
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Inferno Race Pack 1.7.0Adds a collection of my races. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Glint 1.7.1Makes magic more glinty Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Voidslime - Demented Ooze 1.7.6Adds the Voidslime class, a new subclass for the demented category inspired by the concept of an arcane oozemancer. If I don't suck at my job the class should be on the easier side which is intentional since I'd like it to appeal to the oozemancer lovers who tend to be beginners that struggle with survival on general classes still. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godling 1.7.6 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Spider Bikini 1.7.0A companion piece to shad3's Weaver Class addon (required). When you have the Weaver's True Form evolution and are not wearing body armor, your character will be depicted in-game as wearing a spider-silk bikini or mankini. (This will, of course, not be visible if the "Gameplay | Weaver: Full Transfom changes sprite?" game option is enabled.) Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Long Range Bows 1.7.6Increase range of all Bows to 11 grids. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Timeshaper Class 1.7.4Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Items Vault 1.7.6Donators/Buyers bonus! Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Strapless Steam Generators 1.7.0Modifies the Mirror of Reflection, adding an option to hide or restore the front straps of any attached steam generators from the Embers of Rage DLC. Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Devgen's Cultist Rebalance 1.7.6Cultist of Entropy is a thematically excellent class that many enjoy. I seek to buff the class and offer differing, more powerful playstyles. The intent of this addon is to buff the budding Cultist so they have more tools at their disposal, both in terms of damage and survivability, whether passive or active. This addon is intended to bring the class more up to the level of classes like Paradox Mage whilst including fun changes that hopefully mitigate some of the drag in CoE's early game. The full list of all changes is visible on the GitHub: https://github.com/deviousgenius/tome-devgen-cultist-rebalance Changelog: Demented/Nether Netherblast Netherblast (Empowered) Rift Cutter Rift Cutter (Empowered) Spatial Distortion Spatial Distortion (Empowered) Demented/Madness Hideous Visions Sanity Warp (Rework) Nullmail Demented/Entropy Entropic Gift Black Hole Demented/Timethief Accelerate Switch Demented/Rift Reality Fracture Quantum Tunneling Demented / Doom Prophecy Grand Oration Twofold Curse Demented / Beyond sanity Anarchic Walk Forbidden Echoes Prodigy (Class Evolution): Through rites long forgotten, the cultist gains forbidden power and knowledge over their entropy. When you cast certain spells, there is a 50%% chance that the echoes of your actions will manifest and repeat the same spell at half damage. These spells are: You have additionally been imbued with forbidden knowledge. As a result, you gain: Heed this final warning: To invoke entropy twice is to invite its wrath. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Corrupted Summoner |
| Level / Exp | 43 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:10 / 119Killed by elven cultist at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:45 Killed by elven cultist at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:35 Killed by Harkor'Zun at level 15 on the 37th Dusk 122nd year of Ascendancy at 23:08 Killed by Urkis, the High Tempest at level 15 on the 38th Dusk 122nd year of Ascendancy at 15:23 Killed by Urkis, the High Tempest at level 15 on the 38th Dusk 122nd year of Ascendancy at 15:45 Killed by bandit at level 17 on the 43rd Dusk 122nd year of Ascendancy at 10:56 Killed by Abbota the krog at level 17 on the 45th Dusk 122nd year of Ascendancy at 09:33 Killed by Abbota the krog at level 17 on the 45th Dusk 122nd year of Ascendancy at 09:44 Killed by Rodaako the dwarf at level 17 on the 45th Dusk 122nd year of Ascendancy at 12:16 Killed by worm that walks at level 19 on the 49th Dusk 122nd year of Ascendancy at 21:17 Killed by Verard at level 19 on the 50th Dusk 122nd year of Ascendancy at 10:52 Killed by Assassin Lord at level 19 on the 69th Dusk 122nd year of Ascendancy at 11:40 Killed by rogue at level 20 on the 69th Dusk 122nd year of Ascendancy at 18:11 Killed by Burb the snow giant champion at level 20 on the 71st Dusk 122nd year of Ascendancy at 13:42 Killed by Nthiar the quasit at level 22 on the 75th Dusk 122nd year of Ascendancy at 08:05 Killed by Nthiar the quasit at level 22 on the 75th Dusk 122nd year of Ascendancy at 08:22 Killed by Celia at level 24 on the 18th Haze 122nd year of Ascendancy at 21:25 Killed by Celia at level 24 on the 18th Haze 122nd year of Ascendancy at 21:44 Killed by Betayabressra the skeleton warrior at level 24 on the 18th Haze 122nd year of Ascendancy at 21:54 Killed by Celia at level 24 on the 18th Haze 122nd year of Ascendancy at 22:20 Killed by Porobeth the master vampire at level 24 on the 18th Haze 122nd year of Ascendancy at 22:29 Killed by Porota the elder vampire at level 24 on the 18th Haze 122nd year of Ascendancy at 22:37 Killed by wretchling at level 24 on the 18th Haze 122nd year of Ascendancy at 23:05 Killed by Porota the elder vampire at level 24 on the 18th Haze 122nd year of Ascendancy at 23:18 Killed by Ivatta the ghoul at level 24 on the 18th Haze 122nd year of Ascendancy at 23:24 Killed by Porota the elder vampire at level 24 on the 18th Haze 122nd year of Ascendancy at 23:31 Killed by Glaldamina the skeleton warrior at level 24 on the 18th Haze 122nd year of Ascendancy at 23:39 Killed by Gloryriann the master vampire at level 24 on the 20th Haze 122nd year of Ascendancy at 16:01 Killed by Harkor'Zun at level 24 on the 20th Haze 122nd year of Ascendancy at 16:09 Killed by Gloryriann the master vampire at level 24 on the 20th Haze 122nd year of Ascendancy at 16:28 Killed by Mayatha the skeleton magus at level 24 on the 20th Haze 122nd year of Ascendancy at 17:00 Killed by Porota the elder vampire at level 24 on the 20th Haze 122nd year of Ascendancy at 18:10 Killed by Porota the elder vampire at level 24 on the 20th Haze 122nd year of Ascendancy at 18:30 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 19:04 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 19:13 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 19:21 Killed by ghoulking at level 24 on the 20th Haze 122nd year of Ascendancy at 19:29 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 19:40 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 19:51 Killed by Adelrathra the master vampire at level 24 on the 20th Haze 122nd year of Ascendancy at 20:05 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 20:24 Killed by Harkor'Zun at level 24 on the 21st Haze 122nd year of Ascendancy at 03:30 Killed by Porota the elder vampire at level 24 on the 21st Haze 122nd year of Ascendancy at 03:40 Killed by Porota the elder vampire at level 24 on the 21st Haze 122nd year of Ascendancy at 03:51 Killed by Celia at level 24 on the 21st Haze 122nd year of Ascendancy at 04:18 Killed by Adelrathra the master vampire at level 24 on the 21st Haze 122nd year of Ascendancy at 04:27 Killed by Celia at level 24 on the 21st Haze 122nd year of Ascendancy at 04:36 Killed by Celia at level 24 on the 21st Haze 122nd year of Ascendancy at 04:47 Killed by Celia at level 24 on the 21st Haze 122nd year of Ascendancy at 05:03 Killed by Bethuth the slaver at level 24 on the 22nd Haze 122nd year of Ascendancy at 12:55 Killed by enthralled slave at level 24 on the 22nd Haze 122nd year of Ascendancy at 13:32 Killed by thought-forged warrior at level 24 on the 29th Haze 122nd year of Ascendancy at 00:05 Killed by armoured skeleton warrior at level 24 on the 29th Haze 122nd year of Ascendancy at 01:41 Killed by armoured skeleton warrior at level 24 on the 29th Haze 122nd year of Ascendancy at 02:03 Killed by skeleton assassin at level 25 on the 29th Haze 122nd year of Ascendancy at 13:31 Killed by ghoulking at level 25 on the 30th Haze 122nd year of Ascendancy at 00:30 Killed by skeleton warrior at level 25 on the 30th Haze 122nd year of Ascendancy at 02:38 Killed by Harkor'Zun at level 25 on the 30th Haze 122nd year of Ascendancy at 04:01 Killed by skeleton assassin at level 25 on the 30th Haze 122nd year of Ascendancy at 05:04 Killed by skeleton assassin at level 25 on the 30th Haze 122nd year of Ascendancy at 05:19 Killed by ghoul at level 25 on the 30th Haze 122nd year of Ascendancy at 05:28 Killed by Silynor the elven guard at level 26 on the 36th Haze 122nd year of Ascendancy at 05:00 Killed by elven corruptor at level 26 on the 37th Haze 122nd year of Ascendancy at 21:30 Killed by Zubenor the devourer at level 28 on the 9th Decay 122nd year of Ascendancy at 19:52 Killed by Betinor the skeleton warrior at level 28 on the 10th Decay 122nd year of Ascendancy at 05:39 Killed by Betinor the skeleton warrior at level 28 on the 10th Decay 122nd year of Ascendancy at 06:00 Killed by Betinor the skeleton warrior at level 28 on the 10th Decay 122nd year of Ascendancy at 06:25 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 05:52 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 06:06 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 07:56 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 08:10 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 08:34 Killed by Greater Mummy Lord at level 28 on the 1st Wintertide 123rd year of Ascendancy at 08:42 Killed by armoured skeleton warrior at level 28 on the 1st Wintertide 123rd year of Ascendancy at 09:05 Killed by mutilator at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 08:43 Killed by Investigator at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 08:51 Killed by mutilator at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 08:58 Killed by Investigator at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 09:05 Killed by mutilator at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 09:12 Killed by Wretch Titan at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 09:19 Killed by wretchling at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 10:20 Killed by Silara the Guardian at level 30 on the 43rd Regrowth 123rd year of Ascendancy at 11:31 Killed by wretchling at level 30 on the 44th Regrowth 123rd year of Ascendancy at 11:01 Killed by luminous horror at level 30 on the 44th Regrowth 123rd year of Ascendancy at 12:16 Killed by wretchling at level 31 on the 48th Regrowth 123rd year of Ascendancy at 14:50 Killed by skeleton mage at level 31 on the 55th Regrowth 123rd year of Ascendancy at 18:25 Killed by wretchling at level 31 on the 53rd Pyre 123rd year of Ascendancy at 20:55 Killed by wretchling at level 32 on the 56th Pyre 123rd year of Ascendancy at 04:08 Killed by wretchling at level 33 on the 57th Pyre 123rd year of Ascendancy at 21:38 Killed by ghoulking at level 33 on the 59th Pyre 123rd year of Ascendancy at 23:10 Killed by The Master at level 33 on the 60th Pyre 123rd year of Ascendancy at 01:38 Killed by Lord of Skulls (warrior) at level 33 on the 60th Pyre 123rd year of Ascendancy at 02:01 Killed by armoured skeleton warrior at level 33 on the 60th Pyre 123rd year of Ascendancy at 02:20 Killed by wretchling at level 34 on the 60th Pyre 123rd year of Ascendancy at 04:26 Killed by entrenched horror at level 34 on the 1st Flare 123rd year of Ascendancy at 06:30 Killed by naga myrmidon at level 34 on the 1st Flare 123rd year of Ascendancy at 08:12 Killed by Verard at level 34 on the 1st Flare 123rd year of Ascendancy at 13:15 Killed by elven corruptor at level 34 on the 37th Dusk 123rd year of Ascendancy at 05:07 Killed by fire drake at level 35 on the 37th Dusk 123rd year of Ascendancy at 16:16 Killed by netherworm mass at level 35 on the 6th Haze 123rd year of Ascendancy at 20:40 Killed by Isuda the corrupted mastocytic feeder at level 35 on the 7th Haze 123rd year of Ascendancy at 16:55 Killed by Isuda the corrupted mastocytic feeder at level 35 on the 7th Haze 123rd year of Ascendancy at 17:04 Killed by wretchling at level 36 on the 8th Haze 123rd year of Ascendancy at 23:26 Killed by faerlhing at level 39 on the 35th Regrowth 124th year of Ascendancy at 20:31 Killed by Glysemina the Archer at level 40 on the 36th Regrowth 124th year of Ascendancy at 07:22 Killed by Warbear Elotta at level 40 on the 36th Regrowth 124th year of Ascendancy at 08:47 Killed by Warbear Elotta at level 40 on the 36th Regrowth 124th year of Ascendancy at 08:54 Killed by Warbear Mayiba at level 40 on the 36th Regrowth 124th year of Ascendancy at 10:22 Killed by Warbear Arawe at level 40 on the 36th Regrowth 124th year of Ascendancy at 12:59 Killed by Warbear Arawe at level 40 on the 36th Regrowth 124th year of Ascendancy at 13:07 Killed by Elite Combat Trainer Girarin at level 40 on the 36th Regrowth 124th year of Ascendancy at 14:52 Killed by Elite Combat Trainer Girarin at level 40 on the 36th Regrowth 124th year of Ascendancy at 17:03 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 37th Regrowth 124th year of Ascendancy at 08:59 Killed by Motkel the Invader at level 41 on the 37th Regrowth 124th year of Ascendancy at 13:42 Killed by ritch flamespitter at level 42 on the 68th Regrowth 124th year of Ascendancy at 01:47 Killed by minotaur at level 42 on the 68th Regrowth 124th year of Ascendancy at 01:55 Killed by Betilrawyn the Herald at level 43 on the 68th Regrowth 124th year of Ascendancy at 10:45 Killed by Verard at level 43 on the 68th Regrowth 124th year of Ascendancy at 10:49 |
Primary Stats
| Strength | 42 (base 20) |
| Dexterity | 25 (base 10) |
| Constitution | 59 (base 22) |
| Magic | 144 (base 60) |
| Willpower | 41 (base 28) |
| Cunning | 73 (base 60) |
Resources
| Life | 1079/1079 |
| Mana | 564/564 |
| Stamina | 304/304 |
| Vim | 331/331 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 0.3312783330998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56% |
| Spell | +18.10256102663% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 10 |
| See Stealth | 71.977545043318 |
| See Invisible | 74.977545043318 |
| ESP Range | 20 |
| ESP Kinds | horror |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 22 |
| Crit Chance | 34% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 33% |
| Speed | 0.84672168944289 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +37% |
| Arcane | +6% |
| Cold | +28% |
| All | 0% |
| Darkness | +27% |
| Light | +52% |
| Temporal | +15% |
| Physical | +10% |
| Lightning | +3% |
Offense: Damage Penetration
| Darkness | +35% |
| Light | +10% |
| Arcane | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6.9999999999997 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 46 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 51%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 11%( 45%) |
| Temporal | + 38%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Disarm Resistance | 64% |
| Knockback Resistance | 29% |
| Confusion Resistance | 71% |
| Stun Resistance | 27% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Melee Demons | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Summoning Demons (Augmentation) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Summoning Demons (Advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Distance Demons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demi-Demon | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+2 level(s)). | done |
You failed to protect the lone alchemist from death by wretchling. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost soldier to the recall portal on level 3 of Dreadfell. Escort: lost soldier (level 3 of Dreadfell)As a reward you improved Constitution by +8. | done |
You successfully escorted the lost spellblade to the recall portal on level 3 of Scintillating Caves. Escort: lost spellblade (level 3 of Scintillating Caves)As a reward you improved Magic by +8. | done |
You successfully escorted the lost spellblade to the recall portal on level 4 of Old Forest. Escort: lost spellblade (level 4 of Old Forest)As a reward you improved Magic by +8. | done |
You failed to protect the repented thief from death by Burb the snow giant champion. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the stranded daemon-powered to the recall portal on level 2 of Scintillating Caves. Escort: stranded daemon-powered (level 2 of Scintillating Caves)As a reward you improved talent Flame Leash (+2 level(s)). | done |
You failed to protect the stranded daemon-powered from death by wretchling. Escort: stranded daemon-powered (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 411. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed electric eel tail. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed naga tongue. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed xorn fragment. * You've found the needed black mamba head. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinatha the pair of hardened leather boots (0 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +6 Str / +3 Con Silence immunity: +24% Confusion immunity: +21% Stun/Freeze immunity: +27% Spellpower: +15 (+3 eff.) Infravision radius: +2 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 106, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 179.07 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | elven-silk wizard hat 'Glorytta' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +12 Wil Changes resistances: +6% lightning / +6% temporal / +5% light / +6% fire / +6% nature / +6% acid / +6% blight / +7% cold / +5% arcane / +6% darkness Changes resistances penetration: +20% arcane / +20% mind Changes damage: +6% arcane Physical save: +10 (+5 eff.) Spellpower: +4 (+0 eff.) A pointy cloth hat, very wizardly... |
| Tool | dragonbone wand of shielding 'Duathelrupture' [power 590] (23 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes resistances penetration: +25% darkness Changes damage: +12% darkness / +3% cold It can be used to create a shield absorbing up to 673 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 23 turns. When used: * Heal for 82. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 133.92 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Dourmark of the BlightspawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +10 (+5 eff.) Changes stats: +12 Dex / -6 Wil / +6 Cun Changes resistances: +9% lightning / +12% acid Changes damage: +6% blight Silence immunity: +23% Disarm immunity: +24% Pinning immunity: +22% Knockback immunity: +29% Mana each turn: +0.10 Maximum life: +25.00 Rings make your fingers look great! |
| Around waist | GetydralegCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% fire / +3% darkness / +6% cold Maximum life: +20.00 Infravision radius: +2 A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Day's kiss' (37-44 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Defense: +11 (+5 eff.) Damage (Melee): 30 arcane Changes resistances penetration: +10% light Changes damage: +3% lightning / +37% light / +9% blight Talent granted: +1 Command Staff Maximum mana: +57.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +32 (+6 eff.) Spell crit. chance: +5% Light radius: +3 Damage Shield penetration: +17% Damage Shield Power: +14% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Eilinuvena (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +17 (+6 eff.) Armour: +3 Changes stats: +9 Str / +2 Dex / +7 Mag / +6 Wil / +7 Cun / +4 Con Changes resistances: +7% light / +7% darkness Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Light radius: +3 Infravision radius: +2 See invisible: +3 When used to modify unarmed attacks: Base power: 32.0 - 35.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). Damage (radius 2) on crit: +36 light / +38 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 112.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 5/20) : Effective talent level: 3.0 Power cost: 15 out of 5/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 648.96 cold damage and condensing the air into freezing vapors that deal 216.32 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 25/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood vilestaff of protection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +19 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.enhanced dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +11 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +15 Changes stats: +11 Str / +11 Dex / +18 Mag / +15 Wil / +8 Cun / +14 Con Changes resistances penetration: +14% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.deadly quiver of elven-wood arrows of amnesia (20/21, 56-79 power, 14 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 56.5 - 79.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.cleansing reinforced leather armour of fire resistance (12 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +14% blight / +24% fire / +14% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Cyrilaith the Chargewisp (0 def, 35 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +35 Fatigue: +14% Damage when hit (Melee): 4 darkness Changes resistances: +18% light / +15% darkness Changes resistances penetration: +15% lightning Critical mult.: +5.00% Physical save: +10 (+5 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.12 Mental crit. chance: +3% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.savior's voratun amulet of dexterity (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Dex Physical save: +13 (+7 eff.) Spell save: +10 (+3 eff.) Mental save: +18 (+8 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.voratun dagger of crippling (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 260; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.blazing quiver of elven-wood arrows of annihilation (20/20, 54-76 power, 25 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +17.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +26 fire Damage (radius 2) on crit: +14 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour of alacrity (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +14% light / +14% darkness Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather gloves of the nighthunter (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +3 Changes stats: +3 Cun Changes resistances: +10% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 100% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +27 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.yew magestaff of wizardry (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +20% arcane Talent granted: +1 Command Staff Maximum mana: +49.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +6 Mag / +7 Wil Changes resistances: +9% lightning / +8% cold / +14% blight / +15% all Changes damage: +14% lightning / +7% physical / +16% cold Life regen: +2.40 Maximum life: +88.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +3 Wil Changes resistances: +21% blight / +5% physical / +36% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 78; dur 4; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 78.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 127; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.balanced voratun battleaxe of amnesia (60-90 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +10 (+5 eff.) Disarm immunity: +39% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite waraxe of torment (32-44 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +33 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of implacability (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Con Physical save: +9 (+5 eff.) Maximum life: +48.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of patience (0 def, 16 armour, 68-82 power, 261 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.0 - 81.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +261 When wielded/worn: Armour: +16 Fatigue: +8% Changes resistances: +13% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (525) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.fearwoven silk robe of light (+36%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +36% light / +13% all Changes resistances penetration: +9% darkness / +6% physical Changes damage: +23% physical / +20% darkness / +24% light Maximum hate: +9.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Dairukor the voratun mail armour (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 35 * 10% chance to reduce all saves and defense by 27 Changes resistances: +36% acid / +10% physical / +10% lightning / +9% blight / +11% fire / +6% mind / +10% cold Changes resistances penetration: +15% blight Life regen: +8.00 Maximum life: +70.00 Healing mod.: +19% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.elemental voratun battleaxe of massacre (68-103 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 131 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +23% lightning Changes damage: +23% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun dagger of shearing (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +58 fire When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +10 Changes resistances penetration: +13% all / +18% fire Global speed: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Life regen: +15.40 Stamina each turn: +1.40 Maximum life: +44.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.slime-covered stralite battleaxe of enduring (46-69 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 54% When wielded/worn: Changes stats: +9 Con / +13 Wil Maximum life: +86.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Molten Hammer (75-112 power, 4 apr)Molten Hammer (75-112 power, 4 apr) Requires: - Magic 30 - Strength 10 Powered by arcane forces Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 75.0 - 112.5 Uses stats: 120% Str, 10% Mag, 10% Con Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When this weapon crits: Raise Volcano (10% chance level 4). On weapon hit: * splashes up to 5 nearby enemies with lava Damage (Melee): +20 fire / +20 physical When wielded/worn: Changes damage: +30% fire / +30% physical Talent mastery: +0.20 Celestial / Kolal Spellpower: +35 (+7 eff.) Spell crit. chance: +15% The end of the hammer is still glowing. It's said the volcanoes of the Daikara first erupted when this hammer was thrown down into the mountain range by the gods. It doesn't fit right in your hands, but it's very easy to lift. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+3 eff.) Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +21% blight / +19% darkness Critical mult.: +20.00% Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.naturalist's voratun gauntlets of butchering (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +13 Physical power: +9 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 10 nature Changes resistances: +11% blight / +7% nature Changes damage: +6% nature Spell save: +10 (+3 eff.) When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +24 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 5). On weapon hit: * 24% chance to slow global speed by 54% * 16% chance to reduce armor by 46% Damage (radius 2) on crit: +12 nature Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Rod of Sarrilon (30-36 power, 4 apr, temporal element) Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.27 Spellpower: +27 (+5 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.warden's stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +9 Ammo reloads per turn: +2 Changes stats: +4 Mag Changes resistances penetration: +7% temporal / +13% physical / +9% all Changes damage: +9% temporal / +7% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.barbed pouch of dwarven-steel shots of crippling (23/24, 44-52 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +21.0% Capacity: 24 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield of the stars (0 def, 10 armour, 60-73 power, 197.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 60.5 - 72.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 Damage (Melee): +16 light / +14 darkness Damage (radius 2) on crit: +35 light / +13 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 197 light and fire damage to each enemy blocked Changes stats: +11 Cun / +7 Mag Changes resistances: +11% fire / +24% light / +14% darkness Changes damage: +14% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage (Melee): 15 acid / 18 fire Damage when hit (Melee): 13 acid / 10 fire Changes resistances: +14% acid / +21% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather gloves of strength (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +3 Damage (Melee): 14 light Changes stats: +4 Str Changes resistances: +8% light Changes damage: +9% light When used to modify unarmed attacks: Base power: 32.0 - 35.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.caustic elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +30 acid / +56 nature When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +18 Physical crit. chance: +11.0% Changes resistances penetration: +24% acid / +21% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of stralite shots of annihilation (16/16, 47-56 power, 10 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.0 - 56.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +13.5% Capacity: 16 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 170 physical damage Travel speed: +200% Damage (Ranged): +13 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff 'Xeryyavena' (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +7% Damage (Melee): 26 fire Changes stats: +6 Str Changes resistances: +3% mind Changes damage: +30% lightning / +12% mind Talent granted: +1 Command Staff Critical mult.: +21.00% Physical save: +11 (+6 eff.) Spellpower: +21 (+4 eff.) Spell crit. chance: +16% Infravision radius: +2 See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +5.0% Physical power: +15 (+5 eff.) Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower: +33 (+6 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.focusing cashmere robe of protection (3 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +11% all Physical save: +21 (+10 eff.) Mana each turn: +0.16 Psi each turn: +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
This item will automatically be transmogrified when you leave the level.steady drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +26 (+13 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Changes resistances penetration: +12% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Maximum wards: +3 acid Changes damage: +30% acid Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.throat-seeking elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +11 On weapon crit: * silences the target Damage (Ranged): +11 nature When wielded/worn: Changes resistances penetration: +14% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Nithan's Force Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
This item will automatically be transmogrified when you leave the level.dispeller's elven-silk robe of darkness (+8%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +8% lightning / +33% darkness / +11% light / +9% blight / +7% fire / +8% cold / +15% all Changes damage: +17% darkness Physical save: +18 (+9 eff.) Spell save: +35 (+11 eff.) Mental save: +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of predation (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.caustic drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +19 acid / +14 nature When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +20 Changes resistances penetration: +12% acid / +16% nature / +7% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun dagger (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +10 Dex / +10 Mag / +8 Wil / +7 Cun / +8 Con Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -320; dur 8; cd 34) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -320 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 320 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Sunsting (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 nature / +4 blight Damage (radius 2) on crit: +5 fire When wielded/worn: Changes stats: +6 Str / +8 Dex / +3 Mag / +8 Wil / +6 Cun / +12 Con Changes resistances penetration: +10% blight / +14% fire Changes damage: +9% fire Spell save: +9 (+3 eff.) Mana when firing critical spell: +1.00 Spell crit. chance: +2% Global speed: +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +11 Damage (radius 2) on crit: +56 lightning / +32 cold When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +18 Changes resistances penetration: +27% lightning / +8% cold / +11% all Movement speed: +34% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows of annihilation (11/19, 56-78 power, 23 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +14.5% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 170 physical damage Travel speed: +200% Damage (Ranged): +50 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of resilience (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Wil Mental save: +19 (+8 eff.) Maximum life: +38.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened voratun mail armour of command (11 def, 23 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Changes resistances: +11% acid / +7% physical / +9% fire / +9% lightning / +8% cold Mental save: +15 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.harmonious living mindstar of clarity (16-17 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% nature Changes resistances penetration: +7% nature Changes damage: +3% nature Talent mastery: +0.10 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Mental save: +8 (+4 eff.) Maximum psi: +11.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak of fog (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +25% light / +16% fire Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.ethereal elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +16 (+7 eff.) Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +16 (+3 eff.) Spell crit. chance: +4% Damage Shield penetration: +10% Damage Shield Power: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.voratun longsword of disruption (41-57 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +16% Unnatural Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of crippling (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +9 Physical crit. chance: +7.0% Changes resistances penetration: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of torment (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Flashstinger Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (radius 1) on hit: +20 cold When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +5 Cun / +6 Str Changes resistances: +9% light Changes damage: +3% light / +17% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Light radius: +1 Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.enlightening reinforced leather armour of clarity (12 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Changes resistances: +7% mind Mental save: +34 (+13 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced pair of drakeskin leather boots of strife (0 def, 11 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Changes stats: +3 Con / +5 Wil Changes resistances: +9% acid / +10% fire / +10% lightning / +11% cold Changes resistances penetration: +8% physical Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of might (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Str / +5 Wil / +3 Con Changes resistances: +13% blight Mental save: +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of shearing (39-51 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+9 eff.) Armour penetration: +21 Changes resistances penetration: +8% physical / +12% all Sharp, short and deadly. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 280.60 temporal and 309.88 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 198 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Staff of Bones (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+4 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
thick cashmere cloak of implacability (2 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +15% cold Physical save: +9 (+5 eff.) Mental save: +8 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
DuathelkarmaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +30% lightning Changes damage: +15% lightning / +12% darkness Mana each turn: +0.16 Vim when firing critical spell: +2.00 Maximum mana: +80.00 Rings make your fingers look great! |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.00 mind and 16.51 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 15. Terrified: Deals 3.00 mind and 3.81 darkness damage per turn and increases cooldowns by 24%. Haunted: Causes the target to suffer 5.19 mind and 6.60 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
GlaciervaultInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +6 Dex / +3 Cun / +6 Con Changes resistances: +9% cold Changes damage: +15% acid Physical save: +10 (+5 eff.) Life regen: +3.00 Maximum life: +40.00 See invisible: +6 Amulets make your neck look great! |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 37/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Talent mastery: +0.30 Undead / Mummy Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 182.44 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 182.44 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Verard the Higher Corrupted Summoner level 34
13rd Dusk 123rd year of Ascendancy at 02:30 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Verard the Higher Corrupted Summoner level 34
37th Dusk 123rd year of Ascendancy at 10:58 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Verard the Higher Corrupted Summoner level 37
13rd Regrowth 124th year of Ascendancy at 02:37 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Verard the Higher Corrupted Summoner level 38
18th Regrowth 124th year of Ascendancy at 04:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Verard the Higher Corrupted Summoner level 24
11st Haze 122nd year of Ascendancy at 20:11 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Verard the Higher Corrupted Summoner level 41
37th Regrowth 124th year of Ascendancy at 13:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Verard the Higher Corrupted Summoner level 36
9th Haze 123rd year of Ascendancy at 09:34 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Verard the Higher Corrupted Summoner level 41
36th Regrowth 124th year of Ascendancy at 22:30 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Verard the Higher Corrupted Summoner level 15
37th Dusk 122nd year of Ascendancy at 22:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Verard the Higher Corrupted Summoner level 20
69th Dusk 122nd year of Ascendancy at 18:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Verard the Higher Corrupted Summoner level 16
39th Dusk 122nd year of Ascendancy at 20:27 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Verard the Higher Corrupted Summoner level 5
77th Pyre 122nd year of Ascendancy at 13:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Verard the Higher Corrupted Summoner level 34
3rd Flare 123rd year of Ascendancy at 02:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Verard the Higher Corrupted Summoner level 10
8th Mirth 122nd year of Ascendancy at 01:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Verard the Higher Corrupted Summoner level 20
69th Dusk 122nd year of Ascendancy at 13:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Verard the Higher Corrupted Summoner level 30
43rd Regrowth 123rd year of Ascendancy at 03:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Verard the Higher Corrupted Summoner level 40
36th Regrowth 124th year of Ascendancy at 07:12 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Verard the Higher Corrupted Summoner level 24
78th Dusk 122nd year of Ascendancy at 06:35 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Verard the Higher Corrupted Summoner level 30
48th Regrowth 123rd year of Ascendancy at 09:08 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Verard the Higher Corrupted Summoner level 26
38th Haze 122nd year of Ascendancy at 16:34 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Verard the Higher Corrupted Summoner level 26
36th Haze 122nd year of Ascendancy at 09:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Verard the Higher Corrupted Summoner level 24
22nd Haze 122nd year of Ascendancy at 02:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Verard the Higher Corrupted Summoner level 37
9th Haze 123rd year of Ascendancy at 11:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Verard the Higher Corrupted Summoner level 14
30th Dusk 122nd year of Ascendancy at 12:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Verard the Higher Corrupted Summoner level 12
10th Dusk 122nd year of Ascendancy at 14:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Verard the Higher Corrupted Summoner level 41
37th Regrowth 124th year of Ascendancy at 03:34 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Verard the Higher Corrupted Summoner level 31
55th Regrowth 123rd year of Ascendancy at 18:15 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Verard the Higher Corrupted Summoner level 42
67th Regrowth 124th year of Ascendancy at 13:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Verard the Higher Corrupted Summoner level 12
12nd Dusk 122nd year of Ascendancy at 23:16 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Verard the Higher Corrupted Summoner level 21
74th Dusk 122nd year of Ascendancy at 01:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Verard the Higher Corrupted Summoner level 27
72nd Haze 122nd year of Ascendancy at 09:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Verard the Higher Corrupted Summoner level 20
69th Dusk 122nd year of Ascendancy at 18:38 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Verard the Higher Corrupted Summoner level 43
68th Regrowth 124th year of Ascendancy at 10:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Verard the Higher Corrupted Summoner level 33
60th Pyre 123rd year of Ascendancy at 04:09 see stats
Log
Something killed Verard!
Saving done.
Wretchling deactivates Corrosive Slashes.
Wretchling deactivates Bone Shield.
Wretchling calms down.
Wretchling is free from the decaying ground.
Mutilator calms down.
Mutilator deactivates Share the Pain.
Mutilator deactivates Bone Shield.
Mutilator is free from the crippling disease.
Wretchling calms down.
Wretchling is not silenced anymore.
Wretchling deactivates Corrosive Slashes.
Wretchling deactivates Bone Shield.
Wretchling is free from the decaying ground.
Wretch Titan calms down.
Wretch Titan is free from the decaying ground.
Wretch Titan deactivates Bone Shield.
Wretch Titan deactivates Ruin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Your summoned mutilator disappears.
Saving done.
Wretchling goes into a fever.
Wretchling goes into a fever.
Wretch Titan goes into a fever.
Wretchling goes into a fever.
New Achievement: Utterly Destroyed (Exploration mode)!






















































































































