



















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Display class 1.7.0Display class icon on top off enemies Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Display Luck on character sheet. 1.7.6Simple addon that displays "hidden" Luck stat on character sheet. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Logical Alchemists i18n 1.7.6This addon is forked from Logical Alchemists( https://te4.org/games/addons/tome/logical-alchemists ). Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Items Vault 1.7.6Donators/Buyers bonus! Ignore Golem Locks 1.7.0Modifies the character creation dialog to bypass the lock checks for various alternate forms of the Alchemist's golem (notably drolems and glass golems from the Forbidden Cults DLC), allowing Alchemist characters to be created with a golem of a locked form. Does not actually unlock the golem forms. Frequently Asked Questions: Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6 UPDATED!! FULL RELEASE! (No Longer Experimental!) Randomly spawns a Merchant shop who will sell Talents, Class, Stat, Category & Prodigy points! Purchase Extra Lives, Health & Mana! Imbue Unique items! Build your Ultimate Character.
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes 2 custom shops that sell gems and rare jewelry as well as a unique item shop that sells orange artifacts. He can also Reforge a regular item into an Orange Artifact and Reroll Rare/Randart Item Egos. ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
My other addons! Spell Merchants Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit No Talent Stat Requirements 1.7.6Removes talent stat requirements True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Timeshaper Class 1.7.4Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence. Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Adventurer (High Thaumaturgist) |
| Level / Exp | 30 / 44% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 10004 / 0 |
Primary Stats
| Strength | 2559 (base 60) |
| Dexterity | 1835 (base 60) |
| Constitution | 2732 (base 60) |
| Magic | 1869 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 1231 (base 60) |
Resources
| Steam | 1075/1075 |
| Mana | 990/990 |
| Negative | 610/610 |
| Vim | 432/432 |
| Life | 41054/41054 |
| Positive | 615/615 |
| Stamina | 905/905 |
| Paradox | 300 |
| Healing Factor | 2.5 |
| Regeneration | 1930.1258876624 |
Speed
| Mental | +346.60502206969% |
| Attack | +346.60502206969% |
| Movement | +5054.0553222933% |
| Spell | +1919.9430561435% |
| Global | +267.04564751702% |
Vision
| Sight | 26 |
| Lite | 9 |
| Infravision | 82 |
| See Stealth | 4433.8566961942 |
| See Invisible | 6482.4603948916 |
| ESP Range | 16 |
| ESP Kinds | animal/canine, humanoid/halfling |
Offense: Mainhand
| Damage | 6393 |
| Accuracy | 262 |
| Crit Chance | 1061% |
| APR | 297 |
| Speed | 0.22 |
Offense: Offhand
| Damage | 2030 |
| Accuracy | 262 |
| Crit Chance | 1063% |
| APR | 294 |
| Speed | 0.22 |
Offense: Spell
| Spellpower | 869 |
| Crit Chance | 100% |
| Speed | 0.049506346080331 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 326 |
| Crit Chance | 100% |
| Speed | 0.22391149910624 |
Offense: Damage Bonus
| Acid | +173% |
| Blight | +167% |
| Arcane | +161% |
| Cold | +155% |
| All | +33% |
| Lightning | +161% |
| Light | +182% |
| Temporal | +155% |
| Darkness | +2337% |
| Fire | +2338% |
| Physical | +158% |
Offense: Damage Penetration
| Acid | +285% |
| Blight | +260% |
| Arcane | +272% |
| Cold | +260% |
| All | +134% |
| Lightning | +266% |
| Light | +260% |
| Temporal | +260% |
| Darkness | +260% |
| Fire | +287% |
| Physical | +260% |
Defense: Base
| Armour (hardiness) | 53070.191208979 (100%) |
| Defense | 710 |
| Ranged Defense | 767 |
| Fatigue | 0 |
| Physical Save | 476 |
| Spell Save | 509 |
| Mental Save | 580 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | +100%(197%) |
| Cold | +100%(197%) |
| All | +152%( 70%) |
| Lightning | +100%(197%) |
| Light | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | +100%(197%) |
| Arcane | +100%(273%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 29% |
| Blind Resistance | 100% |
| Silence Resistance | 99% |
| Bleed Resistance | 100% |
| Teleport Resistance | 29% |
| Disarm Resistance | 76% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 117.9 steam per turn. Can be activated for an instant burst of 590 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.5 steam per turn. Can be activated for an instant burst of 32 steam. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (10% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (10% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 51065% for 10 turns (1958934 total) and instantly restoring 2553 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 1396% efficiency and cooldown mod of 100%. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Power user | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Called Shots | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Slaughter | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Void | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Blight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Metal alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Psytech gunnery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Bloodthirst | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Air | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Technique / Buckler Training | 10.00 |
| 30 |
| 1 |
| 22 |
| 0 |
| Celestial / Twilight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Earth | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Chronomancy / Timeline Threading | 10.00 |
| 20 |
| 16 |
| 12 |
| 0 |
| Corruption / Brutality | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Dirty fighting | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Throwing knives | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Gloom | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Weaponsmithing | 10.00 |
| 30 |
| 5 |
| 22 |
| 18 |
| Celestial / Crusader | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Oozing blades | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Age of dusk | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Dread | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Matter | 10.00 |
| 30 |
| 26 |
| 1 |
| 18 |
| Corruption / Torture | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / High magic | 10.00 |
| 30 |
| 22 |
| 14 |
| 0 |
| Steamtech / Furnace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Trapping | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Higher draconic abilities | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Scourge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Slow death | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Threaded Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (melee) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Sawmaiming | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Skirmisher - Slings | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Storm | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Timethief | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Disfigured face | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Gravity | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Demented / Friend of the worm | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Speed Control | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Corruption / Rot | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Power | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Artifice | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Star fury | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Death | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Undead drake | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Solipsism | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Fearfire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Focus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Ambush | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Meta | 10.00 |
| 30 |
| 26 |
| 22 |
| 0 |
| Cunning / Armorsmithing | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Technique / Berserker's strength | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Darkness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Frost alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Path of horror | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Morph | 10.00 |
| 1 |
| 16 |
| 0 |
| 0 |
| Spellweaving / Spellweaver | 10.00 |
| 3 |
| 26 |
| 22 |
| 3 |
| Technique / Archery prowess | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Thermal mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Avoidance | 10.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaving mastery | 10.00 |
| 20 |
| 16 |
| 12 |
| 3 |
| Psionic / Augmented striking | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Mecharachnid | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Deep horror | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Nightmare | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psychic blows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Absorption | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Finishing moves | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Bullets mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / One with shadows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Battle machinery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Eyal's fury | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Spellblaze | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master of flesh | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Distortion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic fog | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Entropy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Rift | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Illusion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Blade Threading | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Distortion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Mucus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Magical combat | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Master of bones | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Elementalism | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Aether | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Heavy weapons | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Advanced shadowmancy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Doom covenant | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Chaotic hedgemagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Stone | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gunslinging | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Oblivion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Sun | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Butchery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Guardian | 10.00 |
| 5 |
| 20 |
| 22 |
| 0 |
| Spell / Thaumaturgy | 10.10 |
| 20 |
| 16 |
| 12 |
| 8 |
| Steamtech / Elusiveness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Two-handed assault | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Charged mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fire drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Poison alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Sanguisuge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Slime | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psi-fighting | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Dreadmaster | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Eradication | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Ooze | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Chronophage | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Body snatcher | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Magnetism | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Chronomancy / Temporal Hounds | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (advanced) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Energy alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Experimental imbuing | 10.00 |
| 20 |
| 16 |
| 12 |
| 8 |
| Cunning / Poisons | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat veteran | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Corruption / Vim | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Assassination | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Venom drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Demonic pact | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Circles | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Tentacles | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Disenchantment | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Psionic / Kinetic mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Projection | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Advanced martial enchantments | 10.00 |
| 20 |
| 16 |
| 0 |
| 0 |
| Cunning / Toolsmithing | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Arcane elements | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Controlled horrors | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Elemental fusion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane enchantments | 10.40 |
| 20 |
| 16 |
| 12 |
| 8 |
| Spell / Inanimation | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Dual techniques | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Ordered hedgemagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Doom shield | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Psionic / Action at a distance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Martial enchantments | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Cunning / Imbuing | 10.00 |
| 30 |
| 6 |
| 22 |
| 18 |
| Spell / Animus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Void | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Accessory crafting | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Nightfall | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Advanced staff combat | 10.00 |
| 20 |
| 16 |
| 12 |
| 3 |
| Steamtech / Battlefield management | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (augmentation) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Golemancy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Water | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Ruin | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Corruption / Bone | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Moss | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Plague | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Warcries | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Wind and rain | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Psionic / Possession | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Eclipse | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Psionic / Gestalt | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Timetravel | 10.00 |
| 30 |
| 26 |
| 22 |
| 0 |
| Steamtech / Chemical warfare | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Artillery | 10.00 |
| 20 |
| 16 |
| 0 |
| 0 |
| Chronomancy / Flux | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Steamtech / Gadgets | 10.00 |
| 10 |
| 26 |
| 22 |
| 0 |
| Psionic / Psychic Assault | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spellbinding | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Endless hunt | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Thoughts of iron | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Stealth | 2.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Rampage | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Automation | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Strife | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Sand drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Nether | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Scourge drake | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Elementalist | 10.00 |
| 100 |
| 20 |
| 20 |
| 20 |
| 20 |
| 20 |
| Technique / Shield offense | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Automated butchery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Sniper | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Glyphs | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Sunlight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (distance) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Eclipse | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Enhancement | 10.00 |
| 1 |
| 1 |
| 1 |
| 18 |
| Spell / Explosive admixtures | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Otherworldly | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Arcane | 10.00 |
| 30 |
| 26 |
| 1 |
| 18 |
| Celestial / Radiance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Cold drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Turrets | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Marksmanship | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Horrific body | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Wrath | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Predator | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Advanced-golemancy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Tireless Combatant | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Wild-gift / Corrosive blades | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Grave | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Shadow magic | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Cursed / Punishments | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Grappling | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Duelist | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Reflexes | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Stasis | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Rime wraith | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Storm drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Shield defense | 10.00 |
| 30 |
| 26 |
| 22 |
| 0 |
| Technique / Pugilism | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Glacial waste | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Superiority | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Tactical | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Technique / Unarmed discipline | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Battle tactics | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Mechstar | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (utility) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Agility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gunner training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Slumber | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Fears | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat techniques | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spacetime Folding | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Guardian | 10.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Phantasm | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Ice | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Acid alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Shadows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Voracity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Discharge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Reaving combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dream Smith | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Bow Threading | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Thought-Forms | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Archery training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Molten | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Corruption / Shadowflame | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Infernal combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Heart of Fire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blood | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Wildfire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master necromancer | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Madness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Force of will | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Corruption / Black-magic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Doom | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Spectre | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Conditioning | 10.00 |
| 30 |
| 26 |
| 22 |
| 0 |
| Psionic / Ravenous mind | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Call of the wild | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Chemistry | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Conveyance | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Cunning / Scoundrel | 10.10 |
| 30 |
| 26 |
| 22 |
| 18 |
| Cursed / Gestures | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Curses | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Lethality | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Shieldweaving | 10.00 |
| 30 |
| 26 |
| 5 |
| 18 |
| Chronomancy / Energy | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Divination | 10.20 |
| 1 |
| 26 |
| 22 |
| 18 |
| Corruption / Torment | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Oppression | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Hexes | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dreaming | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Unarmed training | 10.00 |
| 1 |
| 26 |
| 22 |
| 18 |
| Celestial / Hymns | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Aegis | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Chronomancy / Fate Weaving | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Blacksmith | 10.00 |
| 4 |
| 26 |
| 22 |
| 18 |
| Cunning / Inventory management | 10.00 |
| 30 |
| 26 |
| 5 |
| 0 |
| Demented / Calamity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Stone alchemy | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Psionic / Finer energy manipulations | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Cursed form | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Engineering | 10.00 |
| 30 |
| 26 |
| 1 |
| 18 |
| Corruption / Vile life | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spacetime Weaving | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Light | 10.00 |
| 30 |
| 26 |
| 22 |
| 0 |
| Wild-gift / Mindstar mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dream Forge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Physics | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Mana alchemy | 10.00 |
| 30 |
| 0 |
| 0 |
| 0 |
| Spell / Restoration | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spell / Force | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Spellweaving / Metaweaving | 10.00 |
| 20 |
| 1 |
| 12 |
| 0 |
| Spellweaving / Runic mastery | 10.00 |
| 20 |
| 16 |
| 12 |
| 8 |
| Psionic / Mentalism | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Harmony | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Beyond sanity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Thuggery | 10.00 |
| 1 |
| 26 |
| 22 |
| 0 |
| Corruption / Demonic strength | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Warpweaving | 2.00 |
| 5 |
| 5 |
| 5 |
| 5 |
| Chronomancy / Chronomancy | 10.00 |
| 30 |
| 26 |
| 22 |
| 18 |
| Wild-gift / Antimagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fungus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Survival | 10.00 |
| 30 |
| 26 |
| 1 |
| 18 |
| Race / Higher | 10.20 |
| 30 |
| 22 |
| 14 |
| 0 |
| Technique / Mobility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 10.00 |
| 5 |
| 3 |
| 5 |
| 0 |
| 0 |
| 0 |
| Spell / Necrosis | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Chants | 10.00 |
| 30 |
| 26 |
| 0 |
| 0 |
| Psionic / Augmented mobility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Feedback | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Staff combat | 10.00 |
| 30 |
| 1 |
| 22 |
| 0 |
| Cursed / Dark sustenance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Effects
| talent | Stone Skin |
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Range Amplification Device |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Gravity Locus |
| talent | Thunderstorm |
| talent | Roll With It |
| talent | Arcane Power |
| talent | Premonition |
| talent | Contingency |
| talent | Arcane Feed |
| talent | Otherworldly Slag Shield of Thorns |
| talent | Vitalise |
| talent | Exoskeleton |
| talent | Slag Shield of Restoring Rain |
| talent | Charm Combat |
| talent | Relentless Hailstorm |
| talent | Slag Shield of Power Draining |
| talent | Aether Permeation |
| talent | Defensive Posture |
| talent | Advanced Staff Combat |
| talent | Unending Melting |
| talent | Meta Empowerment |
| talent | Arcane Shield |
| talent | Energy Decomposition |
| talent | Pace Yourself |
| talent | Shielding |
| talent | Runic Modification |
| talent | Regalia |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Shield Wall |
| talent | Slag Shield of Reflection |
| talent | Void Dance |
| talent | Disintegration |
| talent | Disruption Shield |
| talent | Hardened Core |
| talent | Slag Shield of Corrosion |
| talent | Energy Alteration |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Hymn Nocturnalist |
| talent | Probability Travel |
| talent | Darklight Confusion |
| talent | Armor Clash |
| talent | Shielding |
| talent | Slipstream |
| talent | Daunting Presence |
| talent | Multicaster |
| talent | Hymn of Shadows |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Contingency Shield of Draining |
| talent | Rocket Pod |
| talent | Acidic Pestilence |
| beneficial effect | The target is surrounded by a time distortion, absorbing 1829312/1829312 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| beneficial effect | The target is surrounded by a magical shield, absorbing 18291410/18291410 damage before it crumbles. Damage Shield |
| beneficial effect | Detects creatures of type humanoid/halfling in radius 15. Overseer of Nations |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (6.8 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 843% faster. 3 Celerity |
| beneficial effect | Improves senses, allowing the detection of enemies in radius 183 and increasing resistance penetration by 99%. Hypervision Goggles |
| beneficial effect | Increases attack, spell, and mind speed by 347%. 3 Time Dilation |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 2425, and granting a 639% chance to ignore critical hits. Precognition |
| beneficial effect | Through motion, your magic is enhanced. Your next Spellwoven spell gains a 2.08 Spellweave Multiplier. Otherworldly Flow |
| beneficial effect | Reduces mind damage received by 1646%. Premonition Shield |
| beneficial effect | 100% of all damage converted to physical. Energy Alteration (physical) |
| beneficial effect | The target's spellpower has been increased by 27. Spellsurge |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mastery without your aid. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Morningpassion' (0 def, 10 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats Mag +10 offense ------ Spellpower +5 (+0 eff.) Move Speed +25% Damage +7% acid, +9% light +6% blight defense ------ Armor +10 Fatigue +3% Resistance +8% fire, +6% light, +7% cold Disease Resist +27% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Armunarinik (12/12, 128% power, 6 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 128% Range: 1.0x-1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +9.5% Capacity 12 Projectile Speed +200% On-ranged-hit +20 blight On-Hit, radius 1 +20 blight On-crit, radius 2 +20 blight Shots are used with slings to pummel your foes to death. |
| Light source | Chalugofang2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Dex +10 offense ------ Physical Crit +2.0% defense ------ Defense +73 (+2 eff.) Affinity +4% acid, +4% physical Physical save +22 (+1 eff.) Life +20.00 other ------- Stamina/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silaramina the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Spellpower +25 (+0 eff.) Spellpower/crit +6 Damage +11% acid Ignore resists +5% arcane defense ------ Defense +1 (+0 eff.) Resistance +16% acid, +3% blight other ------- Max vim +10.00 A pointy cloth hat, very wizardly... |
| On hands | spellstreaming iron gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T1 hands armor [Ego++] Arcane/Master While equipped: Stats Con +3 offense ------ Spell Crit +3% Spellpower +5 (+0 eff.) defense ------ Armor +3 Fatigue +1% Physical save +27 (+1 eff.) Spell save +10 (+0 eff.) Mind save +10 (+0 eff.) Disarm Resist +23% other ------- Mana/turn +0.12 Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-hit +5 arcane, +6 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Elemental Bolt level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 7.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 35 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 42% and provides a 25% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Xanarakira the Sunbait (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats Str +1, Mag +2 offense ------ Spell Crit +5% Mind Crit +5% defense ------ Unlife -20.00 life other ------- Psi when Hit +0.04 Max mana +22.00 Max hate +4.00 Max psi +20.00 Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Insight0.1 Encumbrance T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats Cun +2, Mag +2 other ------- Infravision +1 See Stealth +3 See Invisibility +3 Telepath range +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
| On fingers | savage's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats Con +5 defense ------ Spell save +27 (+1 eff.) Life +24.00 Disarm Resist +24% Pinning Resist +24% Knockbk Resist +21% other ------- Max stamina +13.00 Rings make your fingers look great! |
| Around neck | savior's copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Mag +5 offense ------ Spellpower/crit +3 defense ------ Physical save +25 (+1 eff.) Spell save +25 (+1 eff.) Mind save +30 (+1 eff.) other ------- Mana/turn +0.19 Max mana +21.00 Amulets make your neck look great! |
| In main hand | Eilinelratha (Mirror Image Rune) (117% power, 3 apr, acid element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/MasterEnchantment: Runes Weapon Damage 117% Range: 1.0x-1.2x Uses 453% Mag, 40% Wil Damage Physical Mastery Enchant Weapon Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Con +5 offense ------ Physical Crit +13.0% Spell Crit +5% Physical Power +6 (+1 eff.) Spellpower +590 (+13 eff.) On-Hit 15 arcane Damage +0% acid, +3% physical +18% all Accuracy +6 (+0 eff.) defense ------ Defense +25 (+1 eff.) other ------- Max mana +22.00 Talents +1 Command Staff Activate rune. Uses 24 power out of 24/24 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Islulranor the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: defense ------ Defense +42 (+1 eff.) Resistance +12% darkness, +3% acid Spell save +22 (+0 eff.) Stealth +5 Pinning Resist +20% A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 40% Wil, 150% Mag, 0% Cun Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+0 eff.) Ranged Defense +10 (+0 eff.) Fatigue +12% Resistance +10% acid, +10% physical +10% lightning, +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | Ce'Netira the Daykiss (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Spell Crit +4% Damage +6% lightning, +18% light +6% blight, +6% fire +6% arcane Ignore resists +6% lightning, +7% fire +7% arcane, +25% acid When Hit 5 lightning, 5 fire, 5 arcane 10 light defense ------ Defense +2 (+0 eff.) Resistance +15% acid, +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats Cun +6, Mag +10 offense ------ Spellpower +12 (+0 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+1 eff.) Resistance +50% fire, -10% cold, +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
biting gale rune (damage 47564; dur 4; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 47563.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
bonus component (bio knockback immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Knockback immunity: +40% Components can be used to enhance items being crafted! |
healing infusion (heal 80; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
bonus component (talent (Coup de Grace) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Coup de Grace level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +5 Components can be used to enhance items being crafted! |
bonus component (bio max stamina)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum stamina: +50.00 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
bonus component (bio light resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +12% light Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% fire Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (bio stun immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +40% Components can be used to enhance items being crafted! |
gold amulet 'Harekan'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats Mag +3, Wil +3 offense ------ Spellpower/crit +4 Damage +6% blight Ignore resists +25% acid When Hit 10 arcane, 6 blight defense ------ Resistance +11% arcane, +6% mind other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
steam generator implant of the warrior (steam 160)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 27 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 160.0 steam per turn. Can be activated for an instant burst of 800 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
bonus component (bio inc damage blight)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes damage: * +15% blight Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Cun Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% lightning Components can be used to enhance items being crafted! |
bonus component (bio nature burst (crit))0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 20 nature Components can be used to enhance items being crafted! |
regeneration infusion (heal 173; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
bonus component (bio darkness burst (crit))0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Burst on crit (radius 2): 20 darkness Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Wil Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (bio physical resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +4% physical Components can be used to enhance items being crafted! |
bonus component (talent (Channel Staff) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Channel Staff level 1 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +10 Components can be used to enhance items being crafted! |
bonus component (bio demon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +15% Demon Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +10 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
acid wave rune of the psychic (damage 51041; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 51040.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
bonus component (bio vim on crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Vim when firing critical spell: +5.00 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum mana: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +25 Components can be used to enhance items being crafted! |
bonus component (bio disarm immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +40% Components can be used to enhance items being crafted! |
stralite ring 'Camolezor'0.1 Encumbrance T4 ring jewelry [Rare] While equipped: Stats Cun +4, Str +3 offense ------ Physical Crit +4.0% On-Hit 11 frostdusk Accuracy +15 (+1 eff.) On-Hit (Ranged): * 9% chance to reduce damage dealt by 80% defense ------ Armor +10 Mind save +10 (+0 eff.) Unlife -60.00 life other ------- Max stamina +30.00 Light +3 Rings make your fingers look great! |
bonus component (bio spellsurge)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +10 Components can be used to enhance items being crafted! |
bonus component (bio ignore crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 25.00% Components can be used to enhance items being crafted! |
psionicist's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats Wil +5 offense ------ Move Speed +14% Accuracy +9 (+1 eff.) defense ------ Defense +9 (+0 eff.) Mind save +10 (+0 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 11.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 63% for 5 turns. Rings make your fingers look great! |
bonus component (bio dex)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Dex Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
teleportation rune (range 8453; cd 10)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 6 Usage Speed: Spell (10% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8453 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +10 Components can be used to enhance items being crafted! |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+0 eff.) Item imbue powers: Defense +8 (+0 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+0 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning When used as a pommel gem: Damage burst on hit (radius 1): +20 cold. Gems can be sold for money or used in arcane rituals. |
bonus component (bio disarm immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +40% Components can be used to enhance items being crafted! |
bonus component (talent (Overpower) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Overpower level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Coat your weapon in a substance that will react destructively on impact, causing your attacks to burst out in an area. Requires talents: - Explosives (1) Requires ingredients: - lump of iron (3) Example Item: crude thunderclap coating 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical On-Hit, radius 1 +14 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Attach on item of type 'weapon' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (bio blight resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +12% blight Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +10 Components can be used to enhance items being crafted! |
bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 2 Puts all charms on cooldown for 74 turns Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (bio humanoid damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Damage against: * +15% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio crit damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +20.00% Components can be used to enhance items being crafted! |
bonus component (bio crit damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +20.00% Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Darkness Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +20 Critical Rate +2.0% Attack Speed 100% While equipped: Stats Cun +4, Wil +2 offense ------ Mind Crit +3% Mindpower +15 (+1 eff.) Damage +10% mind, +10% darkness other ------- Masteries +0.20 Psionic/Nightmare +0.20 Cursed/Fears Waking Nightmare: Effective talent level: 7.0 Power cost 40 out of 40/40. Range 10 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 5511.26 darkness damage each turn for 10 turns, and has a 81% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
bonus component (bio light resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +12% light Components can be used to enhance items being crafted! |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +5% mind, +5% physical Ignore resists +10% mind, +10% physical defense ------ Armor +8 Defense +12 (+0 eff.) Resistance +15% acid, +12% physical +9% all Physical save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 924.25 to 1155.31 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
bonus component (bio lightning resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% lightning Components can be used to enhance items being crafted! |
steam generator implant (steam 11)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 23 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
bonus component (bio fire burst (crit))0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 20 fire Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (bio pin immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Pinning immunity: +40% Components can be used to enhance items being crafted! |
bonus component (talent (Phase Door) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Phase Door level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% lightning Components can be used to enhance items being crafted! |
bonus component (bio inc damage lightning)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes damage: * +15% lightning Components can be used to enhance items being crafted! |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 5. Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
bonus component (bio wil)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Wil Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Shards) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Ice Shards level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +15% Humanoid Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Blood Boil) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Boil level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio acid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% acid Components can be used to enhance items being crafted! |
bonus component (bio stun immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Stun/Freeze immunity: +40% Components can be used to enhance items being crafted! |
bonus component (bio acid damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 20 acid Components can be used to enhance items being crafted! |
bonus component (talent (Channel Staff) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Channel Staff level 7 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (bio disarm immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +40% Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (bio demon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +15% Demon Components can be used to enhance items being crafted! |
bonus component (bio poison immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Poison immunity: +30% Components can be used to enhance items being crafted! |
bonus component (talent (Double Strike) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Double Strike level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Blood Grasp) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Grasp level 6 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +25 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +10 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 Components can be used to enhance items being crafted! |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+1 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+1 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
bonus component (bio spellsurge)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +10 Components can be used to enhance items being crafted! |
bonus component (bio disease immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disease immunity: +30% Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% fire Components can be used to enhance items being crafted! |
bonus component (bio item expose burst (crit))0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 20 item expose Components can be used to enhance items being crafted! |
bonus component (bio temporal resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% temporal Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Cun Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +10 Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +5 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (talent (Enfeeble) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Enfeeble level 6 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 1 Puts all charms on cooldown for 90 turns Components can be used to enhance items being crafted! |
bonus component (bio cold damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 20 cold Components can be used to enhance items being crafted! |
bonus component (bio spellcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (bio crit damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +15.00% Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (bio darkness retribution)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Melee retaliation: 10 darkness Components can be used to enhance items being crafted! |
bonus component (talent (Shattering Blow) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Shattering Blow level 7 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Spear) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Bone Spear level 6 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (talent (Ice Claw) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Ice Claw level 6 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +5 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum mana: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +25 Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shattering Blow) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Shattering Blow level 6 Puts all charms on cooldown for 17 turns Components can be used to enhance items being crafted! |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] A special shot filled with antimagic sap. Requires talents: - Explosives (2) - Therapeutics (1) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude antimagic shell 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 Antimagic Shell Effective talent level: 2.5 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You fire a special antimagic shot with your steamgun(s) at a target for 100% normal weapon damage. The shot will release antimagic sap on the target, doing 1665.16 arcane resource burn damage. This talent does not use ammo as it is the ammo. Sap damage scales with Steampower.Attach on item worn on slot 'quiver' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
bonus component (talent (Shock) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Shock level 6 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Call of the Crypt) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Call of the Crypt level 6 Puts all charms on cooldown for 28 turns Components can be used to enhance items being crafted! |
bonus component (bio giant damage)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage against: * +15% Giant Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Disruption level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +5 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +15 Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +5.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stamina each turn: +5.00 Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +5 Wil Components can be used to enhance items being crafted! |
bonus component (bio giant/ice telepathy)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Telepathy: giant/ice Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (bio stun immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stun/Freeze immunity: +30% Components can be used to enhance items being crafted! |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 1919% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +100 Components can be used to enhance items being crafted! |
Cyryta [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% arcane, +9% blight Ignore resists +5% mind When Hit 2 arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 136 defense ------ Resistance +3% mind, +9% blight Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio nature resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +9% nature Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (bio mind damage)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 20 mind Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +10 Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower: +25 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
Xymira the iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +20 (+1 eff.) Unlife -80.00 life Life Regen +4.00 Disarm Resist +20% Confus Resist +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 271 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio insect damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +15% Insect Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +25 Components can be used to enhance items being crafted! |
bonus component (talent (Fearless Cleave) )0.0 Encumbrance Infused by psionic forces Modifies crafted object: Use talent when activated: Fearless Cleave level 4 Puts all charms on cooldown for 0 turns Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% cold Components can be used to enhance items being crafted! |
bonus component (talent (Bellowing Roar) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Bellowing Roar level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (bio cold burst)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 cold Components can be used to enhance items being crafted! |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Mana coils can be attached to staves to improve mana regeneration and cast a lightning spell on spell hits. Requires talents: - Smith (1) - Electricity (2) Requires ingredients: - lump of iron (5) Requires items: - sapphire Example Item: crude mana coil 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: other ------- Mana/turn +1.00 Mana regeneration, on spell hit 25% chances to cast lightning. Attach on item of type 'weapon / staff' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
bonus component (talent (Fearfeast) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Fearfeast level 4 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Breath) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Ice Breath level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +10 Components can be used to enhance items being crafted! |
bonus component (talent (Execution) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Execution level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio fire damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 20 fire Components can be used to enhance items being crafted! |
Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 40% Wil, 150% Mag, 0% Cun Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats Wil +5 offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+0 eff.) Ranged Defense +8 (+0 eff.) Fatigue +6% Resistance +25% blight, +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+0 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+0 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 5 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 1075 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
bonus component (bio silence immunity)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Silence immunity: +30% Components can be used to enhance items being crafted! |
acid wave rune of the warrior (damage 50844; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 50843.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
bonus component (bio str)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio mind resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +9% mind Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Mindpower: +25 Components can be used to enhance items being crafted! |
bonus component (bio cut immunity)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Cut immunity: +30% Components can be used to enhance items being crafted! |
bonus component (talent (Clinch) )0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Clinch level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Mental save: +15 Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Mindpower: +25 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Mag Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +25 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (talent (Speed Sap) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (talent (Execution) )0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Execution level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Mana when firing critical spell: +5.00 Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Cun Components can be used to enhance items being crafted! |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+0 eff.) Item imbue powers: Defense +6 (+0 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
bonus component (talent (Ice Claw) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (bio spellcrit)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spell crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Stamina each turn: +5.00 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +10 Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (talent (Dredge Frenzy) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Dredge Frenzy level 7 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Speed Sap) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio pin immunity)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Pinning immunity: +30% Components can be used to enhance items being crafted! |
bonus component (talent (Dust to Dust) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Dust to Dust level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stun) )0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Stun level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Armour penetration: +5 Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Cun Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Str Components can be used to enhance items being crafted! |
bonus component (bio temporal resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +9% temporal Components can be used to enhance items being crafted! |
bonus component (talent (Second Wind) )0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Second Wind level 6 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
bonus component (bio temporal resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +9% temporal Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Infravision radius: +5 Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Cun Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical power: +25 Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +5 Con Components can be used to enhance items being crafted! |
bonus component (talent (Speed Sap) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio disease immunity)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disease immunity: +30% Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +8 Components can be used to enhance items being crafted! |
bonus component (bio elemental/temporal telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: elemental/temporal Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +12 Components can be used to enhance items being crafted! |
bonus component (talent (Turn Back the Clock) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Turn Back the Clock level 5 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (bio disarm immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Disarm immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Mag Components can be used to enhance items being crafted! |
bonus component (bio elemental resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +12% Elemental Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +4 Components can be used to enhance items being crafted! |
bonus component (talent (Prophecy of Ruin) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Prophecy of Ruin level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.16 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +4 Components can be used to enhance items being crafted! |
bonus component (bio equilibrium on hit)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Equilibrium when hit: +0.16 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Mag Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +8 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Spellpower: +20 Components can be used to enhance items being crafted! |
bonus component (talent (Nightmare) )0.0 Encumbrance Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Nightmare level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
thorny mindstar 'Borudeyon' (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Mind Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Mag +2 offense ------ Mind Crit +3% Critical power +15.00% Mindpower +6 (+0 eff.) On-Hit 5 cold Damage +6% cold, +4% nature +9% arcane Ignore resists +5% nature, +4% cold defense ------ Armor +13 Resistance +3% nature, +5% cold Physical save +5 (+0 eff.) Spell save +6 (+0 eff.) Mind save +5 (+0 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Signal4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag, 40% Wil Damage Physical Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Damage Multiplier 125% Range +7 Projectile Speed +300% Damage Conversion 80% fire burn Uses 2.0 Steam Flare: Effective talent level: 9.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 5 turns, marks them for 2 turns and illuminates the area within radius 2 for 8 turns. Enemies within the illuminated area lose 672 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (bio teleport immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Teleport immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (bio cold burst)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 cold Components can be used to enhance items being crafted! |
bonus component (bio giant resist)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Reduced damage from: * +12% Giant Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical save: +12 Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +12% fire Components can be used to enhance items being crafted! |
bonus component (talent (Throw Boulder) )0.0 Encumbrance Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Throw Boulder level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio stun immunity)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio fire retribution)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 8 fire Components can be used to enhance items being crafted! |
bonus component (bio equilibrium on hit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Equilibrium when hit: +0.16 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +8 Components can be used to enhance items being crafted! |
bonus component (bio stun immunity)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio ignore crit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 20.00% Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +8 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Str Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Mind Disruption level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (bio disease immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Disease immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio knockback immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio max stamina)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Maximum stamina: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (talent (Adrenaline Surge) )0.0 Encumbrance Infused by psionic forces Modifies crafted object: Use talent when activated: Adrenaline Surge level 4 Puts all charms on cooldown for 48 turns Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Base Damage: +8 Components can be used to enhance items being crafted! |
bonus component (bio physical resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +2% physical Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +12 Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Wil Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (bio dragon damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +12% Dragon Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +4 Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +20 Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Components can be used to enhance items being crafted! |
bonus component (bio item light blind burst)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 item light blind Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Disruption level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
yew longbow 'Pitchpiercer'4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag, 40% Wil Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +14 lightning On-Hit, radius 1 +16 blight On-crit, radius 2 +4 darkness On Hit: 20% Arcane Vortex level 3 While equipped: Stats Mag +11 offense ------ Spellpower +26 (+0 eff.) Damage +20% arcane, +6% darkness On-Hit (Ranged): * 10% chance to reduce damage dealt by 80% Longbows are used to shoot arrows at your foes. |
bonus component (talent (Flameshock) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flameshock level 3 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
bonus component (bio knockback immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Knockback immunity: +20% Components can be used to enhance items being crafted! |
marksman's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Dex +4 offense ------ Accuracy +16 (+1 eff.) Ignore Armor +9 defense ------ Defense +9 (+0 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 7.0 Power cost 10 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 221% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Battlestaff (136% power, 10 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Weapon Damage 137% Range: 1.0x-1.2x Uses 150% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +12 (+1 eff.) defense ------ Defense +12 (+0 eff.) other ------- Masteries +0.20 Spell/Staff combat Strong but light wood, shod with steel and perfectly balanced. |
bonus component (talent (Pulverizing Auger) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Pulverizing Auger level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (talent (Speed Sap) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 2 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Armour Penetration: +4 Components can be used to enhance items being crafted! |
bonus component (bio knockback immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Str Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Str Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical power: +20 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Infravision radius: +4 Components can be used to enhance items being crafted! |
bonus component (talent (Flame) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +20 Components can be used to enhance items being crafted! |
bonus component (bio teleport immunity)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Teleport immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +4 Components can be used to enhance items being crafted! |
bonus component (bio poison immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Poison immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +20 Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +20 Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (talent (Blood Spray) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Spray level 5 Puts all charms on cooldown for 14 turns Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +80 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +20 Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mana when firing critical spell: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio disarm immunity)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Disarm immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Disruption level 2 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Temporal Bolt) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Temporal Bolt level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (talent (Blood Lock) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Lock level 6 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (bio acid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +12% acid Components can be used to enhance items being crafted! |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Swordshatter Shots (20/20, 120% power, 15 apr)3.0 Encumbrance T2 shot ammo [Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Capacity 20 On-ranged-hit +15 crumble (Crumble is Arcane damage, disarms weapons and gets +50% damage versus petrified targets.) Exceptionally hard shots, designed for breaking weapons. |
cashmere cloak 'Lavawolf' (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats Mag +1, Wil +2 offense ------ Ignore resists +10% fire defense ------ Armor +10 Defense +2 (+0 eff.) Resistance +5% arcane Mind save +9 (+0 eff.) Confus Resist +20% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Aerubeth the Flashobsidian (0 def, 6 armour, 138% power, 85 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 40% Wil, 150% Mag, 0% Cun Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +85 On-crit, radius 2 +17 blight, +20 darkness While equipped: Stats Mag +4 offense ------ Damage +6% arcane Ignore resists +15% light On shield block: * Deals 864 blight and darkness damage to each enemy blocked defense ------ Armor +6 Fatigue +8% Resistance +11% blight, +7% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +1 Block Handheld deflection devices. |
Anti-Gravity Boots (8 def, 8 armour)3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats Str +5, Dex +4 offense ------ Steampower +3 (+0 eff.) Damage +10% fire defense ------ Armor +8 Defense +8 (+0 eff.) Fatigue +8% Resistance +10% fire Pinning Resist +50% These boots have a 1% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (24301 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (39623 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
359 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+0 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+0 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 9 Cooldown: 9 Usage Speed: Spell (10% of a turn) Is: a spell Description: Inflicts 1056.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
woollen robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +17 (+0 eff.) defense ------ Resistance +9% all other ------- Mana/turn +0.17 Max mana +59.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats Cun +5, Wil +5 Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
component of crystal shards (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of electrocution (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 12 lightning, 6 physical, 6 bleed Uses stats: +20% Mag On hit: * 33%% chance to inflict Haywire on hit. If it does, there is a 50% chance a Deep Wound is also inflicted. While equipped: Changes damage: * +15% lightning * +15% physical * +15% bleed Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
gravitational component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Gravity pin While equipped: Changes resistances: * +15% physical Changes damage: * +10% temporal * +10% physical Masteries: * +0.1 Chronomancy / Gravity * +0.1 Chronomancy / Matter * +0.1 Spell / Earth Use talent when activated: Gravity Spike level 3 Costs 14/14 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
steelmind-woven component (belt)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Learn talent(s): * +1 Iron Resolve Confusion immunity: +30% Stun/Freeze immunity: +30% Iron Resolve: Through sheer Willpower, you become more resilient to damage. Increases resistance to all damage by 33.0%. This bonus is based off of your Willpower stat. Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
bonus component (arcane retribution, inc damage acid, blight retribution, stat wil, spell crit magnitude, spellcrit, increased mana)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 arcane, 6 blight Changes stats: * +4 Wil Changes damage: * +12% acid Critical mult.: +15.00% Maximum mana: +60.00 Spell crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (arcane retribution, increased vim, stat mag, inc damage arcane)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 arcane Changes stats: * +1 Mag Changes damage: * +6% arcane Maximum vim: +30.00 Components can be used to enhance items being crafted! |
bonus component (def, die at, resist arcane, resist light, immune disarm)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +5% arcane * +3% light Disarm immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (def, die at, resist arcane, resist lightning, increased life, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +25 Changes resistances: * +6% lightning * +9% cold * +5% arcane Only die when reaching: -20.00 life Maximum life: +80.00 Components can be used to enhance items being crafted! |
bonus component (def, immune disease, fire retribution, resist fire, resist blight, immune cut)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +10 Melee retaliation: 2 fire Changes resistances: * +6% blight * +3% fire Disease immunity: +20% Cut immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, immune stun, increased life, resist blight)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +15 Changes resistances: * +3% blight Stun/Freeze immunity: +20% Maximum life: +20.00 Components can be used to enhance items being crafted! |
bonus component (def, lite radius, ignore crit, resist mind, immune disease)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +25 Changes resistances: * +15% mind Reduces incoming crit damage: 15.00% Disease immunity: +20% Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (def, shield armor, shield block, inc damage arcane)0.0 Encumbrance Modifies crafted object: Weapon combat: Block value: +40 While equipped: Armour: +9 Defense: +10 Changes damage: * +6% arcane Components can be used to enhance items being crafted! |
bonus component (def, stat cun, stat wil, see invisible)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +15 Changes stats: * +3 Cun * +1 Wil See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (die at, phys dam, inc damage physical, stat dex, stat str)0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +10 Changes stats: * +4 Str * +9 Dex Changes damage: * +9% physical Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (die at, phys dam, lightning retribution, phys apr, resists pen physical)0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +1 Physical power: +25 Melee retaliation: 4 lightning Changes resistances penetration: * +10% physical Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (hate on crit, resist acid, resist fire, slime melee, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 138% Changes resistances: * +21% acid * +6% fire Spell save: +3 Hate when firing a critical mind attack: +3.00 Components can be used to enhance items being crafted! |
bonus component (hate on crit, save mental, mindpower, max hate, psi on hit)0.0 Encumbrance Modifies crafted object: While equipped: Mental save: +9 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Mindpower: +25 Components can be used to enhance items being crafted! |
bonus component (immune silence, immune teleport, def, nature burst (crit), save physical, resist physical, save spell)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on crit (radius 2): 4 nature While equipped: Defense: +5 Changes resistances: * +2% physical Physical save: +3 Spell save: +9 Silence immunity: +20% Teleport immunity: +10% Components can be used to enhance items being crafted! |
bonus component (immune silence, resist cold, immune confusion, immune pin)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% cold Silence immunity: +10% Confusion immunity: +20% Pinning immunity: +20% Components can be used to enhance items being crafted! |
bonus component (immune silence, void, resist arcane, immune pin, resist nature, save physical, improve heal, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% cold * +5% arcane * +18% nature Physical save: +3 Silence immunity: +10% Pinning immunity: +20% Healing mod.: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (immune teleport, ignore crit, immune pin, infravision radius, improve heal, immune cut)0.0 Encumbrance Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Cut immunity: +10% Pinning immunity: +20% Teleport immunity: +10% Infravision radius: +1 Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (immune teleport, immune disarm, resist blight, immune knockback, immune disease)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% blight Disease immunity: +20% Disarm immunity: +10% Knockback immunity: +20% Teleport immunity: +10% Components can be used to enhance items being crafted! |
bonus component (improve heal, armor, save spell, resist physical, cold retribution, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Melee retaliation: 4 cold Changes resistances: * +12% cold * +4% physical Spell save: +6 Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (inc damage acid, mindpower, stat cun, psi on hit, resists pen acid, equilibrium on hit)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances penetration: * +5% acid Changes damage: * +3% acid Equilibrium when hit: +0.04 Psi when hit: +0.12 Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (inc damage fire, resists pen mind, mindpower, stat cun, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Cun Changes resistances penetration: * +5% mind Changes damage: * +6% mind * +3% fire Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (increased life, immune poison, resist darkness, armor, immune confusion)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +2 Changes resistances: * +3% darkness Poison immunity: +20% Confusion immunity: +20% Maximum life: +20.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, life regeneration, stamina regeneration, immune poison, immune teleport, immune confusion)0.0 Encumbrance Modifies crafted object: While equipped: Poison immunity: +20% Confusion immunity: +10% Teleport immunity: +10% Life regen: +2.00 Stamina each turn: +3.00 Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, resist lightning, void, lightning retribution, armor)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +6 Melee retaliation: 8 lightning Changes resistances: * +9% lightning Maximum stamina: +10.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (life regeneration, immune pin, save physical, improve heal, inc damage cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +3% cold Physical save: +3 Pinning immunity: +20% Life regen: +4.00 Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (mindcrit, hate on crit, stat cun, mindpower, nature retribution, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 nature Changes stats: * +1 Cun Changes damage: * +12% mind Hate when firing a critical mind attack: +3.00 Mindpower: +15 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (mindcrit, inc damage fire, mindpower, max hate, equilibrium on hit)0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +3% fire Equilibrium when hit: +0.08 Maximum hate: +4.00 Mindpower: +5 Mental crit. chance: +4% Components can be used to enhance items being crafted! |
bonus component (mindcrit, resists pen mind, resist lightning, mindpower, mind retribution)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 mind Changes resistances: * +3% lightning Changes resistances penetration: * +15% mind Mindpower: +20 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (mindcrit, save mental, mindpower, stat cun, equilibrium on hit)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Mental save: +3 Equilibrium when hit: +0.08 Mindpower: +10 Mental crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (mindpower, mind retribution, mindcrit, equilibrium on hit)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 mind Equilibrium when hit: +0.08 Mindpower: +30 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (mindpower, resists pen nature, resist nature, equilibrium on hit)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes resistances penetration: * +15% nature Equilibrium when hit: +0.08 Mindpower: +30 Components can be used to enhance items being crafted! |
bonus component (resist acid, resist mind, stat str, inc damage acid, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Str * +4 Dex Changes resistances: * +9% acid * +9% mind Changes damage: * +6% acid Components can be used to enhance items being crafted! |
bonus component (resist arcane, inc damage temporal, void, temporal energize melee, resists pen temporal)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +5% arcane Changes resistances penetration: * +20% temporal Changes damage: * +6% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (resist arcane, stat wil, mindpower, mind crit magnitude, cold retribution, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes stats: * +2 Wil Changes resistances: * +5% arcane Changes damage: * +6% mind Critical mult.: +10.00% Mindpower: +30 Components can be used to enhance items being crafted! |
bonus component (resist fire, resists pen blight, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% fire Changes resistances penetration: * +15% blight Changes damage: * +30% blight Components can be used to enhance items being crafted! |
bonus component (resist lightning, lite radius, stat wil, stat cun)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Cun * +4 Wil Changes resistances: * +9% lightning Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (resist nature, immune poison, save mental)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% nature Mental save: +9 Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (resist nature, resist temporal, resist arcane, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% cold * +3% temporal * +6% nature * +5% arcane Components can be used to enhance items being crafted! |
bonus component (resists pen mind, resist light, immune knockback, void, save spell)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% light Changes resistances penetration: * +10% mind Spell save: +9 Knockback immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (save physical, resist acid, save mental, inc damage temporal, resist physical, improve heal, immune cut)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% acid * +1% physical Changes damage: * +9% temporal Physical save: +6 Mental save: +6 Cut immunity: +20% Healing mod.: +5% Components can be used to enhance items being crafted! |
bonus component (stat con, save mental, inc damage mind, max hate, see invisible)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Con Changes damage: * +6% mind Mental save: +6 Maximum hate: +4.00 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (stat dex, slime melee, resist physical, resists pen acid, armor)0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to slow global speed by 138% While equipped: Armour: +8 Changes stats: * +5 Dex Changes resistances: * +1% physical Changes resistances penetration: * +10% acid Components can be used to enhance items being crafted! |
bonus component (stat mag, save mental, ignore crit, immune disarm, improve heal, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes damage: * +3% blight Reduces incoming crit damage: 15.00% Mental save: +3 Disarm immunity: +20% Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (vim on crit, inc damage temporal, resists pen light, blight melee, resists pen arcane, increased mana)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 blight While equipped: Changes resistances penetration: * +10% light * +15% arcane Changes damage: * +3% temporal Vim when firing critical spell: +1.00 Maximum mana: +100.00 Components can be used to enhance items being crafted! |
2 component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of unlife (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight The wearer is treated as an undead. The wearer no longer has to breathe. Affinity: belt Components can be used to enhance items being crafted! |
hellwrought component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% blight * +5% - +10% fire * +5% - +10% darkness Changes damage: * +5% - +30% blight * +5% - +15% fire * +5% - +15% darkness Maximum vim: +5.00 - +15.00 Spell crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
primeval component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 nature, 10 - 40 temporal While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% temporal On shield block: * Deals 864 temporal and nature damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
watchleader's component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
Item Vault (Portable) Item Vault (Portable)0.0 Encumbrance vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Tumaelan the Higher Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Tumaelan the Higher Adventurer level 24
16th Dusk 122nd year of Ascendancy at 00:59 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tumaelan the Higher Adventurer level 19
7th Mirth 122nd year of Ascendancy at 13:43 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tumaelan the Higher Adventurer level 18
4th Mirth 122nd year of Ascendancy at 08:13 see stats
I'm a cool hero (Nightmare (Adventure) difficulty)
Saved Derth without a single inhabitant dying.By Tumaelan the Higher Adventurer level 18
6th Mirth 122nd year of Ascendancy at 00:58 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Tumaelan the Higher Adventurer level 10
79th Pyre 122nd year of Ascendancy at 04:26 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Tumaelan the Higher Adventurer level 20
10th Mirth 122nd year of Ascendancy at 04:43 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Tumaelan the Higher Adventurer level 30
19th Dusk 122nd year of Ascendancy at 08:18 see stats
May the 4th be with you!
.By Tumaelan the Higher Adventurer level 24
16th Dusk 122nd year of Ascendancy at 00:19 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Tumaelan the Higher Adventurer level 6
78th Pyre 122nd year of Ascendancy at 17:39 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tumaelan the Higher Adventurer level 30
19th Dusk 122nd year of Ascendancy at 12:47 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Tumaelan the Higher Adventurer level 4
75th Pyre 122nd year of Ascendancy at 06:16 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Tumaelan the Higher Adventurer level 3
75th Pyre 122nd year of Ascendancy at 00:20 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Tumaelan the Higher Adventurer level 15
4th Mirth 122nd year of Ascendancy at 00:39 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Tumaelan the Higher Adventurer level 6
78th Pyre 122nd year of Ascendancy at 16:18 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Tumaelan the Higher Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Tumaelan the Higher Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Tumaelan the Higher Adventurer level 5
75th Pyre 122nd year of Ascendancy at 10:58 see stats
Log
Tumaelan picks up ( .): bonus component (talent (Coup de Grace) ).
Tumaelan picks up ( .): healing infusion (heal 80; cd 14).
Tumaelan picks up ( .): reinforced leather armour of Devir (12 def, 7 armour).
Tumaelan picks up ( .): quick steel dagger (104% power, 6 apr).
Tumaelan picks up ( .): elemental voratun dagger (149% power, 9 apr).
Tumaelan picks up ( .): bonus component (bio knockback immunity).
Tumaelan picks up ( .): biting gale rune (damage 47564; dur 4; cd 19).
Tumaelan picks up ( .): impenetrable stralite mail armour of acid resistance (4 def, 16 armour).
Tumaelan picks up ( .): balanced stralite battleaxe of the mystic (156% power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
[QoL09] biting gale rune (damage 47564; dur 4; cd 19) was automatically stored into your inventory.
[QoL09] bonus component (bio knockback immunity) was automatically stored into your inventory.
[QoL09] healing infusion (heal 80; cd 14) was automatically stored into your inventory.
[QoL09] bonus component (talent (Coup de Grace) ) was automatically stored into your inventory.
You gain 3.24 gold from the transmogrification of reinforced leather armour of Devir (12 def, 7 armour).
You collect a new ingredient: lump of voratun (1).
You gain 3.33 gold from the melting of elemental voratun dagger (149% power, 9 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.31 gold from the melting of quick steel dagger (104% power, 6 apr).
You collect a new ingredient: lump of stralite (1).
You gain 2.34 gold from the melting of impenetrable stralite mail armour of acid resistance (4 def, 16 armour).
You collect a new ingredient: lump of stralite (1).
You gain 6.42 gold from the melting of balanced stralite battleaxe of the mystic (156% power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A mysterious hole in the beach here (press '' or right click to use).
Saving game...
Saving done.
The furious lightning storm around Tumaelan calms down and disappears.


























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































