def ----- Defense +10 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% ---------- misc Max.psi +10.00 Rings make your fingers look great! |
warrior's copper ring of frost (+20%) warrior's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +6 Resists +20% cold Rings make your fingers look great! |
steel ring 'Pitchbliss' steel ring 'Pitchbliss'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +11 Melee Ret 4 darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +9 (+2 eff.) Resists +3% blight +3% fire +15% temporal Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Tarrytochik the Dazzleraider Tarrytochik the Dazzleraider0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Res.pen +20% light Acc +10 (+4 eff.) Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +18% lightning +6% temporal +5% arcane +18% cold Rings make your fingers look great! |
Xanuba Xanuba0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +20 (+5 eff.) Res.pen +15% mind ----- def ----- Armour +4 Resists +11% nature +10% blight Poison- +21% Disease- +12% ---------- misc See.Invis +21 Rings make your fingers look great! |
gold ring 'Islarenn' gold ring 'Islarenn'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +40 (+10 eff.) Melee Ret 4 blight 4 arcane ----- def ----- Defense +10 (+2 eff.) Resists +12% blight +12% temporal +6% nature HP.reg +4.00 Pinning- +20% Rings make your fingers look great! |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. |
stralite ring 'Veliwe' stralite ring 'Veliwe'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Wil dps ---------- Acc +15 (+5 eff.) Apr +15 ----- def ----- Armour +4 Defense +15 (+4 eff.) Resists +21% acid Max.HP +40.00 Heal.mod +15% Teleport- +20% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Blindpeal' voratun ring 'Blindpeal'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +2 Wil +9 Cun dps ---------- Mind.pwr +30 (+10 eff.) Melee+ 29 physical Ranged+ 11 physical Res.pen +10% light Acc +11 (+4 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 31 On Hit (Ranged): * 15% chance to reduce all saves and defense by 31 ----- def ----- Fatigue -7% ---------- misc Max.enc +31 Equi/ret +0.08 Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Daybearer (25-30 power, 5 apr, darkness element) Daybearer (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness Res.pen +15% light +15% mind ---------- misc Max.P.En +20.00 Max.N.En +20.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nimbusmark (55-82 power, 4 apr) Nimbusmark (55-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +8 light On Crit.r2 +4 lightning On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +17 (+4 eff.) Dmg.mod +9% light Res.pen +25% lightning +20% physical Acc +31 (+10 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Disarm- +31% Massive two-handed battleaxes. |
plaguebringer's voratun greatmaul of amnesia (66-98 power, 4 apr) plaguebringer's voratun greatmaul of amnesia (66-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Psionic Power 65.5 - 98.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 blight On Hit: 20% Epidemic 5 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 29 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +28% Massive two-handed mauls. |
Hydra's Bite (56-62 power, 7 apr) Hydra's Bite (56-62 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
truestriking iron longsword of erosion (12-17 power, 2 apr) truestriking iron longsword of erosion (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +6% physical Acc +9 (+3 eff.) Apr +6 Sharp, long, and deadly. |
Perseverance (31-43 power, 9 apr) Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon Reqs Wil 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 66.44 arcane and 60.62 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Bathe in Light -5 Providence -10 Barrier -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 418.07 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
Spellblade (50-70 power, 0 apr) Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
blazebringer's voratun longsword of crippling (44-62 power, 6 apr) blazebringer's voratun longsword of crippling (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +54 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% All.spd +4% Res.pen +21% fire Sharp, long, and deadly. |
Demon Arm (15-21 power, 4 apr) Demon Arm (15-21 power, 4 apr)3.0 T2 sceptre 1H weapon [Unique] Arcane Power 15.0 - 21.0 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +1.0% Atk.spd 100% On Hit.r1 +20 blight On Hit: 10% Bone Grab 2 While equipped: dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +20.00 This sceptre has been designed to look like the arm of a demon. Wait, it is the arm of a demon! Eww... This item has been sent to the Item's Vault. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
Star Shot (19/20, 32-38 power, 15 apr) Star Shot (19/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. This item has been sent to the Item's Vault. |
Wind Worn Shot (25/25, 39-47 power, 15 apr) Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. This item has been sent to the Item's Vault. |
Stokeripper the stralite shield (0 def, 8 armour, 45-54 power, 143 block) Stokeripper the stralite shield (0 def, 8 armour, 45-54 power, 143 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 45.0 - 54.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +4% Melee+ 29 cold Res.pen +25% mind Melee Ret 17 ice 10 fire ----- def ----- Armour +8 Fatigue +8% Resists +9% nature Mind.save +18 (+7 eff.) ---------- misc Equi/ret +0.28 Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of the stars (0 def, 17 armour, 64-77 power, 278.5 block) reinforced voratun shield of the stars (0 def, 17 armour, 64-77 power, 278.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +278 Melee+ +16 light +16 darkness While equipped: Stats +7 Cun +9 Mag dps ---------- Dmg.mod +15% light +15% darkness ----- def ----- Armour +17 Fatigue +8% Resists +14% light +15% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Abysswinter' (0 def, 22 armour, 66-80 power, 215 block) voratun shield 'Abysswinter' (0 def, 22 armour, 66-80 power, 215 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +7 Crit +5.0% Block +215 On Crit.r2 +16 fire While equipped: Stats +4 Cun ----- def ----- Armour +22 Fatigue +8% Resists +30% lightning Phys.save +18 (+6 eff.) ---------- misc Equi/ret +0.24 Max.psi +40.00 Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 66-80 power, 185.5 block) voratun shield of patience (0 def, 10 armour, 66-80 power, 185.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +186 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +16% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (302) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Rags of the Sanctuary of power (0 def, 0 armour) Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Robe of the Worm of the mind (+13%) (0 def, 0 armour) spellwoven Robe of the Worm of the mind (+13%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +13% mind ----- def ----- Resists +13% mind +7% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flarewell the silk robe (0 def, 0 armour) Flarewell the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +6 Mag dps ---------- S.pwr/crit +10 Res.pen +25% fire ----- def ----- Resists +15% blight +9% fire +13% all Max.HP +83.00 HP.reg +4.50 Heal.mod +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Voidonslaught' (15 def, 8 armour) silk robe 'Voidonslaught' (15 def, 8 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +26% nature +15% darkness +12% mind ----- def ----- Armour +8 Defense +15 (+4 eff.) Resists +9% blight +6% mind +39% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duathelpyre of the Blightspawn (5 def, 0 armour) Duathelpyre of the Blightspawn (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +5.00% Spell.pwr +14 (+3 eff.) Dmg.mod +18% temporal +33% mind +14% all Melee Ret 4 physical On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 29 * 35% chance to reduce damage dealt by 25% ----- def ----- Defense +5 (+1 eff.) Resists +18% temporal +21% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour) mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +18% acid +24% physical +11% fire +15% cold ----- def ----- Resists +14% acid +13% physical +16% fire +12% cold +15% all Mind.save +23 (+8 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
impenetrable voratun mail armour of temporal resistance (5 def, 26 armour) impenetrable voratun mail armour of temporal resistance (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +26 Defense +5 (+1 eff.) Fatigue +12% Resists +23% temporal A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +24% blight +25% darkness ---------- misc Light +1 A suit of armour made of mail. |
enlightening voratun plate armour of implacability (0 def, 24 armour) enlightening voratun plate armour of implacability (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +24 Fatigue +18% Phys.save +15 (+5 eff.) Mind.save +24 (+9 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour (0 def, 16 armour) radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +16 Fatigue +22% Resists +15% blight +11% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Bethytta the Galebraze Bethytta the Galebraze1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +11% Dmg.mod +12% lightning ----- def ----- Resists +12% light +15% mind Die.at -40.00 life Max.HP +40.00 Knockbk- +20% A belt that goes around your waist. |
Layomirin the Voidnull Layomirin the Voidnull1.0 T5 belt armor [Rare] Arcane While equipped: Stats +4 Mag +5 Cun +3 Con dps ---------- Res.pen +5% darkness Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Fatigue -10% ---------- misc Max.enc +55 Infravis +3 A belt that goes around your waist. |
Gleamream the linen cloak (1 def, 0 armour) Gleamream the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +5 Dex +2 Mag +2 Wil dps ---------- Res.pen +20% light ----- def ----- Defense +1 (+0 eff.) Resists +9% mind Spell.save +6 (+2 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick kruk cloak of the Shaloren (0 def, 6 armour) thick kruk cloak of the Shaloren (0 def, 6 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +6 Resists +11% cold A stylish kruk-style cloak, to look awesome. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +3 Con ----- def ----- Armour +5 Phys.save +19 (+7 eff.) Mind.save +19 (+7 eff.) ---------- misc Stam/turn +1.00 Max.stam +22.00 A pair of boots made of leather. |
Dusklore the pair of voratun boots (0 def, 5 armour) Dusklore the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Wil +7 Cun +16 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +6% acid +3% darkness +9% arcane Res.pen +25% darkness +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +43 (+15 eff.) Mind.save +44 (+15 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Glimmermaster' (0 def, 5 armour) pair of voratun boots 'Glimmermaster' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +6% light +3% arcane Melee Ret 2 arcane 4 light ----- def ----- Armour +5 Fatigue +4% Resists +5% arcane +12% light Phys.save +14 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +11 (+4 eff.) Silence- +44% Confus- +31% Stun/Frz- +45% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashmight (0 def, 1 armour) Flashmight (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +5% fire ----- def ----- Armour +1 Resists +3% blight +6% fire +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
iron gauntlets 'Amyrakor' (0 def, 1 armour) iron gauntlets 'Amyrakor' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +2 Dex +1 Wil +1 Cun dps ---------- Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% cold +3% blight ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
heroic voratun gauntlets of spellstriking (0 def, 7 armour) heroic voratun gauntlets of spellstriking (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Mag +9 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 12 arcane Dmg.mod +6% arcane ----- def ----- Armour +7 Fatigue +5% Resists +5% arcane Mind.save +9 (+4 eff.) Max.HP +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding drakeskin leather cap of sanctity (0 def, 5 armour) grounding drakeskin leather cap of sanctity (0 def, 5 armour)2.0 T5 head armor [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +10% blight +10% temporal +15% darkness +9% lightning Spell.save +11 (+4 eff.) Mind.save +10 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Wil 20 [Unique] Arcane While equipped: Stats +10 Mag +9 Wil +2 Cun dps ---------- Spell.crit +6% Dmg.mod +20% blight +6% cold +22% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 15% and all saves by 25, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+5 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
50 alchemist bloodstone 50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
void-walker's brass lantern of corpselight void-walker's brass lantern of corpselight2.0 T1 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +6% blight +6% cold +6% darkness +5% temporal Def/telep +11 Res/telep +11% Dur/telep +10% ---------- misc Light +3 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 50 blight damage or heals 62 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 38.64 cold damage and 38.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 147% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glintlace [power 176] (15 cooldown) Glintlace [power 176] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% mind ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Blindreek [power 182] (20 cooldown) Blindreek [power 182] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% light ----- def ----- Resists +6% blight +12% light Crit.chn- 15.00% Create a shield absorbing up to 195 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Curenail the elven-wood wand of shielding [power 434] (20 cooldown) Curenail the elven-wood wand of shielding [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Defense +10 (+2 eff.) Resists +6% blight +15% fire Mind.save +12 (+5 eff.) Die.at -80.00 life Heal.mod +10% Teleport- +20% Create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of shielding [power 620] (23 cooldown) supercharged dragonbone wand of shielding [power 620] (23 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 663 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Phraise the Ghoul Sun Paladin level 36
67th Pyre 123rd year of Ascendancy at 06:18 see stats
By Phraise the Ghoul Sun Paladin level 35
64th Pyre 123rd year of Ascendancy at 17:51 see stats
By Phraise the Ghoul Sun Paladin level 46
33rd Dusk 123rd year of Ascendancy at 03:15 see stats
By Phraise the Ghoul Sun Paladin level 43
22nd Dusk 123rd year of Ascendancy at 20:55 see stats
By Phraise the Ghoul Sun Paladin level 50
40th Haze 123rd year of Ascendancy at 19:49 see stats
By Phraise the Ghoul Sun Paladin level 41
4th Mirth 123rd year of Ascendancy at 05:17 see stats
By Phraise the Ghoul Sun Paladin level 41
3rd Flare 123rd year of Ascendancy at 20:29 see stats
By Phraise the Ghoul Sun Paladin level 48
72nd Dusk 123rd year of Ascendancy at 12:30 see stats
By Phraise the Ghoul Sun Paladin level 16
78th Dusk 122nd year of Ascendancy at 00:37 see stats
By Phraise the Ghoul Sun Paladin level 15
35th Dusk 122nd year of Ascendancy at 16:32 see stats
By Phraise the Ghoul Sun Paladin level 42
19th Dusk 123rd year of Ascendancy at 08:51 see stats
By Phraise the Ghoul Sun Paladin level 38
1st Mirth 123rd year of Ascendancy at 12:52 see stats
By Phraise the Ghoul Sun Paladin level 30
10th Pyre 123rd year of Ascendancy at 05:34 see stats
By Phraise the Ghoul Sun Paladin level 26
1st Regrowth 123rd year of Ascendancy at 12:07 see stats
By Phraise the Ghoul Sun Paladin level 21
38th Haze 122nd year of Ascendancy at 01:36 see stats
By Phraise the Ghoul Sun Paladin level 26
2nd Regrowth 123rd year of Ascendancy at 14:08 see stats
By Phraise the Ghoul Sun Paladin level 29
7th Pyre 123rd year of Ascendancy at 11:42 see stats
By Phraise the Ghoul Sun Paladin level 42
19th Dusk 123rd year of Ascendancy at 20:26 see stats
By Phraise the Ghoul Sun Paladin level 22
42nd Haze 122nd year of Ascendancy at 14:52 see stats
By Phraise the Ghoul Sun Paladin level 45
23rd Dusk 123rd year of Ascendancy at 06:38 see stats
By Phraise the Ghoul Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 14:43 see stats
By Phraise the Ghoul Sun Paladin level 20
34th Haze 122nd year of Ascendancy at 17:29 see stats
By Phraise the Ghoul Sun Paladin level 30
7th Pyre 123rd year of Ascendancy at 12:50 see stats
By Phraise the Ghoul Sun Paladin level 40
3rd Mirth 123rd year of Ascendancy at 07:23 see stats
By Phraise the Ghoul Sun Paladin level 50
33rd Haze 123rd year of Ascendancy at 09:55 see stats
By Phraise the Ghoul Sun Paladin level 26
6th Regrowth 123rd year of Ascendancy at 15:46 see stats
By Phraise the Ghoul Sun Paladin level 37
79th Pyre 123rd year of Ascendancy at 03:30 see stats
By Phraise the Ghoul Sun Paladin level 20
36th Haze 122nd year of Ascendancy at 06:31 see stats
By Phraise the Ghoul Sun Paladin level 38
1st Mirth 123rd year of Ascendancy at 15:49 see stats
By Phraise the Ghoul Sun Paladin level 15
76th Dusk 122nd year of Ascendancy at 12:56 see stats
By Phraise the Ghoul Sun Paladin level 12
3rd Flare 122nd year of Ascendancy at 07:06 see stats
By Phraise the Ghoul Sun Paladin level 28
1st Time of Balance 123rd year of Ascendancy at 23:18 see stats
By Phraise the Ghoul Sun Paladin level 12
6th Flare 122nd year of Ascendancy at 12:42 see stats
By Phraise the Ghoul Sun Paladin level 19
34th Haze 122nd year of Ascendancy at 17:23 see stats
By Phraise the Ghoul Sun Paladin level 47
58th Dusk 123rd year of Ascendancy at 15:26 see stats
By Phraise the Ghoul Sun Paladin level 28
1st Time of Balance 123rd year of Ascendancy at 01:41 see stats
By Phraise the Ghoul Sun Paladin level 22
40th Haze 122nd year of Ascendancy at 22:49 see stats
By Phraise the Ghoul Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 21:50 see stats
By Phraise the Ghoul Sun Paladin level 47
50th Dusk 123rd year of Ascendancy at 05:49 see stats
By Phraise the Ghoul Sun Paladin level 35
64th Pyre 123rd year of Ascendancy at 05:01 see stats
By Phraise the Ghoul Sun Paladin level 39
2nd Mirth 123rd year of Ascendancy at 00:21 see stats
Log
Phraise's Inner Demon HEALS from light damage!
Phraise damages herself through Martyrdom!
Phraise HEALS from light damage!
Shield of Light hits Phraise's Inner Demon for 31 healing, 31 healing, 31 healing, 31 healing, 31 healing (0 total damage) [157 healing].
Phraise hits Phraise's Inner Demon for 38 light, 18 healing, 39 fire, 76 light, 37 healing, 38 light, 18 healing, 23 physical (214 total damage) [74 healing].
Phraise's Inner Demon hits Phraise for 9 light, 4 healing, 5 light, 2 healing, 4 fire, 18 light, 8 healing, 9 light, 4 healing, 3 light, 1 healing, 2 physical (48 total damage) [20 healing].
--------------------------------
Phraise HEALS from light damage!
Searing Sight hits Phraise for 25 light, 12 healing (25 total damage) [12 healing].
Searing Sight hits Phraise for 55 light, 17 healing (55 total damage) [17 healing].
Phraise's Inner Demon hits Phraise for 40 light, 13 healing, 37 fire, 80 light, 25 healing, 40 light, 13 healing, 22 physical (218 total damage) [51 healing].
Phraise's Inner Demon uses Assault.
Phraise shrugs off Phraise's Inner Demon's 'Lightburn'!
Phraise's Inner Demon performs a melee critical strike against Phraise!
Phraise's Inner Demon's spell attains critical power!
Shield of Light performs a melee critical strike against Phraise!
Phraise's Inner Demon performs a melee critical strike against Phraise!
Phraise's Inner Demon performs a melee critical strike against Phraise!
Phraise's Inner Demon HEALS from light damage!
Phraise damages herself through Martyrdom!
Phraise HEALS from light damage!
Shield of Light hits Phraise for 20 healing, 20 healing, 20 healing, 20 healing, 20 healing, 20 healing (0 total damage) [122 healing].
Melee retaliation hits Phraise's Inner Demon for 28 light, 10 healing, 30 light, 10 healing, 31 fire, 28 light, 10 healing, 30 light, 10 healing, 31 fire, 28 light, 10 healing, 30 light, 10 healing, 31 fire, 28 light, 10 healing, 30 light, 10 healing, 31 fire (359 total damage) [80 healing].
Shield of Light hits Phraise's Inner Demon for 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing, 42 healing (0 total damage) [462 healing].
Demonic Soul hits Phraise for 37 light, 12 healing, 30 fire (68 total damage) [12 healing].
Weapon of Light hits Phraise for 58 light, 18 healing, 48 light, 15 healing (105 total damage) [33 healing].
Shield of Light hits Phraise for 128 light, 40 healing, 21 light, 7 healing, 17 fire, 39 light, 12 healing, 9 light, 3 healing, 10 light, 3 healing, 5 light, 2 healing, 4 fire (234 total damage) [67 healing].
Phraise's Inner Demon hits Phraise for 152 light, 48 healing, 21 light, 7 healing, 17 fire, 39 light, 12 healing, 9 light, 3 healing, 10 light, 3 healing, 5 light, 2 healing, 4 fire, 176 light, 55 healing, 123 physical (556 total damage) [130 healing].
Weapon of Wrath hits Phraise for 21 light, 7 healing, 17 fire (38 total damage) [7 healing].
Phraise the level 50 ghoul sun paladin was struck to death by a Phraise's Inner Demon on level 1 of Shadow Crypt.